This commit is contained in:
kappa-sama
2020-01-11 12:31:03 -05:00
parent e9f0740878
commit f752b41c99
958 changed files with 22207 additions and 30253 deletions
+1 -1
View File
@@ -107,7 +107,7 @@
//Wrapper procs that handle sanity and user feedback
/atom/movable/proc/user_buckle_mob(mob/living/M, mob/user, check_loc = TRUE)
if(!in_range(user, src) || !isturf(user.loc) || user.incapacitated() || M.anchored || !user.can_buckle_others(M, src))
if(!in_range(user, src) || !isturf(user.loc) || user.incapacitated() || M.anchored)
return FALSE
add_fingerprint(user)
@@ -9,7 +9,7 @@
/obj/effect/decal/cleanable/blood/gibs/xeno
color = BLOOD_COLOR_XENO
gibs_reagent_id = /datum/reagent/liquidgibs/xeno
gibs_reagent_id = "liquidxenogibs"
gibs_bloodtype = "X*"
/obj/effect/decal/cleanable/blood/gibs/xeno/Initialize(mapload, list/datum/disease/diseases)
@@ -6,7 +6,7 @@
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
mergeable_decal = FALSE
var/body_colors = "#e3ba84" //a default color just in case.
var/gibs_reagent_id = /datum/reagent/liquidgibs
var/gibs_reagent_id = "liquidgibs"
var/gibs_bloodtype = "A+"
/obj/effect/decal/cleanable/blood/gibs/Initialize(mapload, list/datum/disease/diseases)
@@ -120,6 +120,7 @@
//Lizards
/obj/effect/decal/cleanable/blood/gibs/human/lizard
body_colors = "117720"
gibs_reagent_id = "liquidgibs"
gibs_bloodtype = "L"
/obj/effect/decal/cleanable/blood/gibs/human/lizard/Initialize(mapload, list/datum/disease/diseases)
@@ -147,7 +148,7 @@
// Slime Gibs
/obj/effect/decal/cleanable/blood/gibs/slime
desc = "They look gooey and gruesome."
gibs_reagent_id = /datum/reagent/liquidgibs/slime
gibs_reagent_id = "liquidslimegibs"
gibs_bloodtype = "GEL"
/obj/effect/decal/cleanable/blood/gibs/slime/Initialize(mapload, list/datum/disease/diseases)
@@ -186,7 +187,7 @@
/obj/effect/decal/cleanable/blood/gibs/synth
desc = "They look sludgy and disgusting."
gibs_reagent_id = /datum/reagent/liquidgibs/synth
gibs_reagent_id = "liquidsyntheticgibs"
gibs_bloodtype = "SY"
/obj/effect/decal/cleanable/blood/gibs/synth/Initialize(mapload, list/datum/disease/diseases)
@@ -197,7 +198,7 @@
/obj/effect/decal/cleanable/blood/gibs/ipc
desc = "They look sharp yet oozing."
body_colors = "00ff00"
gibs_reagent_id = /datum/reagent/liquidgibs/oil
gibs_reagent_id = "liquidoilgibs"
gibs_bloodtype = "HF"
/obj/effect/decal/cleanable/blood/gibs/ipc/Initialize(mapload, list/datum/disease/diseases)
@@ -13,7 +13,7 @@
/obj/effect/decal/cleanable/ash/Initialize()
. = ..()
reagents.add_reagent(/datum/reagent/ash, 30)
reagents.add_reagent("ash", 30)
pixel_x = rand(-5, 5)
pixel_y = rand(-5, 5)
@@ -27,7 +27,7 @@
/obj/effect/decal/cleanable/ash/large/Initialize()
. = ..()
reagents.add_reagent(/datum/reagent/ash, 30) //double the amount of ash.
reagents.add_reagent("ash", 30) //double the amount of ash.
/obj/effect/decal/cleanable/glass
name = "tiny shards"
@@ -131,10 +131,12 @@
playsound(get_turf(src), 'sound/items/drink.ogg', 50, 1) //slurp
H.visible_message("<span class='alert'>[H] extends a small proboscis into the vomit pool, sucking it with a slurping sound.</span>")
if(reagents)
for(var/datum/reagent/consumable/R in reagents.reagent_list)
if(R.nutriment_factor > 0)
H.nutrition += R.nutriment_factor * R.volume
reagents.del_reagent(R.type)
for(var/datum/reagent/R in reagents.reagent_list)
if (istype(R, /datum/reagent/consumable))
var/datum/reagent/consumable/nutri_check = R
if(nutri_check.nutriment_factor >0)
H.nutrition += nutri_check.nutriment_factor * nutri_check.volume
reagents.remove_reagent(nutri_check.id,nutri_check.volume)
reagents.trans_to(H, reagents.total_volume)
qdel(src)
@@ -13,7 +13,7 @@
/obj/effect/decal/cleanable/robot_debris/Initialize(mapload, list/datum/disease/diseases)
. = ..()
reagents.add_reagent(/datum/reagent/liquidgibs, 5)
reagents.add_reagent("liquidoilgibs", 5)
/obj/effect/decal/cleanable/robot_debris/proc/streak(list/directions)
set waitfor = 0
@@ -53,8 +53,8 @@
/obj/effect/decal/cleanable/oil/Initialize()
. = ..()
reagents.add_reagent(/datum/reagent/oil, 30)
reagents.add_reagent(/datum/reagent/liquidgibs/oil, 5)
reagents.add_reagent("oil", 30)
reagents.add_reagent("liquidoilgibs", 5)
/obj/effect/decal/cleanable/oil/streak
random_icon_states = list("streak1", "streak2", "streak3", "streak4", "streak5")
@@ -55,7 +55,7 @@
var/obj/effect/decal/cleanable/plasma/P = (locate(/obj/effect/decal/cleanable/plasma) in get_turf(src))
if(!P)
P = new(loc)
P.reagents.add_reagent(/datum/reagent/stable_plasma, absorbed_plasma)
P.reagents.add_reagent("stable_plasma", absorbed_plasma)
flick("[icon_state]-disolve", src)
QDEL_IN(src, 5)
@@ -123,7 +123,7 @@
if(metal)
var/turf/T = get_turf(src)
if(isspaceturf(T)) //Block up any exposed space
T.PlaceOnTop(/turf/open/floor/plating/foam, flags = CHANGETURF_INHERIT_AIR)
T.PlaceOnTop(/turf/open/floor/plating/foam)
for(var/direction in GLOB.cardinals)
var/turf/cardinal_turf = get_step(T, direction)
if(get_area(cardinal_turf) != get_area(T)) //We're at an area boundary, so let's block off this turf!
+6 -6
View File
@@ -435,7 +435,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
//------Station Rooms Landmarks------------//
/obj/effect/landmark/stationroom
var/list/templates = list()
var/list/template_names = list()
layer = BULLET_HOLE_LAYER
/obj/effect/landmark/stationroom/New()
@@ -452,11 +452,11 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
if(!T)
return FALSE
if(!template_name)
for(var/t in templates)
for(var/t in template_names)
if(!SSmapping.station_room_templates[t])
log_world("Station room spawner placed at ([T.x], [T.y], [T.z]) has invalid ruin name of \"[t]\" in its list")
templates -= t
template_name = pickweight(templates)
template_names -= t
template_name = safepick(template_names)
if(!template_name)
GLOB.stationroom_landmarks -= src
qdel(src)
@@ -474,10 +474,10 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
// The landmark for the Engine on Box
/obj/effect/landmark/stationroom/box/engine
templates = list("Engine SM" = 3, "Engine Singulo" = 3, "Engine Tesla" = 3)
template_names = list("Engine SM", "Engine Singulo", "Engine Tesla")
icon = 'icons/rooms/box/engine.dmi'
/obj/effect/landmark/stationroom/box/engine/New()
. = ..()
templates = CONFIG_GET(keyed_list/box_random_engine)
template_names = CONFIG_GET(keyed_list/box_random_engine)
+1 -1
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@@ -136,7 +136,7 @@
victim.put_in_hands(chainsaw, forced = TRUE)
chainsaw.attack_self(victim)
chainsaw.wield(victim)
victim.reagents.add_reagent(/datum/reagent/medicine/adminordrazine,25)
victim.reagents.add_reagent("adminordrazine",25)
to_chat(victim, "<span class='warning'>KILL, KILL, KILL! YOU HAVE NO ALLIES ANYMORE, KILL THEM ALL!</span>")
victim.client.color = pure_red
+9 -10
View File
@@ -52,7 +52,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
var/interaction_flags_item = INTERACT_ITEM_ATTACK_HAND_PICKUP
//Citadel Edit for digitigrade stuff
var/mutantrace_variation = NONE //Are there special sprites for specific situations? Don't use this unless you need to.
var/mutantrace_variation = NO_MUTANTRACE_VARIATION //Are there special sprites for specific situations? Don't use this unless you need to.
var/item_color = null //this needs deprecating, soonish
@@ -578,22 +578,21 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
itempush = 0 //too light to push anything
return A.hitby(src, 0, itempush)
/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, messy_throw = TRUE)
/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback)
thrownby = thrower
callback = CALLBACK(src, .proc/after_throw, callback, (spin && messy_throw)) //replace their callback with our own
callback = CALLBACK(src, .proc/after_throw, callback) //replace their callback with our own
. = ..(target, range, speed, thrower, spin, diagonals_first, callback)
/obj/item/proc/after_throw(datum/callback/callback, messy_throw)
/obj/item/proc/after_throw(datum/callback/callback)
if (callback) //call the original callback
. = callback.Invoke()
throw_speed = initial(throw_speed) //explosions change this.
item_flags &= ~IN_INVENTORY
if(messy_throw)
var/matrix/M = matrix(transform)
M.Turn(rand(-170, 170))
transform = M
pixel_x = rand(-8, 8)
pixel_y = rand(-8, 8)
var/matrix/M = matrix(transform)
M.Turn(rand(-170, 170))
transform = M
pixel_x = rand(-8, 8)
pixel_y = rand(-8, 8)
/obj/item/proc/remove_item_from_storage(atom/newLoc) //please use this if you're going to snowflake an item out of a obj/item/storage
if(!newLoc)
+1 -1
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@@ -182,7 +182,7 @@ RSF
to_chat(user, "Fabricating Cookie..")
var/obj/item/reagent_containers/food/snacks/cookie/S = new /obj/item/reagent_containers/food/snacks/cookie(T)
if(toxin)
S.reagents.add_reagent(/datum/reagent/toxin/chloralhydrate, 10)
S.reagents.add_reagent("chloralhydrate", 10)
if (iscyborg(user))
var/mob/living/silicon/robot/R = user
R.cell.charge -= 100
+2 -2
View File
@@ -68,7 +68,7 @@
// make some colorful reagent, and apply it to the lungs
L.create_reagents(10)
L.reagents.add_reagent(/datum/reagent/colorful_reagent, 10)
L.reagents.add_reagent("colorful_reagent", 10)
L.reagents.reaction(L, TOUCH, 1)
// TODO maybe add some colorful vomit?
@@ -81,7 +81,7 @@
return (TOXLOSS|OXYLOSS)
else if(can_use(user) && !L)
user.visible_message("<span class='suicide'>[user] is spraying toner on [user.p_them()]self from [src]! It looks like [user.p_theyre()] trying to commit suicide.</span>")
user.reagents.add_reagent(/datum/reagent/colorful_reagent, 1)
user.reagents.add_reagent("colorful_reagent", 1)
user.reagents.reaction(user, TOUCH, 1)
return TOXLOSS
+1 -1
View File
@@ -120,4 +120,4 @@
flags_1 = CONDUCT_1
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=50, MAT_GLASS=50)
grind_results = list(/datum/reagent/iron = 10, /datum/reagent/silicon = 10)
grind_results = list("iron" = 10, "silicon" = 10)
+22 -224
View File
@@ -25,7 +25,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
var/smoketime = 5
w_class = WEIGHT_CLASS_TINY
heat = 1000
grind_results = list(/datum/reagent/phosphorus = 2)
grind_results = list("phosphorus" = 2)
/obj/item/match/process()
smoketime--
@@ -113,7 +113,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
var/lastHolder = null
var/smoketime = 300
var/chem_volume = 30
var/list/list_reagents = list(/datum/reagent/drug/nicotine = 15)
var/list/list_reagents = list("nicotine" = 15)
heat = 1000
/obj/item/clothing/mask/cigarette/suicide_act(mob/user)
@@ -169,15 +169,15 @@ CIGARETTE PACKETS ARE IN FANCY.DM
hitsound = 'sound/items/welder.ogg'
damtype = "fire"
force = 4
if(reagents.get_reagent_amount(/datum/reagent/toxin/plasma)) // the plasma explodes when exposed to fire
if(reagents.get_reagent_amount("plasma")) // the plasma explodes when exposed to fire
var/datum/effect_system/reagents_explosion/e = new()
e.set_up(round(reagents.get_reagent_amount(/datum/reagent/toxin/plasma) / 2.5, 1), get_turf(src), 0, 0)
e.set_up(round(reagents.get_reagent_amount("plasma") / 2.5, 1), get_turf(src), 0, 0)
e.start()
qdel(src)
return
if(reagents.get_reagent_amount(/datum/reagent/fuel)) // the fuel explodes, too, but much less violently
if(reagents.get_reagent_amount("welding_fuel")) // the fuel explodes, too, but much less violently
var/datum/effect_system/reagents_explosion/e = new()
e.set_up(round(reagents.get_reagent_amount(/datum/reagent/fuel) / 5, 1), get_turf(src), 0, 0)
e.set_up(round(reagents.get_reagent_amount("welding_fuel") / 5, 1), get_turf(src), 0, 0)
e.start()
qdel(src)
return
@@ -268,29 +268,29 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/clothing/mask/cigarette/uplift
desc = "An Uplift Smooth brand cigarette."
list_reagents = list(/datum/reagent/drug/nicotine = 7.5, /datum/reagent/consumable/menthol = 7.5)
list_reagents = list("nicotine" = 7.5, "menthol" = 7.5)
/obj/item/clothing/mask/cigarette/robust
desc = "A Robust brand cigarette."
/obj/item/clothing/mask/cigarette/robustgold
desc = "A Robust Gold brand cigarette."
list_reagents = list(/datum/reagent/drug/nicotine = 15, /datum/reagent/gold = 1)
list_reagents = list("nicotine" = 15, "gold" = 1)
/obj/item/clothing/mask/cigarette/carp
desc = "A Carp Classic brand cigarette."
/obj/item/clothing/mask/cigarette/syndicate
desc = "An unknown brand cigarette."
list_reagents = list(/datum/reagent/drug/nicotine = 15, /datum/reagent/medicine/omnizine = 15)
list_reagents = list("nicotine" = 15, "omnizine" = 15)
/obj/item/clothing/mask/cigarette/shadyjims
desc = "A Shady Jim's Super Slims cigarette."
list_reagents = list(/datum/reagent/drug/nicotine = 15, /datum/reagent/toxin/lipolicide = 4, /datum/reagent/ammonia = 2, /datum/reagent/toxin/plantbgone = 1, /datum/reagent/toxin = 1.5)
list_reagents = list("nicotine" = 15, "lipolicide" = 4, "ammonia" = 2, "plantbgone" = 1, "toxin" = 1.5)
/obj/item/clothing/mask/cigarette/xeno
desc = "A Xeno Filtered brand cigarette."
list_reagents = list (/datum/reagent/drug/nicotine = 20, /datum/reagent/medicine/regen_jelly = 15, /datum/reagent/drug/krokodil = 4)
list_reagents = list ("nicotine" = 20, "regen_jelly" = 15, "krokodil" = 4)
// Rollies.
