diff --git a/code/__DEFINES/dcs/signals.dm b/code/__DEFINES/dcs/signals.dm
index fdded58308..dad0f49832 100644
--- a/code/__DEFINES/dcs/signals.dm
+++ b/code/__DEFINES/dcs/signals.dm
@@ -359,6 +359,9 @@
#define COMSIG_LIVING_RUN_BLOCK "living_do_run_block" //from base of mob/living/do_run_block(): (real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone)
#define COMSIG_LIVING_GET_BLOCKING_ITEMS "get_blocking_items" //from base of mob/living/get_blocking_items(): (list/items)
+#define COMSIG_LIVING_RESTING "living_on_resting" //from mob/living/set_resting
+#define COMSIG_LIVING_STOPPED_PULLING "living_on_stop_pulling" //from mob/living/stop_pulling
+
#define COMSIG_LIVING_ACTIVE_BLOCK_START "active_block_start" //from base of mob/living/keybind_start_active_blocking(): (obj/item/blocking_item, list/backup_items)
#define COMPONENT_PREVENT_BLOCK_START 1
#define COMSIG_LIVING_ACTIVE_PARRY_START "active_parry_start" //from base of mob/living/initiate_parry_sequence(): (parrying_method, datum/parrying_item_mob_or_art, list/backup_items, list/override)
diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm
index 3272060835..8d6646b8d0 100644
--- a/code/modules/client/preferences.dm
+++ b/code/modules/client/preferences.dm
@@ -3066,6 +3066,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
save_character()
character.dna.features = features.Copy()
+
character.set_species(chosen_species, icon_update = FALSE, pref_load = TRUE)
character.dna.species.eye_type = eye_type
if(chosen_limb_id && (chosen_limb_id in character.dna.species.allowed_limb_ids))
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/_sprite_accessories.dm b/code/modules/mob/dead/new_player/sprite_accessories/_sprite_accessories.dm
index 1dc50bfe73..f5e1c2e113 100644
--- a/code/modules/mob/dead/new_player/sprite_accessories/_sprite_accessories.dm
+++ b/code/modules/mob/dead/new_player/sprite_accessories/_sprite_accessories.dm
@@ -28,10 +28,9 @@
for(var/path in typesof(prototype))
if(path == prototype && skip_prototype)
continue
- if(roundstart)
- var/datum/sprite_accessory/P = path
- if(initial(P.locked))
- continue
+ var/datum/sprite_accessory/P = path
+ if((roundstart && initial(P.locked)) || initial(P.ignore))
+ continue
var/datum/sprite_accessory/D = new path()
if(D.icon_state)
@@ -64,6 +63,7 @@
var/mutant_part_string //Also used in species.handle_mutant_bodyparts() to generate the overlay icon state.
var/alpha_mask_state
var/matrixed_sections = MATRIX_NONE //if color_src is MATRIXED, how many sections does it have? 1-3
+ var/ignore = FALSE //NEVER include in customization if set to TRUE
//Special / holdover traits for Citadel specific sprites.
