probably a better way of setting this up
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@@ -34,7 +34,7 @@
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. += accessory_overlay
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. += accessory_overlay
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/obj/item/clothing/under/attackby(obj/item/I, mob/user, params)
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/obj/item/clothing/under/attackby(obj/item/I, mob/user, params)
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if((has_sensor < HAS_SENSORS) && (has_sensor != NO_SENSORS) && istype(I, /obj/item/stack/cable_coil))
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if((sensordamage || (has_sensor < HAS_SENSORS && has_sensor != NO_SENSORS)) && istype(I, /obj/item/stack/cable_coil))
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if(damaged_clothes == CLOTHING_SHREDDED)
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if(damaged_clothes == CLOTHING_SHREDDED)
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to_chat(user,"<span class='warning'>[src] is too damaged to have its suit sensors repaired! Repair it first.</span>")
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to_chat(user,"<span class='warning'>[src] is too damaged to have its suit sensors repaired! Repair it first.</span>")
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return 0
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return 0
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