@@ -313,17 +313,17 @@ CIGARETTE PACKETS ARE IN FANCY.DM
src.pixel_y = rand(-5, 5)
/obj/item/clothing/mask/cigarette/rollie/nicotine
list_reagents = list(/datum/reagent/drug/nicotine = 15)
list_reagents = list("nicotine" = 15)
/obj/item/clothing/mask/cigarette/rollie/trippy
list_reagents = list(/datum/reagent/drug/nicotine = 15, /datum/reagent/drug/mushroomhallucinogen = 35)
list_reagents = list("nicotine" = 15, "mushroomhallucinogen" = 35)
starts_lit = TRUE
/obj/item/clothing/mask/cigarette/rollie/cannabis
list_reagents = list(/datum/reagent/drug/space_drugs = 15, /datum/reagent/toxin/lipolicide = 35)
list_reagents = list("space_drugs" = 15, "lipolicide" = 35)
/obj/item/clothing/mask/cigarette/rollie/mindbreaker
list_reagents = list(/datum/reagent/toxin/mindbreaker = 35, /datum/reagent/toxin/lipolicide = 15)
list_reagents = list("mindbreaker" = 35, "lipolicide" = 15)
/obj/item/cigbutt/roach
name = "roach"
@@ -377,7 +377,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
icon_state = "cigbutt"
w_class = WEIGHT_CLASS_TINY
throwforce = 0
grind_results = list(/datum/reagent/carbon = 2)
grind_results = list("carbon" = 2)
/obj/item/cigbutt/cigarbutt
name = "cigar butt"
@@ -506,7 +506,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
heat = 1500
resistance_flags = FIRE_PROOF
light_color = LIGHT_COLOR_FIRE
grind_results = list(/datum/reagent/iron = 1, /datum/reagent/fuel = 5, /datum/reagent/oil = 5)
grind_results = list("iron" = 1, "welding_fuel" = 5, "oil" = 5)
/obj/item/lighter/Initialize()
. = ..()
@@ -665,7 +665,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
heat = 3000 //Blue flame!
light_color = LIGHT_COLOR_CYAN
overlay_state = "slime"
grind_results = list(/datum/reagent/iron = 1, /datum/reagent/fuel = 5, /datum/reagent/medicine/pyroxadone = 5)
grind_results = list("iron" = 1, "welding_fuel" = 5, "pyroxadone" = 5)
///////////
@@ -719,7 +719,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/clothing/mask/vape/Initialize(mapload, param_color)
. = ..()
create_reagents(chem_volume, NO_REACT) // so it doesn't react until you light it
reagents.add_reagent(/datum/reagent/drug/nicotine, 50)
reagents.add_reagent("nicotine", 50)
if(!icon_state)
if(!param_color)
param_color = pick("red","blue","black","white","green","purple","yellow","orange")
@@ -810,14 +810,14 @@ CIGARETTE PACKETS ARE IN FANCY.DM
reagents.reaction(C, INGEST, fraction)
if(!reagents.trans_to(C, REAGENTS_METABOLISM))
reagents.remove_any(REAGENTS_METABOLISM)
if(reagents.get_reagent_amount(/datum/reagent/fuel))
if(reagents.get_reagent_amount("welding_fuel"))
//HOT STUFF
C.fire_stacks = 2
C.IgniteMob()
if(reagents.get_reagent_amount(/datum/reagent/toxin/plasma)) // the plasma explodes when exposed to fire
if(reagents.get_reagent_amount("plasma")) // the plasma explodes when exposed to fire
var/datum/effect_system/reagents_explosion/e = new()
e.set_up(round(reagents.get_reagent_amount(/datum/reagent/toxin/plasma) / 2.5, 1), get_turf(src), 0, 0)
e.set_up(round(reagents.get_reagent_amount("plasma") / 2.5, 1), get_turf(src), 0, 0)
e.start()
qdel(src)
return
@@ -863,205 +863,3 @@ CIGARETTE PACKETS ARE IN FANCY.DM
if(reagents && reagents.total_volume)
hand_reagents()
///////////////
/////BONGS/////
///////////////
/obj/item/bong
name = "bong"
desc = "A water bong used for smoking dried plants."
icon = 'icons/obj/bongs.dmi'
icon_state = null
item_state = null
w_class = WEIGHT_CLASS_NORMAL
light_color = "#FFCC66"
var/icon_off = "bong"
var/icon_on = "bong_lit"
var/chem_volume = 100
var/last_used_time //for cooldown
var/firecharges = 0 //used for counting how many hits can be taken before the flame goes out
var/list/list_reagents = list() //For the base reagents bongs could get
/obj/item/bong/Initialize()
. = ..()
create_reagents(chem_volume, NO_REACT) // so it doesn't react until you light it
reagents.add_reagent_list(list_reagents)
icon_state = icon_off
/obj/item/bong/attackby(obj/item/O, mob/user, params)
. = ..()
//If we're using a dried plant..
if(istype(O,/obj/item/reagent_containers/food/snacks))
var/obj/item/reagent_containers/food/snacks/DP = O
if (DP.dry)
//Nothing if our bong is full
if (reagents.holder_full())
user.show_message("<span class='notice'>The bowl is full!</span>", MSG_VISUAL)
return
//Transfer reagents and remove the plant
user.show_message("<span class='notice'>You stuff the [DP] into the [src]'s bowl.</span>", MSG_VISUAL)
DP.reagents.trans_to(src, 100)
qdel(DP)
return
else
user.show_message("<span class='warning'>[DP] must be dried first!</span>", MSG_VISUAL)
return
if (O.get_temperature() <= 500)
return
if (reagents && reagents.total_volume) //if there's stuff in the bong
var/lighting_text = O.ignition_effect(src, user)
if(lighting_text)
//Logic regarding igniting it on
if (firecharges == 0)
user.show_message("<span class='notice'>You light the [src] with the [O]!</span>", MSG_VISUAL)
bongturnon()
else
user.show_message("<span class='notice'>You rekindle [src]'s flame with the [O]!</span>", MSG_VISUAL)
firecharges = 1
return
else
user.show_message("<span warning='notice'>There's nothing to light up in the bowl.</span>", MSG_VISUAL)
return
/obj/item/bong/CtrlShiftClick(mob/user) //empty reagents on alt click
..()
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
if (reagents && reagents.total_volume)
user.show_message("<span class='notice'>You empty the [src].</span>", MSG_VISUAL)
reagents.clear_reagents()
if(firecharges)
firecharges = 0
bongturnoff()
else
user.show_message("<span class='notice'>The [src] is already empty.</span>", MSG_VISUAL)
/obj/item/bong/AltClick(mob/user)
..()
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
if(firecharges)
firecharges = 0
bongturnoff()
user.show_message("<span class='notice'>You quench the flame.</span>", MSG_VISUAL)
return TRUE
/obj/item/bong/examine(mob/user)
. = ..()
if(!reagents.total_volume)
. += "<span class='notice'>The bowl is empty.</span>"
else if (reagents.total_volume > 80)
. += "<span class='notice'>The bowl is filled to the brim.</span>"
else if (reagents.total_volume > 40)
. += "<span class='notice'>The bowl has plenty weed in it.</span>"
else
. += "<span class='notice'>The bowl has some weed in it.</span>"
. += "<span class='notice'>Ctrl+Shift-click to empty.</span>"
. += "<span class='notice'>Alt-click to extinguish.</span>"
/obj/item/bong/ignition_effect(atom/A, mob/user)
if(firecharges)
. = "<span class='notice'>[user] lights [A] off of the [src].</span>"
else
. = ""
/obj/item/bong/attack(mob/living/carbon/M, mob/living/carbon/user, obj/target)
//if it's lit up, some stuff in the bowl and the user is a target, and we're not on cooldown
if (M != user)
return ..()
if(user.is_mouth_covered(head_only = 1))
to_chat(user, "<span class='warning'>Remove your headgear first.</span>")
return ..()
if(user.is_mouth_covered(mask_only = 1))
to_chat(user, "<span class='warning'>Remove your mask first.</span>")
return ..()
if (!reagents.total_volume)
to_chat(user, "<span class='warning'>There's nothing in the bowl.</span>")
return ..()
if (!firecharges)
to_chat(user, "<span class='warning'>You have to light it up first.</span>")
return ..()
if (last_used_time + 30 >= world.time)
return ..()
var/hit_strength
var/noise
var/hittext = ""
//if the intent is help then you take a small hit, else a big one
if (user.a_intent == INTENT_HARM)
hit_strength = 2
noise = 100
hittext = "big hit"
else
hit_strength = 1
noise = 70
hittext = "hit"
//bubbling sound
playsound(user.loc,'sound/effects/bonghit.ogg', noise, 1)
last_used_time = world.time
//message
user.visible_message("<span class='notice'>[user] begins to take a [hittext] from the [src]!</span>", \
"<span class='notice'>You begin to take a [hittext] from [src].</span>")
//we take a hit here, after an uninterrupted delay
if(!do_after(user, 25, target = user))
return
if (!(reagents && reagents.total_volume))
return
var/fraction = 12 * hit_strength
var/datum/effect_system/smoke_spread/chem/smoke_machine/s = new
s.set_up(reagents, hit_strength, 18, user.loc)
s.start()
reagents.reaction(user, INGEST, fraction)
if(!reagents.trans_to(user, fraction))
reagents.remove_any(fraction)
if (hit_strength == 2 && prob(15))
user.emote("cough")
user.adjustOxyLoss(15)
user.visible_message("<span class='notice'>[user] takes a [hittext] from the [src]!</span>", \
"<span class='notice'>You take a [hittext] from [src].</span>")
firecharges = firecharges - 1
if (!firecharges)
bongturnoff()
if (!reagents.total_volume)
firecharges = 0
bongturnoff()
/obj/item/bong/proc/bongturnon()
icon_state = icon_on
set_light(3, 0.8)
/obj/item/bong/proc/bongturnoff()
icon_state = icon_off
set_light(0, 0.0)
/obj/item/bong/coconut
name = "coconut bong"
icon_off = "coconut_bong"
icon_on = "coconut_bong_lit"
desc = "A water bong used for smoking dried plants. This one's made out of a coconut and some bamboo."
@@ -12,7 +12,7 @@
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
materials = list(MAT_GLASS=1000)
w_class = WEIGHT_CLASS_SMALL
grind_results = list(/datum/reagent/silicon = 20)
grind_results = list("silicon" = 20)
var/build_path = null
/obj/item/circuitboard/proc/apply_default_parts(obj/machinery/M)
@@ -260,8 +260,9 @@
var/position = vending_names_paths.Find(build_path)
position = (position == vending_names_paths.len) ? 1 : (position + 1)
var/typepath = vending_names_paths[position]
set_type(typepath)
to_chat(user, "<span class='notice'>You set the board to \"[vending_names_paths[typepath]]\".</span>")
set_type(typepath)
else
return ..()
@@ -1000,16 +1001,3 @@
/obj/item/stock_parts/capacitor = 1,
/obj/item/stack/cable_coil = 5,
/obj/item/reagent_containers/glass/beaker = 6) //So it can hold lots of chems
/obj/item/circuitboard/machine/kinkmate
name = "Kinkmate Vendor (Machine Board)"
build_path = /obj/machinery/vending/kink
req_components = list(/obj/item/vending_refill/kink = 1)
/obj/item/circuitboard/machine/autoylathe
name = "Autoylathe (Machine Board)"
build_path = /obj/machinery/autoylathe
req_components = list(
/obj/item/stock_parts/matter_bin = 3,
/obj/item/stock_parts/manipulator = 1,
/obj/item/stack/sheet/glass = 1)
+2 -2
View File
@@ -23,7 +23,7 @@
throwforce = 0
throw_speed = 3
throw_range = 7
grind_results = list(/datum/reagent/lye = 10)
grind_results = list("lye" = 10)
var/cleanspeed = 50 //slower than mop
force_string = "robust... against germs"
@@ -180,4 +180,4 @@
name = "Canned Laughter"
desc = "Just looking at this makes you want to giggle."
icon_state = "laughter"
list_reagents = list(/datum/reagent/consumable/laughter = 50)
list_reagents = list("laughter" = 50)
+15 -15
View File
@@ -59,7 +59,7 @@
var/edible = TRUE // That doesn't mean eating it is a good idea
var/list/reagent_contents = list(/datum/reagent/consumable/nutriment = 1)
var/list/reagent_contents = list("nutriment" = 1)
// If the user can toggle the colour, a la vanilla spraycan
var/can_change_colour = FALSE
@@ -485,63 +485,63 @@
icon_state = "crayonred"
paint_color = "#DA0000"
item_color = "red"
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/red = 1)
reagent_contents = list("nutriment" = 1, "redcrayonpowder" = 1)
/obj/item/toy/crayon/orange
icon_state = "crayonorange"
paint_color = "#FF9300"
item_color = "orange"
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/orange = 1)
reagent_contents = list("nutriment" = 1, "orangecrayonpowder" = 1)
/obj/item/toy/crayon/yellow
icon_state = "crayonyellow"
paint_color = "#FFF200"
item_color = "yellow"
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/yellow = 1)
reagent_contents = list("nutriment" = 1, "yellowcrayonpowder" = 1)
/obj/item/toy/crayon/green
icon_state = "crayongreen"
paint_color = "#A8E61D"
item_color = "green"
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/green = 1)
reagent_contents = list("nutriment" = 1, "greencrayonpowder" = 1)
/obj/item/toy/crayon/blue
icon_state = "crayonblue"
paint_color = "#00B7EF"
item_color = "blue"
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/blue = 1)
reagent_contents = list("nutriment" = 1, "bluecrayonpowder" = 1)
/obj/item/toy/crayon/purple
icon_state = "crayonpurple"
paint_color = "#DA00FF"
item_color = "purple"
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/purple = 1)
reagent_contents = list("nutriment" = 1, "purplecrayonpowder" = 1)
/obj/item/toy/crayon/black
icon_state = "crayonblack"
paint_color = "#1C1C1C" //Not completely black because total black looks bad. So Mostly Black.
item_color = "black"
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/black = 1)
reagent_contents = list("nutriment" = 1, "blackcrayonpowder" = 1)
/obj/item/toy/crayon/white
icon_state = "crayonwhite"
paint_color = "#FFFFFF"
item_color = "white"
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/white = 1)
reagent_contents = list("nutriment" = 1, "whitecrayonpowder" = 1)
/obj/item/toy/crayon/mime
icon_state = "crayonmime"
desc = "A very sad-looking crayon."
paint_color = "#FFFFFF"
item_color = "mime"
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/invisible = 1)
reagent_contents = list("nutriment" = 1, "invisiblecrayonpowder" = 1)
charges = -1
/obj/item/toy/crayon/rainbow
icon_state = "crayonrainbow"
paint_color = "#FFF000"
item_color = "rainbow"
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent = 1)
reagent_contents = list("nutriment" = 1, "colorful_reagent" = 1)
drawtype = RANDOM_ANY // just the default starter.
charges = -1
@@ -621,7 +621,7 @@
can_change_colour = TRUE
gang = TRUE //Gang check is true for all things upon the honored hierarchy of spraycans, except those that are FALSE.
reagent_contents = list(/datum/reagent/fuel = 1, /datum/reagent/consumable/ethanol = 1)
reagent_contents = list("welding_fuel" = 1, "ethanol" = 1)
pre_noise = TRUE
post_noise = FALSE
@@ -778,7 +778,7 @@
volume_multiplier = 25
charges = 100
reagent_contents = list(/datum/reagent/clf3 = 1)
reagent_contents = list("clf3" = 1)
actually_paints = FALSE
paint_color = "#000000"
@@ -791,7 +791,7 @@
use_overlays = FALSE
gang = FALSE
reagent_contents = list(/datum/reagent/lube = 1, /datum/reagent/consumable/banana = 1)
reagent_contents = list("lube" = 1, "banana" = 1)
volume_multiplier = 5
/obj/item/toy/crayon/spraycan/lubecan/isValidSurface(surface)
@@ -811,7 +811,7 @@
pre_noise = FALSE
post_noise = FALSE
reagent_contents = list(/datum/reagent/consumable/nothing = 1, /datum/reagent/toxin/mutetoxin = 1)
reagent_contents = list("nothing" = 1, "mutetoxin" = 1)
/obj/item/toy/crayon/spraycan/gang
charges = 20 // Charges back to 20, which is the default value for them.
+10 -10
View File
@@ -700,10 +700,10 @@ GLOBAL_LIST_EMPTY(PDAs)
U << browse(null, "window=pda")
return
/obj/item/pda/proc/remove_id(mob/user)
if(issilicon(user) || !user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
/obj/item/pda/proc/remove_id()
if(issilicon(usr) || !usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
do_remove_id(user)
do_remove_id(usr)
/obj/item/pda/proc/do_remove_id(mob/user)
if(!id)
@@ -827,23 +827,23 @@ GLOBAL_LIST_EMPTY(PDAs)
/obj/item/pda/proc/create_message(mob/living/U, obj/item/pda/P)
send_message(U,list(P))
/obj/item/pda/AltClick(mob/user)
/obj/item/pda/AltClick()
. = ..()
if(id)
remove_id(user)
remove_id()
playsound(src, 'sound/machines/terminal_eject_disc.ogg', 50, 1)
else
remove_pen(user)
remove_pen()
playsound(src, 'sound/machines/button4.ogg', 50, 1)
return TRUE
/obj/item/pda/CtrlClick(mob/user)
/obj/item/pda/CtrlClick()
..()
if(isturf(loc)) //stops the user from dragging the PDA by ctrl-clicking it.
return
remove_pen(user)
remove_pen()
/obj/item/pda/verb/verb_toggle_light()
set category = "Object"
@@ -857,7 +857,7 @@ GLOBAL_LIST_EMPTY(PDAs)
set src in usr
if(id)
remove_id(usr)
remove_id()
else
to_chat(usr, "<span class='warning'>This PDA does not have an ID in it!</span>")
@@ -896,7 +896,7 @@ GLOBAL_LIST_EMPTY(PDAs)
/obj/item/pda/proc/id_check(mob/user, obj/item/card/id/I)
if(!I)
if(id && (src in user.contents))
remove_id(user)
remove_id()
return TRUE
else
var/obj/item/card/id/C = user.get_active_held_item()
@@ -12,8 +12,7 @@
var/cleaning = FALSE
var/cleaning_cycles = 10
var/patient_laststat = null
var/list/injection_chems = list(/datum/reagent/medicine/antitoxin, /datum/reagent/medicine/epinephrine,
/datum/reagent/medicine/salbutamol, /datum/reagent/medicine/bicaridine, /datum/reagent/medicine/kelotane)
var/list/injection_chems = list("antitoxin", "epinephrine", "salbutamol", "bicaridine", "kelotane")
var/eject_port = "ingestion"
var/escape_in_progress = FALSE
var/message_cooldown
@@ -184,7 +183,7 @@
data["chem"] = list()
for(var/chem in injection_chems)
var/datum/reagent/R = GLOB.chemical_reagents_list[chem]
data["chem"] += list(list("name" = R.name, "id" = R.type))
data["chem"] += list(list("name" = R.name, "id" = R.id))
data["occupant"] = list()
var/mob/living/mob_occupant = patient
@@ -228,8 +227,8 @@
go_out(null, usr)
. = TRUE
if("inject")
var/chem = text2path(params["chem"])
if(!patient || !chem)
var/chem = params["chem"]
if(!patient)
return
inject_chem(chem, usr)
. = TRUE
@@ -267,7 +267,7 @@
var/produce_heat = 1500
heat = 1000
light_color = LIGHT_COLOR_FLARE
grind_results = list(/datum/reagent/sulfur = 15)
grind_results = list("sulfur" = 15)
/obj/item/flashlight/flare/New()
fuel = rand(800, 1000) // Sorry for changing this so much but I keep under-estimating how long X number of ticks last in seconds.
