Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -68,7 +68,7 @@
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add_logs(user, M, "operated", addition="Operation type: [procedure.name], location: [selected_zone]")
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else
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user << "<span class='warning'>You need to expose [M]'s [parse_zone(selected_zone)] first!</span>"
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to_chat(user, "<span class='warning'>You need to expose [M]'s [parse_zone(selected_zone)] first!</span>")
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else if(!current_surgery.step_in_progress)
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if(current_surgery.status == 1)
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@@ -82,7 +82,7 @@
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"<span class='notice'>You mend the incision and remove the drapes from [M]'s [parse_zone(selected_zone)].</span>")
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qdel(current_surgery)
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else if(current_surgery.can_cancel)
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user << "<span class='warning'>You need to hold a cautery in inactive hand to stop [M]'s surgery!</span>"
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to_chat(user, "<span class='warning'>You need to hold a cautery in inactive hand to stop [M]'s surgery!</span>")
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return 1
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