Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -98,15 +98,18 @@
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if(istype(O, /obj/item/stack/sheet/bluespace_crystal))
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species = /datum/species/golem/bluespace
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if(istype(O, /obj/item/stack/sheet/runed_metal))
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species = /datum/species/golem/runic
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if(species)
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if(O.use(10))
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user << "You finish up the golem shell with ten sheets of [O]."
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to_chat(user, "You finish up the golem shell with ten sheets of [O].")
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new shell_type(get_turf(src), species, has_owner, user)
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qdel(src)
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else
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user << "You need at least ten sheets to finish a golem."
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to_chat(user, "You need at least ten sheets to finish a golem.")
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else
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user << "You can't build a golem out of this kind of material."
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to_chat(user, "You can't build a golem out of this kind of material.")
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//made with xenobiology, the golem obeys its creator
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/obj/item/golem_shell/artificial
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@@ -132,7 +135,7 @@
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has_id = 1
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flavour_text = "<font size=3>You are a syndicate agent, employed in a top secret research facility developing biological weapons. Unfortunatley, your hated enemy, Nanotrasen, has begun mining in this sector. <b>Continue your research as best you can, and try to keep a low profile. Do not abandon the base without good cause.</b> The base is rigged with explosives should the worst happen, do not let the base fall into enemy hands!</b>"
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id_access_list = list(access_syndicate)
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/obj/effect/mob_spawn/human/lavaland_syndicate/comms
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name = "Syndicate Comms Agent"
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r_hand = /obj/item/weapon/melee/energy/sword/saber
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