Made sure every dynamic-controlled event doesn't randomly trigger on dynamic.

This commit is contained in:
Putnam
2019-11-19 21:58:55 -08:00
parent 837f17edcf
commit f7361c2059
4 changed files with 4 additions and 1 deletions
@@ -3,6 +3,7 @@
typepath = /datum/round_event/processor_overload
weight = 15
min_players = 20
gamemode_blacklist = list("dynamic")
/datum/round_event/processor_overload
announceWhen = 1