Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -43,7 +43,7 @@
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/obj/machinery/computer/telescience/examine(mob/user)
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..()
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user << "There are [crystals.len ? crystals.len : "no"] bluespace crystal\s in the crystal slots."
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to_chat(user, "There are [crystals.len ? crystals.len : "no"] bluespace crystal\s in the crystal slots.")
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/obj/machinery/computer/telescience/Initialize(mapload)
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..()
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@@ -52,13 +52,13 @@
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crystals += new /obj/item/weapon/ore/bluespace_crystal/artificial(null) // starting crystals
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/obj/machinery/computer/telescience/attack_paw(mob/user)
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user << "<span class='warning'>You are too primitive to use this computer!</span>"
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to_chat(user, "<span class='warning'>You are too primitive to use this computer!</span>")
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return
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/obj/machinery/computer/telescience/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/weapon/ore/bluespace_crystal))
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if(crystals.len >= max_crystals)
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user << "<span class='warning'>There are not enough crystal slots.</span>"
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to_chat(user, "<span class='warning'>There are not enough crystal slots.</span>")
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return
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if(!user.drop_item())
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return
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@@ -77,7 +77,7 @@
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if(M.buffer && istype(M.buffer, /obj/machinery/telepad))
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telepad = M.buffer
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M.buffer = null
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user << "<span class='caution'>You upload the data from the [W.name]'s buffer.</span>"
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to_chat(user, "<span class='caution'>You upload the data from the [W.name]'s buffer.</span>")
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else
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return ..()
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