Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -50,7 +50,7 @@ var/global/list/uplinks = list()
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if(I.type == path && refundable && I.check_uplink_validity())
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telecrystals += cost
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spent_telecrystals -= cost
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user << "<span class='notice'>[I] refunded.</span>"
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to_chat(user, "<span class='notice'>[I] refunded.</span>")
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qdel(I)
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return
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..()
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