honk honk
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@@ -226,7 +226,7 @@
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target.LAssailant = null
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else
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target.LAssailant = user
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cooldown = world.time + 40
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cooldown = world.time
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user.adjustStaminaLossBuffered(getweight())//CIT CHANGE - makes swinging batons cost stamina
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/obj/item/melee/classic_baton/telescopic
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@@ -242,7 +242,7 @@
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item_flags = NONE
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force = 0
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on = FALSE
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cooldown = 10
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cooldown = 0
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/obj/item/melee/classic_baton/telescopic/suicide_act(mob/user)
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var/mob/living/carbon/human/H = user
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