Makes false alarm use more explicit in event code.

This commit is contained in:
AnturK
2017-11-11 21:35:49 +01:00
committed by CitadelStationBot
parent 662c42b450
commit f6e07cf824
47 changed files with 952 additions and 47 deletions
+22
View File
@@ -1,3 +1,4 @@
<<<<<<< HEAD
/datum/round_event_control/anomaly/anomaly_vortex
name = "Anomaly: Vortex"
typepath = /datum/round_event/anomaly/anomaly_vortex
@@ -17,3 +18,24 @@
var/turf/T = safepick(get_area_turfs(impact_area))
if(T)
newAnomaly = new /obj/effect/anomaly/bhole(T)
=======
/datum/round_event_control/anomaly/anomaly_vortex
name = "Anomaly: Vortex"
typepath = /datum/round_event/anomaly/anomaly_vortex
min_players = 20
max_occurrences = 2
weight = 5
/datum/round_event/anomaly/anomaly_vortex
startWhen = 10
announceWhen = 3
/datum/round_event/anomaly/anomaly_vortex/announce(fake)
priority_announce("Localized high-intensity vortex anomaly detected on long range scanners. Expected location: [impact_area.name]", "Anomaly Alert")
/datum/round_event/anomaly/anomaly_vortex/start()
var/turf/T = safepick(get_area_turfs(impact_area))
if(T)
newAnomaly = new /obj/effect/anomaly/bhole(T)
>>>>>>> 3093d86... Makes false alarm use more explicit in event code. (#32559)