Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -14,7 +14,7 @@
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/datum/surgery/eye_surgery/can_start(mob/user, mob/living/carbon/target)
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var/obj/item/organ/eyes/E = target.getorganslot("eye_sight")
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if(!E)
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user << "It's hard to do surgery on someones eyes when they don't have any."
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to_chat(user, "It's hard to do surgery on someones eyes when they don't have any.")
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return FALSE
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/datum/surgery_step/fix_eyes/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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