Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -98,15 +98,18 @@
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if(istype(O, /obj/item/stack/sheet/bluespace_crystal))
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species = /datum/species/golem/bluespace
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if(istype(O, /obj/item/stack/sheet/runed_metal))
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species = /datum/species/golem/runic
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if(species)
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if(O.use(10))
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user << "You finish up the golem shell with ten sheets of [O]."
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to_chat(user, "You finish up the golem shell with ten sheets of [O].")
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new shell_type(get_turf(src), species, has_owner, user)
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qdel(src)
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else
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user << "You need at least ten sheets to finish a golem."
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to_chat(user, "You need at least ten sheets to finish a golem.")
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else
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user << "You can't build a golem out of this kind of material."
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to_chat(user, "You can't build a golem out of this kind of material.")
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//made with xenobiology, the golem obeys its creator
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/obj/item/golem_shell/artificial
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@@ -132,7 +135,7 @@
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has_id = 1
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flavour_text = "<font size=3>You are a syndicate agent, employed in a top secret research facility developing biological weapons. Unfortunatley, your hated enemy, Nanotrasen, has begun mining in this sector. <b>Continue your research as best you can, and try to keep a low profile. Do not abandon the base without good cause.</b> The base is rigged with explosives should the worst happen, do not let the base fall into enemy hands!</b>"
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id_access_list = list(access_syndicate)
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/obj/effect/mob_spawn/human/lavaland_syndicate/comms
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name = "Syndicate Comms Agent"
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r_hand = /obj/item/weapon/melee/energy/sword/saber
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@@ -11,7 +11,7 @@
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bound_height = 96
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pixel_x = -32
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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luminosity = 1
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light_range = 1
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var/boss = FALSE
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var/is_anyone_home = FALSE
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@@ -28,7 +28,7 @@
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is_anyone_home = TRUE
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sleep(50)
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if(boss)
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user << "<span class='notice'>There's no response.</span>"
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to_chat(user, "<span class='notice'>There's no response.</span>")
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is_anyone_home = FALSE
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return 0
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boss = TRUE
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@@ -44,7 +44,7 @@
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log_game("[key_name(user)] summoned Legion.")
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for(var/mob/M in player_list)
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if(M.z == z)
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M << "<span class='userdanger'>Discordant whispers flood your mind in a thousand voices. Each one speaks your name, over and over. Something horrible has come.</span>"
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to_chat(M, "<span class='userdanger'>Discordant whispers flood your mind in a thousand voices. Each one speaks your name, over and over. Something horrible has come.</span>")
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M << 'sound/creatures/legion_spawn.ogg'
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flash_color(M, flash_color = "#FF0000", flash_time = 50)
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var/image/door_overlay = image('icons/effects/effects.dmi', "legiondoor")
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@@ -17,7 +17,7 @@
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in_use = TRUE
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user.adjustCloneLoss(20)
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if(user.stat)
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user << "<span class='userdanger'>No... just one more try...</span>"
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to_chat(user, "<span class='userdanger'>No... just one more try...</span>")
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user.gib()
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else
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user.visible_message("<span class='warning'>[user] pulls [src]'s lever with a glint in [user.p_their()] eyes!</span>", "<span class='warning'>You feel a draining as you pull the lever, but you \
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@@ -31,11 +31,11 @@
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playsound(src, 'sound/lavaland/cursed_slot_machine_jackpot.ogg', 50, 0)
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new/obj/structure/cursed_money(get_turf(src))
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if(user)
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user << "<span class='boldwarning'>You've hit jackpot. Laughter echoes around you as your reward appears in the machine's place.</span>"
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to_chat(user, "<span class='boldwarning'>You've hit jackpot. Laughter echoes around you as your reward appears in the machine's place.</span>")
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qdel(src)
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else
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if(user)
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user << "<span class='boldwarning'>Fucking machine! Must be rigged. Still... one more try couldn't hurt, right?</span>"
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to_chat(user, "<span class='boldwarning'>Fucking machine! Must be rigged. Still... one more try couldn't hurt, right?</span>")
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/obj/structure/cursed_money
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name = "bag of money"
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@@ -85,7 +85,7 @@
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H.visible_message("<span class='warning'>[H] pushes through [src]!</span>", "<span class='notice'>You've seen and eaten worse than this.</span>")
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return 1
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else
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H << "<span class='warning'>You're repulsed by even looking at [src]. Only a pig could force themselves to go through it.</span>"
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to_chat(H, "<span class='warning'>You're repulsed by even looking at [src]. Only a pig could force themselves to go through it.</span>")
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else
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return 0
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