All compiling errors fixed, except for a few weird ones that I need help
This commit is contained in:
@@ -28,4 +28,6 @@
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#define MOVESPEED_ID_SIMPLEMOB_VARSPEED "SIMPLEMOB_VARSPEED_MODIFIER"
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#define MOVESPEED_ID_ADMIN_VAREDIT "ADMIN_VAREDIT_MODIFIER"
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#define MOVESPEED_ID_PAI_SPACEWALK_SPEEDMOD "PAI_SPACEWALK_MODIFIER"
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#define MOVESPEED_ID_PAI_SPACEWALK_SPEEDMOD "PAI_SPACEWALK_MODIFIER"
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#define MOVESPEED_ID_SANITY "MOOD_SANITY"
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@@ -1,3 +1,6 @@
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//We're really behind tg on traits huh?
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#define HAS_TRAIT(target, trait) (target.status_traits ? (target.status_traits[trait] ? TRUE : FALSE) : FALSE)
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//mob traits
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#define TRAIT_BLIND "blind"
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#define TRAIT_MUTE "mute"
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@@ -50,6 +53,8 @@
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#define TRAIT_NOHARDCRIT "nohardcrit"
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#define TRAIT_NOSOFTCRIT "nosoftcrit"
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#define TRAIT_MINDSHIELD "mindshield"
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#define TRAIT_FEARLESS "fearless"
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#define TRAIT_UNSTABLE "unstable"
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#define TRAIT_ALCOHOL_TOLERANCE "alcohol_tolerance"
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@@ -31,6 +31,8 @@
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/datum/brain_trauma/mild/phobia/on_life()
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..()
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if(owner.has_trait(TRAIT_FEARLESS))
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return
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if(is_blind(owner))
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return
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if(world.time > next_check && world.time > next_scare)
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@@ -70,6 +72,8 @@
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/datum/brain_trauma/mild/phobia/on_hear(message, speaker, message_language, raw_message, radio_freq)
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if(!owner.can_hear() || world.time < next_scare) //words can't trigger you if you can't hear them *taps head*
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return message
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if(owner.has_trait(TRAIT_FEARLESS))
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return message
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for(var/word in trigger_words)
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var/reg = regex("(\\b|\\A)[REGEX_QUOTE(word)]'?s*(\\b|\\Z)", "i")
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@@ -79,9 +83,11 @@
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return message
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/datum/brain_trauma/mild/phobia/on_say(message)
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if(owner.has_trait(TRAIT_FEARLESS))
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return message
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for(var/word in trigger_words)
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var/reg = regex("(\\b|\\A)[REGEX_QUOTE(word)]'?s*(\\b|\\Z)", "i")
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if(findtext(message, reg))
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to_chat(owner, "<span class='warning'>You can't bring yourself to say the word \"[word]\"!</span>")
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return ""
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@@ -6,6 +6,7 @@
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var/sanity = 100 //Current sanity
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var/shown_mood //Shown happiness, this is what others can see when they try to examine you, prevents antag checking by noticing traitors are always very happy.
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var/mood_level = 5 //To track what stage of moodies they're on
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var/sanity_level = 5 //To track what stage of sanity they're on
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var/mood_modifier = 1 //Modifier to allow certain mobs to be less affected by moodlets
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var/datum/mood_event/list/mood_events = list()
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var/insanity_effect = 0 //is the owner being punished for low mood? If so, how much?
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@@ -165,6 +166,59 @@
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HandleNutrition(owner)
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/datum/component/mood/proc/setSanity(amount, minimum=SANITY_INSANE, maximum=SANITY_NEUTRAL)//I'm sure bunging this in here will have no negative repercussions.