@@ -430,7 +430,7 @@
color = LIGHT_COLOR_GREEN
icon_state = "glowstick"
item_state = "glowstick"
grind_results = list(/datum/reagent/phenol = 15, /datum/reagent/hydrogen = 10, /datum/reagent/oxygen = 5) //Meth-in-a-stick
grind_results = list("phenol" = 15, "hydrogen" = 10, "oxygen" = 5) //Meth-in-a-stick
rad_flags = RAD_NO_CONTAMINATE
var/fuel = 0
@@ -2,7 +2,7 @@
name = "forcefield projector"
desc = "An experimental device that can create several forcefields at a distance."
icon = 'icons/obj/device.dmi'
icon_state = "signmaker_forcefield"
icon_state = "signmaker_engi"
slot_flags = ITEM_SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
item_flags = NOBLUDGEON
+2 -6
View File
@@ -8,8 +8,7 @@
w_class = WEIGHT_CLASS_SMALL
slot_flags = ITEM_SLOT_BELT
var/mob/living/silicon/pai/pai
resistance_flags = FIRE_PROOF | ACID_PROOF
max_integrity = 200
resistance_flags = FIRE_PROOF | ACID_PROOF | INDESTRUCTIBLE
/obj/item/paicard/suicide_act(mob/living/user)
user.visible_message("<span class='suicide'>[user] is staring sadly at [src]! [user.p_they()] can't keep living without real human intimacy!</span>")
@@ -46,8 +45,6 @@
dat += "<b>Radio Uplink</b><br>"
dat += "Transmit: <A href='byond://?src=[REF(src)];wires=[WIRE_TX]'>[(pai.radio.wires.is_cut(WIRE_TX)) ? "Disabled" : "Enabled"]</A><br>"
dat += "Receive: <A href='byond://?src=[REF(src)];wires=[WIRE_RX]'>[(pai.radio.wires.is_cut(WIRE_RX)) ? "Disabled" : "Enabled"]</A><br>"
if(pai.radio_short)
dat += "<font color='red'>Reset radio short: <a href='byond://?src=[REF(src)];reset_radio_short=1'>\[RESET\]</a><br>"
else
dat += "<b>Radio Uplink</b><br>"
dat += "<font color=red><i>Radio firmware not loaded. Please install a pAI personality to load firmware.</i></font><br>"
@@ -85,6 +82,7 @@
pai.master = M.real_name
pai.master_dna = M.dna.unique_enzymes
to_chat(pai, "<span class='notice'>You have been bound to a new master.</span>")
pai.emittersemicd = FALSE
if(href_list["wipe"])
var/confirm = input("Are you CERTAIN you wish to delete the current personality? This action cannot be undone.", "Personality Wipe") in list("Yes", "No")
if(confirm == "Yes")
@@ -98,8 +96,6 @@
var/wire = text2num(href_list["wires"])
if(pai.radio)
pai.radio.wires.cut(wire)
if(href_list["reset_radio_short"])
pai.unshort_radio()
if(href_list["setlaws"])
var/newlaws = copytext(sanitize(input("Enter any additional directives you would like your pAI personality to follow. Note that these directives will not override the personality's allegiance to its imprinted master. Conflicting directives will be ignored.", "pAI Directive Configuration", pai.laws.supplied[1]) as message),1,MAX_MESSAGE_LEN)
if(newlaws && pai)
@@ -10,23 +10,22 @@
slot_flags = ITEM_SLOT_BACK
w_class = WEIGHT_CLASS_HUGE
materials = list(MAT_METAL=10000, MAT_GLASS=2500)
var/on = TRUE
var/code = 2
var/frequency = FREQ_ELECTROPACK
var/on = TRUE
var/shock_cooldown = FALSE
var/shock_cooldown = 0
/obj/item/electropack/suicide_act(mob/living/carbon/user)
/obj/item/electropack/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] hooks [user.p_them()]self to the electropack and spams the trigger! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (FIRELOSS)
/obj/item/electropack/Initialize()
. = ..()
set_frequency(frequency)
SSradio.add_object(src, frequency, RADIO_SIGNALER)
/obj/item/electropack/Destroy()
SSradio.remove_object(src, frequency)
. = ..()
return ..()
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/item/electropack/attack_hand(mob/user)
@@ -37,7 +36,7 @@
return
return ..()
/obj/item/electropack/attackby(obj/item/W, mob/living/user, params)
/obj/item/electropack/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/clothing/head/helmet))
var/obj/item/assembly/shock_kit/A = new /obj/item/assembly/shock_kit(user)
A.icon = 'icons/obj/assemblies.dmi'
@@ -58,47 +57,43 @@
return ..()
/obj/item/electropack/Topic(href, href_list)
//..()
var/mob/living/carbon/C = usr
if(usr.stat || usr.restrained() || C.back == src)
return
if(!usr.canUseTopic(src, BE_CLOSE))
if((ishuman(usr) && usr.contents.Find(src)) || usr.contents.Find(master) || (in_range(src, usr) && isturf(loc)))
usr.set_machine(src)
if(href_list["freq"])
SSradio.remove_object(src, frequency)
frequency = sanitize_frequency(frequency + text2num(href_list["freq"]))
SSradio.add_object(src, frequency, RADIO_SIGNALER)
else
if(href_list["code"])
code += text2num(href_list["code"])
code = round(code)
code = min(100, code)
code = max(1, code)
else
if(href_list["power"])
on = !( on )
icon_state = "electropack[on]"
if(!( master ))
if(ismob(loc))
attack_self(loc)
else
for(var/mob/M in viewers(1, src))
if(M.client)
attack_self(M)
else
if(ismob(master.loc))
attack_self(master.loc)
else
for(var/mob/M in viewers(1, master))
if(M.client)
attack_self(M)
else
usr << browse(null, "window=radio")
onclose(usr, "radio")
return
if(href_list["set"])
if(href_list["set"] == "freq")
var/new_freq = input(usr, "Input a new receiving frequency", "Electropack Frequency", format_frequency(frequency)) as num|null
if(!usr.canUseTopic(src, BE_CLOSE))
return
new_freq = unformat_frequency(new_freq)
new_freq = sanitize_frequency(new_freq, TRUE)
set_frequency(new_freq)
if(href_list["set"] == "code")
var/new_code = input(usr, "Input a new receiving code", "Electropack Code", code) as num|null
if(!usr.canUseTopic(src, BE_CLOSE))
return
new_code = round(new_code)
new_code = CLAMP(new_code, 1, 100)
code = new_code
if(href_list["set"] == "power")
if(!usr.canUseTopic(src, BE_CLOSE))
return
on = !(on)
icon_state = "electropack[on]"
if(usr)
attack_self(usr)
return
/obj/item/electropack/proc/set_frequency(new_frequency)
SSradio.remove_object(src, frequency)
frequency = new_frequency
SSradio.add_object(src, frequency, RADIO_SIGNALER)
return
/obj/item/electropack/receive_signal(datum/signal/signal)
@@ -106,10 +101,10 @@
return
if(isliving(loc) && on)
if(shock_cooldown == TRUE)
if(shock_cooldown != 0)
return
shock_cooldown = TRUE
addtimer(VARSET_CALLBACK(src, shock_cooldown, FALSE), 100)
shock_cooldown = 1
addtimer(VARSET_CALLBACK(src, shock_cooldown, 0), 100)
var/mob/living/L = loc
step(L, pick(GLOB.cardinals))
@@ -124,22 +119,25 @@
master.receive_signal()
return
/obj/item/electropack/ui_interact(mob/user)
/obj/item/electropack/attack_self(mob/user)
if(!ishuman(user))
return
user.set_machine(src)
var/dat = {"
<TT>
Turned [on ? "On" : "Off"] - <A href='?src=[REF(src)];set=power'>Toggle</A><BR>
var/dat = {"<TT>Turned [on ? "On" : "Off"] -
<A href='?src=[REF(src)];power=1'>Toggle</A><BR>
<B>Frequency/Code</B> for electropack:<BR>
Frequency:
[format_frequency(src.frequency)]
<A href='byond://?src=[REF(src)];set=freq'>Set</A><BR>
<A href='byond://?src=[REF(src)];freq=-10'>-</A>
<A href='byond://?src=[REF(src)];freq=-2'>-</A> [format_frequency(frequency)]
<A href='byond://?src=[REF(src)];freq=2'>+</A>
<A href='byond://?src=[REF(src)];freq=10'>+</A><BR>
Code:
[src.code]
<A href='byond://?src=[REF(src)];set=code'>Set</A><BR>
<A href='byond://?src=[REF(src)];code=-5'>-</A>
<A href='byond://?src=[REF(src)];code=-1'>-</A> [code]
<A href='byond://?src=[REF(src)];code=1'>+</A>
<A href='byond://?src=[REF(src)];code=5'>+</A><BR>
</TT>"}
user << browse(dat, "window=radio")
onclose(user, "radio")
+5 -5
View File
@@ -262,7 +262,7 @@ SLIME SCANNER
temp_message += " <span class='info'>Subject has abnormal brain fuctions.</span>"
//Astrogen shenanigans
if(H.reagents.has_reagent(/datum/reagent/fermi/astral))
if(H.reagents.has_reagent("astral"))
if(H.mind)
temp_message += " <span class='danger'>Warning: subject may be possesed.</span>"
else
@@ -465,9 +465,9 @@ SLIME SCANNER
else
msg += "<span class='notice'>Subject is not addicted to any reagents.</span>\n"
var/datum/reagent/impure/fermiTox/F = M.reagents.has_reagent(/datum/reagent/impure/fermiTox)
if(istype(F))
switch(F.volume)
if(M.reagents.has_reagent("fermiTox"))
var/datum/reagent/fermiTox = M.reagents.has_reagent("fermiTox")
switch(fermiTox.volume)
if(5 to 10)
msg += "<span class='notice'>Subject contains a low amount of toxic isomers.</span>\n"
if(10 to 25)
@@ -519,7 +519,7 @@ SLIME SCANNER
throw_range = 7
tool_behaviour = TOOL_ANALYZER
materials = list(MAT_METAL=30, MAT_GLASS=20)
grind_results = list(/datum/reagent/mercury = 5, /datum/reagent/iron = 5, /datum/reagent/silicon = 5)
grind_results = list("mercury" = 5, "iron" = 5, "silicon" = 5)
var/cooldown = FALSE
var/cooldown_time = 250
var/accuracy // 0 is the best accuracy.
+1 -1
View File
@@ -17,7 +17,7 @@
resistance_flags = FIRE_PROOF
var/max_water = 50
var/last_use = 1
var/chem = /datum/reagent/water
var/chem = "water"
var/safety = TRUE
var/refilling = FALSE
var/tanktype = /obj/structure/reagent_dispensers/watertank
@@ -332,9 +332,9 @@
var/obj/item/reagent_containers/glass/beaker/B1 = new(src)
var/obj/item/reagent_containers/glass/beaker/B2 = new(src)
B1.reagents.add_reagent(/datum/reagent/aluminium, 30)
B2.reagents.add_reagent(/datum/reagent/foaming_agent, 10)
B2.reagents.add_reagent(/datum/reagent/toxin/acid/fluacid, 10)
B1.reagents.add_reagent("aluminium", 30)
B2.reagents.add_reagent("foaming_agent", 10)
B2.reagents.add_reagent("facid", 10)
beakers += B1
beakers += B2
@@ -350,9 +350,9 @@
var/obj/item/reagent_containers/glass/beaker/large/B1 = new(src)
var/obj/item/reagent_containers/glass/beaker/B2 = new(src)
B1.reagents.add_reagent(/datum/reagent/aluminium, 75)
B2.reagents.add_reagent(/datum/reagent/smart_foaming_agent, 25)
B2.reagents.add_reagent(/datum/reagent/toxin/acid/fluacid, 25)
B1.reagents.add_reagent("aluminium", 75)
B2.reagents.add_reagent("smart_foaming_agent", 25)
B2.reagents.add_reagent("facid", 25)
beakers += B1
beakers += B2
@@ -368,9 +368,9 @@
var/obj/item/reagent_containers/glass/beaker/B1 = new(src)
var/obj/item/reagent_containers/glass/beaker/B2 = new(src)
B1.reagents.add_reagent(/datum/reagent/phosphorus, 25)
B2.reagents.add_reagent(/datum/reagent/stable_plasma, 25)
B2.reagents.add_reagent(/datum/reagent/toxin/acid, 25)
B1.reagents.add_reagent("phosphorus", 25)
B2.reagents.add_reagent("stable_plasma", 25)
B2.reagents.add_reagent("sacid", 25)
beakers += B1
beakers += B2
@@ -386,10 +386,10 @@
var/obj/item/reagent_containers/glass/beaker/B1 = new(src)
var/obj/item/reagent_containers/glass/beaker/B2 = new(src)
B1.reagents.add_reagent(/datum/reagent/toxin/plantbgone, 25)
B1.reagents.add_reagent(/datum/reagent/potassium, 25)
B2.reagents.add_reagent(/datum/reagent/phosphorus, 25)
B2.reagents.add_reagent(/datum/reagent/consumable/sugar, 25)
B1.reagents.add_reagent("plantbgone", 25)
B1.reagents.add_reagent("potassium", 25)
B2.reagents.add_reagent("phosphorus", 25)
B2.reagents.add_reagent("sugar", 25)
beakers += B1
beakers += B2
@@ -405,9 +405,9 @@
var/obj/item/reagent_containers/glass/beaker/B1 = new(src)
var/obj/item/reagent_containers/glass/beaker/B2 = new(src)
B1.reagents.add_reagent(/datum/reagent/fluorosurfactant, 40)
B2.reagents.add_reagent(/datum/reagent/water, 40)
B2.reagents.add_reagent(/datum/reagent/space_cleaner, 10)
B1.reagents.add_reagent("fluorosurfactant", 40)
B2.reagents.add_reagent("water", 40)
B2.reagents.add_reagent("cleaner", 10)
beakers += B1
beakers += B2
@@ -423,9 +423,9 @@
var/obj/item/reagent_containers/glass/beaker/large/B1 = new(src)
var/obj/item/reagent_containers/glass/beaker/large/B2 = new(src)
B1.reagents.add_reagent(/datum/reagent/fluorosurfactant, 40)
B2.reagents.add_reagent(/datum/reagent/water, 40)
B2.reagents.add_reagent(/datum/reagent/space_cleaner/ez_clean, 60) //ensures a t h i c c distribution
B1.reagents.add_reagent("fluorosurfactant", 40)
B2.reagents.add_reagent("water", 40)
B2.reagents.add_reagent("ez_clean", 60) //ensures a t h i c c distribution
beakers += B1
beakers += B2
@@ -442,10 +442,10 @@
var/obj/item/reagent_containers/glass/beaker/large/B1 = new(src)
var/obj/item/reagent_containers/glass/beaker/large/B2 = new(src)
B1.reagents.add_reagent(/datum/reagent/consumable/condensedcapsaicin, 60)
B1.reagents.add_reagent(/datum/reagent/potassium, 40)
B2.reagents.add_reagent(/datum/reagent/phosphorus, 40)
B2.reagents.add_reagent(/datum/reagent/consumable/sugar, 40)
B1.reagents.add_reagent("condensedcapsaicin", 60)
B1.reagents.add_reagent("potassium", 40)
B2.reagents.add_reagent("phosphorus", 40)
B2.reagents.add_reagent("sugar", 40)
beakers += B1
beakers += B2
@@ -461,11 +461,11 @@
var/obj/item/reagent_containers/glass/beaker/bluespace/B1 = new(src)
var/obj/item/reagent_containers/glass/beaker/bluespace/B2 = new(src)
B1.reagents.add_reagent(/datum/reagent/toxin/acid/fluacid, 290)
B1.reagents.add_reagent(/datum/reagent/potassium, 10)
B2.reagents.add_reagent(/datum/reagent/phosphorus, 10)
B2.reagents.add_reagent(/datum/reagent/consumable/sugar, 10)
B2.reagents.add_reagent(/datum/reagent/toxin/acid/fluacid, 280)
B1.reagents.add_reagent("facid", 290)
B1.reagents.add_reagent("potassium", 10)
B2.reagents.add_reagent("phosphorus", 10)
B2.reagents.add_reagent("sugar", 10)
B2.reagents.add_reagent("facid", 280)
beakers += B1
beakers += B2
@@ -481,10 +481,10 @@
var/obj/item/reagent_containers/glass/beaker/B1 = new(src)
var/obj/item/reagent_containers/glass/beaker/B2 = new(src)
B1.reagents.add_reagent(/datum/reagent/colorful_reagent, 25)
B1.reagents.add_reagent(/datum/reagent/potassium, 25)
B2.reagents.add_reagent(/datum/reagent/phosphorus, 25)
B2.reagents.add_reagent(/datum/reagent/consumable/sugar, 25)
B1.reagents.add_reagent("colorful_reagent", 25)
B1.reagents.add_reagent("potassium", 25)
B2.reagents.add_reagent("phosphorus", 25)
B2.reagents.add_reagent("sugar", 25)
beakers += B1
beakers += B2
@@ -493,7 +493,7 @@
name = "generic glitter grenade"
desc = "You shouldn't see this description."
