Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+7 -4
View File
@@ -98,15 +98,18 @@
if(istype(O, /obj/item/stack/sheet/bluespace_crystal))
species = /datum/species/golem/bluespace
if(istype(O, /obj/item/stack/sheet/runed_metal))
species = /datum/species/golem/runic
if(species)
if(O.use(10))
user << "You finish up the golem shell with ten sheets of [O]."
to_chat(user, "You finish up the golem shell with ten sheets of [O].")
new shell_type(get_turf(src), species, has_owner, user)
qdel(src)
else
user << "You need at least ten sheets to finish a golem."
to_chat(user, "You need at least ten sheets to finish a golem.")
else
user << "You can't build a golem out of this kind of material."
to_chat(user, "You can't build a golem out of this kind of material.")
//made with xenobiology, the golem obeys its creator
/obj/item/golem_shell/artificial
@@ -132,7 +135,7 @@
has_id = 1
flavour_text = "<font size=3>You are a syndicate agent, employed in a top secret research facility developing biological weapons. Unfortunatley, your hated enemy, Nanotrasen, has begun mining in this sector. <b>Continue your research as best you can, and try to keep a low profile. Do not abandon the base without good cause.</b> The base is rigged with explosives should the worst happen, do not let the base fall into enemy hands!</b>"
id_access_list = list(access_syndicate)
/obj/effect/mob_spawn/human/lavaland_syndicate/comms
name = "Syndicate Comms Agent"
r_hand = /obj/item/weapon/melee/energy/sword/saber