Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -126,9 +126,7 @@
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/obj/structure/table/abductor/wabbajack/proc/sleeper_dreams(mob/living/sleeper)
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if(sleeper in sleepers)
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sleeper << "<span class='revennotice'>While you slumber, you have \
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the strangest dream, like you can see yourself from the outside.\
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</span>"
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to_chat(sleeper, "<span class='revennotice'>While you slumber, you have the strangest dream, like you can see yourself from the outside.</span>")
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sleeper.ghostize(TRUE)
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/obj/structure/table/abductor/wabbajack/left
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@@ -152,7 +150,7 @@
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status_flags = GODMODE // Please don't punch the barkeeper
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unique_name = FALSE // disables the (123) number suffix
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/mob/living/simple_animal/drone/snowflake/bardrone/New()
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/mob/living/simple_animal/drone/snowflake/bardrone/Initialize()
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. = ..()
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access_card.access |= access_cent_bar
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@@ -168,7 +166,7 @@
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AIStatus = AI_OFF
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stop_automated_movement = TRUE
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/mob/living/simple_animal/hostile/alien/maid/barmaid/New()
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/mob/living/simple_animal/hostile/alien/maid/barmaid/Initialize()
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. = ..()
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access_card = new /obj/item/weapon/card/id(src)
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var/datum/job/captain/C = new /datum/job/captain
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@@ -198,7 +196,7 @@
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var/throwtarget = get_edge_target_turf(src, boot_dir)
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M.Weaken(2)
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M.throw_at(throwtarget, 5, 1,src)
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M << "<span class='notice'>No climbing on the bar please.</span>"
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to_chat(M, "<span class='notice'>No climbing on the bar please.</span>")
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else
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. = ..()
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@@ -248,11 +246,11 @@
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for(var/obj/I in counted_money)
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qdel(I)
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mover << "Thank you for your payment! Please enjoy your flight."
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to_chat(mover, "Thank you for your payment! Please enjoy your flight.")
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approved_passengers += mover
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return 1
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else
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mover << "You don't have enough money to enter the main shuttle. You'll have to fly coach."
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to_chat(mover, "You don't have enough money to enter the main shuttle. You'll have to fly coach.")
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return 0
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/mob/living/simple_animal/hostile/bear/fightpit
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