what
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@@ -134,8 +134,8 @@
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/obj/item/ammo_casing/shotgun/dart/bioterror/Initialize()
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. = ..()
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reagents.add_reagent(/datum/reagent/toxin/fentanyl, 6)
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reagents.add_reagent(/datum/reagent/toxin/spore, 6)
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reagents.add_reagent(/datum/reagent/toxin/mutetoxin, 6) //;HELP OPS IN MAINT
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reagents.add_reagent(/datum/reagent/toxin/coniine, 6)
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reagents.add_reagent(/datum/reagent/toxin/sodium_thiopental, 6)
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reagents.add_reagent("neurotoxin", 6)
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reagents.add_reagent("spore", 6)
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reagents.add_reagent("mutetoxin", 6) //;HELP OPS IN MAINT
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reagents.add_reagent("coniine", 6)
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reagents.add_reagent("sodium_thiopental", 6)
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@@ -9,7 +9,3 @@
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projectile_type = /obj/item/projectile/plasma/adv
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delay = 10
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e_cost = 10
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/obj/item/ammo_casing/energy/plasma/weak
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projectile_type = /obj/item/projectile/plasma/weak
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e_cost = 100
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@@ -37,7 +37,6 @@
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var/burst_spread = 0 //Spread induced by the gun itself during burst fire per iteration. Only checked if spread is 0.
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var/randomspread = 1 //Set to 0 for shotguns. This is used for weapons that don't fire all their bullets at once.
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var/inaccuracy_modifier = 1
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var/pb_knockback = 0
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lefthand_file = 'icons/mob/inhands/weapons/guns_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/guns_righthand.dmi'
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@@ -126,10 +125,6 @@
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if(message)
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if(pointblank)
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user.visible_message("<span class='danger'>[user] fires [src] point blank at [pbtarget]!</span>", null, null, COMBAT_MESSAGE_RANGE)
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if(pb_knockback > 0)
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var/atom/throw_target = get_edge_target_turf(pbtarget, user.dir)
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pbtarget.throw_at(throw_target, pb_knockback, 2)
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else
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user.visible_message("<span class='danger'>[user] fires [src]!</span>", null, null, COMBAT_MESSAGE_RANGE)
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@@ -267,7 +267,6 @@
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fire_delay = 0
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pin = /obj/item/firing_pin/implant/pindicate
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actions_types = list()
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pb_knockback = 2
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/obj/item/gun/ballistic/automatic/shotgun/bulldog/unrestricted
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pin = /obj/item/firing_pin
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@@ -273,7 +273,6 @@
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"Maple" = "dshotgun-l",
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"Rosewood" = "dshotgun-p"
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)
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pb_knockback = 3 // it's a super shotgun!
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/obj/item/gun/ballistic/revolver/doublebarrel/attackby(obj/item/A, mob/user, params)
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..()
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@@ -353,7 +352,7 @@
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clumsy_check = 0
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/obj/item/gun/ballistic/revolver/reverse/can_trigger_gun(mob/living/user)
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if((HAS_TRAIT(user, TRAIT_CLUMSY)) || (user.mind && HAS_TRAIT(user.mind, TRAIT_CLOWN_MENTALITY)))
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if((HAS_TRAIT(user, TRAIT_CLUMSY)) || (user.mind && user.mind.assigned_role == "Clown"))
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return ..()
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if(process_fire(user, user, FALSE, null, BODY_ZONE_HEAD))
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user.visible_message("<span class='warning'>[user] somehow manages to shoot [user.p_them()]self in the face!</span>", "<span class='userdanger'>You somehow shoot yourself in the face! How the hell?!</span>")
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@@ -12,8 +12,6 @@
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var/recentpump = 0 // to prevent spammage
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weapon_weight = WEAPON_MEDIUM
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pb_knockback = 2
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/obj/item/gun/ballistic/shotgun/attackby(obj/item/A, mob/user, params)
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. = ..()
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if(.)
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@@ -56,7 +56,6 @@
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item_flags = NONE
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casing_ejector = FALSE
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can_suppress = FALSE
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pb_knockback = 0
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/obj/item/gun/ballistic/shotgun/toy/process_chamber(empty_chamber = 0)
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..()
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@@ -112,10 +112,7 @@
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/obj/item/gun/energy/kinetic_accelerator/cyborg
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holds_charge = TRUE
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unique_frequency = TRUE
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/obj/item/gun/energy/kinetic_accelerator/premiumka/cyborg
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holds_charge = TRUE
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unique_frequency = TRUE
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max_mod_capacity = 80
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/obj/item/gun/energy/kinetic_accelerator/minebot
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trigger_guard = TRIGGER_GUARD_ALLOW_ALL
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@@ -283,7 +280,7 @@
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. += "<span class='notice'>Occupies <b>[cost]%</b> of mod capacity.</span>"
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/obj/item/borg/upgrade/modkit/attackby(obj/item/A, mob/user)
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if(istype(A, /obj/item/gun/energy/kinetic_accelerator))
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if(istype(A, /obj/item/gun/energy/kinetic_accelerator) && !issilicon(user))
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install(A, user)
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else
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..()
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@@ -135,7 +135,7 @@
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// A gun with ultra-honk pin is useful for clown and useless for everyone else.
