Fixes some runtimes and removes a holodeck exploit
and a cleanup >.>;
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@@ -9,6 +9,7 @@
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var/list/prey_excludes = list() //For excluding people from being eaten.
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var/voracious_chance = VORACIOUS_CHANCE //Mob AI Engagement probability when rolling between regular melee strike and a vore attempt, default 40%
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var/holodeck = FALSE
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// Vore belly interactions
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// Most mobs are only going to have the one gut. Multi-gut set ups should refer to Ash Drake's dragon_vore.dm for set up.
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@@ -49,6 +50,8 @@
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// Simple animals have only one belly. This creates it (if it isn't already set up)
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/mob/living/simple_animal/init_vore()
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vore_init = TRUE
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if(holodeck) //hacky dumbshit, but I can't get it to work right anyway
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return
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if(vore_organs.len)
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return
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if(no_vore) //If it can't vore, let's not give it a stomach.
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