This commit is contained in:
kappa-sama
2020-01-11 12:31:03 -05:00
parent e9f0740878
commit f752b41c99
958 changed files with 22207 additions and 30253 deletions
@@ -88,28 +88,6 @@
else
return ..()
/obj/structure/chair/alt_attack_hand(mob/living/user)
if(Adjacent(user) && istype(user))
if(!item_chair || !user.can_hold_items() || !has_buckled_mobs() || buckled_mobs.len > 1 || dir != user.dir || flags_1 & NODECONSTRUCT_1)
return TRUE
if(!user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return TRUE
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")
return TRUE
var/mob/living/poordude = buckled_mobs[1]
if(!istype(poordude))
return TRUE
user.visible_message("<span class='notice'>[user] pulls [src] out from under [poordude].</span>", "<span class='notice'>You pull [src] out from under [poordude].</span>")
var/C = new item_chair(loc)
user.put_in_hands(C)
poordude.Knockdown(20)//rip in peace
user.adjustStaminaLoss(5)
unbuckle_all_mobs(TRUE)
qdel(src)
return TRUE
/obj/structure/chair/attack_tk(mob/user)
if(!anchored || has_buckled_mobs() || !isturf(user.loc))
..()
+1 -1
View File
@@ -252,7 +252,7 @@ LINEN BINS
add_overlay(g_mouth)
add_overlay(g_eyes)
/obj/item/bedsheet/gondola/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE)
/obj/item/bedsheet/gondola/worn_overlays(isinhands = FALSE, icon_file)
. = ..()
if(!isinhands)
. += mutable_appearance(icon_file, g_mouth)
@@ -22,9 +22,7 @@
if(opened || move_delay || user.stat || user.IsStun() || user.IsKnockdown() || user.IsUnconscious() || !isturf(loc) || !has_gravity(loc))
return
move_delay = TRUE
var/oldloc = loc
step(src, direction)
if(oldloc != loc)
if(step(src, direction))
addtimer(CALLBACK(src, .proc/ResetMoveDelay), (use_mob_movespeed ? user.movement_delay() : CONFIG_GET(number/movedelay/walk_delay)) * move_speed_multiplier)
else
ResetMoveDelay()
@@ -12,12 +12,18 @@
new /obj/item/clothing/head/hardhat/white(src)
new /obj/item/clothing/head/hardhat/weldhat/white(src)
new /obj/item/clothing/gloves/color/yellow(src)
new /obj/item/clothing/shoes/sneakers/brown(src)
new /obj/item/tank/jetpack/suit(src)
new /obj/item/cartridge/ce(src)
new /obj/item/radio/headset/heads/ce(src)
new /obj/item/storage/toolbox/mechanical(src)
new /obj/item/clothing/suit/hazardvest(src)
new /obj/item/megaphone/command(src)
new /obj/item/areaeditor/blueprints(src)
new /obj/item/airlock_painter(src)
new /obj/item/holosign_creator/engineering(src)
new /obj/item/clothing/mask/gas(src)
new /obj/item/multitool(src)
new /obj/item/assembly/flash/handheld(src)
new /obj/item/clothing/glasses/meson/engine(src)
new /obj/item/door_remote/chief_engineer(src)
@@ -61,7 +67,7 @@
for(var/i in 1 to 3)
new /obj/item/clothing/head/welding(src)
for(var/i in 1 to 3)
new /obj/item/weldingtool/largetank(src)
new /obj/item/weldingtool(src)
/obj/structure/closet/secure_closet/engineering_personal
name = "engineer's locker"
@@ -78,6 +84,7 @@
new /obj/item/clothing/glasses/meson/engine(src)
new /obj/item/storage/box/emptysandbags(src)
/obj/structure/closet/secure_closet/atmospherics
name = "\proper atmospheric technician's locker"
req_access = list(ACCESS_ATMOSPHERICS)
@@ -91,39 +98,8 @@
new /obj/item/tank/internals/emergency_oxygen/engi(src)
new /obj/item/analyzer(src)
new /obj/item/holosign_creator/atmos(src)
new /obj/item/holosign_creator/firelock(src)
new /obj/item/watertank/atmos(src)
new /obj/item/clothing/suit/fire/atmos(src)
new /obj/item/clothing/head/hardhat/atmos(src)
new /obj/item/clothing/glasses/meson/engine/tray(src)
new /obj/item/extinguisher/advanced(src)
/*
* Empty lockers
* Some of the lockers are filled with junk, and sometimes its nice to just fill it with your own set-up for your own map gimmicks.
