Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+9 -9
View File
@@ -117,7 +117,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
//Loading a disk into it.
if(istype(D, /obj/item/weapon/disk))
if(t_disk || d_disk)
user << "A disk is already loaded into the machine."
to_chat(user, "A disk is already loaded into the machine.")
return
if(istype(D, /obj/item/weapon/disk/tech_disk))
@@ -125,12 +125,12 @@ won't update every console in existence) but it's more of a hassle to do. Also,
else if (istype(D, /obj/item/weapon/disk/design_disk))
d_disk = D
else
user << "<span class='danger'>Machine cannot accept disks in that format.</span>"
to_chat(user, "<span class='danger'>Machine cannot accept disks in that format.</span>")
return
if(!user.drop_item())
return
D.loc = src
user << "<span class='notice'>You add the disk to the machine!</span>"
to_chat(user, "<span class='notice'>You add the disk to the machine!</span>")
else if(!(linked_destroy && linked_destroy.busy) && !(linked_lathe && linked_lathe.busy) && !(linked_imprinter && linked_imprinter.busy))
. = ..()
updateUsrDialog()
@@ -153,7 +153,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
if(!emagged)
playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1)
emagged = 1
user << "<span class='notice'>You disable the security protocols</span>"
to_chat(user, "<span class='notice'>You disable the security protocols</span>")
/obj/machinery/computer/rdconsole/Topic(href, href_list)
if(..())
@@ -273,7 +273,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
else if(href_list["eject_item"]) //Eject the item inside the destructive analyzer.
if(linked_destroy)
if(linked_destroy.busy)
usr << "<span class='danger'>The destructive analyzer is busy at the moment.</span>"
to_chat(usr, "<span class='danger'>The destructive analyzer is busy at the moment.</span>")
else if(linked_destroy.loaded_item)
linked_destroy.loaded_item.forceMove(linked_destroy.loc)
@@ -340,12 +340,12 @@ won't update every console in existence) but it's more of a hassle to do. Also,
if(src.allowed(usr))
screen = text2num(href_list["lock"])
else
usr << "Unauthorized Access."
to_chat(usr, "Unauthorized Access.")
else if(href_list["sync"]) //Sync the research holder with all the R&D consoles in the game that aren't sync protected.
screen = 0.0
if(!sync)
usr << "<span class='danger'>You must connect to the network first!</span>"
to_chat(usr, "<span class='danger'>You must connect to the network first!</span>")
else
griefProtection() //Putting this here because I dont trust the sync process
spawn(30)
@@ -392,7 +392,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
return
if(linked_lathe.busy)
usr << "<span class='danger'>Protolathe is busy at the moment.</span>"
to_chat(usr, "<span class='danger'>Protolathe is busy at the moment.</span>")
return
var/coeff = linked_lathe.efficiency_coeff
@@ -469,7 +469,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
return
if(linked_imprinter.busy)
usr << "<span class='danger'>Circuit Imprinter is busy at the moment.</span>"
to_chat(usr, "<span class='danger'>Circuit Imprinter is busy at the moment.</span>")
updateUsrDialog()
return