Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -13,6 +13,10 @@
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duration = 3 * SHUTTLE_RIPPLE_TIME
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/obj/effect/overlay/temp/ripple/New()
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/obj/effect/overlay/temp/ripple/Initialize(mapload, time_left)
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. = ..()
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animate(src, alpha=255, time=SHUTTLE_RIPPLE_TIME)
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animate(src, alpha=255, time=time_left)
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addtimer(CALLBACK(src, .proc/stop_animation), 8, TIMER_CLIENT_TIME)
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/obj/effect/overlay/temp/ripple/proc/stop_animation()
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icon_state = "medi_holo_no_anim"
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