stage = READY
var/glitter_type = /datum/reagent/glitter
var/glitter_type = "glitter"
/obj/item/grenade/chem_grenade/glitter/Initialize()
. = ..()
@@ -501,9 +501,9 @@
var/obj/item/reagent_containers/glass/beaker/B2 = new(src)
B1.reagents.add_reagent(glitter_type, 25)
B1.reagents.add_reagent(/datum/reagent/potassium, 25)
B2.reagents.add_reagent(/datum/reagent/phosphorus, 25)
B2.reagents.add_reagent(/datum/reagent/consumable/sugar, 25)
B1.reagents.add_reagent("potassium", 25)
B2.reagents.add_reagent("phosphorus", 25)
B2.reagents.add_reagent("sugar", 25)
beakers += B1
beakers += B2
@@ -511,17 +511,17 @@
/obj/item/grenade/chem_grenade/glitter/pink
name = "pink glitter bomb"
desc = "For that HOT glittery look."
glitter_type = /datum/reagent/glitter/pink
glitter_type = "pink_glitter"
/obj/item/grenade/chem_grenade/glitter/blue
name = "blue glitter bomb"
desc = "For that COOL glittery look."
glitter_type = /datum/reagent/glitter/blue
glitter_type = "blue_glitter"
/obj/item/grenade/chem_grenade/glitter/white
name = "white glitter bomb"
desc = "For that somnolent glittery look."
glitter_type = /datum/reagent/glitter/white
glitter_type = "white_glitter"
/obj/item/grenade/chem_grenade/clf3
name = "clf3 grenade"
@@ -533,10 +533,10 @@
var/obj/item/reagent_containers/glass/beaker/bluespace/B1 = new(src)
var/obj/item/reagent_containers/glass/beaker/bluespace/B2 = new(src)
B1.reagents.add_reagent(/datum/reagent/fluorosurfactant, 250)
B1.reagents.add_reagent(/datum/reagent/clf3, 50)
B2.reagents.add_reagent(/datum/reagent/water, 250)
B2.reagents.add_reagent(/datum/reagent/clf3, 50)
B1.reagents.add_reagent("fluorosurfactant", 250)
B1.reagents.add_reagent("clf3", 50)
B2.reagents.add_reagent("water", 250)
B2.reagents.add_reagent("clf3", 50)
beakers += B1
beakers += B2
@@ -551,13 +551,13 @@
var/obj/item/reagent_containers/glass/beaker/bluespace/B1 = new(src)
var/obj/item/reagent_containers/glass/beaker/bluespace/B2 = new(src)
B1.reagents.add_reagent(/datum/reagent/cryptobiolin, 75)
B1.reagents.add_reagent(/datum/reagent/water, 50)
B1.reagents.add_reagent(/datum/reagent/toxin/mutetoxin, 50)
B1.reagents.add_reagent(/datum/reagent/toxin/spore, 75)
B1.reagents.add_reagent(/datum/reagent/toxin/itching_powder, 50)
B2.reagents.add_reagent(/datum/reagent/fluorosurfactant, 150)
B2.reagents.add_reagent(/datum/reagent/toxin/mutagen, 150)
B1.reagents.add_reagent("cryptobiolin", 75)
B1.reagents.add_reagent("water", 50)
B1.reagents.add_reagent("mutetoxin", 50)
B1.reagents.add_reagent("spore", 75)
B1.reagents.add_reagent("itching_powder", 50)
B2.reagents.add_reagent("fluorosurfactant", 150)
B2.reagents.add_reagent("mutagen", 150)
beakers += B1
beakers += B2
@@ -571,11 +571,11 @@
var/obj/item/reagent_containers/glass/beaker/bluespace/B1 = new(src)
var/obj/item/reagent_containers/glass/beaker/bluespace/B2 = new(src)
B1.reagents.add_reagent(/datum/reagent/potassium, 50)
B1.reagents.add_reagent(/datum/reagent/phosphorus, 50)
B1.reagents.add_reagent(/datum/reagent/fungalspores, 200)
B2.reagents.add_reagent(/datum/reagent/blood, 250)
B2.reagents.add_reagent(/datum/reagent/consumable/sugar, 50)
B1.reagents.add_reagent("potassium", 50)
B1.reagents.add_reagent("phosphorus", 50)
B1.reagents.add_reagent("fungalspores", 200)
B2.reagents.add_reagent("blood", 250)
B2.reagents.add_reagent("sugar", 50)
beakers += B1
beakers += B2
@@ -591,8 +591,8 @@
var/obj/item/reagent_containers/glass/beaker/large/B1 = new(src)
var/obj/item/reagent_containers/glass/beaker/large/B2 = new(src)
B1.reagents.add_reagent(/datum/reagent/potassium, 100)
B2.reagents.add_reagent(/datum/reagent/water/holywater, 100)
B1.reagents.add_reagent("potassium", 100)
B2.reagents.add_reagent("holywater", 100)
beakers += B1
beakers += B2
@@ -94,11 +94,11 @@
var/chem = pick(slime_chems)
var/amount = 5
if(chem == "lesser plasma") //In the rare case we get another rainbow.
chem = /datum/reagent/toxin/plasma
chem = "plasma"
amount = 4
if(chem == "holy water and uranium")
chem = /datum/reagent/uranium
reagents.add_reagent(/datum/reagent/water/holywater)
chem = "uranium"
reagents.add_reagent("holywater")
reagents.add_reagent(chem,amount)
/obj/effect/payload_spawner/random_slime/spawn_payload(type, numspawned)
@@ -20,10 +20,10 @@
/obj/item/grenade/flashbang/proc/flashbang_mobs(turf/source, range)
var/list/banged = get_hearers_in_view(range, source)
var/list/flashed = viewers(range, source)
for(var/mob/living/l in banged)
bang(l, source)
for(var/mob/living/l in flashed)
flash(l, source)
for(var/i in banged)
bang(i, source)
for(var/i in flashed)
flash(i, source)
/obj/item/grenade/flashbang/proc/bang(mob/living/M, turf/source)
if(M.stat == DEAD) //They're dead!
+2 -10
View File
@@ -78,17 +78,9 @@
/obj/item/holosign_creator/atmos
name = "ATMOS holofan projector"
desc = "A holographic projector that creates holographic fans that prevent changes in atmosphere conditions. Somehow."
icon_state = "signmaker_atmos"
holosign_type = /obj/structure/holosign/barrier/atmos
creation_time = 0
max_signs = 3
/obj/item/holosign_creator/firelock
name = "ATMOS holofirelock projector"
desc = "A holographic projector that creates holographic barriers that prevent changes in temperature conditions."
desc = "A holographic projector that creates holographic barriers that prevent changes in atmosphere conditions."
icon_state = "signmaker_engi"
holosign_type = /obj/structure/holosign/barrier/firelock
holosign_type = /obj/structure/holosign/barrier/atmos
creation_time = 0
max_signs = 3
+4 -4
View File
@@ -308,7 +308,7 @@
block_chance = 50
var/shield_icon = "shield-red"
/obj/item/nullrod/staff/worn_overlays(isinhands, icon_file, style_flags = NONE)
/obj/item/nullrod/staff/worn_overlays(isinhands)
. = list()
if(isinhands)
. += mutable_appearance('icons/effects/effects.dmi', shield_icon, MOB_LAYER + 0.01)
@@ -479,10 +479,10 @@
possessed = TRUE
var/list/mob/candidates = pollGhostCandidates("Do you want to play as the spirit of [user.real_name]'s blade?", ROLE_PAI, null, FALSE, 100, POLL_IGNORE_POSSESSED_BLADE)
var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you want to play as the spirit of [user.real_name]'s blade?", ROLE_PAI, null, FALSE, 100, POLL_IGNORE_POSSESSED_BLADE)
if(LAZYLEN(candidates))
var/mob/C = pick(candidates)
var/mob/dead/observer/C = pick(candidates)
var/mob/living/simple_animal/shade/S = new(src)
S.real_name = name
S.name = name
@@ -789,7 +789,7 @@
praying = TRUE
if(do_after(user, 20, target = M))
M.reagents?.add_reagent(/datum/reagent/water/holywater, 5)
M.reagents?.add_reagent("holywater", 5)
to_chat(M, "<span class='notice'>[user]'s prayer to [deity_name] has eased your pain!</span>")
M.adjustToxLoss(-5, TRUE, TRUE)
M.adjustOxyLoss(-5)
+1 -1
View File
@@ -75,7 +75,7 @@
L.SetKnockdown(0)
L.SetSleeping(0)
L.SetUnconscious(0)
L.reagents.add_reagent(/datum/reagent/medicine/muscle_stimulant, CLAMP(5 - L.reagents.get_reagent_amount(/datum/reagent/medicine/muscle_stimulant), 0, 5)) //If you don't have legs or get bola'd, tough luck!
L.reagents.add_reagent("muscle_stimulant", CLAMP(5 - L.reagents.get_reagent_amount("muscle_stimulant"), 0, 5)) //If you don't have legs or get bola'd, tough luck!
colorize(L)
/obj/item/hot_potato/examine(mob/user)
@@ -33,7 +33,7 @@
/obj/item/implant/adrenalin/activate()
. = ..()
uses--
imp_in.do_adrenaline(150, TRUE, 0, 0, TRUE, list(/datum/reagent/medicine/inaprovaline = 3, /datum/reagent/medicine/synaptizine = 10, /datum/reagent/medicine/regen_jelly = 10, /datum/reagent/medicine/stimulants = 10), "<span class='boldnotice'>You feel a sudden surge of energy!</span>")
imp_in.do_adrenaline(150, TRUE, 0, 0, TRUE, list("inaprovaline" = 3, "synaptizine" = 10, "regen_jelly" = 10, "stimulants" = 10), "<span class='boldnotice'>You feel a sudden surge of energy!</span>")
to_chat(imp_in, "<span class='notice'>You feel a sudden surge of energy!</span>")
if(!uses)
qdel(src)
+2 -2
View File
@@ -41,10 +41,10 @@
if(forkload)
if(M == user)
M.visible_message("<span class='notice'>[user] eats a delicious forkful of omelette!</span>")
M.reagents.add_reagent(forkload.type, 1)
M.reagents.add_reagent(forkload.id, 1)
else
M.visible_message("<span class='notice'>[user] feeds [M] a delicious forkful of omelette!</span>")
M.reagents.add_reagent(forkload.type, 1)
M.reagents.add_reagent(forkload.id, 1)
icon_state = "fork"
forkload = null
+2 -2
View File
@@ -339,7 +339,7 @@
. = ..()
. += "<span class='notice'>Alt-click to recolor it.</span>"
/obj/item/melee/transforming/energy/sword/cx/worn_overlays(isinhands, icon_file, style_flags = NONE)
/obj/item/melee/transforming/energy/sword/cx/worn_overlays(isinhands, icon_file)
. = ..()
if(active)
if(isinhands)
@@ -374,7 +374,7 @@
It appears to have a wooden grip and a shaved down guard."
icon_state = "cxsword_hilt_traitor"
force_on = 30
armour_penetration = 35
armour_penetration = 50
embedding = list("embedded_pain_multiplier" = 10, "embed_chance" = 75, "embedded_fall_chance" = 0, "embedded_impact_pain_multiplier" = 10)
block_chance = 50
hitsound_on = 'sound/weapons/blade1.ogg'
+2 -3
View File
@@ -216,11 +216,10 @@
return
else
if(last_hit < world.time)
if(target.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK))
playsound(target, 'sound/weapons/genhit.ogg', 50, 1)
return
if(ishuman(target))
var/mob/living/carbon/human/H = target
if (H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK))
return
if(check_martial_counter(H, user))
return
playsound(get_turf(src), 'sound/effects/woodhit.ogg', 75, 1, -1)
+2 -2
View File
@@ -25,7 +25,7 @@
/obj/item/mop/proc/clean(turf/A)
if(reagents.has_reagent(/datum/reagent/water, 1) || reagents.has_reagent(/datum/reagent/water/holywater, 1) || reagents.has_reagent(/datum/reagent/consumable/ethanol/vodka, 1) || reagents.has_reagent(/datum/reagent/space_cleaner, 1))
if(reagents.has_reagent("water", 1) || reagents.has_reagent("holywater", 1) || reagents.has_reagent("vodka", 1) || reagents.has_reagent("cleaner", 1))
SEND_SIGNAL(A, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_MEDIUM)
A.clean_blood()
for(var/obj/effect/O in A)
@@ -98,7 +98,7 @@
stamusage = 1
var/refill_enabled = TRUE //Self-refill toggle for when a janitor decides to mop with something other than water.
var/refill_rate = 1 //Rate per process() tick mop refills itself
var/refill_reagent = /datum/reagent/water //Determins what reagent to use for refilling, just in case someone wanted to make a HOLY MOP OF PURGING
var/refill_reagent = "water" //Determins what reagent to use for refilling, just in case someone wanted to make a HOLY MOP OF PURGING
/obj/item/mop/advanced/New()
..()
+19 -34
View File
@@ -50,6 +50,7 @@
if(tank)
updateTank(tank, 1, user)
/obj/item/melee/powerfist/proc/updateTank(obj/item/tank/internals/thetank, removing = 0, mob/living/carbon/human/user)
if(removing)
if(!tank)
@@ -70,42 +71,26 @@
/obj/item/melee/powerfist/attack(mob/living/target, mob/living/user)
if(!tank)
to_chat(user, "<span class='warning'>\The [src] can't operate without a source of gas!</span>")
return
var/datum/gas_mixture/gasused = tank.air_contents.remove(gasperfist * fisto_setting)
var/turf/T = get_turf(src)
if(!T)
return
T.assume_air(gasused)
T.air_update_turf()
if(!gasused)
to_chat(user, "<span class='warning'>\The [src]'s tank is empty!</span>")
target.apply_damage((force / 5), BRUTE)
playsound(loc, 'sound/weapons/punch1.ogg', 50, 1)
target.visible_message("<span class='danger'>[user]'s powerfist lets out a dull thunk as [user.p_they()] punch[user.p_es()] [target.name]!</span>", \
"<span class='userdanger'>[user]'s punches you!</span>")
return
if(gasused.total_moles() < gasperfist * fisto_setting)
to_chat(user, "<span class='warning'>\The [src]'s piston-ram lets out a weak hiss, it needs more gas!</span>")
playsound(loc, 'sound/weapons/punch4.ogg', 50, 1)
target.apply_damage((force / 2), BRUTE)
target.visible_message("<span class='danger'>[user]'s powerfist lets out a weak hiss as [user.p_they()] punch[user.p_es()] [target.name]!</span>", \
"<span class='userdanger'>[user]'s punch strikes with force!</span>")
return
target.apply_damage(force * fisto_setting, BRUTE)
target.visible_message("<span class='danger'>[user]'s powerfist lets out a loud hiss as [user.p_they()] punch[user.p_es()] [target.name]!</span>", \
"<span class='userdanger'>You cry out in pain as [user]'s punch flings you backwards!</span>")
new /obj/effect/temp_visual/kinetic_blast(target.loc)
playsound(loc, 'sound/weapons/resonator_blast.ogg', 50, 1)
playsound(loc, 'sound/weapons/genhit2.ogg', 50, 1)
if(!tank)
to_chat(user, "<span class='warning'>\The [src] can't operate without a source of gas!</span>")
return
if(tank && !tank.air_contents.remove(gasperfist * fisto_setting))
to_chat(user, "<span class='warning'>\The [src]'s piston-ram lets out a weak hiss, it needs more gas!</span>")
playsound(loc, 'sound/effects/refill.ogg', 50, 1)
return
target.apply_damage(force * fisto_setting, BRUTE)
target.visible_message("<span class='danger'>[user]'s powerfist lets out a loud hiss as [user.p_they()] punch[user.p_es()] [target.name]!</span>", \
"<span class='userdanger'>You cry out in pain as [user]'s punch flings you backwards!</span>")
new /obj/effect/temp_visual/kinetic_blast(target.loc)
playsound(loc, 'sound/weapons/resonator_blast.ogg', 50, 1)
playsound(loc, 'sound/weapons/genhit2.ogg', 50, 1)
var/atom/throw_target = get_edge_target_turf(target, get_dir(src, get_step_away(target, src)))
var/atom/throw_target = get_edge_target_turf(target, get_dir(src, get_step_away(target, src)))
target.throw_at(throw_target, 5 * fisto_setting, 0.5 + (fisto_setting / 2))
target.throw_at(throw_target, 5 * fisto_setting, 0.2)
log_combat(user, target, "power fisted", src)
log_combat(user, target, "power fisted", src)
user.changeNext_move(CLICK_CD_MELEE * click_delay)
user.changeNext_move(CLICK_CD_MELEE * click_delay)
return
return
+1 -1
View File
@@ -98,7 +98,7 @@
/obj/item/banner/medical/special_inspiration(mob/living/carbon/human/H)
H.adjustToxLoss(-15)
H.setOxyLoss(0)
H.reagents.add_reagent(/datum/reagent/medicine/inaprovaline, 5)
H.reagents.add_reagent("inaprovaline", 5)
/obj/item/banner/science
name = "sciencia banner"
+5 -93
View File
@@ -11,9 +11,11 @@
var/charge_cost = 30
/obj/item/borg/stun/attack(mob/living/M, mob/living/user)
if(M.check_shields(src, 0, "[M]'s [name]", MELEE_ATTACK))
playsound(M, 'sound/weapons/genhit.ogg', 50, 1)
return FALSE
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.check_shields(src, 0, "[M]'s [name]", MELEE_ATTACK))
playsound(M, 'sound/weapons/genhit.ogg', 50, 1)
return FALSE
if(iscyborg(user))
var/mob/living/silicon/robot/R = user
if(!R.cell.use(charge_cost))
@@ -814,93 +816,3 @@
return
else
to_chat(user, "<span class='danger'>Your gripper cannot hold \the [target].</span>")
/obj/item/weapon/gripper/mining
name = "shelter capsule deployer"
desc = "A simple grasping tool for carrying and deploying shelter capsules."
icon_state = "gripper_mining"
can_hold = list(
/obj/item/survivalcapsule
)
/obj/item/weapon/gripper/mining/attack_self()
if(wrapped)
wrapped.forceMove(get_turf(wrapped))
wrapped.attack_self()
wrapped = null
return
/obj/item/gun/energy/plasmacutter/cyborg
name = "cyborg plasma cutter"
desc = "A basic variation of the plasma cutter, compressed into a cyborg chassis. Less effective than normal plasma cutters."
force = 15
ammo_type = list(/obj/item/ammo_casing/energy/plasma/weak)
can_charge = FALSE
selfcharge = EGUN_SELFCHARGE_BORG
cell_type = /obj/item/stock_parts/cell/secborg
charge_delay = 5
/obj/item/cyborg_clamp
name = "cyborg loading clamp"
desc = "Equipment for supply cyborgs. Lifts objects and loads them into cargo. Will not carry living beings."
icon = 'icons/mecha/mecha_equipment.dmi'
icon_state = "mecha_clamp"
tool_behaviour = TOOL_RETRACTOR
item_flags = NOBLUDGEON
flags_1 = NONE
var/cargo_capacity = 8
var/cargo = list()
/obj/item/cyborg_clamp/attack(mob/M, mob/user, def_zone)
return
/obj/item/cyborg_clamp/afterattack(atom/movable/target, mob/user, proximity)
. = ..()
if(!proximity)
return FALSE
if(isobj(target))
var/obj/O = target
if(!O.anchored)
if(contents.len < cargo_capacity)
user.visible_message("[user] lifts [target] and starts to load it into its cargo compartment.")
