Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+1 -1
View File
@@ -14,7 +14,7 @@
/datum/surgery/eye_surgery/can_start(mob/user, mob/living/carbon/target)
var/obj/item/organ/eyes/E = target.getorganslot("eye_sight")
if(!E)
user << "It's hard to do surgery on someones eyes when they don't have any."
to_chat(user, "It's hard to do surgery on someones eyes when they don't have any.")
return FALSE
/datum/surgery_step/fix_eyes/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)