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/obj/item/firing_pin/clown/ultra/pin_auth(mob/living/user)
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playsound(src.loc, 'sound/items/bikehorn.ogg', 50, 1)
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if(user && (!(HAS_TRAIT(user, TRAIT_CLUMSY)) && !(user.mind && HAS_TRAIT(user.mind, TRAIT_CLOWN_MENTALITY))))
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if(user && (!(HAS_TRAIT(user, TRAIT_CLUMSY)) && !(user.mind && user.mind.assigned_role == "Clown")))
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return FALSE
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return TRUE
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@@ -210,7 +210,7 @@
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if(reagents && reagents.reagent_list)
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reagent_note = " REAGENTS:"
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for(var/datum/reagent/R in reagents.reagent_list)
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reagent_note += R.type + " ("
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reagent_note += R.id + " ("
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reagent_note += num2text(R.volume) + ") "
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if(ismob(firer))
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@@ -31,9 +31,9 @@
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/obj/item/projectile/bullet/dart/metalfoam/Initialize()
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. = ..()
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reagents.add_reagent(/datum/reagent/aluminium, 15)
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reagents.add_reagent(/datum/reagent/foaming_agent, 5)
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reagents.add_reagent(/datum/reagent/toxin/acid, 5)
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reagents.add_reagent("aluminium", 15)
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reagents.add_reagent("foaming_agent", 5)
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reagents.add_reagent("facid", 5)
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/obj/item/projectile/bullet/dart/syringe
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name = "syringe"
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@@ -52,19 +52,20 @@
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if(blocked != 100)
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if(M.can_inject(null, FALSE, def_zone, piercing)) // Pass the hit zone to see if it can inject by whether it hit the head or the body.
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..(target, blocked, TRUE)
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for(var/datum/reagent/medicine/R in reagents.reagent_list) //OD prevention time!
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if(M.reagents.has_reagent(R.type))
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if(R.overdose_threshold == 0 || emptrig == TRUE) //Is there a possible OD?
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M.reagents.add_reagent(R.type, R.volume)
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for(var/datum/reagent/R in reagents.reagent_list) //OD prevention time!
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if(istype(R, /datum/reagent/medicine)) //Is this a medicine?
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if(M.reagents.has_reagent(R.id))
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if(R.overdose_threshold == 0 || emptrig == TRUE) //Is there a possible OD?
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M.reagents.add_reagent(R.id, R.volume)
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else
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var/transVol = CLAMP(R.volume, 0, (R.overdose_threshold - M.reagents.get_reagent_amount(R.id)) -1)
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M.reagents.add_reagent(R.id, transVol)
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else
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var/transVol = CLAMP(R.volume, 0, (R.overdose_threshold - M.reagents.get_reagent_amount(R.type)) -1)
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M.reagents.add_reagent(R.type, transVol)
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else
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if(!R.overdose_threshold == 0)
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var/transVol = CLAMP(R.volume, 0, R.overdose_threshold-1)
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M.reagents.add_reagent(R.type, transVol)
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else
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M.reagents.add_reagent(R.type, R.volume)
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if(!R.overdose_threshold == 0)
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var/transVol = CLAMP(R.volume, 0, R.overdose_threshold-1)
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M.reagents.add_reagent(R.id, transVol)
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else
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M.reagents.add_reagent(R.id, R.volume)
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@@ -93,7 +93,7 @@
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/obj/item/projectile/magic/door/proc/CreateDoor(turf/T)
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var/door_type = pick(door_types)
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var/obj/structure/mineral_door/D = new door_type(T)
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T.ChangeTurf(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR)
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T.ChangeTurf(/turf/open/floor/plating)
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D.Open()
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/obj/item/projectile/magic/door/proc/OpenDoor(var/obj/machinery/door/D)
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@@ -47,9 +47,3 @@
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damage = 24
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range = 7
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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/obj/item/projectile/plasma/weak
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dismemberment = 0
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damage = 10
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range = 4
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mine_range = 0
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