var/extra = FALSE
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/legs_and_taurs.dm b/code/modules/mob/dead/new_player/sprite_accessories/legs_and_taurs.dm
index c525a13ef8..11fde50a37 100644
--- a/code/modules/mob/dead/new_player/sprite_accessories/legs_and_taurs.dm
+++ b/code/modules/mob/dead/new_player/sprite_accessories/legs_and_taurs.dm
@@ -126,6 +126,11 @@
hide_legs = USE_SNEK_CLIP_MASK
matrixed_sections = MATRIX_RED_GREEN
+/datum/sprite_accessory/taur/naga/coiled
+ name = "Naga (coiled)"
+ icon_state = "naga_coiled"
+ ignore = TRUE
+
/datum/sprite_accessory/taur/otie
name = "Otie"
icon_state = "otie"
diff --git a/code/modules/mob/living/carbon/human/innate_abilities/coiling.dm b/code/modules/mob/living/carbon/human/innate_abilities/coiling.dm
new file mode 100644
index 0000000000..52e2a87a7d
--- /dev/null
+++ b/code/modules/mob/living/carbon/human/innate_abilities/coiling.dm
@@ -0,0 +1,89 @@
+
+/datum/action/innate/ability/coiling
+ name = "Coil Grabbed Mob"
+ check_flags = AB_CHECK_CONSCIOUS
+ button_icon_state = "coil_icon"
+ icon_icon = 'icons/mob/actions/actions_snake.dmi'
+ background_icon_state = "bg_alien"
+ required_mobility_flags = MOBILITY_STAND
+ var/currently_coiling = FALSE
+ var/mob/living/carbon/human/currently_coiled
+ var/mutable_appearance/tracked_overlay
+
+/datum/action/innate/ability/coiling/Activate()
+ // make sure they meet the mobility/check flags
+ if(IsAvailable())
+ // check that the user has grabbed someone and they are not currently coiling someone
+ if(ishuman(owner.pulling) && !currently_coiling)
+ coil_mob(owner.pulling)
+
+/datum/action/innate/ability/coiling/proc/update_coil_offset(atom/source, old_dir, new_dir)
+ // update the coiling offset on the coiled user depending on the way the owner is facing
+ switch(new_dir)
+ if(NORTH)
+ currently_coiled.pixel_x = -12
+ if(EAST)
+ currently_coiled.pixel_x = -12
+ if(SOUTH)
+ currently_coiled.pixel_x = 12
+ if(WEST)
+ currently_coiled.pixel_x = 12
+
+/datum/action/innate/ability/coiling/proc/coil_mob(var/mob/living/carbon/human/H)
+ // begin the coiling action
+ H.visible_message("[owner] coils [H] with their tail!", \
+ "[owner] coils you with their tail!")
+ currently_coiling = TRUE
+ currently_coiled = H
+
+ H.layer -= 0.1 // LISTEN I HATE TOUCHING MOB LAYERS TOO BUT THIS IS JUST SO THEY RENDER UNDER THE OTHER PLAYER SDFHSDFHDSFHDSH
+
+ // move user to same tile
+ H.forceMove(get_turf(owner))
+
+ // cancel the coiling action if certain things are done
+ RegisterSignal(owner, COMSIG_MOVABLE_MOVED, .proc/cancel_coil)
+ RegisterSignal(owner, COMSIG_LIVING_RESTING, .proc/cancel_coil)
+ RegisterSignal(owner, COMSIG_LIVING_STOPPED_PULLING, .proc/cancel_coil)
+
+ // update the coil offset, update again if owner changes direction
+ RegisterSignal(owner, COMSIG_ATOM_DIR_CHANGE, .proc/update_coil_offset)
+ update_coil_offset(null, null, owner.dir)
+
+ // set our overlay to new image
+ var/mob/living/carbon/human/user = owner
+ user.dna.species.mutant_bodyparts["taur"] = "Naga (coiled)"
+ user.dna.features["taur"] = "Naga (coiled)"
+ user.update_mutant_bodyparts()
+
+/datum/action/innate/ability/coiling/proc/cancel_coil()
+ var/mob/living/carbon/human/H = owner
+
+ // cancel the coiling action by removing the overlay
+ currently_coiled.pixel_x = 0
+
+ currently_coiling = FALSE
+ currently_coiled = null
+
+ // unregister signals
+ UnregisterSignal(owner, COMSIG_MOVABLE_MOVED)
+ UnregisterSignal(owner, COMSIG_LIVING_RESTING)
+ UnregisterSignal(owner, COMSIG_LIVING_STOPPED_PULLING)
+ UnregisterSignal(owner, COMSIG_ATOM_DIR_CHANGE)
+
+ // change overlay back to original image
+ H.dna.species.mutant_bodyparts["taur"] = "Naga"
+ H.dna.features["taur"] = "Naga"
+ H.update_mutant_bodyparts()
+
+ H.update_body()
+
+ H.layer += 0.1
+
+ // remove the added overlay
