what
This commit is contained in:
@@ -27,7 +27,12 @@
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/datum/preferences/proc/update_preview_icon(equip_job = TRUE)
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// Determine what job is marked as 'High' priority, and dress them up as such.
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var/datum/job/previewJob = get_highest_job()
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var/datum/job/previewJob
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var/highest_pref = 0
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for(var/job in job_preferences)
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if(job_preferences["[job]"] > highest_pref)
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previewJob = SSjob.GetJob(job)
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highest_pref = job_preferences["[job]"]
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if(previewJob)
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// Silicons only need a very basic preview since there is no customization for them.
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@@ -52,11 +57,3 @@
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parent.show_character_previews(new /mutable_appearance(mannequin))
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unset_busy_human_dummy(DUMMY_HUMAN_SLOT_PREFERENCES)
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/datum/preferences/proc/get_highest_job()
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var/highest_pref = 0
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var/datum/job/highest_job
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for(var/job in job_preferences)
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if(job_preferences["[job]"] > highest_pref)
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highest_job = SSjob.GetJob(job)
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highest_pref = job_preferences["[job]"]
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return highest_job
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@@ -74,5 +74,4 @@
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/datum/sprite_accessory/underwear
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icon = 'icons/mob/underwear.dmi'
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var/has_color = FALSE
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var/has_digitigrade = FALSE
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var/has_color = FALSE
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@@ -27,33 +27,28 @@
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extra2 = TRUE
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center = TRUE
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dimension_x = 64
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var/taur_mode = NONE //Must be a single specific tauric suit variation bitflag. Don't do FLAG_1|FLAG_2
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var/alt_taur_mode = NONE //Same as above.
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var/taur_mode = NOT_TAURIC
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color_src = MATRIXED
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/datum/sprite_accessory/taur/none
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dimension_x = 32
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center = FALSE
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name = "None"
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icon_state = "None"
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/datum/sprite_accessory/taur/cow
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name = "Cow"
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icon_state = "cow"
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taur_mode = STYLE_HOOF_TAURIC
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alt_taur_mode = STYLE_PAW_TAURIC
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taur_mode = HOOF_TAURIC
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/datum/sprite_accessory/taur/deer
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name = "Deer"
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icon_state = "deer"
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taur_mode = STYLE_HOOF_TAURIC
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alt_taur_mode = STYLE_PAW_TAURIC
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taur_mode = HOOF_TAURIC
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color_src = MUTCOLORS
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/datum/sprite_accessory/taur/drake
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name = "Drake"
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icon_state = "drake"
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taur_mode = STYLE_PAW_TAURIC
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taur_mode = PAW_TAURIC
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/datum/sprite_accessory/taur/drider
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name = "Drider"
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@@ -63,68 +58,67 @@
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/datum/sprite_accessory/taur/eevee
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name = "Eevee"
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icon_state = "eevee"
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taur_mode = STYLE_PAW_TAURIC
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taur_mode = PAW_TAURIC
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color_src = MUTCOLORS
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/datum/sprite_accessory/taur/fox
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name = "Fox"
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icon_state = "fox"
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taur_mode = STYLE_PAW_TAURIC
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taur_mode = PAW_TAURIC
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/datum/sprite_accessory/taur/husky
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name = "Husky"
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icon_state = "husky"
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taur_mode = STYLE_PAW_TAURIC
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taur_mode = PAW_TAURIC
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/datum/sprite_accessory/taur/horse
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name = "Horse"
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icon_state = "horse"
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taur_mode = STYLE_HOOF_TAURIC
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alt_taur_mode = STYLE_PAW_TAURIC
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taur_mode = HOOF_TAURIC
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/datum/sprite_accessory/taur/lab
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name = "Lab"
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icon_state = "lab"
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taur_mode = STYLE_PAW_TAURIC
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taur_mode = PAW_TAURIC
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/datum/sprite_accessory/taur/naga
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name = "Naga"
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icon_state = "naga"
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taur_mode = STYLE_SNEK_TAURIC
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taur_mode = SNEK_TAURIC
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/datum/sprite_accessory/taur/otie
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name = "Otie"
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icon_state = "otie"
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taur_mode = STYLE_PAW_TAURIC
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taur_mode = PAW_TAURIC
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/datum/sprite_accessory/taur/pede
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name = "Scolipede"
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icon_state = "pede"
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taur_mode = STYLE_PAW_TAURIC
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taur_mode = PAW_TAURIC
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color_src = MUTCOLORS
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/datum/sprite_accessory/taur/panther
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name = "Panther"
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icon_state = "panther"
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taur_mode = STYLE_PAW_TAURIC
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taur_mode = PAW_TAURIC
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/datum/sprite_accessory/taur/shepherd
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name = "Shepherd"
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icon_state = "shepherd"
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taur_mode = STYLE_PAW_TAURIC
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taur_mode = PAW_TAURIC
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/datum/sprite_accessory/taur/tentacle
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name = "Tentacle"
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icon_state = "tentacle"
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taur_mode = STYLE_SNEK_TAURIC