*/
/obj/structure/closet/secure_closet/engineering_chief/empty
/obj/structure/closet/secure_closet/engineering_chief/empty/PopulateContents()
return
/obj/structure/closet/secure_closet/engineering_electrical/empty
/obj/structure/closet/secure_closet/engineering_electrical/empty/PopulateContents()
return
/obj/structure/closet/secure_closet/engineering_welding/empty
/obj/structure/closet/secure_closet/engineering_welding/empty/PopulateContents()
return
/obj/structure/closet/secure_closet/engineering_personal/empty
/obj/structure/closet/secure_closet/engineering_personal/empty/PopulateContents()
return
/obj/structure/closet/secure_closet/atmospherics/empty
/obj/structure/closet/secure_closet/atmospherics/empty/PopulateContents()
return
@@ -237,12 +237,6 @@
start_showpiece_type = /obj/item/clothing/mask/facehugger/lamarr
req_access = list(ACCESS_RD)
/obj/structure/displaycase/clown
desc = "In the event of clown, honk glass."
alert = TRUE
start_showpiece_type = /obj/item/bikehorn
req_access = list(ACCESS_CENT_GENERAL)
/obj/structure/displaycase/trophy
name = "trophy display case"
desc = "Store your trophies of accomplishment in here, and they will stay forever."
+1 -1
View File
@@ -39,7 +39,7 @@
return
last_process = world.time
to_chat(user, "<span class='notice'>The water feels warm and soothing as you touch it. The fountain immediately dries up shortly afterwards.</span>")
user.reagents.add_reagent(/datum/reagent/medicine/omnizine/godblood,20)
user.reagents.add_reagent("godblood",20)
update_icon()
addtimer(CALLBACK(src, /atom/.proc/update_icon), time_between_uses)
+3 -3
View File
@@ -30,11 +30,11 @@
return
var/list/undergarment_choices = list("Underwear", "Underwear Color", "Undershirt", "Undershirt Color", "Socks", "Socks Color")
if(!(GLOB.underwear_list[H.underwear]?.has_color))
if(!UNDIE_COLORABLE(GLOB.underwear_list[H.underwear]))
undergarment_choices -= "Underwear Color"
if(!(GLOB.undershirt_list[H.undershirt]?.has_color))
if(!UNDIE_COLORABLE(GLOB.undershirt_list[H.undershirt]))
undergarment_choices -= "Undershirt Color"
if(!(GLOB.socks_list[H.socks]?.has_color))
if(!UNDIE_COLORABLE(GLOB.socks_list[H.socks]))
undergarment_choices -= "Socks Color"
var/choice = input(H, "Underwear, Undershirt, or Socks?", "Changing") as null|anything in undergarment_choices
@@ -30,8 +30,6 @@
new/obj/structure/fluff/empty_terrarium(get_turf(src))
return ..()
/obj/effect/mob_spawn/human/seed_vault/special(mob/living/carbon/human/new_spawn)
ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
//Ash walker eggs: Spawns in ash walker dens in lavaland. Ghosts become unbreathing lizards that worship the Necropolis and are advised to retrieve corpses to create more ash walkers.
/obj/effect/mob_spawn/human/ash_walker
@@ -253,9 +251,6 @@
new/obj/structure/fluff/empty_cryostasis_sleeper(get_turf(src))
return ..()
/obj/effect/mob_spawn/human/hermit/special(mob/living/carbon/human/new_spawn)
ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
//Broken rejuvenation pod: Spawns in animal hospitals in lavaland. Ghosts become disoriented interns and are advised to search for help.
/obj/effect/mob_spawn/human/doctor/alive/lavaland
name = "broken rejuvenation pod"
@@ -358,9 +353,6 @@
new/obj/structure/fluff/empty_sleeper/syndicate(get_turf(src))
..()
/obj/effect/mob_spawn/human/hotel_staff/special(mob/living/carbon/human/new_spawn)
ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
/obj/effect/mob_spawn/human/demonic_friend
name = "Essence of friendship"
desc = "Oh boy! Oh boy! A friend!"
@@ -605,7 +597,7 @@
rank = "Gunner"
/obj/effect/mob_spawn/human/ghostcafe
name = "Ghost Cafe Sleeper"
name = "ghost cafe sleeper"
uses = -1
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper"
@@ -619,24 +611,6 @@
skip_reentry_check = TRUE
banType = "ghostcafe"
/datum/action/toggle_dead_chat_mob
icon_icon = 'icons/mob/mob.dmi'
button_icon_state = "ghost"
name = "Toggle deadchat"
desc = "Turn off or on your ability to hear ghosts."