O.anchored = TRUE
if(do_mob(user, O, 20))
for(var/mob/chump in target.GetAllContents())
to_chat(user, "<span class='warning'>Error: Living entity detected in [target]. Cannot load.</span>")
O.anchored = initial(O.anchored)
return
for(var/obj/item/disk/nuclear/diskie in target.GetAllContents())
to_chat(user, "<span class='warning'>Error: Nuclear class authorization device detected in [target]. Cannot load.</span>")
O.anchored = initial(O.anchored)
return
if(contents.len < cargo_capacity) //check both before and after
cargo += O
O.forceMove(src)
O.anchored = FALSE
to_chat(user, "<span class='notice'>[target] successfully loaded.</span>")
playsound(loc, 'sound/effects/bin_close.ogg', 50, 0)
else
to_chat(user, "<span class='warning'>Not enough room in cargo compartment! Maximum of [cargo_capacity] objects!</span>")
O.anchored = initial(O.anchored)
return
else
O.anchored = initial(O.anchored)
else
to_chat(user, "<span class='warning'>Not enough room in cargo compartment! Maximum of eight objects!</span>")
else
to_chat(user, "<span class='warning'>[target] is firmly secured!</span>")
/obj/item/cyborg_clamp/attack_self(mob/user)
var/obj/chosen_cargo = input(user, "Drop what?") as null|anything in cargo
if(!chosen_cargo)
return
chosen_cargo.forceMove(get_turf(chosen_cargo))
cargo -= chosen_cargo
user.visible_message("[user] unloads [chosen_cargo] from its cargo.")
playsound(loc, 'sound/effects/bin_close.ogg', 50, 0)
/obj/item/card/id/miningborg
name = "mining point card"
desc = "A robotic ID strip used for claiming and transferring mining points. Must be held in an active slot to transfer points."
access = list(ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MAILSORTING, ACCESS_MINERAL_STOREROOM)
icon_state = "data_1"
+19 -51
View File
@@ -173,64 +173,32 @@
R.module.basic_modules += S
R.module.add_module(S, FALSE, TRUE)
/obj/item/borg/upgrade/premiumka
name = "mining cyborg premium KA"
desc = "A premium kinetic accelerator replacement for the mining module's standard kinetic accelerator."
/obj/item/borg/upgrade/soh
name = "mining cyborg satchel of holding"
desc = "A satchel of holding replacement for mining cyborg's ore satchel module."
icon_state = "cyborg_upgrade3"
require_module = 1
module_type = list(/obj/item/robot_module/miner)
/obj/item/borg/upgrade/premiumka/action(mob/living/silicon/robot/R, user = usr)
/obj/item/borg/upgrade/soh/action(mob/living/silicon/robot/R)
. = ..()
if(.)
for(var/obj/item/gun/energy/kinetic_accelerator/cyborg/KA in R.module)
for(var/obj/item/borg/upgrade/modkit/M in KA.modkits)
M.uninstall(src)
R.module.remove_module(KA, TRUE)
for(var/obj/item/storage/bag/ore/cyborg/S in R.module)
R.module.remove_module(S, TRUE)
var/obj/item/gun/energy/kinetic_accelerator/premiumka/cyborg/PKA = new /obj/item/gun/energy/kinetic_accelerator/premiumka/cyborg(R.module)
R.module.basic_modules += PKA
R.module.add_module(PKA, FALSE, TRUE)
var/obj/item/storage/bag/ore/holding/H = new /obj/item/storage/bag/ore/holding(R.module)
R.module.basic_modules += H
R.module.add_module(H, FALSE, TRUE)
/obj/item/borg/upgrade/premiumka/deactivate(mob/living/silicon/robot/R, user = usr)
/obj/item/borg/upgrade/soh/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
for(var/obj/item/gun/energy/kinetic_accelerator/premiumka/cyborg/PKA in R.module)
for(var/obj/item/borg/upgrade/modkit/M in PKA.modkits)
M.uninstall(src)
R.module.remove_module(PKA, TRUE)
for(var/obj/item/storage/bag/ore/holding/H in R.module)
R.module.remove_module(H, TRUE)
var/obj/item/gun/energy/kinetic_accelerator/cyborg/KA = new (R.module)
R.module.basic_modules += KA
R.module.add_module(KA, FALSE, TRUE)
/obj/item/borg/upgrade/advcutter
name = "mining cyborg advanced plasma cutter"
desc = "An upgrade for the mining cyborgs plasma cutter, bringing it to advanced operation."
icon_state = "cyborg_upgrade3"
require_module = 1
module_type = list(/obj/item/robot_module/miner)
/obj/item/borg/upgrade/advcutter/action(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
for(var/obj/item/gun/energy/plasmacutter/cyborg/C in R.module)
C.name = "advanced cyborg plasma cutter"
C.desc = "An improved version of the cyborg plasma cutter. Baring functionality identical to the standard hand held version."
C.icon_state = "adv_plasmacutter"
for(var/obj/item/ammo_casing/energy/plasma/weak/L in C.ammo_type)
L.projectile_type = /obj/item/projectile/plasma/adv
/obj/item/borg/upgrade/advcutter/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
for(var/obj/item/gun/energy/plasmacutter/cyborg/C in R.module)
C.name = initial(name)
C.desc = initial(desc)
C.icon_state = initial(icon_state)
for(var/obj/item/ammo_casing/energy/plasma/weak/L in C.ammo_type)
L.projectile_type = initial(L.projectile_type)
var/obj/item/storage/bag/ore/cyborg/S = new (R.module)
R.module.basic_modules += S
R.module.add_module(S, FALSE, TRUE)
/obj/item/borg/upgrade/tboh
name = "janitor cyborg trash bag of holding"
@@ -466,15 +434,15 @@
name = "medical cyborg expanded hypospray"
desc = "An upgrade to the Medical module's hypospray, allowing it \
to treat a wider range of conditions and problems."
additional_reagents = list(/datum/reagent/medicine/mannitol, /datum/reagent/medicine/oculine, /datum/reagent/medicine/inacusiate,
/datum/reagent/medicine/mutadone, /datum/reagent/medicine/haloperidol)
additional_reagents = list("mannitol", "oculine", "inacusiate",
"mutadone", "haloperidol")
/obj/item/borg/upgrade/hypospray/high_strength
name = "medical cyborg high-strength hypospray"
desc = "An upgrade to the Medical module's hypospray, containing \
stronger versions of existing chemicals."
additional_reagents = list(/datum/reagent/medicine/oxandrolone, /datum/reagent/medicine/sal_acid,
/datum/reagent/medicine/rezadone, /datum/reagent/medicine/pen_acid)
additional_reagents = list("oxandrolone", "sal_acid", "rezadone",
"pen_acid")
/obj/item/borg/upgrade/piercing_hypospray
name = "cyborg piercing hypospray"
+3 -3
View File
@@ -10,7 +10,7 @@
points = 50
var/blink_range = 8 // The teleport range when crushed/thrown at someone.
refined_type = /obj/item/stack/sheet/bluespace_crystal
grind_results = list(/datum/reagent/bluespace = 20)
grind_results = list("bluespace" = 20)
/obj/item/stack/ore/bluespace_crystal/refined
name = "refined bluespace crystal"
@@ -53,7 +53,7 @@
blink_range = 4 // Not as good as the organic stuff!
points = 0 //nice try
refined_type = null
grind_results = list(/datum/reagent/bluespace = 10, /datum/reagent/silicon = 20)
grind_results = list("bluespace" = 10, "silicon" = 20)
//Polycrystals, aka stacks
/obj/item/stack/sheet/bluespace_crystal
@@ -66,7 +66,7 @@
materials = list(MAT_BLUESPACE=MINERAL_MATERIAL_AMOUNT)
attack_verb = list("bluespace polybashed", "bluespace polybattered", "bluespace polybludgeoned", "bluespace polythrashed", "bluespace polysmashed")
novariants = TRUE
grind_results = list(/datum/reagent/bluespace = 20)
grind_results = list("bluespace" = 20)
point_value = 30
var/crystal_type = /obj/item/stack/ore/bluespace_crystal/refined
+2 -2
View File
@@ -57,7 +57,7 @@
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
var/heal_brute = 20
self_delay = 20
grind_results = list(/datum/reagent/medicine/styptic_powder = 10)
grind_results = list("styptic_powder" = 10)
/obj/item/stack/medical/bruise_pack/heal(mob/living/M, mob/user)
if(M.stat == DEAD)
@@ -140,7 +140,7 @@
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
var/heal_burn = 20
self_delay = 20
grind_results = list(/datum/reagent/medicine/silver_sulfadiazine = 10)
grind_results = list("silver_sulfadiazine" = 10)
/obj/item/stack/medical/ointment/heal(mob/living/M, mob/user)
if(M.stat == DEAD)
@@ -11,7 +11,7 @@
throw_range = 7
flags_1 = CONDUCT_1
max_amount = 60
grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/copper = 5)
grind_results = list("silicon" = 20, "copper" = 5)
/obj/item/stack/light_w/attackby(obj/item/O, mob/user, params)
if(istype(O, /obj/item/stack/sheet/metal))
@@ -108,7 +108,7 @@ GLOBAL_LIST_INIT(sandbag_recipes, list ( \
sheettype = "diamond"
materials = list(MAT_DIAMOND=MINERAL_MATERIAL_AMOUNT)
novariants = TRUE
grind_results = list(/datum/reagent/carbon = 20)
grind_results = list("carbon" = 20)
point_value = 25
merge_type = /obj/item/stack/sheet/mineral/diamond
@@ -135,7 +135,7 @@ GLOBAL_LIST_INIT(diamond_recipes, list ( \
sheettype = "uranium"
materials = list(MAT_URANIUM=MINERAL_MATERIAL_AMOUNT)
novariants = TRUE
grind_results = list(/datum/reagent/uranium = 20)
grind_results = list("uranium" = 20)
point_value = 20
merge_type = /obj/item/stack/sheet/mineral/uranium
@@ -162,7 +162,7 @@ GLOBAL_LIST_INIT(uranium_recipes, list ( \
resistance_flags = FLAMMABLE
max_integrity = 100
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT)
grind_results = list(/datum/reagent/toxin/plasma = 20)
grind_results = list("plasma" = 20)
point_value = 20
merge_type = /obj/item/stack/sheet/mineral/plasma
@@ -203,7 +203,7 @@ GLOBAL_LIST_INIT(plasma_recipes, list ( \
singular_name = "gold bar"
sheettype = "gold"
materials = list(MAT_GOLD=MINERAL_MATERIAL_AMOUNT)
grind_results = list(/datum/reagent/gold = 20)
grind_results = list("gold" = 20)
point_value = 20
merge_type = /obj/item/stack/sheet/mineral/gold
@@ -232,7 +232,7 @@ GLOBAL_LIST_INIT(gold_recipes, list ( \
singular_name = "silver bar"
sheettype = "silver"
materials = list(MAT_SILVER=MINERAL_MATERIAL_AMOUNT)
grind_results = list(/datum/reagent/silver = 20)
grind_results = list("silver" = 20)
point_value = 20
merge_type = /obj/item/stack/sheet/mineral/silver
tableVariant = /obj/structure/table/optable
@@ -262,7 +262,7 @@ GLOBAL_LIST_INIT(silver_recipes, list ( \
sheettype = "bananium"
materials = list(MAT_BANANIUM=MINERAL_MATERIAL_AMOUNT)
novariants = TRUE
grind_results = list(/datum/reagent/consumable/banana = 20)
grind_results = list("banana" = 20)
point_value = 50
merge_type = /obj/item/stack/sheet/mineral/bananium
@@ -342,7 +342,7 @@ GLOBAL_LIST_INIT(plastitanium_recipes, list ( \
singular_name = "snow block"
force = 1
throwforce = 2
grind_results = list(/datum/reagent/consumable/ice = 20)
grind_results = list("ice" = 20)
merge_type = /obj/item/stack/sheet/mineral/snow
GLOBAL_LIST_INIT(snow_recipes, list ( \
@@ -422,7 +422,7 @@ GLOBAL_LIST_INIT(abductor_recipes, list ( \
icon_state = "slag"
singular_name = "coal lump"
merge_type = /obj/item/stack/sheet/mineral/coal
grind_results = list(/datum/reagent/carbon = 20)
grind_results = list("carbon" = 20)
/obj/item/stack/sheet/mineral/coal/attackby(obj/item/W, mob/user, params)
if(W.get_temperature() > 300)//If the temperature of the object is over 300, then ignite
@@ -106,7 +106,7 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
flags_1 = CONDUCT_1
resistance_flags = FIRE_PROOF
merge_type = /obj/item/stack/sheet/metal
grind_results = list(/datum/reagent/iron = 20)
grind_results = list("iron" = 20)
point_value = 2
tableVariant = /obj/structure/table
@@ -168,7 +168,7 @@ GLOBAL_LIST_INIT(plasteel_recipes, list ( \
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 80)
resistance_flags = FIRE_PROOF
merge_type = /obj/item/stack/sheet/plasteel
grind_results = list(/datum/reagent/iron = 20, /datum/reagent/toxin/plasma = 20)
grind_results = list("iron" = 20, "plasma" = 20)
point_value = 23
tableVariant = /obj/structure/table/reinforced
@@ -238,7 +238,7 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
resistance_flags = FLAMMABLE
merge_type = /obj/item/stack/sheet/mineral/wood
novariants = TRUE
grind_results = list(/datum/reagent/carbon = 20)
grind_results = list("carbon" = 20)
/obj/item/stack/sheet/mineral/wood/attackby(obj/item/W, mob/user, params) // NOTE: sheet_types.dm is where the WOOD stack lives. Maybe move this over there.
