actually makes your speed reset to normal once the status is gone rather then when you get hit again
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@@ -575,4 +575,5 @@
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/datum/status_effect/regenerative_core/on_remove()
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. = ..()
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REMOVE_TRAIT(owner, TRAIT_IGNOREDAMAGESLOWDOWN, "regenerative_core")
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REMOVE_TRAIT(owner, TRAIT_IGNOREDAMAGESLOWDOWN, "regenerative_core")
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owner.updatehealth()
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