/datum/action/toggle_dead_chat_mob/Trigger()
if(!..())
return 0
var/mob/M = target
if(HAS_TRAIT_FROM(M,TRAIT_SIXTHSENSE,GHOSTROLE_TRAIT))
REMOVE_TRAIT(M,TRAIT_SIXTHSENSE,GHOSTROLE_TRAIT)
to_chat(M,"<span class='notice'>You're no longer hearing deadchat.</span>")
else
ADD_TRAIT(M,TRAIT_SIXTHSENSE,GHOSTROLE_TRAIT)
to_chat(M,"<span class='notice'>You're once again longer hearing deadchat.</span>")
/obj/effect/mob_spawn/human/ghostcafe/special(mob/living/carbon/human/new_spawn)
if(new_spawn.client)
new_spawn.client.prefs.copy_to(new_spawn)
@@ -644,23 +618,12 @@
O.equip(new_spawn, FALSE, new_spawn.client)
SSjob.equip_loadout(null, new_spawn, FALSE)
SSquirks.AssignQuirks(new_spawn, new_spawn.client, TRUE, TRUE, null, FALSE, new_spawn)
new_spawn.AddElement(/datum/element/ghost_role_eligibility)
ADD_TRAIT(new_spawn, TRAIT_SIXTHSENSE, GHOSTROLE_TRAIT)
ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
ADD_TRAIT(new_spawn,TRAIT_PACIFISM,GHOSTROLE_TRAIT)
to_chat(new_spawn,"<span class='boldwarning'>You may be sharing your cafe with some ninja-captured individuals, so make sure to only interact with the ghosts you hear as a ghost!</span>")
to_chat(new_spawn,"<span class='boldwarning'>You can turn yourself into a ghost and freely reenter your body with the ghost action.</span>")
var/datum/action/ghost/G = new(new_spawn)
G.Grant(new_spawn)
var/datum/action/toggle_dead_chat_mob/D = new(new_spawn)
D.Grant(new_spawn)
/datum/outfit/ghostcafe
name = "ID, jumpsuit and shoes"
uniform = /obj/item/clothing/under/color/random
shoes = /obj/item/clothing/shoes/sneakers/black
id = /obj/item/card/id
r_hand = /obj/item/storage/box/syndie_kit/chameleon/ghostcafe
/datum/outfit/ghostcafe/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
@@ -676,18 +639,4 @@
uniform = /obj/item/clothing/under/color/random
else
uniform = /obj/item/clothing/under/skirt/color/random
/obj/item/storage/box/syndie_kit/chameleon/ghostcafe
name = "ghost cafe costuming kit"
desc = "Look just the way you did in life - or better!"
/obj/item/storage/box/syndie_kit/chameleon/ghostcafe/PopulateContents() // Doesn't contain a PDA, for isolation reasons.
new /obj/item/clothing/under/chameleon(src)
new /obj/item/clothing/suit/chameleon(src)
new /obj/item/clothing/gloves/chameleon(src)
new /obj/item/clothing/shoes/chameleon(src)
new /obj/item/clothing/glasses/chameleon(src)
new /obj/item/clothing/head/chameleon(src)
new /obj/item/clothing/mask/chameleon(src)
new /obj/item/storage/backpack/chameleon(src)
new /obj/item/clothing/neck/cloak/chameleon(src)
+1 -1
View File
@@ -84,7 +84,7 @@
/obj/structure/grille/attack_animal(mob/user)
. = ..()
if(!shock(user, 70) && !QDELETED(src)) //Last hit still shocks but shouldn't deal damage to the grille)
if(!shock(user, 70))
take_damage(rand(5,10), BRUTE, "melee", 1)
/obj/structure/grille/attack_paw(mob/user)
+3 -15
View File
@@ -69,9 +69,9 @@
rad_insulation = RAD_LIGHT_INSULATION
/obj/structure/holosign/barrier/atmos
name = "holo fan"
desc = "A holographic barrier resembling a tiny fan. Though it does not prevent solid objects from passing through, gas is kept out. Somehow."
icon_state = "holo_fan"
name = "holo firelock"
desc = "A holographic barrier resembling a firelock. Though it does not prevent solid objects from passing through, gas is kept out."
icon_state = "holo_firelock"
density = FALSE
anchored = TRUE
CanAtmosPass = ATMOS_PASS_NO
@@ -81,18 +81,6 @@
. = ..()
air_update_turf(TRUE)
/obj/structure/holosign/barrier/firelock
name = "holo firelock"
desc = "A holographic barrier resembling a firelock. Though it does not prevent solid objects or gas from passing through, temperature changes are kept out."
icon_state = "holo_firelock"
density = FALSE
anchored = TRUE
alpha = 150
resistance_flags = FIRE_PROOF
/obj/structure/holosign/barrier/firelock/blocksTemperature()
return TRUE
/obj/structure/holosign/barrier/cyborg
name = "Energy Field"
desc = "A fragile energy field that blocks movement. Excels at blocking lethal projectiles."
