+
01 October 2020
BlueWildrose updated:
shellspeed1 updated:
- - new explosion echoes
- - explosion echo range
- - 5 new explosion related sounds
+ - Adds slow mode for iv drips
-
-
28 August 2020
timothyteakettle updated:
- an ancient game over a thousand years old has re-emerged among crewmembers - rock paper scissors
+ - customization features appear in alphabetical order where necessary
+ - bokken do two more stamina damage now
- you can now choose a body sprite as an anthromorph or anthromorphic insect, and can choose from aquatic/avian and apid respectively (and obviously back to the defaults too)
From cd81cd4402a13b2821bac5a3a8e581aaabbbdfff Mon Sep 17 00:00:00 2001
From: Timothy Teakettle <59849408+timothyteakettle@users.noreply.github.com>
Date: Thu, 1 Oct 2020 21:19:40 +0100
Subject: [PATCH 28/29] why
---
code/modules/mob/living/carbon/human/human_defense.dm | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm
index 1bce2b7736..96fda36370 100644
--- a/code/modules/mob/living/carbon/human/human_defense.dm
+++ b/code/modules/mob/living/carbon/human/human_defense.dm
@@ -409,7 +409,7 @@
var/informed = FALSE
if(isrobotic(src))
apply_status_effect(/datum/status_effect/no_combat_mode/robotic_emp, severity / 20)
- severity *= 0.5
+ severity *= 0.5
for(var/obj/item/bodypart/L in src.bodyparts)
if(L.status == BODYPART_ROBOTIC)
if(!informed)
From 710ab0ffa67f35e90a769f9db2f86b25d65100bc Mon Sep 17 00:00:00 2001
From: Timothy Teakettle <59849408+timothyteakettle@users.noreply.github.com>
Date: Thu, 1 Oct 2020 22:06:03 +0100
Subject: [PATCH 29/29] Update eyes.dm
---
code/modules/surgery/organs/eyes.dm | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/code/modules/surgery/organs/eyes.dm b/code/modules/surgery/organs/eyes.dm
index 3da24951d7..efceefc131 100644
--- a/code/modules/surgery/organs/eyes.dm
+++ b/code/modules/surgery/organs/eyes.dm
@@ -427,7 +427,7 @@
return
to_chat(owner, "
Alert: Perception visuals damaged!")
owner.flash_act(visual = 1)
- if(severity == EMP_HEAVY)
+ if(severity >= 70)
owner.adjustOrganLoss(ORGAN_SLOT_EYES, 20)
#undef BLURRY_VISION_ONE