@@ -296,7 +296,7 @@ GLOBAL_LIST_INIT(bamboo_recipes, list ( \
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 0)
resistance_flags = FLAMMABLE
merge_type = /obj/item/stack/sheet/mineral/bamboo
grind_results = list(/datum/reagent/carbon = 5)
grind_results = list("carbon" = 5)
/obj/item/stack/sheet/mineral/bamboo/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.bamboo_recipes
@@ -398,64 +398,39 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
* Cardboard
*/
GLOBAL_LIST_INIT(cardboard_recipes, list ( \
new/datum/stack_recipe("box", /obj/item/storage/box), \
new/datum/stack_recipe("cardborg suit", /obj/item/clothing/suit/cardborg, 3), \
new/datum/stack_recipe("cardborg helmet", /obj/item/clothing/head/cardborg), \
new/datum/stack_recipe("large box", /obj/structure/closet/cardboard, 4), \
new/datum/stack_recipe("cardboard cutout", /obj/item/cardboard_cutout, 5), \
new/datum/stack_recipe("pizza box", /obj/item/pizzabox), \
new/datum/stack_recipe("folder", /obj/item/folder), \
// holy fuck why are there so many boxes
new/datum/stack_recipe_list("fancy boxes", list ( \
new /datum/stack_recipe("donut box", /obj/item/storage/fancy/donut_box), \
new /datum/stack_recipe("egg box", /obj/item/storage/fancy/egg_box), \
new /datum/stack_recipe("donk-pockets box", /obj/item/storage/box/donkpockets), \
new /datum/stack_recipe("monkey cube box", /obj/item/storage/box/monkeycubes), \
new /datum/stack_recipe("box (internals)", /obj/item/storage/box/otwo), \
null, \
new /datum/stack_recipe("security-styled box", /obj/item/storage/box/seclooking), \
new /datum/stack_recipe("buckshot shell box", /obj/item/storage/box/lethalshot), \
new /datum/stack_recipe("rubber shot shell box", /obj/item/storage/box/rubbershot), \
new /datum/stack_recipe("beanbag shell box", /obj/item/storage/box/beanbag), \
new /datum/stack_recipe("slug shell box", /obj/item/storage/box/lethalslugs), \
new /datum/stack_recipe("stunslug shell box", /obj/item/storage/box/stunslug), \
new /datum/stack_recipe("tech shell box", /obj/item/storage/box/techsslug), \
new /datum/stack_recipe("incendiary ammo box", /obj/item/storage/box/fireshot), \
new /datum/stack_recipe("loose ammo box", /obj/item/storage/box/ammoshells), \
new /datum/stack_recipe("firing pins box", /obj/item/storage/box/firingpins), \
null, \
new /datum/stack_recipe("flashbang box", /obj/item/storage/box/flashbangs), \
new /datum/stack_recipe("flashes box", /obj/item/storage/box/flashes), \
new /datum/stack_recipe("handcuffs box", /obj/item/storage/box/handcuffs), \
new /datum/stack_recipe("ID card box", /obj/item/storage/box/ids), \
new /datum/stack_recipe("PDA box", /obj/item/storage/box/PDAs), \
null, \
new /datum/stack_recipe("pill bottle box", /obj/item/storage/box/pillbottles), \
new /datum/stack_recipe("beaker box", /obj/item/storage/box/beakers), \
new /datum/stack_recipe("syringe box", /obj/item/storage/box/syringes), \
new /datum/stack_recipe("latex gloves box", /obj/item/storage/box/gloves), \
new /datum/stack_recipe("sterile masks box", /obj/item/storage/box/masks), \
new /datum/stack_recipe("body bag box", /obj/item/storage/box/bodybags), \
new /datum/stack_recipe("prescription glasses box", /obj/item/storage/box/rxglasses), \
null, \
new /datum/stack_recipe("disk box", /obj/item/storage/box/disks), \
new /datum/stack_recipe("light tubes box", /obj/item/storage/box/lights/tubes), \
new /datum/stack_recipe("light bulbs box", /obj/item/storage/box/lights/bulbs), \
new /datum/stack_recipe("mixed lights box", /obj/item/storage/box/lights/mixed), \
new /datum/stack_recipe("power cell box", /obj/item/storage/box/cells), \
new /datum/stack_recipe("mouse traps box", /obj/item/storage/box/mousetraps), \
new /datum/stack_recipe("candle box", /obj/item/storage/fancy/candle_box), \
null, \
new /datum/stack_recipe("box (brown)", /obj/item/storage/box/brown), \
new /datum/stack_recipe("box (green)", /obj/item/storage/box/green), \
new /datum/stack_recipe("box (blue)", /obj/item/storage/box/blue), \
new /datum/stack_recipe("box (red)", /obj/item/storage/box/red), \
new /datum/stack_recipe("box (yellow)", /obj/item/storage/box/yellow), \
new /datum/stack_recipe("box (pink)", /obj/item/storage/box/pink), \
new /datum/stack_recipe("box (purple)", /obj/item/storage/box/purple), \
)),
null, \
))
new/datum/stack_recipe("box", /obj/item/storage/box), \
new/datum/stack_recipe("sec box", /obj/item/storage/box/seclooking), \
new/datum/stack_recipe("light tubes", /obj/item/storage/box/lights/tubes), \
new/datum/stack_recipe("light bulbs", /obj/item/storage/box/lights/bulbs), \
new/datum/stack_recipe("mouse traps", /obj/item/storage/box/mousetraps), \
new/datum/stack_recipe("pizza box", /obj/item/pizzabox), \
new/datum/stack_recipe("power cell", /obj/item/storage/box/cells), \
new/datum/stack_recipe("02", /obj/item/storage/box/otwo), \
null, \
new/datum/stack_recipe("lethal ammo box", /obj/item/storage/box/lethalshot), \
new/datum/stack_recipe("rubber shot ammo box", /obj/item/storage/box/rubbershot), \
new/datum/stack_recipe("bean bag ammo box", /obj/item/storage/box/beanbag), \
new/datum/stack_recipe("12g ammo box", /obj/item/storage/box/lethalslugs), \
new/datum/stack_recipe("stun slug ammo box", /obj/item/storage/box/stunslug), \
new/datum/stack_recipe("tech shell ammo box", /obj/item/storage/box/techsslug), \
new/datum/stack_recipe("incendiary ammo box", /obj/item/storage/box/fireshot), \
new/datum/stack_recipe("firing pins", /obj/item/storage/box/firingpins), \
new/datum/stack_recipe("loose ammo", /obj/item/storage/box/ammoshells), \
null, \
new/datum/stack_recipe("cardborg suit", /obj/item/clothing/suit/cardborg, 3), \
new/datum/stack_recipe("cardborg helmet", /obj/item/clothing/head/cardborg), \
new/datum/stack_recipe("folder", /obj/item/folder), \
new/datum/stack_recipe("large box", /obj/structure/closet/cardboard, 4), \
new/datum/stack_recipe("cardboard cutout", /obj/item/cardboard_cutout, 5), \
null, \
new/datum/stack_recipe("colored brown", /obj/item/storage/box/brown), \
new/datum/stack_recipe("colored green", /obj/item/storage/box/green), \
new/datum/stack_recipe("colored red", /obj/item/storage/box/blue), \
new/datum/stack_recipe("colored blue", /obj/item/storage/box/red), \
new/datum/stack_recipe("colored yellow", /obj/item/storage/box/yellow), \
new/datum/stack_recipe("colored pink", /obj/item/storage/box/pink), \
new/datum/stack_recipe("colored purple", /obj/item/storage/box/purple), \
))
/obj/item/stack/sheet/cardboard //BubbleWrap //it's cardboard you fuck
name = "cardboard"
@@ -481,7 +456,7 @@ GLOBAL_LIST_INIT(cardboard_recipes, list ( \
var/atom/droploc = drop_location()
if(use(1))
playsound(I, 'sound/items/bikehorn.ogg', 50, 1, -1)
to_chat(user, "<span class='notice'>You stamp the cardboard! It's a clown box! Honk!</span>")
to_chat(user, "<span class='notice'>You stamp the cardboard! Its a clown box! Honk!</span>")
if (amount >= 0)
new/obj/item/storage/box/clown(droploc) //bugfix
else
@@ -511,7 +486,7 @@ GLOBAL_LIST_INIT(runed_metal_recipes, list ( \
sheettype = "runed"
merge_type = /obj/item/stack/sheet/runed_metal
novariants = TRUE
grind_results = list(/datum/reagent/iron = 5, /datum/reagent/blood = 15)
grind_results = list("iron" = 5, "blood" = 15)
/obj/item/stack/sheet/runed_metal/ratvar_act()
new /obj/item/stack/tile/brass(loc, amount)
@@ -546,30 +521,31 @@ GLOBAL_LIST_INIT(runed_metal_recipes, list ( \
*/
GLOBAL_LIST_INIT(brass_recipes, list ( \
new/datum/stack_recipe("wall gear", /obj/structure/destructible/clockwork/wall_gear, 3, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
null, \
null,
new/datum/stack_recipe("brass pinion airlock", /obj/machinery/door/airlock/clockwork, 5, time = 50, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("brass pinion airlock - windowed", /obj/machinery/door/airlock/clockwork/brass, 5, time = 50, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("brass windoor", /obj/machinery/door/window/clockwork, 2, time = 30, on_floor = TRUE, window_checks = TRUE), \
null, \
null,
new/datum/stack_recipe("brass reflector", /obj/structure/destructible/clockwork/reflector, 10, time = 100, one_per_turf = TRUE, on_floor = TRUE, window_checks = TRUE), \
null, \
null,
new/datum/stack_recipe("brass window - directional", /obj/structure/window/reinforced/clockwork/unanchored, time = 0, on_floor = TRUE, window_checks = TRUE), \
new/datum/stack_recipe("brass window - fulltile", /obj/structure/window/reinforced/clockwork/fulltile/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE), \
new/datum/stack_recipe("brass chair", /obj/structure/chair/brass, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("brass bar stool", /obj/structure/chair/stool/bar/brass, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("brass stool", /obj/structure/chair/stool/brass, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("brass table frame", /obj/structure/table_frame/brass, 1, time = 5, one_per_turf = TRUE, on_floor = TRUE), \
null, \
null,
new/datum/stack_recipe("sender - pressure sensor", /obj/structure/destructible/clockwork/trap/trigger/pressure_sensor, 2, time = 20, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("sender - mech sensor", /obj/structure/destructible/clockwork/trap/trigger/pressure_sensor/mech, 2, time = 20, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("sender - lever", /obj/structure/destructible/clockwork/trap/trigger/lever, 1, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("sender - repeater", /obj/structure/destructible/clockwork/trap/trigger/repeater, 2, time = 20, one_per_turf = TRUE, on_floor = TRUE), \
null, \
null,
new/datum/stack_recipe("receiver - brass skewer", /obj/structure/destructible/clockwork/trap/brass_skewer, 2, time = 20, one_per_turf = TRUE, on_floor = TRUE, placement_checks = STACK_CHECK_ADJACENT), \
new/datum/stack_recipe("receiver - steam vent", /obj/structure/destructible/clockwork/trap/steam_vent, 3, time = 30, one_per_turf = TRUE, on_floor = TRUE, placement_checks = STACK_CHECK_CARDINALS), \
new/datum/stack_recipe("receiver - power nullifier", /obj/structure/destructible/clockwork/trap/power_nullifier, 5, time = 20, one_per_turf = TRUE, on_floor = TRUE, placement_checks = STACK_CHECK_CARDINALS), \
null, \
null,
new/datum/stack_recipe("brass flask", /obj/item/reagent_containers/food/drinks/bottle/holyoil/empty), \
))
/obj/item/stack/tile/brass
@@ -586,7 +562,7 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
throw_range = 3
turf_type = /turf/open/floor/clockwork
novariants = FALSE
grind_results = list(/datum/reagent/iron = 5, /datum/reagent/teslium = 15, /datum/reagent/fuel/holyoil = 1)
grind_results = list("iron" = 5, "teslium" = 15, "holyoil" = 1)
merge_type = /obj/item/stack/tile/brass
tableVariant = /obj/structure/table/reinforced/brass
@@ -639,7 +615,7 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \
throw_range = 3
turf_type = /turf/open/floor/bronze
novariants = FALSE
grind_results = list(/datum/reagent/iron = 5, /datum/reagent/copper = 3) //we have no "tin" reagent so this is the closest thing
grind_results = list("iron" = 5, "copper" = 3) //we have no "tin" reagent so this is the closest thing
merge_type = /obj/item/stack/tile/bronze
tableVariant = /obj/structure/table/bronze
@@ -693,12 +669,11 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \
w_class = WEIGHT_CLASS_NORMAL
throw_speed = 1
throw_range = 3
grind_results = list(/datum/reagent/carbon = 10)
grind_results = list("carbon" = 10)
merge_type = /obj/item/stack/sheet/bone
GLOBAL_LIST_INIT(plastic_recipes, list(
new /datum/stack_recipe("see-through plastic flaps", /obj/structure/plasticflaps, 5, one_per_turf = TRUE, on_floor = TRUE, time = 40), \
new /datum/stack_recipe("opaque plastic flaps", /obj/structure/plasticflaps/opaque, 5, one_per_turf = TRUE, on_floor = TRUE, time = 40), \
new /datum/stack_recipe("plastic flaps", /obj/structure/plasticflaps, 5, one_per_turf = TRUE, on_floor = TRUE, time = 40), \
new /datum/stack_recipe("water bottle", /obj/item/reagent_containers/glass/beaker/waterbottle/empty), \
new /datum/stack_recipe("large water bottle", /obj/item/reagent_containers/glass/beaker/waterbottle/large/empty,3), \
new /datum/stack_recipe("large trash cart", /obj/structure/closet/crate/bin,50),\
+2 -8
View File
@@ -192,15 +192,9 @@
var/obj/O
if(R.max_res_amount > 1) //Is it a stack?
O = new R.result_type(usr.drop_location(), R.res_amount * multiplier)
else if(ispath(R.result_type, /turf))
var/turf/T = usr.drop_location()
if(!isturf(T))
return
T.PlaceOnTop(R.result_type, flags = CHANGETURF_INHERIT_AIR)
else
O = new R.result_type(usr.drop_location())
if(O)
O.setDir(usr.dir)
O.setDir(usr.dir)
use(R.req_amount * multiplier)
//START: oh fuck i'm so sorry
@@ -445,4 +439,4 @@
/datum/stack_recipe_list/New(title, recipes)
src.title = title
src.recipes = recipes
src.recipes = recipes
+1 -13
View File
@@ -110,7 +110,6 @@
var/spam_protection = FALSE //If this is TRUE, the holder won't receive any messages when they fail to pick up ore through crossing it
var/mob/listeningTo
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
var/range = null
/obj/item/storage/bag/ore/ComponentInitialize()
. = ..()
@@ -131,8 +130,7 @@
/obj/item/storage/bag/ore/dropped()
. = ..()
if(listeningTo)
UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
listeningTo = null
/obj/item/storage/bag/ore/proc/Pickup_ores(mob/living/user)
@@ -143,21 +141,12 @@
return
if (istype(user.pulling, /obj/structure/ore_box))
box = user.pulling
if(issilicon(user))
var/mob/living/silicon/robot/borgo = user
for(var/obj/item/cyborg_clamp/C in borgo.module.modules)
for(var/obj/structure/ore_box/B in C)
box = B
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
if(STR)
for(var/A in tile)
if (!is_type_in_typecache(A, STR.can_hold))
continue
if (box)
if(range)
for(var/obj/item/stack/ore/ore in range(range, user))
user.transferItemToLoc(ore, box)
user.transferItemToLoc(A, box)
show_message = TRUE
else if(SEND_SIGNAL(src, COMSIG_TRY_STORAGE_INSERT, A, user, TRUE))
@@ -179,7 +168,6 @@
/obj/item/storage/bag/ore/cyborg
name = "cyborg mining satchel"
range = 1
/obj/item/storage/bag/ore/cyborg/ComponentInitialize()
. = ..()
+5 -6
View File
@@ -24,7 +24,7 @@
add_overlay(M)
..()
/obj/item/storage/belt/worn_overlays(isinhands, icon_file, style_flags = NONE)
/obj/item/storage/belt/worn_overlays(isinhands, icon_file)
. = ..()
if(!isinhands && worn_overlays)
for(var/obj/item/I in contents)
@@ -61,7 +61,6 @@
/obj/item/radio,
/obj/item/clothing/gloves,
/obj/item/holosign_creator,
/obj/item/forcefield_projector,
/obj/item/assembly/signaler
))
STR.can_hold = can_hold
@@ -459,7 +458,8 @@
/obj/item/extinguisher/mini,
/obj/item/radio,
/obj/item/clothing/gloves,
/obj/item/holosign_creator,
/obj/item/holosign_creator/atmos,
/obj/item/holosign_creator/engineering,
/obj/item/forcefield_projector,
/obj/item/assembly/signaler,
/obj/item/lightreplacer,
@@ -571,7 +571,6 @@
/obj/item/reagent_containers/spray,
/obj/item/soap,
/obj/item/holosign_creator,
/obj/item/forcefield_projector,
/obj/item/key/janitor,
/obj/item/clothing/gloves,
/obj/item/melee/flyswatter,
@@ -583,7 +582,7 @@
/obj/item/storage/belt/bandolier
name = "bandolier"
desc = "A bandolier for holding ammunition."
desc = "A bandolier for holding shotgun ammunition."
icon_state = "bandolier"
item_state = "bandolier"
@@ -593,7 +592,7 @@
STR.max_items = 18
STR.display_numerical_stacking = TRUE
STR.can_hold = typecacheof(list(
/obj/item/ammo_casing
/obj/item/ammo_casing/shotgun
))
/obj/item/storage/belt/bandolier/durathread
+8 -8
View File
@@ -163,16 +163,16 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
for(var/obj/effect/rune/R in orange(2,user))
R.invisibility = 0
if(user.mind && (user.mind.isholy))
if(A.reagents && A.reagents.has_reagent(/datum/reagent/water)) // blesses all the water in the holder
if(A.reagents && A.reagents.has_reagent("water")) // blesses all the water in the holder
to_chat(user, "<span class='notice'>You bless [A].</span>")
var/water2holy = A.reagents.get_reagent_amount(/datum/reagent/water)
A.reagents.del_reagent(/datum/reagent/water)
A.reagents.add_reagent(/datum/reagent/water/holywater,water2holy)
if(A.reagents && A.reagents.has_reagent(/datum/reagent/fuel/unholywater)) // yeah yeah, copy pasted code - sue me
var/water2holy = A.reagents.get_reagent_amount("water")
A.reagents.del_reagent("water")
A.reagents.add_reagent("holywater",water2holy)
if(A.reagents && A.reagents.has_reagent("unholywater")) // yeah yeah, copy pasted code - sue me
to_chat(user, "<span class='notice'>You purify [A].</span>")
var/unholy2clean = A.reagents.get_reagent_amount(/datum/reagent/fuel/unholywater)
A.reagents.del_reagent(/datum/reagent/fuel/unholywater)
A.reagents.add_reagent(/datum/reagent/water/holywater,unholy2clean)
var/unholy2clean = A.reagents.get_reagent_amount("unholywater")
A.reagents.del_reagent("unholywater")
A.reagents.add_reagent("holywater",unholy2clean)
if(istype(A, /obj/item/twohanded/required/cult_bastard) && !iscultist(user))
var/obj/item/twohanded/required/cult_bastard/sword = A
to_chat(user, "<span class='notice'>You begin to exorcise [sword].</span>")
-9
View File
@@ -1259,12 +1259,3 @@
var/obj/item/stack/sheet/cardboard/I = new(user.drop_location())
qdel(src)
user.put_in_hands(I)
/obj/item/storage/box/marshmallow
name = "box of marshmallows"
desc = "A box of marshmallows."
