Merge pull request #769 from Citadel-Station-13/upstream-merge-26860

[MIRROR] Removes changeling genetic damage
This commit is contained in:
LetterJay
2017-05-05 09:46:23 -05:00
committed by GitHub
11 changed files with 7 additions and 48 deletions

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@@ -13,8 +13,6 @@
var/req_dna = 0 //amount of dna needed to use this ability. Changelings always have atleast 1
var/req_human = 0 //if you need to be human to use this ability
var/req_stat = CONSCIOUS // CONSCIOUS, UNCONSCIOUS or DEAD
var/genetic_damage = 0 // genetic damage caused by using the sting. Nothing to do with cloneloss.
var/max_genetic_damage = 100 // hard counter for spamming abilities. Not used/balanced much yet.
var/always_keep = 0 // important for abilities like revive that screw you if you lose them.
var/ignores_fakedeath = FALSE // usable with the FAKEDEATH flag
@@ -39,7 +37,7 @@
if(sting_action(user, target))
SSblackbox.add_details("changeling_powers",name)
sting_feedback(user, target)
take_chemical_cost(c)
c.chem_charges -= chemical_cost
/obj/effect/proc_holder/changeling/proc/sting_action(mob/user, mob/target)
return 0
@@ -47,10 +45,6 @@
/obj/effect/proc_holder/changeling/proc/sting_feedback(mob/user, mob/target)
return 0
/obj/effect/proc_holder/changeling/proc/take_chemical_cost(datum/changeling/changeling)
changeling.chem_charges -= chemical_cost
changeling.geneticdamage += genetic_damage
//Fairly important to remember to return 1 on success >.<
/obj/effect/proc_holder/changeling/proc/can_sting(mob/user, mob/target)
if(!ishuman(user) && !ismonkey(user)) //typecast everything from mob to carbon from this point onwards
@@ -71,9 +65,6 @@
if((user.status_flags & FAKEDEATH) && (!ignores_fakedeath))
to_chat(user, "<span class='warning'>We are incapacitated.</span>")
return 0
if(c.geneticdamage > max_genetic_damage)
to_chat(user, "<span class='warning'>Our genomes are still reassembling. We need time to recover first.</span>")
return 0
return 1
//used in /mob/Stat()

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@@ -4,7 +4,6 @@
chemical_cost = 0
dna_cost = 0
req_human = 1
max_genetic_damage = 100
/obj/effect/proc_holder/changeling/absorbDNA/can_sting(mob/living/carbon/user)
if(!..())

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@@ -5,9 +5,6 @@
chemical_cost = 30 //High cost to prevent spam
dna_cost = 2
req_human = 1
genetic_damage = 10
max_genetic_damage = 0
/obj/effect/proc_holder/changeling/biodegrade/sting_action(mob/living/carbon/human/user)
var/used = FALSE // only one form of shackles removed per use

View File

@@ -5,9 +5,6 @@
dna_cost = 2
chemical_cost = 25
req_human = 1
genetic_damage = 10
max_genetic_damage = 50
/obj/effect/proc_holder/changeling/chameleon_skin/sting_action(mob/user)
var/mob/living/carbon/human/H = user //SHOULD always be human, because req_human = 1

View File

@@ -5,8 +5,6 @@
dna_cost = 0
req_dna = 1
req_stat = DEAD
max_genetic_damage = 100
//Fake our own death and fully heal. You will appear to be dead but regenerate fully after a short delay.
/obj/effect/proc_holder/changeling/fakedeath/sting_action(mob/living/user)

View File

@@ -2,10 +2,7 @@
name = "Human Form"
desc = "We change into a human."
chemical_cost = 5
genetic_damage = 3
req_dna = 1
max_genetic_damage = 3
//Transform into a human.
/obj/effect/proc_holder/changeling/humanform/sting_action(mob/living/carbon/user)

View File

@@ -3,7 +3,6 @@
desc = "We debase ourselves and become lesser. We become a monkey."
chemical_cost = 5
dna_cost = 1
genetic_damage = 3
req_human = 1
//Transform into a monkey.

View File

@@ -4,7 +4,6 @@
chemical_cost = 0
dna_cost = 0
req_human = 1
max_genetic_damage = 100
/obj/effect/proc_holder/changeling/linglink/can_sting(mob/living/carbon/user)
if(!..())

