This commit is contained in:
kappa-sama
2020-01-11 12:31:03 -05:00
parent e9f0740878
commit f752b41c99
958 changed files with 22207 additions and 30253 deletions
@@ -134,8 +134,8 @@
/obj/item/ammo_casing/shotgun/dart/bioterror/Initialize()
. = ..()
reagents.add_reagent(/datum/reagent/toxin/fentanyl, 6)
reagents.add_reagent(/datum/reagent/toxin/spore, 6)
reagents.add_reagent(/datum/reagent/toxin/mutetoxin, 6) //;HELP OPS IN MAINT
reagents.add_reagent(/datum/reagent/toxin/coniine, 6)
reagents.add_reagent(/datum/reagent/toxin/sodium_thiopental, 6)
reagents.add_reagent("neurotoxin", 6)
reagents.add_reagent("spore", 6)
reagents.add_reagent("mutetoxin", 6) //;HELP OPS IN MAINT
reagents.add_reagent("coniine", 6)
reagents.add_reagent("sodium_thiopental", 6)
@@ -9,7 +9,3 @@
projectile_type = /obj/item/projectile/plasma/adv
delay = 10
e_cost = 10
/obj/item/ammo_casing/energy/plasma/weak
projectile_type = /obj/item/projectile/plasma/weak
e_cost = 100
-5
View File
@@ -37,7 +37,6 @@
var/burst_spread = 0 //Spread induced by the gun itself during burst fire per iteration. Only checked if spread is 0.
var/randomspread = 1 //Set to 0 for shotguns. This is used for weapons that don't fire all their bullets at once.
var/inaccuracy_modifier = 1
var/pb_knockback = 0
lefthand_file = 'icons/mob/inhands/weapons/guns_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/guns_righthand.dmi'
@@ -126,10 +125,6 @@
if(message)
if(pointblank)
user.visible_message("<span class='danger'>[user] fires [src] point blank at [pbtarget]!</span>", null, null, COMBAT_MESSAGE_RANGE)
if(pb_knockback > 0)
var/atom/throw_target = get_edge_target_turf(pbtarget, user.dir)
pbtarget.throw_at(throw_target, pb_knockback, 2)
else
user.visible_message("<span class='danger'>[user] fires [src]!</span>", null, null, COMBAT_MESSAGE_RANGE)
@@ -267,7 +267,6 @@
fire_delay = 0
pin = /obj/item/firing_pin/implant/pindicate
actions_types = list()
pb_knockback = 2
/obj/item/gun/ballistic/automatic/shotgun/bulldog/unrestricted
pin = /obj/item/firing_pin
@@ -273,7 +273,6 @@
"Maple" = "dshotgun-l",
"Rosewood" = "dshotgun-p"
)
pb_knockback = 3 // it's a super shotgun!
/obj/item/gun/ballistic/revolver/doublebarrel/attackby(obj/item/A, mob/user, params)
..()
@@ -353,7 +352,7 @@
clumsy_check = 0
/obj/item/gun/ballistic/revolver/reverse/can_trigger_gun(mob/living/user)
if((HAS_TRAIT(user, TRAIT_CLUMSY)) || (user.mind && HAS_TRAIT(user.mind, TRAIT_CLOWN_MENTALITY)))
if((HAS_TRAIT(user, TRAIT_CLUMSY)) || (user.mind && user.mind.assigned_role == "Clown"))
return ..()
if(process_fire(user, user, FALSE, null, BODY_ZONE_HEAD))
user.visible_message("<span class='warning'>[user] somehow manages to shoot [user.p_them()]self in the face!</span>", "<span class='userdanger'>You somehow shoot yourself in the face! How the hell?!</span>")
@@ -12,8 +12,6 @@
var/recentpump = 0 // to prevent spammage
weapon_weight = WEAPON_MEDIUM
pb_knockback = 2
/obj/item/gun/ballistic/shotgun/attackby(obj/item/A, mob/user, params)
. = ..()
if(.)