illustration = "marshmallow"
/obj/item/storage/box/marshmallow/PopulateContents()
for (var/i in 1 to 5)
new /obj/item/reagent_containers/food/snacks/marshmallow(src)
+24 -24
View File
@@ -205,7 +205,7 @@
new /obj/item/healthanalyzer/advanced(src)
new /obj/item/reagent_containers/syringe/lethal/choral(src) // what the fuck does anyone use this piece of shit for
new /obj/item/clothing/glasses/hud/health/night(src)
/*
* Pill Bottles
*/
@@ -439,8 +439,8 @@
if(empty)
return
new /obj/item/hypospray/mkii/tricord(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/tricord(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/tricord(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/tricord(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/tricord(src)
/obj/item/storage/hypospraykit/fire
name = "burn treatment hypospray kit"
@@ -452,8 +452,8 @@
if(empty)
return
new /obj/item/hypospray/mkii/burn(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/kelotane(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/kelotane(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/kelotane(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/kelotane(src)
/obj/item/storage/hypospraykit/toxin
name = "toxin treatment hypospray kit"
@@ -464,8 +464,8 @@
if(empty)
return
new /obj/item/hypospray/mkii/toxin(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/antitoxin(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/antitoxin(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/antitoxin(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/antitoxin(src)
/obj/item/storage/hypospraykit/o2
name = "oxygen deprivation hypospray kit"
@@ -476,8 +476,8 @@
if(empty)
return
new /obj/item/hypospray/mkii/oxygen(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/dexalin(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/dexalin(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/dexalin(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/dexalin(src)
/obj/item/storage/hypospraykit/enlarge
name = "organomegaly trauma hypospray kit"
@@ -488,12 +488,12 @@
if(empty)
return
new /obj/item/hypospray/mkii/enlarge(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/breastreduction(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/breastreduction(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/breastreduction(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/penisreduction(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/penisreduction(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/penisreduction(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/breastreduction(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/breastreduction(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/breastreduction(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/penisreduction(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/penisreduction(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/penisreduction(src)
/obj/item/storage/hypospraykit/brute
name = "brute trauma hypospray kit"
@@ -504,8 +504,8 @@
if(empty)
return
new /obj/item/hypospray/mkii/brute(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/bicaridine(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/bicaridine(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/bicaridine(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/bicaridine(src)
/obj/item/storage/hypospraykit/tactical
name = "combat hypospray kit"
@@ -517,8 +517,8 @@
return
new /obj/item/defibrillator/compact/combat/loaded(src)
new /obj/item/hypospray/mkii/CMO/combat(src)
new /obj/item/reagent_containers/glass/bottle/vial/large/combat(src)
new /obj/item/reagent_containers/glass/bottle/vial/large/combat(src)
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/combat(src)
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/combat(src)
/obj/item/storage/hypospraykit/cmo
name = "deluxe hypospray kit"
@@ -537,11 +537,11 @@
if(empty)
return
new /obj/item/hypospray/mkii/CMO(src)
new /obj/item/reagent_containers/glass/bottle/vial/large/tricord(src)
new /obj/item/reagent_containers/glass/bottle/vial/large/charcoal(src)
new /obj/item/reagent_containers/glass/bottle/vial/large/salglu(src)
new /obj/item/reagent_containers/glass/bottle/vial/large/dexalin(src)
new /obj/item/reagent_containers/glass/bottle/vial/large/synthflesh(src)
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/tricord(src)
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/charcoal(src)
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/salglu(src)
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/dexalin(src)
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/synthflesh(src)
/obj/item/storage/box/vials
name = "box of hypovials"
+11 -26
View File
@@ -225,31 +225,16 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
STR.max_items = 10
/obj/item/storage/toolbox/artistic/PopulateContents()
new /obj/item/storage/crayons(src)
new /obj/item/crowbar(src)
new /obj/item/stack/cable_coil/red(src)
new /obj/item/stack/cable_coil/yellow(src)
new /obj/item/stack/cable_coil/blue(src)
new /obj/item/stack/cable_coil/green(src)
new /obj/item/stack/cable_coil/pink(src)
new /obj/item/stack/cable_coil/orange(src)
new /obj/item/stack/cable_coil/cyan(src)
new /obj/item/stack/cable_coil/white(src)
/obj/item/storage/toolbox/ammo
name = "ammo box"
desc = "It contains a few clips."
icon_state = "ammobox"
item_state = "ammobox"
/obj/item/storage/toolbox/ammo/PopulateContents()
new /obj/item/ammo_box/a762(src)
new /obj/item/ammo_box/a762(src)
new /obj/item/ammo_box/a762(src)
new /obj/item/ammo_box/a762(src)
new /obj/item/ammo_box/a762(src)
new /obj/item/ammo_box/a762(src)
new /obj/item/ammo_box/a762(src)
new/obj/item/storage/crayons(src)
new/obj/item/crowbar(src)
new/obj/item/stack/cable_coil/red(src)
new/obj/item/stack/cable_coil/yellow(src)
new/obj/item/stack/cable_coil/blue(src)
new/obj/item/stack/cable_coil/green(src)
new/obj/item/stack/cable_coil/pink(src)
new/obj/item/stack/cable_coil/orange(src)
new/obj/item/stack/cable_coil/cyan(src)
new/obj/item/stack/cable_coil/white(src)
/obj/item/storage/toolbox/gold_real
name = "golden toolbox"
@@ -329,4 +314,4 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
generate_rubber_toolbox_icon()
icon = GLOB.rubber_toolbox_icons[icon_state]
. = ..()
AddComponent(/datum/component/bouncy)
AddComponent(/datum/component/bouncy)
+6 -4
View File
@@ -36,7 +36,7 @@
. = ..()
if(preload_cell_type)
if(!ispath(preload_cell_type,/obj/item/stock_parts/cell))
log_mapping("[src] at [AREACOORD(src)] had an invalid preload_cell_type: [preload_cell_type].")
log_world("### MAP WARNING, [src] at [AREACOORD(src)] had an invalid preload_cell_type: [preload_cell_type].")
else
cell = new preload_cell_type(src)
update_icon()
@@ -168,9 +168,11 @@
/obj/item/melee/baton/proc/baton_stun(mob/living/L, mob/user)
if(L.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) //No message; check_shields() handles that
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
return FALSE
if(ishuman(L))
var/mob/living/carbon/human/H = L
if(H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) //No message; check_shields() handles that
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
return FALSE
var/stunpwr = stunforce
var/obj/item/stock_parts/cell/our_cell = get_cell()
if(!our_cell)
+10 -10
View File
@@ -148,7 +148,7 @@
/obj/item/watertank/janitor/Initialize()
. = ..()
reagents.add_reagent(/datum/reagent/space_cleaner, 500)
reagents.add_reagent("cleaner", 500)
/obj/item/reagent_containers/spray/mister/janitor
name = "janitor spray nozzle"
@@ -184,7 +184,7 @@
/obj/item/watertank/atmos/Initialize()
. = ..()
reagents.add_reagent(/datum/reagent/water, 200)
reagents.add_reagent("water", 200)
/obj/item/watertank/atmos/make_noz()
return new /obj/item/extinguisher/mini/nozzle(src)
@@ -376,7 +376,7 @@
filling.color = mix_color_from_reagents(reagents.reagent_list)
add_overlay(filling)
/obj/item/reagent_containers/chemtank/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE) //apply chemcolor and level
/obj/item/reagent_containers/chemtank/worn_overlays(var/isinhands = FALSE) //apply chemcolor and level
. = list()
//inhands + reagent_filling
if(!isinhands && reagents.total_volume)
@@ -436,13 +436,13 @@
/obj/item/watertank/op/Initialize()
. = ..()
reagents.add_reagent(/datum/reagent/toxin/mutagen,350)
reagents.add_reagent(/datum/reagent/napalm,125)
reagents.add_reagent(/datum/reagent/fuel,125)
reagents.add_reagent(/datum/reagent/clf3,300)
reagents.add_reagent(/datum/reagent/cryptobiolin,350)
reagents.add_reagent(/datum/reagent/toxin/plasma,250)
reagents.add_reagent(/datum/reagent/consumable/condensedcapsaicin,500)
reagents.add_reagent("mutagen",350)
reagents.add_reagent("napalm",125)
reagents.add_reagent("welding_fuel",125)
reagents.add_reagent("clf3",300)
reagents.add_reagent("cryptobiolin",350)
reagents.add_reagent("plasma",250)
reagents.add_reagent("condensedcapsaicin",500)
/obj/item/reagent_containers/spray/mister/op
desc = "A mister nozzle attached to several extended water tanks. It suspiciously has a compressor in the system and is labelled entirely in New Cyrillic."
-17
View File
@@ -1,17 +0,0 @@
/obj/item/tele_iv
name = "telescopic IV drip"
desc = "An IV drip with an advanced infusion pump that can both drain blood into and inject liquids from attached containers. Blood packs are processed at an accelerated rate. This one is telescopic, and can be picked up and put down."
icon = 'icons/obj/iv_drip.dmi'
icon_state = "tele_iv"
/obj/item/tele_iv/attack_self(mob/user)
deploy_iv(user, user.loc)
/obj/item/tele_iv/afterattack(atom/target, mob/user, proximity)
. = ..()
if(proximity && isopenturf(target) && user.CanReach(target))
deploy_iv(user, target)
/obj/item/tele_iv/proc/deploy_iv(mob/user, atom/location)
new /obj/machinery/iv_drip/telescopic(location)
qdel(src)
+1 -1
View File
@@ -53,7 +53,7 @@
base_overlay.appearance_flags = RESET_COLOR
add_overlay(base_overlay)
/obj/item/screwdriver/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE)
/obj/item/screwdriver/worn_overlays(isinhands = FALSE, icon_file)
. = list()
if(isinhands && random_color)
var/mutable_appearance/M = mutable_appearance(icon_file, "screwdriver_head")
+8 -8
View File
@@ -37,7 +37,7 @@
/obj/item/weldingtool/Initialize()
. = ..()
create_reagents(max_fuel)
reagents.add_reagent(/datum/reagent/fuel, max_fuel)
reagents.add_reagent("welding_fuel", max_fuel)
update_icon()
@@ -97,7 +97,7 @@
/obj/item/weldingtool/proc/explode()
var/turf/T = get_turf(loc)
var/plasmaAmount = reagents.get_reagent_amount(/datum/reagent/toxin/plasma)
var/plasmaAmount = reagents.get_reagent_amount("plasma")
dyn_explosion(T, plasmaAmount/5)//20 plasma in a standard welder has a 4 power explosion. no breaches, but enough to kill/dismember holder
qdel(src)
@@ -142,7 +142,7 @@
/obj/item/weldingtool/attack_self(mob/user)
if(src.reagents.has_reagent(/datum/reagent/toxin/plasma))
if(src.reagents.has_reagent("plasma"))
message_admins("[ADMIN_LOOKUPFLW(user)] activated a rigged welder at [AREACOORD(user)].")
explode()
switched_on(user)
@@ -154,7 +154,7 @@
// Returns the amount of fuel in the welder
/obj/item/weldingtool/proc/get_fuel()
return reagents.get_reagent_amount(/datum/reagent/fuel)
return reagents.get_reagent_amount("welding_fuel")
// Uses fuel from the welding tool.
@@ -165,7 +165,7 @@
if(used)
burned_fuel_for = 0
if(get_fuel() >= used)
reagents.remove_reagent(/datum/reagent/fuel, used)
reagents.remove_reagent("welding_fuel", used)
check_fuel()
return TRUE
else
@@ -333,7 +333,7 @@
/obj/item/weldingtool/abductor/process()
if(get_fuel() <= max_fuel)
reagents.add_reagent(/datum/reagent/fuel, 1)
reagents.add_reagent("welding_fuel", 1)
..()
/obj/item/weldingtool/hugetank
@@ -377,7 +377,7 @@
..()
if(get_fuel() < max_fuel && nextrefueltick < world.time)
nextrefueltick = world.time + 10
reagents.add_reagent(/datum/reagent/fuel, 1)
reagents.add_reagent("welding_fuel", 1)
/obj/item/weldingtool/advanced
name = "advanced welding tool"
@@ -390,7 +390,7 @@
/obj/item/weldingtool/advanced/process()
if(get_fuel() <= max_fuel)
reagents.add_reagent(/datum/reagent/fuel, 1)
reagents.add_reagent("welding_fuel", 1)
..()
#undef WELDER_FUEL_BURN_INTERVAL
+1 -1
View File
@@ -353,7 +353,7 @@
update_light()
return TRUE
/obj/item/toy/sword/cx/worn_overlays(isinhands, icon_file, style_flags = NONE)
/obj/item/toy/sword/cx/worn_overlays(isinhands, icon_file)
. = ..()
if(active)
if(isinhands)
+2 -2
View File
@@ -70,12 +70,12 @@
name = "crushed can"
icon_state = "cola"
resistance_flags = NONE
grind_results = list(/datum/reagent/aluminium = 10)
grind_results = list("aluminium" = 10)
/obj/item/trash/boritos
name = "boritos bag"
icon_state = "boritos"
grind_results = list(/datum/reagent/aluminium = 1) //from the mylar bag
grind_results = list("aluminium" = 1) //from the mylar bag
/obj/item/trash/attack(mob/M, mob/living/user)
return
+5 -11
View File
@@ -556,7 +556,7 @@
update_light()
return TRUE
/obj/item/twohanded/dualsaber/hypereutactic/worn_overlays(isinhands, icon_file, style_flags = NONE)
/obj/item/twohanded/dualsaber/hypereutactic/worn_overlays(isinhands, icon_file)
. = ..()
if(isinhands)
var/mutable_appearance/gem_inhand = mutable_appearance(icon_file, "hypereutactic_gem")
@@ -781,11 +781,6 @@
throwforce = 20
throw_speed = 4
attack_verb = list("gored")
var/clonechance = 50
var/clonedamage = 12
var/clonespeed = 0
var/clone_replication_chance = 30
var/clone_lifespan = 100
/obj/item/twohanded/spear/grey_tide/afterattack(atom/movable/AM, mob/living/user, proximity)
. = ..()
@@ -796,11 +791,10 @@
var/mob/living/L = AM
if(istype (L, /mob/living/simple_animal/hostile/illusion))
return
if(!L.stat && prob(clonechance))
if(!L.stat && prob(50))
var/mob/living/simple_animal/hostile/illusion/M = new(user.loc)
M.faction = user.faction.Copy()
M.set_varspeed(clonespeed)
M.Copy_Parent(user, clone_lifespan, user.health/2.5, clonedamage, clone_replication_chance)
M.Copy_Parent(user, 100, user.health/2.5, 12, 30)
M.GiveTarget(L)
/obj/item/twohanded/pitchfork
@@ -878,7 +872,7 @@
user.visible_message("<span class='danger'>[user] blasts \the [target] with \the [src]!</span>")
playsound(target, 'sound/magic/disintegrate.ogg', 100, 1)
W.break_wall()
W.ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
W.ScrapeAway()
return
//HF blade
@@ -1016,4 +1010,4 @@
var/client/C = user.client
C.change_view(CONFIG_GET(string/default_view))
user.client.pixel_x = 0
user.client.pixel_y = 0
user.client.pixel_y = 0
+3 -2
View File
@@ -80,12 +80,13 @@
SEND_SIGNAL(src, COMSIG_OBJ_SETANCHORED, anchorvalue)
anchored = anchorvalue
/obj/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, messy_throw)
. = ..()
/obj/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback)
..()
if(obj_flags & FROZEN)
visible_message("<span class='danger'>[src] shatters into a million pieces!</span>")
qdel(src)
/obj/assume_air(datum/gas_mixture/giver)
if(loc)
return loc.assume_air(giver)
@@ -88,28 +88,6 @@
else
return ..()
/obj/structure/chair/alt_attack_hand(mob/living/user)
if(Adjacent(user) && istype(user))
if(!item_chair || !user.can_hold_items() || !has_buckled_mobs() || buckled_mobs.len > 1 || dir != user.dir || flags_1 & NODECONSTRUCT_1)
return TRUE
if(!user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return TRUE
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")
return TRUE
var/mob/living/poordude = buckled_mobs[1]
if(!istype(poordude))
return TRUE
user.visible_message("<span class='notice'>[user] pulls [src] out from under [poordude].</span>", "<span class='notice'>You pull [src] out from under [poordude].</span>")
var/C = new item_chair(loc)
user.put_in_hands(C)
poordude.Knockdown(20)//rip in peace
user.adjustStaminaLoss(5)
unbuckle_all_mobs(TRUE)
qdel(src)
return TRUE
/obj/structure/chair/attack_tk(mob/user)
if(!anchored || has_buckled_mobs() || !isturf(user.loc))
..()
+1 -1
View File
@@ -252,7 +252,7 @@ LINEN BINS
add_overlay(g_mouth)
add_overlay(g_eyes)
/obj/item/bedsheet/gondola/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE)
/obj/item/bedsheet/gondola/worn_overlays(isinhands = FALSE, icon_file)
. = ..()
if(!isinhands)
. += mutable_appearance(icon_file, g_mouth)
@@ -22,9 +22,7 @@
if(opened || move_delay || user.stat || user.IsStun() || user.IsKnockdown() || user.IsUnconscious() || !isturf(loc) || !has_gravity(loc))
return
move_delay = TRUE
var/oldloc = loc
step(src, direction)
if(oldloc != loc)
if(step(src, direction))
addtimer(CALLBACK(src, .proc/ResetMoveDelay), (use_mob_movespeed ? user.movement_delay() : CONFIG_GET(number/movedelay/walk_delay)) * move_speed_multiplier)
else
ResetMoveDelay()
@@ -12,12 +12,18 @@
new /obj/item/clothing/head/hardhat/white(src)
new /obj/item/clothing/head/hardhat/weldhat/white(src)
new /obj/item/clothing/gloves/color/yellow(src)
new /obj/item/clothing/shoes/sneakers/brown(src)
new /obj/item/tank/jetpack/suit(src)
new /obj/item/cartridge/ce(src)
new /obj/item/radio/headset/heads/ce(src)
new /obj/item/storage/toolbox/mechanical(src)
new /obj/item/clothing/suit/hazardvest(src)
new /obj/item/megaphone/command(src)
new /obj/item/areaeditor/blueprints(src)
new /obj/item/airlock_painter(src)
new /obj/item/holosign_creator/engineering(src)
new /obj/item/clothing/mask/gas(src)
new /obj/item/multitool(src)
new /obj/item/assembly/flash/handheld(src)
new /obj/item/clothing/glasses/meson/engine(src)
new /obj/item/door_remote/chief_engineer(src)
@@ -61,7 +67,7 @@
for(var/i in 1 to 3)
new /obj/item/clothing/head/welding(src)
for(var/i in 1 to 3)
new /obj/item/weldingtool/largetank(src)
new /obj/item/weldingtool(src)
/obj/structure/closet/secure_closet/engineering_personal
name = "engineer's locker"
@@ -78,6 +84,7 @@
new /obj/item/clothing/glasses/meson/engine(src)
new /obj/item/storage/box/emptysandbags(src)
/obj/structure/closet/secure_closet/atmospherics
name = "\proper atmospheric technician's locker"
req_access = list(ACCESS_ATMOSPHERICS)
@@ -91,39 +98,8 @@
new /obj/item/tank/internals/emergency_oxygen/engi(src)
new /obj/item/analyzer(src)
new /obj/item/holosign_creator/atmos(src)
new /obj/item/holosign_creator/firelock(src)
new /obj/item/watertank/atmos(src)
new /obj/item/clothing/suit/fire/atmos(src)
new /obj/item/clothing/head/hardhat/atmos(src)
new /obj/item/clothing/glasses/meson/engine/tray(src)
new /obj/item/extinguisher/advanced(src)
/*
* Empty lockers
* Some of the lockers are filled with junk, and sometimes its nice to just fill it with your own set-up for your own map gimmicks.
