Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -33,7 +33,7 @@
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return
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var/stun_amount = 5 + (severity-1 ? 0 : 5)
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owner.Stun(stun_amount)
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owner << "<span class='warning'>Your body seizes up!</span>"
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to_chat(owner, "<span class='warning'>Your body seizes up!</span>")
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return stun_amount
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@@ -56,17 +56,17 @@
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var/list/L = owner.get_empty_held_indexes()
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if(LAZYLEN(L) == owner.held_items.len)
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owner << "<span class='notice'>You are not holding any items, your hands relax...</span>"
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to_chat(owner, "<span class='notice'>You are not holding any items, your hands relax...</span>")
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active = 0
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stored_items = list()
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else
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for(var/obj/item/I in stored_items)
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owner << "<span class='notice'>Your [owner.get_held_index_name(owner.get_held_index_of_item(I))]'s grip tightens.</span>"
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to_chat(owner, "<span class='notice'>Your [owner.get_held_index_name(owner.get_held_index_of_item(I))]'s grip tightens.</span>")
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I.flags |= NODROP
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else
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release_items()
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owner << "<span class='notice'>Your hands relax...</span>"
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to_chat(owner, "<span class='notice'>Your hands relax...</span>")
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/obj/item/organ/cyberimp/brain/anti_drop/emp_act(severity)
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@@ -80,7 +80,7 @@
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for(var/obj/item/I in stored_items)
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A = pick(oview(range))
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I.throw_at(A, range, 2)
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owner << "<span class='warning'>Your [owner.get_held_index_name(owner.get_held_index_of_item(I))] spasms and throws the [I.name]!</span>"
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to_chat(owner, "<span class='warning'>Your [owner.get_held_index_name(owner.get_held_index_of_item(I))] spasms and throws the [I.name]!</span>")
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stored_items = list()
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@@ -136,7 +136,7 @@
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/obj/item/organ/cyberimp/mouth/breathing_tube/emp_act(severity)
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if(prob(60/severity))
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owner << "<span class='warning'>Your breathing tube suddenly closes!</span>"
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to_chat(owner, "<span class='warning'>Your breathing tube suddenly closes!</span>")
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owner.losebreath += 2
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