View File

@@ -16,7 +16,6 @@
helptext = "Yell at Miauw and/or Perakp"
chemical_cost = 1000
dna_cost = -1
genetic_damage = 1000
var/silent = FALSE
var/weapon_type
@@ -67,7 +66,6 @@
helptext = "Yell at Miauw and/or Perakp"
chemical_cost = 1000
dna_cost = -1
genetic_damage = 1000
var/helmet_type = /obj/item
var/suit_type = /obj/item
@@ -89,7 +87,7 @@
return 1
var/mob/living/carbon/human/H = user
if(istype(H.wear_suit, suit_type) || istype(H.head, helmet_type))
H.visible_message("<span class='warning'>[H] casts off their [suit_name_simple]!</span>", "<span class='warning'>We cast off our [suit_name_simple][genetic_damage > 0 ? ", temporarily weakening our genomes." : "."]</span>", "<span class='italics'>You hear the organic matter ripping and tearing!</span>")
H.visible_message("<span class='warning'>[H] casts off their [suit_name_simple]!</span>", "<span class='warning'>We cast off our [suit_name_simple].</span>", "<span class='italics'>You hear the organic matter ripping and tearing!</span>")
H.temporarilyRemoveItemFromInventory(H.head, TRUE) //The qdel on dropped() takes care of it
H.temporarilyRemoveItemFromInventory(H.wear_suit, TRUE)
H.update_inv_wear_suit()
@@ -100,7 +98,6 @@
H.add_splatter_floor()
playsound(H.loc, 'sound/effects/splat.ogg', 50, 1) //So real sounds
changeling.geneticdamage += genetic_damage //Casting off a space suit leaves you weak for a few seconds.
changeling.chem_recharge_slowdown -= recharge_slowdown
return 1
@@ -139,9 +136,7 @@
helptext = "We may retract our armblade in the same manner as we form it. Cannot be used while in lesser form."
chemical_cost = 20
dna_cost = 2
genetic_damage = 10
req_human = 1
max_genetic_damage = 20
weapon_type = /obj/item/weapon/melee/arm_blade
weapon_name_simple = "blade"
@@ -217,9 +212,7 @@
and Harm will stun it, and stab it if we're also holding a sharp weapon. Cannot be used while in lesser form."
chemical_cost = 10
dna_cost = 2
genetic_damage = 5
req_human = 1
max_genetic_damage = 10
weapon_type = /obj/item/weapon/gun/magic/tentacle
weapon_name_simple = "tentacle"
silent = TRUE
@@ -381,9 +374,7 @@
helptext = "Organic tissue cannot resist damage forever; the shield will break after it is hit too much. The more genomes we absorb, the stronger it is. Cannot be used while in lesser form."
chemical_cost = 20
dna_cost = 1
genetic_damage = 12
req_human = 1
max_genetic_damage = 20
weapon_type = /obj/item/weapon/shield/changeling
weapon_name_simple = "shield"
@@ -430,12 +421,10 @@
/obj/effect/proc_holder/changeling/suit/organic_space_suit
name = "Organic Space Suit"
desc = "We grow an organic suit to protect ourselves from space exposure."
helptext = "We must constantly repair our form to make it space-proof, reducing chemical production while we are protected. Retreating the suit damages our genomes. Cannot be used in lesser form."
helptext = "We must constantly repair our form to make it space-proof, reducing chemical production while we are protected. Cannot be used in lesser form."
chemical_cost = 20
dna_cost = 2
genetic_damage = 8
req_human = 1
max_genetic_damage = 20
suit_type = /obj/item/clothing/suit/space/changeling
helmet_type = /obj/item/clothing/head/helmet/space/changeling
@@ -477,12 +466,10 @@
/obj/effect/proc_holder/changeling/suit/armor
name = "Chitinous Armor"
desc = "We turn our skin into tough chitin to protect us from damage."
helptext = "Upkeep of the armor requires a low expenditure of chemicals. The armor is strong against brute force, but does not provide much protection from lasers. Retreating the armor damages our genomes. Cannot be used in lesser form."
helptext = "Upkeep of the armor requires a low expenditure of chemicals. The armor is strong against brute force, but does not provide much protection from lasers. Cannot be used in lesser form."
chemical_cost = 20
dna_cost = 1
genetic_damage = 11
req_human = 1
max_genetic_damage = 20
recharge_slowdown = 0.25
suit_type = /obj/item/clothing/suit/armor/changeling

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@@ -40,10 +40,9 @@
return
if(!AStar(user, target.loc, /turf/proc/Distance, user.mind.changeling.sting_range, simulated_only = 0))
return
if(target.mind && target.mind.changeling)
sting_feedback(user,target)
take_chemical_cost(user.mind.changeling)
return
if(target.mind && target.mind.changeling)
sting_feedback(user, target)
user.mind.changeling.chem_charges -= chemical_cost
return 1
/obj/effect/proc_holder/changeling/sting/sting_feedback(mob/user, mob/target)
@@ -62,7 +61,6 @@
sting_icon = "sting_transform"
chemical_cost = 40
dna_cost = 3
genetic_damage = 100
var/datum/changelingprofile/selected_dna = null
/obj/effect/proc_holder/changeling/sting/transformation/Click()
@@ -117,8 +115,6 @@
sting_icon = "sting_armblade"
chemical_cost = 20
dna_cost = 1
genetic_damage = 20
max_genetic_damage = 10
/obj/item/weapon/melee/arm_blade/false
desc = "A grotesque mass of flesh that used to be your arm. Although it looks dangerous at first, you can tell it's actually quite dull and useless."

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@@ -5,7 +5,6 @@
dna_cost = 0
req_dna = 1
req_human = 1
max_genetic_damage = 3
/obj/item/clothing/glasses/changeling
name = "flesh"