Mapping in arcade dirs.
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@@ -86,7 +86,8 @@
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/obj/item/circuitboard/computer/arcade/amputation = 2)
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var/thegame = pickweight(gameodds)
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var/obj/item/circuitboard/CB = new thegame()
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new CB.build_path(loc, CB)
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var/obj/machinery/computer/arcade/A = new CB.build_path(loc, CB)
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A.setDir(dir)
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return INITIALIZE_HINT_QDEL
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//The below object acts as a spawner with a wide array of possible picks, most being uninspired references to past/current player characters.
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//Nevertheless, this keeps its ratio constant with the sum of all the others prizes.
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