*/
/obj/structure/closet/secure_closet/engineering_chief/empty
/obj/structure/closet/secure_closet/engineering_chief/empty/PopulateContents()
return
/obj/structure/closet/secure_closet/engineering_electrical/empty
/obj/structure/closet/secure_closet/engineering_electrical/empty/PopulateContents()
return
/obj/structure/closet/secure_closet/engineering_welding/empty
/obj/structure/closet/secure_closet/engineering_welding/empty/PopulateContents()
return
/obj/structure/closet/secure_closet/engineering_personal/empty
/obj/structure/closet/secure_closet/engineering_personal/empty/PopulateContents()
return
/obj/structure/closet/secure_closet/atmospherics/empty
/obj/structure/closet/secure_closet/atmospherics/empty/PopulateContents()
return
@@ -237,12 +237,6 @@
start_showpiece_type = /obj/item/clothing/mask/facehugger/lamarr
req_access = list(ACCESS_RD)
/obj/structure/displaycase/clown
desc = "In the event of clown, honk glass."
alert = TRUE
start_showpiece_type = /obj/item/bikehorn
req_access = list(ACCESS_CENT_GENERAL)
/obj/structure/displaycase/trophy
name = "trophy display case"
desc = "Store your trophies of accomplishment in here, and they will stay forever."
+1 -1
View File
@@ -39,7 +39,7 @@
return
last_process = world.time
to_chat(user, "<span class='notice'>The water feels warm and soothing as you touch it. The fountain immediately dries up shortly afterwards.</span>")
user.reagents.add_reagent(/datum/reagent/medicine/omnizine/godblood,20)
user.reagents.add_reagent("godblood",20)
update_icon()
addtimer(CALLBACK(src, /atom/.proc/update_icon), time_between_uses)
+3 -3
View File
@@ -30,11 +30,11 @@
return
var/list/undergarment_choices = list("Underwear", "Underwear Color", "Undershirt", "Undershirt Color", "Socks", "Socks Color")
if(!(GLOB.underwear_list[H.underwear]?.has_color))
if(!UNDIE_COLORABLE(GLOB.underwear_list[H.underwear]))
undergarment_choices -= "Underwear Color"
if(!(GLOB.undershirt_list[H.undershirt]?.has_color))
if(!UNDIE_COLORABLE(GLOB.undershirt_list[H.undershirt]))
undergarment_choices -= "Undershirt Color"
if(!(GLOB.socks_list[H.socks]?.has_color))
if(!UNDIE_COLORABLE(GLOB.socks_list[H.socks]))
undergarment_choices -= "Socks Color"
var/choice = input(H, "Underwear, Undershirt, or Socks?", "Changing") as null|anything in undergarment_choices
@@ -30,8 +30,6 @@
new/obj/structure/fluff/empty_terrarium(get_turf(src))
return ..()
/obj/effect/mob_spawn/human/seed_vault/special(mob/living/carbon/human/new_spawn)
ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
//Ash walker eggs: Spawns in ash walker dens in lavaland. Ghosts become unbreathing lizards that worship the Necropolis and are advised to retrieve corpses to create more ash walkers.
/obj/effect/mob_spawn/human/ash_walker
@@ -253,9 +251,6 @@
new/obj/structure/fluff/empty_cryostasis_sleeper(get_turf(src))
return ..()
/obj/effect/mob_spawn/human/hermit/special(mob/living/carbon/human/new_spawn)
ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
//Broken rejuvenation pod: Spawns in animal hospitals in lavaland. Ghosts become disoriented interns and are advised to search for help.
/obj/effect/mob_spawn/human/doctor/alive/lavaland
name = "broken rejuvenation pod"
@@ -358,9 +353,6 @@
new/obj/structure/fluff/empty_sleeper/syndicate(get_turf(src))
..()
/obj/effect/mob_spawn/human/hotel_staff/special(mob/living/carbon/human/new_spawn)
ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
/obj/effect/mob_spawn/human/demonic_friend
name = "Essence of friendship"
desc = "Oh boy! Oh boy! A friend!"
@@ -605,7 +597,7 @@
rank = "Gunner"
/obj/effect/mob_spawn/human/ghostcafe
name = "Ghost Cafe Sleeper"
name = "ghost cafe sleeper"
uses = -1
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper"
@@ -619,24 +611,6 @@
skip_reentry_check = TRUE
banType = "ghostcafe"
/datum/action/toggle_dead_chat_mob
icon_icon = 'icons/mob/mob.dmi'
button_icon_state = "ghost"
name = "Toggle deadchat"
desc = "Turn off or on your ability to hear ghosts."
/datum/action/toggle_dead_chat_mob/Trigger()
if(!..())
return 0
var/mob/M = target
if(HAS_TRAIT_FROM(M,TRAIT_SIXTHSENSE,GHOSTROLE_TRAIT))
REMOVE_TRAIT(M,TRAIT_SIXTHSENSE,GHOSTROLE_TRAIT)
to_chat(M,"<span class='notice'>You're no longer hearing deadchat.</span>")
else
ADD_TRAIT(M,TRAIT_SIXTHSENSE,GHOSTROLE_TRAIT)
to_chat(M,"<span class='notice'>You're once again longer hearing deadchat.</span>")
/obj/effect/mob_spawn/human/ghostcafe/special(mob/living/carbon/human/new_spawn)
if(new_spawn.client)
new_spawn.client.prefs.copy_to(new_spawn)
@@ -644,23 +618,12 @@
O.equip(new_spawn, FALSE, new_spawn.client)
SSjob.equip_loadout(null, new_spawn, FALSE)
SSquirks.AssignQuirks(new_spawn, new_spawn.client, TRUE, TRUE, null, FALSE, new_spawn)
new_spawn.AddElement(/datum/element/ghost_role_eligibility)
ADD_TRAIT(new_spawn, TRAIT_SIXTHSENSE, GHOSTROLE_TRAIT)
ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
ADD_TRAIT(new_spawn,TRAIT_PACIFISM,GHOSTROLE_TRAIT)
to_chat(new_spawn,"<span class='boldwarning'>You may be sharing your cafe with some ninja-captured individuals, so make sure to only interact with the ghosts you hear as a ghost!</span>")
to_chat(new_spawn,"<span class='boldwarning'>You can turn yourself into a ghost and freely reenter your body with the ghost action.</span>")
var/datum/action/ghost/G = new(new_spawn)
G.Grant(new_spawn)
var/datum/action/toggle_dead_chat_mob/D = new(new_spawn)
D.Grant(new_spawn)
/datum/outfit/ghostcafe
name = "ID, jumpsuit and shoes"
uniform = /obj/item/clothing/under/color/random
shoes = /obj/item/clothing/shoes/sneakers/black
id = /obj/item/card/id
r_hand = /obj/item/storage/box/syndie_kit/chameleon/ghostcafe
/datum/outfit/ghostcafe/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
@@ -676,18 +639,4 @@
uniform = /obj/item/clothing/under/color/random
else
uniform = /obj/item/clothing/under/skirt/color/random
/obj/item/storage/box/syndie_kit/chameleon/ghostcafe
name = "ghost cafe costuming kit"
desc = "Look just the way you did in life - or better!"
/obj/item/storage/box/syndie_kit/chameleon/ghostcafe/PopulateContents() // Doesn't contain a PDA, for isolation reasons.
new /obj/item/clothing/under/chameleon(src)
new /obj/item/clothing/suit/chameleon(src)
new /obj/item/clothing/gloves/chameleon(src)
new /obj/item/clothing/shoes/chameleon(src)
new /obj/item/clothing/glasses/chameleon(src)
new /obj/item/clothing/head/chameleon(src)
new /obj/item/clothing/mask/chameleon(src)
new /obj/item/storage/backpack/chameleon(src)
new /obj/item/clothing/neck/cloak/chameleon(src)
+1 -1
View File
@@ -84,7 +84,7 @@
/obj/structure/grille/attack_animal(mob/user)
. = ..()
if(!shock(user, 70) && !QDELETED(src)) //Last hit still shocks but shouldn't deal damage to the grille)
if(!shock(user, 70))
take_damage(rand(5,10), BRUTE, "melee", 1)
/obj/structure/grille/attack_paw(mob/user)
+3 -15
View File
@@ -69,9 +69,9 @@
rad_insulation = RAD_LIGHT_INSULATION
/obj/structure/holosign/barrier/atmos
name = "holo fan"
desc = "A holographic barrier resembling a tiny fan. Though it does not prevent solid objects from passing through, gas is kept out. Somehow."
icon_state = "holo_fan"
name = "holo firelock"
desc = "A holographic barrier resembling a firelock. Though it does not prevent solid objects from passing through, gas is kept out."
icon_state = "holo_firelock"
density = FALSE
anchored = TRUE
CanAtmosPass = ATMOS_PASS_NO
@@ -81,18 +81,6 @@
. = ..()
air_update_turf(TRUE)
/obj/structure/holosign/barrier/firelock
name = "holo firelock"
desc = "A holographic barrier resembling a firelock. Though it does not prevent solid objects or gas from passing through, temperature changes are kept out."
icon_state = "holo_firelock"
density = FALSE
anchored = TRUE
alpha = 150
resistance_flags = FIRE_PROOF
/obj/structure/holosign/barrier/firelock/blocksTemperature()
return TRUE
/obj/structure/holosign/barrier/cyborg
name = "Energy Field"
desc = "A fragile energy field that blocks movement. Excels at blocking lethal projectiles."
+2 -2
View File
@@ -18,7 +18,7 @@
// flags = CONDUCT_1
/obj/structure/lattice/examine(mob/user)
. = ..()
..()
. += deconstruction_hints(user)
/obj/structure/lattice/proc/deconstruction_hints(mob/user)
@@ -60,7 +60,7 @@
to_chat(user, "<span class='notice'>You build a floor.</span>")
var/turf/T = src.loc
if(isspaceturf(T))
T.PlaceOnTop(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR)
T.PlaceOnTop(/turf/open/floor/plating)
qdel(src)
return TRUE
return FALSE
+2 -2
View File
@@ -102,13 +102,13 @@
/obj/structure/stairs/proc/force_open_above()
var/turf/open/openspace/T = get_step_multiz(get_turf(src), UP)
if(T && !istype(T))
T.ChangeTurf(/turf/open/openspace, flags = CHANGETURF_INHERIT_AIR)
T.ChangeTurf(/turf/open/openspace)
/obj/structure/stairs/proc/on_multiz_new(turf/source, dir)
if(dir == UP)
var/turf/open/openspace/T = get_step_multiz(get_turf(src), UP)
if(T && !istype(T))
T.ChangeTurf(/turf/open/openspace, flags = CHANGETURF_INHERIT_AIR)
T.ChangeTurf(/turf/open/openspace)
/obj/structure/stairs/intercept_zImpact(atom/movable/AM, levels = 1)
. = ..()
@@ -182,17 +182,6 @@
else
return ..()
/obj/structure/table/alt_attack_hand(mob/user)
if(user && Adjacent(user) && !user.incapacitated())
user.setClickCooldown(4)
if(istype(user) && user.a_intent == INTENT_HARM)
user.visible_message("<span class='warning'>[user] slams [user.p_their()] palms down on [src].</span>", "<span class='warning'>You slam your palms down on [src].</span>")
playsound(src, 'sound/weapons/sonic_jackhammer.ogg', 50, 1)
else
user.visible_message("<span class='notice'>[user] slaps [user.p_their()] hands on [src].</span>", "<span class='notice'>You slap your hands on [src].</span>")
playsound(src, 'sound/weapons/tap.ogg', 50, 1)
user.do_attack_animation(src)
return TRUE
/obj/structure/table/deconstruct(disassembled = TRUE, wrench_disassembly = 0)
if(!(flags_1 & NODECONSTRUCT_1))
+5 -7
View File
@@ -5,8 +5,6 @@
icon_state = "toilet00"
density = FALSE
anchored = TRUE
can_buckle = TRUE
buckle_lying = 0
var/open = FALSE //if the lid is up
var/cistern = 0 //if the cistern bit is open
var/w_items = 0 //the combined w_class of all the items in the cistern
@@ -103,7 +101,7 @@
if (!open)
return
var/obj/item/reagent_containers/RG = I
RG.reagents.add_reagent(/datum/reagent/water, min(RG.volume - RG.reagents.total_volume, RG.amount_per_transfer_from_this))
RG.reagents.add_reagent("water", min(RG.volume - RG.reagents.total_volume, RG.amount_per_transfer_from_this))
to_chat(user, "<span class='notice'>You fill [RG] from [src]. Gross.</span>")
else
return ..()
@@ -201,7 +199,7 @@
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "urinalcake"
w_class = WEIGHT_CLASS_TINY
list_reagents = list(/datum/reagent/chlorine = 3, /datum/reagent/ammonia = 1)
list_reagents = list("chlorine" = 3, "ammonia" = 1)
/obj/item/reagent_containers/food/urinalcake/attack_self(mob/living/user)
user.visible_message("<span class='notice'>[user] squishes [src]!</span>", "<span class='notice'>You squish [src].</span>", "<i>You hear a squish.</i>")
@@ -463,7 +461,7 @@
desc = "A sink used for washing one's hands and face."
anchored = TRUE
var/busy = FALSE //Something's being washed at the moment
var/dispensedreagent = /datum/reagent/water // for whenever plumbing happens
var/dispensedreagent = "water" // for whenever plumbing happens
/obj/structure/sink/attack_hand(mob/living/user)
@@ -538,7 +536,7 @@
return
if(istype(O, /obj/item/mop))
O.reagents.add_reagent(dispensedreagent, 5)
O.reagents.add_reagent("[dispensedreagent]", 5)
to_chat(user, "<span class='notice'>You wet [O] in [src].</span>")
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
return
@@ -684,4 +682,4 @@
else
playsound(loc, 'sound/weapons/tap.ogg', 50, 1)
if(BURN)
playsound(loc, 'sound/items/welder.ogg', 80, 1)
playsound(loc, 'sound/items/welder.ogg', 80, 1)