Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
@@ -33,7 +33,7 @@
return
var/stun_amount = 5 + (severity-1 ? 0 : 5)
owner.Stun(stun_amount)
owner << "<span class='warning'>Your body seizes up!</span>"
to_chat(owner, "<span class='warning'>Your body seizes up!</span>")
return stun_amount
@@ -56,17 +56,17 @@
var/list/L = owner.get_empty_held_indexes()
if(LAZYLEN(L) == owner.held_items.len)
owner << "<span class='notice'>You are not holding any items, your hands relax...</span>"
to_chat(owner, "<span class='notice'>You are not holding any items, your hands relax...</span>")
active = 0
stored_items = list()
else
for(var/obj/item/I in stored_items)
owner << "<span class='notice'>Your [owner.get_held_index_name(owner.get_held_index_of_item(I))]'s grip tightens.</span>"
to_chat(owner, "<span class='notice'>Your [owner.get_held_index_name(owner.get_held_index_of_item(I))]'s grip tightens.</span>")
I.flags |= NODROP
else
release_items()
owner << "<span class='notice'>Your hands relax...</span>"
to_chat(owner, "<span class='notice'>Your hands relax...</span>")
/obj/item/organ/cyberimp/brain/anti_drop/emp_act(severity)
@@ -80,7 +80,7 @@
for(var/obj/item/I in stored_items)
A = pick(oview(range))
I.throw_at(A, range, 2)
owner << "<span class='warning'>Your [owner.get_held_index_name(owner.get_held_index_of_item(I))] spasms and throws the [I.name]!</span>"
to_chat(owner, "<span class='warning'>Your [owner.get_held_index_name(owner.get_held_index_of_item(I))] spasms and throws the [I.name]!</span>")
stored_items = list()
@@ -136,7 +136,7 @@
/obj/item/organ/cyberimp/mouth/breathing_tube/emp_act(severity)
if(prob(60/severity))
owner << "<span class='warning'>Your breathing tube suddenly closes!</span>"
to_chat(owner, "<span class='warning'>Your breathing tube suddenly closes!</span>")
owner.losebreath += 2