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taur_mode = SNEK_TAURIC
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color_src = MUTCOLORS
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/datum/sprite_accessory/taur/tiger
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name = "Tiger"
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icon_state = "tiger"
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taur_mode = STYLE_PAW_TAURIC
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taur_mode = PAW_TAURIC
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/datum/sprite_accessory/taur/wolf
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name = "Wolf"
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icon_state = "wolf"
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taur_mode = STYLE_PAW_TAURIC
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taur_mode = PAW_TAURIC
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@@ -2,9 +2,6 @@
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// Socks Definitions //
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///////////////////////
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/datum/sprite_accessory/underwear/socks
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has_digitigrade = TRUE
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/datum/sprite_accessory/underwear/socks/nude
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name = "Nude"
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icon_state = null
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@@ -310,40 +310,4 @@
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name = "Tube Top"
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icon_state = "tubetop"
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has_color = TRUE
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gender = FEMALE
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/datum/sprite_accessory/underwear/top/cowboyshirt
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name = "Cowboy Shirt Black"
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icon_state = "cowboyshirt"
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/datum/sprite_accessory/underwear/top/cowboyshirt/s
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name = "Cowboy Shirt Shortsleeved Black"
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icon_state = "cowboyshirt_s"
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/datum/sprite_accessory/underwear/top/cowboyshirt/white
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name = "Cowboy Shirt White"
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icon_state = "cowboyshirt_white"
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/datum/sprite_accessory/underwear/top/cowboyshirt/white/s
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name = "Cowboy Shirt Shortsleeved White"
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icon_state = "cowboyshirt_whites"
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/datum/sprite_accessory/underwear/top/cowboyshirt/navy
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name = "Cowboy Shirt Navy"
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icon_state = "cowboyshirt_navy"
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/datum/sprite_accessory/underwear/top/cowboyshirt/navy/s
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name = "Cowboy Shirt Shortsleeved Navy"
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icon_state = "cowboyshirt_navys"
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/datum/sprite_accessory/underwear/top/cowboyshirt/red
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name = "Cowboy Shirt Red"
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icon_state = "cowboyshirt_red"
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/datum/sprite_accessory/underwear/top/cowboyshirt/red/s
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name = "Cowboy Shirt Shortsleeved Red"
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icon_state = "cowboyshirt_reds"
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gender = FEMALE
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@@ -28,49 +28,41 @@
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name = "Boxers"
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icon_state = "boxers"
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has_color = TRUE
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has_digitigrade = TRUE
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gender = MALE
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/datum/sprite_accessory/underwear/bottom/male_bee
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name = "Boxers - Bee"
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icon_state = "bee_shorts"
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has_digitigrade = TRUE
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gender = MALE
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/datum/sprite_accessory/underwear/bottom/male_hearts
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name = "Boxers - Heart"
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icon_state = "boxers_heart"
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has_digitigrade = TRUE
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gender = MALE
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/datum/sprite_accessory/underwear/bottom/male_stripe
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name = "Boxers - Striped"
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icon_state = "boxers_striped"
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has_digitigrade = TRUE
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gender = MALE
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/datum/sprite_accessory/underwear/bottom/male_commie
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name = "Boxers - Striped Communist"
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icon_state = "boxers_commie"
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has_digitigrade = TRUE
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gender = MALE
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/datum/sprite_accessory/underwear/bottom/male_usastripe
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name = "Boxers - Striped Freedom"
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icon_state = "boxers_assblastusa"
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has_digitigrade = TRUE
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gender = MALE
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/datum/sprite_accessory/underwear/bottom/male_uk
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name = "Boxers - Striped UK"
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icon_state = "boxers_uk"
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has_digitigrade = TRUE
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gender = MALE
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/datum/sprite_accessory/underwear/bottom/boxer_briefs
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name = "Boxer Briefs"
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icon_state = "boxer_briefs"
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has_digitigrade = TRUE
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has_color = TRUE
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/datum/sprite_accessory/underwear/bottom/panties
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@@ -148,7 +140,6 @@
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/datum/sprite_accessory/underwear/bottom/longjon
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name = "Long John Bottoms"
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icon_state = "ljonb"
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has_digitigrade = TRUE
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has_color = TRUE
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/datum/sprite_accessory/underwear/bottom/swimsuit_red
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@@ -3,6 +3,8 @@ GLOBAL_LIST_EMPTY(ghost_images_simple) //this is a list of all ghost images as t
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GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
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#define CANT_REENTER_ROUND -1
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/mob/dead/observer
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name = "ghost"
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desc = "It's a g-g-g-g-ghooooost!" //jinkies!
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@@ -19,6 +21,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
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hud_type = /datum/hud/ghost
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movement_type = GROUND | FLYING
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var/can_reenter_corpse
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var/reenter_round_timeout = 0 // used to prevent people from coming back through ghost roles/midround antags as they suicide/cryo for a duration set by CONFIG_GET(number/suicide_reenter_round_timer) and CONFIG_GET(number/roundstart_suicide_time_limit)
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var/datum/hud/living/carbon/hud = null // hud
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var/bootime = 0
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var/started_as_observer //This variable is set to 1 when you enter the game as an observer.
