Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -5,6 +5,7 @@
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circuit = /obj/item/weapon/circuitboard/computer/syndicate_shuttle
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icon_screen = "syndishuttle"
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icon_keyboard = "syndie_key"
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light_color = LIGHT_COLOR_RED
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req_access = list(access_syndicate)
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shuttleId = "syndicate"
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possible_destinations = "syndicate_away;syndicate_z5;syndicate_ne;syndicate_nw;syndicate_n;syndicate_se;syndicate_sw;syndicate_s"
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@@ -19,7 +20,7 @@
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if(href_list["move"])
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var/obj/item/weapon/circuitboard/computer/syndicate_shuttle/board = circuit
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if(board.challenge && world.time < SYNDICATE_CHALLENGE_TIMER)
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usr << "<span class='warning'>You've issued a combat challenge to the station! You've got to give them at least [round(((SYNDICATE_CHALLENGE_TIMER - world.time) / 10) / 60)] more minutes to allow them to prepare.</span>"
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to_chat(usr, "<span class='warning'>You've issued a combat challenge to the station! You've got to give them at least [round(((SYNDICATE_CHALLENGE_TIMER - world.time) / 10) / 60)] more minutes to allow them to prepare.</span>")
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return 0
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board.moved = TRUE
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..()
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@@ -42,6 +43,7 @@
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name = "syndicate assault pod control"
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icon = 'icons/obj/terminals.dmi'
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icon_state = "dorm_available"
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light_color = LIGHT_COLOR_BLUE
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req_access = list(access_syndicate)
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shuttleId = "steel_rain"
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possible_destinations = null
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@@ -50,7 +52,7 @@
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/obj/machinery/computer/shuttle/syndicate/drop_pod/Topic(href, href_list)
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if(href_list["move"])
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if(z != ZLEVEL_CENTCOM)
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usr << "<span class='warning'>Pods are one way!</span>"
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to_chat(usr, "<span class='warning'>Pods are one way!</span>")
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return 0
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..()
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