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var/mob/living/owner = parent
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if(amount == sanity)
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return
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// If we're out of the acceptable minimum-maximum range move back towards it in steps of 0.5
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// If the new amount would move towards the acceptable range faster then use it instead
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if(sanity < minimum && amount < sanity + 0.5)
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amount = sanity + 0.5
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else if(sanity > maximum && amount > sanity - 0.5)
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amount = sanity - 0.5
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// Disturbed stops you from getting any more sane
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if(owner.has_trait(TRAIT_UNSTABLE))
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sanity = min(amount,sanity)
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else
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sanity = amount
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var/mob/living/master = parent
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switch(sanity)
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if(SANITY_INSANE to SANITY_CRAZY)
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setInsanityEffect(MAJOR_INSANITY_PEN)
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master.add_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE, 100, override=TRUE, multiplicative_slowdown=1.5, movetypes=(~FLYING))
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sanity_level = 6
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if(SANITY_CRAZY to SANITY_UNSTABLE)
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setInsanityEffect(MINOR_INSANITY_PEN)
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master.add_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE, 100, override=TRUE, multiplicative_slowdown=1, movetypes=(~FLYING))
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sanity_level = 5
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if(SANITY_UNSTABLE to SANITY_DISTURBED)
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setInsanityEffect(0)
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master.add_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE, 100, override=TRUE, multiplicative_slowdown=0.5, movetypes=(~FLYING))
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sanity_level = 4
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if(SANITY_DISTURBED to SANITY_NEUTRAL)
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setInsanityEffect(0)
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master.remove_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE)
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sanity_level = 3
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if(SANITY_NEUTRAL+1 to SANITY_GREAT+1) //shitty hack but +1 to prevent it from responding to super small differences
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setInsanityEffect(0)
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master.remove_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE)
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sanity_level = 2
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if(SANITY_GREAT+1 to INFINITY)
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setInsanityEffect(0)
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master.remove_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE)
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sanity_level = 1
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update_mood_icon()
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/datum/component/mood/proc/setInsanityEffect(newval)//More code so that the previous proc works
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if(newval == insanity_effect)
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return
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var/mob/living/master = parent
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master.crit_threshold = (master.crit_threshold - insanity_effect) + newval
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insanity_effect = newval
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/datum/component/mood/proc/DecreaseSanity(amount, minimum = SANITY_INSANE)
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if(sanity < minimum) //This might make KevinZ stop fucking pinging me.
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IncreaseSanity(0.5)
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@@ -177,6 +231,9 @@
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insanity_effect = (MINOR_INSANITY_PEN)
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/datum/component/mood/proc/IncreaseSanity(amount, maximum = SANITY_NEUTRAL)
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// Disturbed stops you from getting any more sane - I'm just gonna bung this in here
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if(owner.has_trait(TRAIT_UNSTABLE))
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return
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if(sanity > maximum)
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DecreaseSanity(0.5) //Removes some sanity to go back to our current limit.
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else
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@@ -46,10 +46,10 @@
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description = "<span class='nicegreen'>YES! YES!! YES!!!</span>\n"
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mood_change = 100
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timeout = 300
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special_screen_obj = "mood_happiness_good"
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//special_screen_obj = "mood_happiness_good" uncomment when added from tg
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/datum/mood_event/happiness_drug_bad_od
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description = "<span class='boldwarning'>NO! NO!! NO!!!</span>\n"
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mood_change = -100
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timeout = 300
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special_screen_obj = "mood_happiness_bad"
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//special_screen_obj = "mood_happiness_bad" uncomment when added from tg
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@@ -117,6 +117,30 @@
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description = "<span class='warning'>I'm missing my family heirloom...</span>\n"
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mood_change = -4
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/datum/mood_event/healsbadman
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description = "<span class='warning'>I feel a lot better, but wow that was disgusting.</span>\n" //when you read the latest felinid removal PR and realize you're really not that much of a degenerate
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mood_change = -4
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timeout = 1200
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/datum/mood_event/jittery
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description = "<span class='warning'>I'm nervous and on edge and I can't stand still!!</span>\n"
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mood_change = -2
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/datum/mood_event/vomit
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description = "<span class='warning'>I just threw up. Gross.</span>\n"
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mood_change = -2
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timeout = 1200
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/datum/mood_event/vomitself
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description = "<span class='warning'>I just threw up all over myself. This is disgusting.</span>\n"
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mood_change = -4
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timeout = 1800
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/datum/mood_event/painful_medicine
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description = "<span class='warning'>Medicine may be good for me but right now it stings like hell.</span>\n"
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mood_change = -5
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timeout = 600
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//These are unused so far but I want to remember them to use them later
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/datum/mood_event/cloned_corpse
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description = "<span class='boldwarning'>I recently saw my own corpse...</span>\n"
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@@ -70,3 +70,17 @@
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description = "<span class='nicegreen'>There is something soothing about this music.</span>\n"
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mood_change = 3
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timeout = 600
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/datum/mood_event/chemical_euphoria
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description = "<span class='nicegreen'>Heh...hehehe...hehe...</span>\n"
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mood_change = 4
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/datum/mood_event/chemical_laughter
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description = "<span class='nicegreen'>Laughter really is the best medicine! Or is it?</span>\n"
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mood_change = 4
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timeout = 1800
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/datum/mood_event/chemical_superlaughter
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description = "<span class='nicegreen'>*WHEEZE*</span>\n"
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mood_change = 12
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timeout = 1800
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@@ -315,3 +315,12 @@
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if(quirk_holder.mind && LAZYLEN(quirk_holder.mind.antag_datums))
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to_chat(quirk_holder, "<span class='boldannounce'>Your antagonistic nature has caused your voice to be heard.</span>")
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qdel(src)
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/datum/quirk/unstable
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name = "Unstable"
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desc = "Due to past troubles, you are unable to recover your sanity if you lose it. Be very careful managing your mood!"
