All compiling errors fixed, except for a few weird ones that I need help
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@@ -477,11 +477,13 @@
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if(message)
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visible_message("<span class='danger'>[src] throws up all over [p_them()]self!</span>", \
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"<span class='userdanger'>You throw up all over yourself!</span>")
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "vomit", /datum/mood_event/vomitself)
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distance = 0
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else
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if(message)
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visible_message("<span class='danger'>[src] throws up!</span>", "<span class='userdanger'>You throw up!</span>")
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if(!isflyperson(src))
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "vomit", /datum/mood_event/vomit)
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if(stun)
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Stun(80)
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@@ -49,6 +49,12 @@
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/mob/living/carbon/handle_breathing(times_fired)
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if((times_fired % 4) == 2 || failed_last_breath)
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breathe() //Breathe per 4 ticks, unless suffocating
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/* Hey maintainer reading this right now, should we handle suffocation this way?
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if(failed_last_breath)
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "suffocation", /datum/mood_event/suffocation)
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else
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SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "suffocation")
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*/
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else
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if(istype(loc, /obj/))
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var/obj/location_as_object = loc
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@@ -229,6 +235,9 @@
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else if(SA_partialpressure > 0.01)
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if(prob(20))
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emote(pick("giggle","laugh"))
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "chemical_euphoria", /datum/mood_event/chemical_euphoria)
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else
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SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "chemical_euphoria")
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//BZ (Facepunch port of their Agent B)
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if(breath_gases[/datum/gas/bz])
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@@ -527,6 +536,9 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
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if(jitteriness)
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do_jitter_animation(jitteriness)
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jitteriness = max(jitteriness - restingpwr, 0)
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "jittery", /datum/mood_event/jittery)
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else
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SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "jittery")
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if(stuttering)
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stuttering = max(stuttering-1, 0)
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@@ -612,6 +624,8 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
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if(drunkenness >= 101)
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adjustToxLoss(4) //Let's be honest you shouldn't be alive by now
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else
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SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "drunk")
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//used in human and monkey handle_environment()
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/mob/living/carbon/proc/natural_bodytemperature_stabilization()
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