Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -29,22 +29,15 @@
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/atom/movable/light/onShuttleMove()
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return 0
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/obj/machinery/door/onShuttleMove()
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. = ..()
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if(!.)
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return
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INVOKE_ASYNC(src, .proc/close)
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// Close any attached airlocks as well
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for(var/obj/machinery/door/D in orange(1, src))
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INVOKE_ASYNC(src, .proc/close)
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/obj/machinery/door/airlock/onShuttleMove()
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shuttledocked = 0
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for(var/obj/machinery/door/airlock/A in orange(1, src))
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for(var/obj/machinery/door/airlock/A in range(1, src))
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A.shuttledocked = 0
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A.air_tight = TRUE
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INVOKE_ASYNC(A, /obj/machinery/door/.proc/close)
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. = ..()
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shuttledocked = 1
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for(var/obj/machinery/door/airlock/A in orange(1, src))
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for(var/obj/machinery/door/airlock/A in range(1, src))
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A.shuttledocked = 1
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/mob/onShuttleMove()
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if(!move_on_shuttle)
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