Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
This commit is contained in:
@@ -11,7 +11,7 @@
|
||||
bound_height = 96
|
||||
pixel_x = -32
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
luminosity = 1
|
||||
light_range = 1
|
||||
var/boss = FALSE
|
||||
var/is_anyone_home = FALSE
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
is_anyone_home = TRUE
|
||||
sleep(50)
|
||||
if(boss)
|
||||
user << "<span class='notice'>There's no response.</span>"
|
||||
to_chat(user, "<span class='notice'>There's no response.</span>")
|
||||
is_anyone_home = FALSE
|
||||
return 0
|
||||
boss = TRUE
|
||||
@@ -44,7 +44,7 @@
|
||||
log_game("[key_name(user)] summoned Legion.")
|
||||
for(var/mob/M in player_list)
|
||||
if(M.z == z)
|
||||
M << "<span class='userdanger'>Discordant whispers flood your mind in a thousand voices. Each one speaks your name, over and over. Something horrible has come.</span>"
|
||||
to_chat(M, "<span class='userdanger'>Discordant whispers flood your mind in a thousand voices. Each one speaks your name, over and over. Something horrible has come.</span>")
|
||||
M << 'sound/creatures/legion_spawn.ogg'
|
||||
flash_color(M, flash_color = "#FF0000", flash_time = 50)
|
||||
var/image/door_overlay = image('icons/effects/effects.dmi', "legiondoor")
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
in_use = TRUE
|
||||
user.adjustCloneLoss(20)
|
||||
if(user.stat)
|
||||
user << "<span class='userdanger'>No... just one more try...</span>"
|
||||
to_chat(user, "<span class='userdanger'>No... just one more try...</span>")
|
||||
user.gib()
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] pulls [src]'s lever with a glint in [user.p_their()] eyes!</span>", "<span class='warning'>You feel a draining as you pull the lever, but you \
|
||||
@@ -31,11 +31,11 @@
|
||||
playsound(src, 'sound/lavaland/cursed_slot_machine_jackpot.ogg', 50, 0)
|
||||
new/obj/structure/cursed_money(get_turf(src))
|
||||
if(user)
|
||||
user << "<span class='boldwarning'>You've hit jackpot. Laughter echoes around you as your reward appears in the machine's place.</span>"
|
||||
to_chat(user, "<span class='boldwarning'>You've hit jackpot. Laughter echoes around you as your reward appears in the machine's place.</span>")
|
||||
qdel(src)
|
||||
else
|
||||
if(user)
|
||||
user << "<span class='boldwarning'>Fucking machine! Must be rigged. Still... one more try couldn't hurt, right?</span>"
|
||||
to_chat(user, "<span class='boldwarning'>Fucking machine! Must be rigged. Still... one more try couldn't hurt, right?</span>")
|
||||
|
||||
/obj/structure/cursed_money
|
||||
name = "bag of money"
|
||||
@@ -85,7 +85,7 @@
|
||||
H.visible_message("<span class='warning'>[H] pushes through [src]!</span>", "<span class='notice'>You've seen and eaten worse than this.</span>")
|
||||
return 1
|
||||
else
|
||||
H << "<span class='warning'>You're repulsed by even looking at [src]. Only a pig could force themselves to go through it.</span>"
|
||||
to_chat(H, "<span class='warning'>You're repulsed by even looking at [src]. Only a pig could force themselves to go through it.</span>")
|
||||
else
|
||||
return 0
|
||||
|
||||
|
||||
Reference in New Issue
Block a user