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@@ -134,7 +137,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
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AA.onNewMob(src)
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. = ..()
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AddElement(/datum/element/ghost_role_eligibility)
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grant_all_languages()
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/mob/dead/observer/get_photo_description(obj/item/camera/camera)
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@@ -269,12 +272,16 @@ Works together with spawning an observer, noted above.
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var/mob/dead/observer/ghost = new(src) // Transfer safety to observer spawning proc.
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SStgui.on_transfer(src, ghost) // Transfer NanoUIs.
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ghost.can_reenter_corpse = can_reenter_corpse
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if (client && client.prefs && client.prefs.auto_ooc)
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if (!(client.prefs.chat_toggles & CHAT_OOC))
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client.prefs.chat_toggles ^= CHAT_OOC
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if(penalize) //penalizing them from making a ghost role / midround antag comeback right away.
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var/penalty = CONFIG_GET(number/suicide_reenter_round_timer) MINUTES
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var/roundstart_quit_limit = CONFIG_GET(number/roundstart_suicide_time_limit) MINUTES
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if(world.time < roundstart_quit_limit) //add up the time difference to their antag rolling penalty if they quit before half a (ingame) hour even passed.
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penalty += roundstart_quit_limit - world.time
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if(penalty)
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ghost.reenter_round_timeout = world.realtime + penalty
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if(ghost.reenter_round_timeout - SSshuttle.realtimeofstart > SSshuttle.auto_call + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
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ghost.reenter_round_timeout = CANT_REENTER_ROUND
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transfer_ckey(ghost, FALSE)
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ghost.AddElement(/datum/element/ghost_role_eligibility,penalize) // technically already run earlier, but this adds the penalty
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// needs to be done AFTER the ckey transfer, too
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return ghost
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/*
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@@ -331,7 +338,12 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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return
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ghostize(0, penalize = TRUE)
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/mob/dead/observer/proc/can_reenter_round(silent = FALSE)
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if(reenter_round_timeout != CANT_REENTER_ROUND && reenter_round_timeout <= world.realtime)
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return TRUE
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if(!silent)
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to_chat(src, "<span class='warning'>You are unable to reenter the round[reenter_round_timeout != CANT_REENTER_ROUND ? " yet. Your ghost role blacklist will expire in [DisplayTimeText(reenter_round_timeout - world.realtime)]" : ""].</span>")
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return FALSE
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/mob/dead/observer/Move(NewLoc, direct)
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if(updatedir)
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@@ -477,32 +489,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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pixel_y = 0
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animate(src, pixel_y = 2, time = 10, loop = -1)
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/mob/dead/observer/verb/observe()
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set name = "Observe"
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set category = "Ghost"
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var/list/creatures = getpois()
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reset_perspective(null)
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var/eye_name = null
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eye_name = input("Please, select a player!", "Observe", null, null) as null|anything in creatures
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if (!eye_name)
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return
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var/mob/mob_eye = creatures[eye_name]
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//Istype so we filter out points of interest that are not mobs
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if(client && mob_eye && istype(mob_eye))
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client.eye = mob_eye
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if(mob_eye.hud_used)
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client.screen = list()
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LAZYINITLIST(mob_eye.observers)
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mob_eye.observers |= src
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mob_eye.hud_used.show_hud(mob_eye.hud_used.hud_version, src)
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observetarget = mob_eye
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/mob/dead/observer/verb/jumptomob() //Moves the ghost instead of just changing the ghosts's eye -Nodrak
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set category = "Ghost"
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set name = "Jump to Mob"
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@@ -833,6 +819,32 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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client.screen = list()
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hud_used.show_hud(hud_used.hud_version)
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/mob/dead/observer/verb/observe()
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set name = "Observe"
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set category = "OOC"
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var/list/creatures = getpois()
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reset_perspective(null)
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var/eye_name = null
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eye_name = input("Please, select a player!", "Observe", null, null) as null|anything in creatures
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if (!eye_name)
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return
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var/mob/mob_eye = creatures[eye_name]
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//Istype so we filter out points of interest that are not mobs
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if(client && mob_eye && istype(mob_eye))
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client.eye = mob_eye
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if(mob_eye.hud_used)
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client.screen = list()
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LAZYINITLIST(mob_eye.observers)
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mob_eye.observers |= src
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mob_eye.hud_used.show_hud(mob_eye.hud_used.hud_version, src)
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observetarget = mob_eye
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/mob/dead/observer/verb/register_pai_candidate()
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set category = "Ghost"
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set name = "pAI Setup"
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@@ -886,3 +898,5 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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spawners_menu = new(src)
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spawners_menu.ui_interact(src)
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#undef CANT_REENTER_ROUND
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Reference in New Issue
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