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value = -2
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mob_trait = TRAIT_UNSTABLE
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gain_text = "<span class='danger'>There's a lot on your mind right now.</span>"
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lose_text = "<span class='notice'>Your mind finally feels calm.</span>"
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medical_record_text = "Patient's mind is in a vulnerable state, and cannot recover from traumatic events."
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@@ -297,6 +297,22 @@
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for(var/i in 1 to 5)
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new /obj/item/reagent_containers/pill/aranesp(src)
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/obj/item/storage/pill_bottle/psicodine
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name = "bottle of psicodine pills"
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desc = "Contains pills used to treat mental distress and traumas."
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/obj/item/storage/pill_bottle/psicodine/PopulateContents()
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for(var/i in 1 to 7)
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new /obj/item/reagent_containers/pill/psicodine(src)
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/obj/item/storage/pill_bottle/happiness
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name = "happiness pill bottle"
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desc = "The label is long gone, in its place an 'H' written with a marker."
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/obj/item/storage/pill_bottle/happiness/PopulateContents()
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for(var/i in 1 to 5)
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new /obj/item/reagent_containers/pill/happiness(src)
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/obj/item/storage/pill_bottle/antirad_plus
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name = "anti radiation deluxe pill bottle"
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desc = "The label says 'Med-Co branded pills'."
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@@ -477,11 +477,13 @@
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if(message)
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visible_message("<span class='danger'>[src] throws up all over [p_them()]self!</span>", \
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"<span class='userdanger'>You throw up all over yourself!</span>")
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "vomit", /datum/mood_event/vomitself)
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distance = 0
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else
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if(message)
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visible_message("<span class='danger'>[src] throws up!</span>", "<span class='userdanger'>You throw up!</span>")
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if(!isflyperson(src))
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "vomit", /datum/mood_event/vomit)
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if(stun)
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Stun(80)
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@@ -49,6 +49,12 @@
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/mob/living/carbon/handle_breathing(times_fired)
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if((times_fired % 4) == 2 || failed_last_breath)
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breathe() //Breathe per 4 ticks, unless suffocating
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/* Hey maintainer reading this right now, should we handle suffocation this way?
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if(failed_last_breath)
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "suffocation", /datum/mood_event/suffocation)
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else
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SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "suffocation")
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*/
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else
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if(istype(loc, /obj/))
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var/obj/location_as_object = loc
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@@ -229,6 +235,9 @@
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else if(SA_partialpressure > 0.01)
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if(prob(20))
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emote(pick("giggle","laugh"))
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "chemical_euphoria", /datum/mood_event/chemical_euphoria)
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else
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SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "chemical_euphoria")
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//BZ (Facepunch port of their Agent B)
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if(breath_gases[/datum/gas/bz])
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@@ -527,6 +536,9 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
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if(jitteriness)
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do_jitter_animation(jitteriness)
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jitteriness = max(jitteriness - restingpwr, 0)
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "jittery", /datum/mood_event/jittery)
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else
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SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "jittery")
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if(stuttering)
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stuttering = max(stuttering-1, 0)
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@@ -612,6 +624,8 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
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if(drunkenness >= 101)
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adjustToxLoss(4) //Let's be honest you shouldn't be alive by now
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else
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SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "drunk")
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//used in human and monkey handle_environment()
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/mob/living/carbon/proc/natural_bodytemperature_stabilization()
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@@ -168,6 +168,7 @@
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/datum/reagent/consumable/laughter/on_mob_life(mob/living/carbon/M)
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M.emote("laugh")
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SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "chemical_laughter", /datum/mood_event/chemical_laughter)
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..()
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/datum/reagent/consumable/superlaughter
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@@ -182,6 +183,7 @@
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if(prob(30))
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M.visible_message("<span class='danger'>[M] bursts out into a fit of uncontrollable laughter!</span>", "<span class='userdanger'>You burst out in a fit of uncontrollable laughter!</span>")
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M.Stun(5)
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SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "chemical_laughter", /datum/mood_event/chemical_superlaughter)
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..()
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/datum/reagent/consumable/potato_juice
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@@ -238,6 +238,7 @@
|
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if(show_message)
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to_chat(M, "<span class='danger'>You feel your burns healing! It stings like hell!</span>")
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M.emote("scream")
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SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "painful_medicine", /datum/mood_event/painful_medicine)
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..()
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/datum/reagent/medicine/silver_sulfadiazine/on_mob_life(mob/living/carbon/M)
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@@ -286,6 +287,7 @@
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if(show_message)
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to_chat(M, "<span class='danger'>You feel your bruises healing! It stings like hell!</span>")
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M.emote("scream")
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SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "painful_medicine", /datum/mood_event/painful_medicine)
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..()
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@@ -391,6 +393,7 @@
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M.adjustFireLoss(-1.25 * reac_volume)
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if(show_message)
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to_chat(M, "<span class='danger'>You feel your burns and bruises healing! It stings like hell!</span>")
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SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "painful_medicine", /datum/mood_event/painful_medicine)
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..()
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/datum/reagent/medicine/charcoal
|
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@@ -166,6 +166,13 @@
|
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list_reagents = list("insulin" = 50)
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roundstart = 1
|
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/obj/item/reagent_containers/pill/psicodine
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name = "psicodine pill"
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desc = "Used to treat mental instability and traumas."
