Made sure every dynamic-controlled event doesn't randomly trigger on dynamic.

This commit is contained in:
Putnam
2019-11-19 21:58:55 -08:00
parent 837f17edcf
commit f7361c2059
4 changed files with 4 additions and 1 deletions
@@ -270,7 +270,7 @@
repeatable = TRUE
/datum/dynamic_ruleset/event/processor_overload
name = "Processer Overload"
name = "Processor Overload"
config_tag = "processor_overload"
typepath = /datum/round_event/processor_overload
cost = 4
+1
View File
@@ -2,6 +2,7 @@
name = "Major Space Dust"
typepath = /datum/round_event/meteor_wave/major_dust
weight = 8
gamemode_blacklist = list("dynamic")
/datum/round_event/meteor_wave/major_dust
wave_name = "space dust"
+1
View File
@@ -10,6 +10,7 @@
min_players = 15
max_occurrences = 3
earliest_start = 25 MINUTES
dynamic_blacklist = list("dynamic")
/datum/round_event/meteor_wave
startWhen = 6
@@ -3,6 +3,7 @@
typepath = /datum/round_event/processor_overload
weight = 15
min_players = 20
gamemode_blacklist = list("dynamic")
/datum/round_event/processor_overload
announceWhen = 1