All compiling errors fixed, except for a few weird ones that I need help
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@@ -246,6 +246,9 @@
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else if(SA_pp > 0.01) // There is sleeping gas in their lungs, but only a little, so give them a bit of a warning
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if(prob(20))
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H.emote(pick("giggle", "laugh"))
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SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "chemical_euphoria", /datum/mood_event/chemical_euphoria)
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else
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SEND_SIGNAL(owner, COMSIG_CLEAR_MOOD_EVENT, "chemical_euphoria")
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// BZ
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@@ -443,4 +446,3 @@
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heat_level_1_threshold = 400 // better adapted for heat, obv. Lavaland standard is 300
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heat_level_2_threshold = 600 // up 200 from level 1, 1000 is silly but w/e for level 3
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@@ -1101,11 +1101,8 @@
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objective = replacetext(lowertext(objective), "harm", "snuggle")
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objective = replacetext(lowertext(objective), "decapitate", "headpat")
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objective = replacetext(lowertext(objective), "strangle", "meow at")
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H.objective += objective
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to_chat(H, "<span class='warning'>Your master whispers you a new objective.</span>")
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if(!H.objectives)
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to_chat(H, "<b>[LAZYLEN(H.objectives)].</b> [H.objectives.explanation_text]")
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to_chat(H, "<b>[LAZYLEN(H.objectives)].</b> [H.objectives.explanation_text]")
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brainwash(H, objective)
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E.mental_capacity -= 150
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//else if (E.mental_capacity >= 150)
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else
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