Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -78,10 +78,11 @@ var/list/z_levels_list = list()
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/proc/setup_map_transitions() //listamania
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var/list/SLS = list()
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var/datum/space_level/D
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var/conf_set_len = map_transition_config.len
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var/list/cached_transitions = SSmapping.config.transition_config
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var/conf_set_len = cached_transitions.len
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var/k = 1
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for(var/A in map_transition_config)
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D = new(map_transition_config[A])
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for(var/A in cached_transitions)
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D = new(cached_transitions[A])
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D.name = A
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D.z_value = k
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if(D.linked != CROSSLINKED)
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