+ owner.cut_overlay(tracked_overlay)
+ tracked_overlay = null
+
+/datum/action/innate/ability/coiling/Remove(mob/M)
+ cancel_coil()
+ ..(M)
diff --git a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm
index bbe2781403..e6ac8ae881 100644
--- a/code/modules/mob/living/carbon/human/species.dm
+++ b/code/modules/mob/living/carbon/human/species.dm
@@ -612,7 +612,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(Q.type in blacklisted_quirks)
removed_quirks += Q.type
. += 1
- qdel(Q)
+ qdel(Q)
else
var/point_overhead = 0
for(var/datum/quirk/Q as anything in C.roundstart_quirks)
@@ -906,6 +906,22 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/tauric = mutant_bodyparts["taur"] && H.dna.features["taur"] && H.dna.features["taur"] != "None"
+ // stuff for adding/removing the coiling ability if you have a taur part
+ // if another action is ever based on mutant parts we should probably make a system for it so it's all done in one proc with less overhead
+ var/datum/action/found_action
+
+ for(var/datum/action/A in H.actions)
+ if(A.type == /datum/action/innate/ability/coiling)
+ found_action = A
+
+ if(found_action && (!tauric || (H.dna.features["taur"] != "Naga" && H.dna.features["taur"] != "Naga (coiled)")))
+ found_action.Remove(H)
+
+ if(!found_action && tauric && H.dna.features["taur"] == "Naga")
+ found_action = new /datum/action/innate/ability/coiling()
+ found_action.Grant(H)
+
+
for(var/mutant_part in mutant_bodyparts)
var/reference_list = GLOB.mutant_reference_list[mutant_part]
if(reference_list)
@@ -1220,7 +1236,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(!HAS_TRAIT(H, TRAIT_ROBOTIC_ORGANISM))
H.adjustBruteLoss(1)
else
- H.adjustFireLoss(1) //Robots melt instead of taking brute.
+ H.adjustFireLoss(1) //Robots melt instead of taking brute.
/datum/species/proc/spec_death(gibbed, mob/living/carbon/human/H)
if(H)
diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm
index 2070d07e14..bf3094cb08 100644
--- a/code/modules/mob/living/living.dm
+++ b/code/modules/mob/living/living.dm
@@ -395,6 +395,7 @@
..()
update_pull_movespeed()
update_pull_hud_icon()
+ SEND_SIGNAL(src, COMSIG_LIVING_STOPPED_PULLING)
/mob/living/verb/stop_pulling1()
set name = "Stop Pulling"
diff --git a/code/modules/mob/living/living_mobility.dm b/code/modules/mob/living/living_mobility.dm
index af34fb54cf..6aed30ab83 100644
--- a/code/modules/mob/living/living_mobility.dm
+++ b/code/modules/mob/living/living_mobility.dm
@@ -9,6 +9,8 @@
resting = new_resting
if(!silent)
to_chat(src, "You are now [resting? "resting" : "getting up"].")
+ if(resting == 1)
+ SEND_SIGNAL(src, COMSIG_LIVING_RESTING)
update_resting(updating)
/mob/living/proc/update_resting(update_mobility = TRUE)
diff --git a/icons/mob/actions/actions_snake.dmi b/icons/mob/actions/actions_snake.dmi
new file mode 100644
index 0000000000..6856171b0d
Binary files /dev/null and b/icons/mob/actions/actions_snake.dmi differ
diff --git a/modular_citadel/icons/mob/mam_taur.dmi b/modular_citadel/icons/mob/mam_taur.dmi
index cf332019af..cc4bc0446c 100644
Binary files a/modular_citadel/icons/mob/mam_taur.dmi and b/modular_citadel/icons/mob/mam_taur.dmi differ
diff --git a/tgstation.dme b/tgstation.dme
index cd5a1eb823..0896e19bb9 100644
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -2699,6 +2699,7 @@
#include "code\modules\mob\living\carbon\human\typing_indicator.dm"
#include "code\modules\mob\living\carbon\human\update_icons.dm"
#include "code\modules\mob\living\carbon\human\innate_abilities\blobform.dm"
+#include "code\modules\mob\living\carbon\human\innate_abilities\coiling.dm"
#include "code\modules\mob\living\carbon\human\innate_abilities\customization.dm"
#include "code\modules\mob\living\carbon\human\innate_abilities\limb_regeneration.dm"
#include "code\modules\mob\living\carbon\human\species_types\abductor.dm"