From f72d058eb5cde2d8cd7a75afd29daf77e62348b7 Mon Sep 17 00:00:00 2001 From: deathride58 Date: Sat, 19 Oct 2019 17:57:05 -0400 Subject: [PATCH] makes borg flashes actually take eye protection into account --- code/modules/assembly/flash.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/assembly/flash.dm b/code/modules/assembly/flash.dm index 8c6f6daa7e..6b87278e00 100644 --- a/code/modules/assembly/flash.dm +++ b/code/modules/assembly/flash.dm @@ -203,7 +203,7 @@ /obj/item/assembly/flash/cyborg/attack(mob/living/M, mob/user) . = ..() new /obj/effect/temp_visual/borgflash(get_turf(src)) - if(. && !CONFIG_GET(flag/disable_borg_flash_knockdown) && iscarbon(M) && !M.resting) + if(. && !CONFIG_GET(flag/disable_borg_flash_knockdown) && iscarbon(M) && !M.resting && !M.get_eye_protection()) M.Knockdown(80) /obj/item/assembly/flash/cyborg/attack_self(mob/user)