Merge pull request #8615 from Ghommie/Ghommie-cit45
Virtual reality componentization.
This commit is contained in:
@@ -8,7 +8,7 @@
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ruletype = "Midround"
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/// If the ruleset should be restricted from ghost roles.
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var/restrict_ghost_roles = TRUE
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/// What type the ruleset is restricted to.
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/// What type the ruleset is restricted to.
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var/required_type = /mob/living/carbon/human
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var/list/living_players = list()
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var/list/living_antags = list()
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@@ -101,7 +101,7 @@
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log_game("DYNAMIC: Polling [possible_volunteers.len] players to apply for the [name] ruleset.")
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candidates = pollGhostCandidates("The mode is looking for volunteers to become [antag_flag] for [name]", antag_flag, SSticker.mode, antag_flag, poll_time = 300)
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if(!candidates || candidates.len <= 0)
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message_admins("The ruleset [name] received no applications.")
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log_game("DYNAMIC: The ruleset [name] received no applications.")
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@@ -194,7 +194,7 @@
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..()
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for(var/mob/living/player in living_players)
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if(issilicon(player)) // Your assigned role doesn't change when you are turned into a silicon.
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living_players -= player
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living_players -= player
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continue
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if(is_centcom_level(player.z))
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living_players -= player // We don't autotator people in CentCom
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@@ -407,7 +407,7 @@
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/datum/dynamic_ruleset/midround/from_ghosts/xenomorph/generate_ruleset_body(mob/applicant)
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var/obj/vent = pick_n_take(vents)
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var/mob/living/carbon/alien/larva/new_xeno = new(vent.loc)
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new_xeno.key = applicant.key
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applicant.transfer_ckey(new_xeno, FALSE)
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message_admins("[ADMIN_LOOKUPFLW(new_xeno)] has been made into an alien by the midround ruleset.")
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log_game("DYNAMIC: [key_name(new_xeno)] was spawned as an alien by the midround ruleset.")
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return new_xeno
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@@ -186,6 +186,7 @@ Class Procs:
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if(isliving(A))
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var/mob/living/L = A
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L.update_canmove()
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SEND_SIGNAL(src, COMSIG_MACHINE_EJECT_OCCUPANT, occupant)
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occupant = null
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/obj/machinery/proc/can_be_occupant(atom/movable/am)
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@@ -498,6 +499,7 @@ Class Procs:
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/obj/machinery/Exited(atom/movable/AM, atom/newloc)
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. = ..()
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if (AM == occupant)
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SEND_SIGNAL(src, COMSIG_MACHINE_EJECT_OCCUPANT, occupant)
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occupant = null
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/obj/machinery/proc/adjust_item_drop_location(atom/movable/AM) // Adjust item drop location to a 3x3 grid inside the tile, returns slot id from 0 to 8
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@@ -52,7 +52,7 @@
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var/list/candidates = pollCandidatesForMob("Do you want to play as [clonename]'s defective clone?", null, null, null, 100, H)
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if(LAZYLEN(candidates))
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var/mob/dead/observer/C = pick(candidates)
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H.key = C.key
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C.transfer_ckey(H)
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if(grab_ghost_when == CLONER_FRESH_CLONE)
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H.grab_ghost()
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