Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+6 -8
View File
@@ -126,9 +126,7 @@
/obj/structure/table/abductor/wabbajack/proc/sleeper_dreams(mob/living/sleeper)
if(sleeper in sleepers)
sleeper << "<span class='revennotice'>While you slumber, you have \
the strangest dream, like you can see yourself from the outside.\
</span>"
to_chat(sleeper, "<span class='revennotice'>While you slumber, you have the strangest dream, like you can see yourself from the outside.</span>")
sleeper.ghostize(TRUE)
/obj/structure/table/abductor/wabbajack/left
@@ -152,7 +150,7 @@
status_flags = GODMODE // Please don't punch the barkeeper
unique_name = FALSE // disables the (123) number suffix
/mob/living/simple_animal/drone/snowflake/bardrone/New()
/mob/living/simple_animal/drone/snowflake/bardrone/Initialize()
. = ..()
access_card.access |= access_cent_bar
@@ -168,7 +166,7 @@
AIStatus = AI_OFF
stop_automated_movement = TRUE
/mob/living/simple_animal/hostile/alien/maid/barmaid/New()
/mob/living/simple_animal/hostile/alien/maid/barmaid/Initialize()
. = ..()
access_card = new /obj/item/weapon/card/id(src)
var/datum/job/captain/C = new /datum/job/captain
@@ -198,7 +196,7 @@
var/throwtarget = get_edge_target_turf(src, boot_dir)
M.Weaken(2)
M.throw_at(throwtarget, 5, 1,src)
M << "<span class='notice'>No climbing on the bar please.</span>"
to_chat(M, "<span class='notice'>No climbing on the bar please.</span>")
else
. = ..()
@@ -248,11 +246,11 @@
for(var/obj/I in counted_money)
qdel(I)
mover << "Thank you for your payment! Please enjoy your flight."
to_chat(mover, "Thank you for your payment! Please enjoy your flight.")
approved_passengers += mover
return 1
else
mover << "You don't have enough money to enter the main shuttle. You'll have to fly coach."
to_chat(mover, "You don't have enough money to enter the main shuttle. You'll have to fly coach.")
return 0
/mob/living/simple_animal/hostile/bear/fightpit