Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
@@ -78,10 +78,11 @@ var/list/z_levels_list = list()
/proc/setup_map_transitions() //listamania
var/list/SLS = list()
var/datum/space_level/D
var/conf_set_len = map_transition_config.len
var/list/cached_transitions = SSmapping.config.transition_config
var/conf_set_len = cached_transitions.len
var/k = 1
for(var/A in map_transition_config)
D = new(map_transition_config[A])
for(var/A in cached_transitions)
D = new(cached_transitions[A])
D.name = A
D.z_value = k
if(D.linked != CROSSLINKED)