@@ -56,7 +56,6 @@
item_flags = NONE
casing_ejector = FALSE
can_suppress = FALSE
pb_knockback = 0
/obj/item/gun/ballistic/shotgun/toy/process_chamber(empty_chamber = 0)
..()
@@ -112,10 +112,7 @@
/obj/item/gun/energy/kinetic_accelerator/cyborg
holds_charge = TRUE
unique_frequency = TRUE
/obj/item/gun/energy/kinetic_accelerator/premiumka/cyborg
holds_charge = TRUE
unique_frequency = TRUE
max_mod_capacity = 80
/obj/item/gun/energy/kinetic_accelerator/minebot
trigger_guard = TRIGGER_GUARD_ALLOW_ALL
@@ -283,7 +280,7 @@
. += "<span class='notice'>Occupies <b>[cost]%</b> of mod capacity.</span>"
/obj/item/borg/upgrade/modkit/attackby(obj/item/A, mob/user)
if(istype(A, /obj/item/gun/energy/kinetic_accelerator))
if(istype(A, /obj/item/gun/energy/kinetic_accelerator) && !issilicon(user))
install(A, user)
else
..()
+1 -1
View File
@@ -135,7 +135,7 @@
// A gun with ultra-honk pin is useful for clown and useless for everyone else.
/obj/item/firing_pin/clown/ultra/pin_auth(mob/living/user)
playsound(src.loc, 'sound/items/bikehorn.ogg', 50, 1)
if(user && (!(HAS_TRAIT(user, TRAIT_CLUMSY)) && !(user.mind && HAS_TRAIT(user.mind, TRAIT_CLOWN_MENTALITY))))
if(user && (!(HAS_TRAIT(user, TRAIT_CLUMSY)) && !(user.mind && user.mind.assigned_role == "Clown")))
return FALSE
return TRUE
+1 -1
View File
@@ -210,7 +210,7 @@
if(reagents && reagents.reagent_list)
reagent_note = " REAGENTS:"
for(var/datum/reagent/R in reagents.reagent_list)
reagent_note += R.type + " ("
reagent_note += R.id + " ("
reagent_note += num2text(R.volume) + ") "
if(ismob(firer))
@@ -31,9 +31,9 @@
/obj/item/projectile/bullet/dart/metalfoam/Initialize()
. = ..()
reagents.add_reagent(/datum/reagent/aluminium, 15)
reagents.add_reagent(/datum/reagent/foaming_agent, 5)
reagents.add_reagent(/datum/reagent/toxin/acid, 5)
reagents.add_reagent("aluminium", 15)
reagents.add_reagent("foaming_agent", 5)
reagents.add_reagent("facid", 5)
/obj/item/projectile/bullet/dart/syringe
name = "syringe"
@@ -52,19 +52,20 @@
if(blocked != 100)
if(M.can_inject(null, FALSE, def_zone, piercing)) // Pass the hit zone to see if it can inject by whether it hit the head or the body.
..(target, blocked, TRUE)
for(var/datum/reagent/medicine/R in reagents.reagent_list) //OD prevention time!
if(M.reagents.has_reagent(R.type))
if(R.overdose_threshold == 0 || emptrig == TRUE) //Is there a possible OD?
M.reagents.add_reagent(R.type, R.volume)
for(var/datum/reagent/R in reagents.reagent_list) //OD prevention time!
if(istype(R, /datum/reagent/medicine)) //Is this a medicine?
if(M.reagents.has_reagent(R.id))
if(R.overdose_threshold == 0 || emptrig == TRUE) //Is there a possible OD?
M.reagents.add_reagent(R.id, R.volume)
else
var/transVol = CLAMP(R.volume, 0, (R.overdose_threshold - M.reagents.get_reagent_amount(R.id)) -1)
M.reagents.add_reagent(R.id, transVol)
else
var/transVol = CLAMP(R.volume, 0, (R.overdose_threshold - M.reagents.get_reagent_amount(R.type)) -1)
M.reagents.add_reagent(R.type, transVol)
else
if(!R.overdose_threshold == 0)
var/transVol = CLAMP(R.volume, 0, R.overdose_threshold-1)
M.reagents.add_reagent(R.type, transVol)
else
M.reagents.add_reagent(R.type, R.volume)
if(!R.overdose_threshold == 0)
var/transVol = CLAMP(R.volume, 0, R.overdose_threshold-1)
M.reagents.add_reagent(R.id, transVol)
else
M.reagents.add_reagent(R.id, R.volume)
+1 -1
View File
@@ -93,7 +93,7 @@
/obj/item/projectile/magic/door/proc/CreateDoor(turf/T)
var/door_type = pick(door_types)
var/obj/structure/mineral_door/D = new door_type(T)
T.ChangeTurf(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR)
T.ChangeTurf(/turf/open/floor/plating)
D.Open()
/obj/item/projectile/magic/door/proc/OpenDoor(var/obj/machinery/door/D)
@@ -47,9 +47,3 @@
damage = 24
range = 7
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
/obj/item/projectile/plasma/weak
dismemberment = 0
damage = 10
range = 4
mine_range = 0