+2 -2
View File
@@ -18,7 +18,7 @@
// flags = CONDUCT_1
/obj/structure/lattice/examine(mob/user)
. = ..()
..()
. += deconstruction_hints(user)
/obj/structure/lattice/proc/deconstruction_hints(mob/user)
@@ -60,7 +60,7 @@
to_chat(user, "<span class='notice'>You build a floor.</span>")
var/turf/T = src.loc
if(isspaceturf(T))
T.PlaceOnTop(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR)
T.PlaceOnTop(/turf/open/floor/plating)
qdel(src)
return TRUE
return FALSE
+2 -2
View File
@@ -102,13 +102,13 @@
/obj/structure/stairs/proc/force_open_above()
var/turf/open/openspace/T = get_step_multiz(get_turf(src), UP)
if(T && !istype(T))
T.ChangeTurf(/turf/open/openspace, flags = CHANGETURF_INHERIT_AIR)
T.ChangeTurf(/turf/open/openspace)
/obj/structure/stairs/proc/on_multiz_new(turf/source, dir)
if(dir == UP)
var/turf/open/openspace/T = get_step_multiz(get_turf(src), UP)
if(T && !istype(T))
T.ChangeTurf(/turf/open/openspace, flags = CHANGETURF_INHERIT_AIR)
T.ChangeTurf(/turf/open/openspace)
/obj/structure/stairs/intercept_zImpact(atom/movable/AM, levels = 1)
. = ..()
@@ -182,17 +182,6 @@
else
return ..()
/obj/structure/table/alt_attack_hand(mob/user)
if(user && Adjacent(user) && !user.incapacitated())
user.setClickCooldown(4)
if(istype(user) && user.a_intent == INTENT_HARM)
user.visible_message("<span class='warning'>[user] slams [user.p_their()] palms down on [src].</span>", "<span class='warning'>You slam your palms down on [src].</span>")
playsound(src, 'sound/weapons/sonic_jackhammer.ogg', 50, 1)
else
user.visible_message("<span class='notice'>[user] slaps [user.p_their()] hands on [src].</span>", "<span class='notice'>You slap your hands on [src].</span>")
playsound(src, 'sound/weapons/tap.ogg', 50, 1)
user.do_attack_animation(src)
return TRUE
/obj/structure/table/deconstruct(disassembled = TRUE, wrench_disassembly = 0)
if(!(flags_1 & NODECONSTRUCT_1))
+5 -7
View File
@@ -5,8 +5,6 @@
icon_state = "toilet00"
density = FALSE
anchored = TRUE
can_buckle = TRUE
buckle_lying = 0
var/open = FALSE //if the lid is up
var/cistern = 0 //if the cistern bit is open
var/w_items = 0 //the combined w_class of all the items in the cistern
@@ -103,7 +101,7 @@
if (!open)
return
var/obj/item/reagent_containers/RG = I
RG.reagents.add_reagent(/datum/reagent/water, min(RG.volume - RG.reagents.total_volume, RG.amount_per_transfer_from_this))
RG.reagents.add_reagent("water", min(RG.volume - RG.reagents.total_volume, RG.amount_per_transfer_from_this))
to_chat(user, "<span class='notice'>You fill [RG] from [src]. Gross.</span>")
else
return ..()
@@ -201,7 +199,7 @@
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "urinalcake"
w_class = WEIGHT_CLASS_TINY
list_reagents = list(/datum/reagent/chlorine = 3, /datum/reagent/ammonia = 1)
list_reagents = list("chlorine" = 3, "ammonia" = 1)
/obj/item/reagent_containers/food/urinalcake/attack_self(mob/living/user)
user.visible_message("<span class='notice'>[user] squishes [src]!</span>", "<span class='notice'>You squish [src].</span>", "<i>You hear a squish.</i>")
@@ -463,7 +461,7 @@
desc = "A sink used for washing one's hands and face."
anchored = TRUE
var/busy = FALSE //Something's being washed at the moment
var/dispensedreagent = /datum/reagent/water // for whenever plumbing happens
var/dispensedreagent = "water" // for whenever plumbing happens
/obj/structure/sink/attack_hand(mob/living/user)
@@ -538,7 +536,7 @@
return
if(istype(O, /obj/item/mop))
O.reagents.add_reagent(dispensedreagent, 5)
O.reagents.add_reagent("[dispensedreagent]", 5)
to_chat(user, "<span class='notice'>You wet [O] in [src].</span>")
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
return
@@ -684,4 +682,4 @@
else
playsound(loc, 'sound/weapons/tap.ogg', 50, 1)
if(BURN)
playsound(loc, 'sound/items/welder.ogg', 80, 1)
playsound(loc, 'sound/items/welder.ogg', 80, 1)