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list_reagents = list("psicodine" = 10)
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icon_state = "pill22"
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roundstart = 1
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/obj/item/reagent_containers/pill/antirad
|
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name = "potassium iodide pill"
|
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desc = "Used to treat radition used to counter radiation poisoning."
|
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@@ -216,6 +223,12 @@
|
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name = "speedy pill"
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list_reagents = list("aranesp" = 10)
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|
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/obj/item/reagent_containers/pill/happiness
|
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name = "happiness pill"
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desc = "It has a creepy smiling face on it."
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icon_state = "pill_happy"
|
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list_reagents = list("happiness" = 10)
|
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/obj/item/reagent_containers/pill/floorpill
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name = "floorpill"
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desc = "A strange pill found in the depths of maintenance"
|
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@@ -240,4 +253,4 @@
|
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|
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/obj/item/reagent_containers/pill/breast_enlargement
|
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name = "breast enlargement pill"
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list_reagents = list("BEenlager" = 10)
|
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list_reagents = list("BEenlager" = 10)
|
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|
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@@ -246,6 +246,9 @@
|
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else if(SA_pp > 0.01) // There is sleeping gas in their lungs, but only a little, so give them a bit of a warning
|
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if(prob(20))
|
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H.emote(pick("giggle", "laugh"))
|
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SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "chemical_euphoria", /datum/mood_event/chemical_euphoria)
|
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else
|
||||
SEND_SIGNAL(owner, COMSIG_CLEAR_MOOD_EVENT, "chemical_euphoria")
|
||||
|
||||
// BZ
|
||||
|
||||
@@ -443,4 +446,3 @@
|
||||
|
||||
heat_level_1_threshold = 400 // better adapted for heat, obv. Lavaland standard is 300
|
||||
heat_level_2_threshold = 600 // up 200 from level 1, 1000 is silly but w/e for level 3
|
||||
|
||||
|
||||
@@ -1101,11 +1101,8 @@
|
||||
objective = replacetext(lowertext(objective), "harm", "snuggle")
|
||||
objective = replacetext(lowertext(objective), "decapitate", "headpat")
|
||||
objective = replacetext(lowertext(objective), "strangle", "meow at")
|
||||
H.objective += objective
|
||||
to_chat(H, "<span class='warning'>Your master whispers you a new objective.</span>")
|
||||
if(!H.objectives)
|
||||
to_chat(H, "<b>[LAZYLEN(H.objectives)].</b> [H.objectives.explanation_text]")
|
||||
to_chat(H, "<b>[LAZYLEN(H.objectives)].</b> [H.objectives.explanation_text]")
|
||||
brainwash(H, objective)
|
||||
E.mental_capacity -= 150
|
||||
//else if (E.mental_capacity >= 150)
|
||||
else
|
||||
|
||||
@@ -27,7 +27,9 @@
|
||||
contraband = list(/obj/item/reagent_containers/pill/tox = 3,
|
||||
/obj/item/reagent_containers/pill/morphine = 4,
|
||||
/obj/item/reagent_containers/pill/charcoal = 6)
|
||||
premium = list(/obj/item/storage/box/hug/medical = 1,
|
||||
premium = list(/obj/item/reagent_containers/medspray/synthflesh = 2,
|
||||
/obj/item/storage/box/hug/medical = 1,
|
||||
/obj/item/storage/pill_bottle/psicodine = 2,
|
||||
/obj/item/reagent_containers/hypospray/medipen = 3,
|
||||
/obj/item/storage/belt/medical = 3,
|
||||
/obj/item/wrench/medical = 1)
|
||||
@@ -41,4 +43,4 @@
|
||||
|
||||
/obj/machinery/vending/medical/syndicate_access
|
||||
name = "\improper SyndiMed Plus"
|
||||
req_access = list(ACCESS_SYNDICATE)
|
||||
req_access = list(ACCESS_SYNDICATE)
|
||||
|
||||
Reference in New Issue
Block a user