Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
This commit is contained in:
+19
-129
@@ -1,6 +1,6 @@
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/world
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mob = /mob/new_player
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turf = /turf/open/space
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mob = /mob/dead/new_player
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turf = /turf/basic
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area = /area/space
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view = "15x15"
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cache_lifespan = 7
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@@ -13,11 +13,8 @@
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loop_checks = FALSE
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#endif
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var/list/map_transition_config = MAP_TRANSITION_CONFIG
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/world/New()
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log_world("World loaded at [world.timeofday]")
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map_ready = 1
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log_world("World loaded at [time_stamp()]")
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#if (PRELOAD_RSC == 0)
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external_rsc_urls = file2list("config/external_rsc_urls.txt","\n")
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@@ -33,8 +30,8 @@ var/list/map_transition_config = MAP_TRANSITION_CONFIG
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href_logfile = file("data/logs/[date_string] hrefs.htm")
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diary = file("data/logs/[date_string].log")
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diaryofmeanpeople = file("data/logs/[date_string] Attack.log")
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diary << "\n\nStarting up. [time2text(world.timeofday, "hh:mm.ss")]\n---------------------"
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diaryofmeanpeople << "\n\nStarting up. [time2text(world.timeofday, "hh:mm.ss")]\n---------------------"
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diary << "\n\nStarting up. [time_stamp()]\n---------------------"
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diaryofmeanpeople << "\n\nStarting up. [time_stamp()]\n---------------------"
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changelog_hash = md5('html/changelog.html') //used for telling if the changelog has changed recently
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make_datum_references_lists() //initialises global lists for referencing frequently used datums (so that we only ever do it once)
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@@ -60,16 +57,7 @@ var/list/map_transition_config = MAP_TRANSITION_CONFIG
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data_core = new /datum/datacore()
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SortAreas() //Build the list of all existing areas and sort it alphabetically
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process_teleport_locs() //Sets up the wizard teleport locations
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#ifdef MAP_NAME
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map_name = "[MAP_NAME]"
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#else
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map_name = "Unknown"
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#endif
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Master.Setup(10, FALSE)
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Master.Initialize(10, FALSE)
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#define IRC_STATUS_THROTTLE 50
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/world/Topic(T, addr, master, key)
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@@ -132,7 +120,7 @@ var/list/map_transition_config = MAP_TRANSITION_CONFIG
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if(ticker)
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s["gamestate"] = ticker.current_state
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s["map_name"] = map_name ? map_name : "Unknown"
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s["map_name"] = SSmapping.config.map_name
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if(key_valid && ticker && ticker.mode)
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s["real_mode"] = ticker.mode.name
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@@ -157,7 +145,7 @@ var/list/map_transition_config = MAP_TRANSITION_CONFIG
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#define CHAT_PULLR 64 //defined in preferences.dm, but not available here at compilation time
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for(var/client/C in clients)
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if(C.prefs && (C.prefs.chat_toggles & CHAT_PULLR))
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C << "<span class='announce'>PR: [input["announce"]]</span>"
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to_chat(C, "<span class='announce'>PR: [input["announce"]]</span>")
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#undef CHAT_PULLR
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else if("crossmessage" in input)
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@@ -191,14 +179,16 @@ var/list/map_transition_config = MAP_TRANSITION_CONFIG
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return "Bad Key"
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else
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return ircadminwho()
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else if("server_hop" in input)
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show_server_hop_transfer_screen(input["server_hop"])
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#define WORLD_REBOOT(X) log_world("World rebooted at [world.timeofday]"); ..(X); return;
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#define WORLD_REBOOT(X) log_world("World rebooted at [time_stamp()]"); ..(X); return;
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/world/Reboot(var/reason, var/feedback_c, var/feedback_r, var/time)
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if (reason == 1) //special reboot, do none of the normal stuff
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if (usr)
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log_admin("[key_name(usr)] Has requested an immediate world restart via client side debugging tools")
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message_admins("[key_name_admin(usr)] Has requested an immediate world restart via client side debugging tools")
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world << "<span class='boldannounce'>Rebooting World immediately due to host request</span>"
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to_chat(world, "<span class='boldannounce'>Rebooting World immediately due to host request</span>")
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WORLD_REBOOT(1)
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var/delay
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if(time)
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@@ -206,9 +196,9 @@ var/list/map_transition_config = MAP_TRANSITION_CONFIG
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else
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delay = config.round_end_countdown * 10
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if(ticker.delay_end)
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world << "<span class='boldannounce'>An admin has delayed the round end.</span>"
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to_chat(world, "<span class='boldannounce'>An admin has delayed the round end.</span>")
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return
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world << "<span class='boldannounce'>Rebooting World in [delay/10] [(delay >= 10 && delay < 20) ? "second" : "seconds"]. [reason]</span>"
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to_chat(world, "<span class='boldannounce'>Rebooting World in [delay/10] [(delay >= 10 && delay < 20) ? "second" : "seconds"]. [reason]</span>")
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var/round_end_sound_sent = FALSE
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if(ticker.round_end_sound)
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round_end_sound_sent = TRUE
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@@ -219,15 +209,7 @@ var/list/map_transition_config = MAP_TRANSITION_CONFIG
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C.Export("##action=load_rsc", ticker.round_end_sound)
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sleep(delay)
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if(ticker.delay_end)
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world << "<span class='boldannounce'>Reboot was cancelled by an admin.</span>"
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return
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if(mapchanging)
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world << "<span class='boldannounce'>Map change operation detected, delaying reboot.</span>"
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rebootingpendingmapchange = 1
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spawn(1200)
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if(mapchanging)
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mapchanging = 0 //map rotation can in some cases be finished but never exit, this is a failsafe
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Reboot("Map change timed out", time = 10)
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to_chat(world, "<span class='boldannounce'>Reboot was cancelled by an admin.</span>")
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return
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OnReboot(reason, feedback_c, feedback_r, round_end_sound_sent)
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WORLD_REBOOT(0)
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@@ -249,7 +231,7 @@ var/list/map_transition_config = MAP_TRANSITION_CONFIG
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Master.Shutdown() //run SS shutdowns
