Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
@@ -22,7 +22,7 @@
if(owner.nutrition <= hunger_threshold)
synthesizing = TRUE
owner << "<span class='notice'>You feel less hungry...</span>"
to_chat(owner, "<span class='notice'>You feel less hungry...</span>")
owner.nutrition += 50
sleep(50)
synthesizing = FALSE
@@ -31,7 +31,7 @@
if(!owner)
return
owner.reagents.add_reagent("bad_food", poison_amount / severity)
owner << "<span class='warning'>You feel like your insides are burning.</span>"
to_chat(owner, "<span class='warning'>You feel like your insides are burning.</span>")
/obj/item/organ/cyberimp/chest/nutriment/plus
@@ -61,7 +61,7 @@
else
cooldown = revive_cost + world.time
reviving = FALSE
owner << "<span class='notice'>Your reviver implant shuts down and starts recharging. It will be ready again in [revive_cost/10] seconds.</span>"
to_chat(owner, "<span class='notice'>Your reviver implant shuts down and starts recharging. It will be ready again in [revive_cost/10] seconds.</span>")
return
if(cooldown > world.time)
@@ -73,7 +73,7 @@
revive_cost = 0
reviving = TRUE
owner << "<span class='notice'>You feel a faint buzzing as your reviver implant starts patching your wounds...</span>"
to_chat(owner, "<span class='notice'>You feel a faint buzzing as your reviver implant starts patching your wounds...</span>")
/obj/item/organ/cyberimp/chest/reviver/proc/heal()
if(owner.getOxyLoss())
@@ -102,7 +102,7 @@
var/mob/living/carbon/human/H = owner
if(H.stat != DEAD && prob(50 / severity) && H.can_heartattack())
H.set_heartattack(TRUE)
H << "<span class='userdanger'>You feel a horrible agony in your chest!</span>"
to_chat(H, "<span class='userdanger'>You feel a horrible agony in your chest!</span>")
addtimer(CALLBACK(src, .proc/undo_heart_attack), 600 / severity)
/obj/item/organ/cyberimp/chest/reviver/proc/undo_heart_attack()
@@ -111,7 +111,7 @@
return
H.set_heartattack(FALSE)
if(H.stat == CONSCIOUS)
H << "<span class='notice'>You feel your heart beating again!</span>"
to_chat(H, "<span class='notice'>You feel your heart beating again!</span>")
/obj/item/organ/cyberimp/chest/thrusters
@@ -146,17 +146,17 @@
if(!on)
if(crit_fail)
if(!silent)
owner << "<span class='warning'>Your thrusters set seems to be broken!</span>"
to_chat(owner, "<span class='warning'>Your thrusters set seems to be broken!</span>")
return 0
on = 1
if(allow_thrust(0.01))
ion_trail.start()
if(!silent)
owner << "<span class='notice'>You turn your thrusters set on.</span>"
to_chat(owner, "<span class='notice'>You turn your thrusters set on.</span>")
else
ion_trail.stop()
if(!silent)
owner << "<span class='notice'>You turn your thrusters set off.</span>"
to_chat(owner, "<span class='notice'>You turn your thrusters set off.</span>")
on = 0
update_icon()