Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
@@ -11,7 +11,7 @@
bound_height = 96
pixel_x = -32
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
luminosity = 1
light_range = 1
var/boss = FALSE
var/is_anyone_home = FALSE
@@ -28,7 +28,7 @@
is_anyone_home = TRUE
sleep(50)
if(boss)
user << "<span class='notice'>There's no response.</span>"
to_chat(user, "<span class='notice'>There's no response.</span>")
is_anyone_home = FALSE
return 0
boss = TRUE
@@ -44,7 +44,7 @@
log_game("[key_name(user)] summoned Legion.")
for(var/mob/M in player_list)
if(M.z == z)
M << "<span class='userdanger'>Discordant whispers flood your mind in a thousand voices. Each one speaks your name, over and over. Something horrible has come.</span>"
to_chat(M, "<span class='userdanger'>Discordant whispers flood your mind in a thousand voices. Each one speaks your name, over and over. Something horrible has come.</span>")
M << 'sound/creatures/legion_spawn.ogg'
flash_color(M, flash_color = "#FF0000", flash_time = 50)
var/image/door_overlay = image('icons/effects/effects.dmi', "legiondoor")
@@ -17,7 +17,7 @@
in_use = TRUE
user.adjustCloneLoss(20)
if(user.stat)
user << "<span class='userdanger'>No... just one more try...</span>"
to_chat(user, "<span class='userdanger'>No... just one more try...</span>")
user.gib()
else
user.visible_message("<span class='warning'>[user] pulls [src]'s lever with a glint in [user.p_their()] eyes!</span>", "<span class='warning'>You feel a draining as you pull the lever, but you \
@@ -31,11 +31,11 @@
playsound(src, 'sound/lavaland/cursed_slot_machine_jackpot.ogg', 50, 0)
new/obj/structure/cursed_money(get_turf(src))
if(user)
user << "<span class='boldwarning'>You've hit jackpot. Laughter echoes around you as your reward appears in the machine's place.</span>"
to_chat(user, "<span class='boldwarning'>You've hit jackpot. Laughter echoes around you as your reward appears in the machine's place.</span>")
qdel(src)
else
if(user)
user << "<span class='boldwarning'>Fucking machine! Must be rigged. Still... one more try couldn't hurt, right?</span>"
to_chat(user, "<span class='boldwarning'>Fucking machine! Must be rigged. Still... one more try couldn't hurt, right?</span>")
/obj/structure/cursed_money
name = "bag of money"
@@ -85,7 +85,7 @@
H.visible_message("<span class='warning'>[H] pushes through [src]!</span>", "<span class='notice'>You've seen and eaten worse than this.</span>")
return 1
else
H << "<span class='warning'>You're repulsed by even looking at [src]. Only a pig could force themselves to go through it.</span>"
to_chat(H, "<span class='warning'>You're repulsed by even looking at [src]. Only a pig could force themselves to go through it.</span>")
else
return 0