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RoundEndAnimation(round_end_sound_sent)
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kick_clients_in_lobby("<span class='boldannounce'>The round came to an end with you in the lobby.</span>", 1) //second parameter ensures only afk clients are kicked
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world << "<span class='boldannounce'>Rebooting world. Loading next map...</span>"
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to_chat(world, "<span class='boldannounce'>Rebooting world...</span>")
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for(var/thing in clients)
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var/client/C = thing
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if(C && config.server) //if you set a server location in config.txt, it sends you there instead of trying to reconnect to the same world address. -- NeoFite
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@@ -278,7 +260,8 @@ var/list/map_transition_config = MAP_TRANSITION_CONFIG
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)
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for(var/thing in clients)
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new /obj/screen/splash(thing, FALSE, FALSE)
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var/obj/screen/splash/S = new(thing, FALSE)
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S.Fade(FALSE,FALSE)
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world << sound(round_end_sound)
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@@ -298,12 +281,11 @@ var/list/map_transition_config = MAP_TRANSITION_CONFIG
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join_motd = file2text("config/motd.txt") + "<br>" + revdata.GetTestMergeInfo()
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/world/proc/load_configuration()
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protected_config = new /datum/protected_configuration()
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config = new /datum/configuration()
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config.load("config/config.txt")
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config.load("config/game_options.txt","game_options")
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config.loadsql("config/dbconfig.txt")
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if (config.maprotation && SERVERTOOLS)
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if (config.maprotation)
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config.loadmaplist("config/maps.txt")
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// apply some settings from config..
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@@ -360,95 +342,3 @@ var/list/map_transition_config = MAP_TRANSITION_CONFIG
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s += ": [jointext(features, ", ")]"
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status = s
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/proc/maprotate()
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if (!SERVERTOOLS)
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return
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var/players = clients.len
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var/list/mapvotes = list()
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//count votes
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for (var/client/c in clients)
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var/vote = c.prefs.preferred_map
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if (!vote)
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if (config.defaultmap)
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mapvotes[config.defaultmap.name] += 1
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continue
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mapvotes[vote] += 1
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//filter votes
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for (var/map in mapvotes)
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if (!map)
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mapvotes.Remove(map)
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if (!(map in config.maplist))
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mapvotes.Remove(map)
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continue
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var/datum/votablemap/VM = config.maplist[map]
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if (!VM)
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mapvotes.Remove(map)
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continue
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if (VM.voteweight <= 0)
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mapvotes.Remove(map)
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continue
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if (VM.minusers > 0 && players < VM.minusers)
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mapvotes.Remove(map)
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continue
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if (VM.maxusers > 0 && players > VM.maxusers)
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mapvotes.Remove(map)
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continue
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mapvotes[map] = mapvotes[map]*VM.voteweight
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var/pickedmap = pickweight(mapvotes)
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if (!pickedmap)
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return
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var/datum/votablemap/VM = config.maplist[pickedmap]
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message_admins("Randomly rotating map to [VM.name]([VM.friendlyname])")
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. = changemap(VM)
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if (. == 0)
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world << "<span class='boldannounce'>Map rotation has chosen [VM.friendlyname] for next round!</span>"
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var/datum/votablemap/nextmap
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var/mapchanging = 0
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var/rebootingpendingmapchange = 0
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/proc/changemap(var/datum/votablemap/VM)
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if (!SERVERTOOLS)
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return
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if (!istype(VM))
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return
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mapchanging = 1
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log_game("Changing map to [VM.name]([VM.friendlyname])")
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var/file = file("setnewmap.bat")
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file << "\nset MAPROTATE=[VM.name]\n"
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. = shell("..\\bin\\maprotate.bat")
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mapchanging = 0
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switch (.)
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if (null)
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message_admins("Failed to change map: Could not run map rotator")
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log_game("Failed to change map: Could not run map rotator")
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if (0)
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log_game("Changed to map [VM.friendlyname]")
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nextmap = VM
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//1x: file errors
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if (11)
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message_admins("Failed to change map: File error: Map rotator script couldn't find file listing new map")
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log_game("Failed to change map: File error: Map rotator script couldn't find file listing new map")
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if (12)
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message_admins("Failed to change map: File error: Map rotator script couldn't find tgstation-server framework")
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log_game("Failed to change map: File error: Map rotator script couldn't find tgstation-server framework")
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//2x: conflicting operation errors
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if (21)
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message_admins("Failed to change map: Conflicting operation error: Current server update operation detected")
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log_game("Failed to change map: Conflicting operation error: Current server update operation detected")
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if (22)
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message_admins("Failed to change map: Conflicting operation error: Current map rotation operation detected")
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log_game("Failed to change map: Conflicting operation error: Current map rotation operation detected")
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//3x: external errors
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if (31)
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message_admins("Failed to change map: External error: Could not compile new map:[VM.name]")
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log_game("Failed to change map: External error: Could not compile new map:[VM.name]")
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else
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message_admins("Failed to change map: Unknown error: Error code #[.]")
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log_game("Failed to change map: Unknown error: Error code #[.]")
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if(rebootingpendingmapchange)
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world.Reboot("Map change finished", time = 10)
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