This commit is contained in:
Ghommie
2020-05-05 05:09:29 +02:00
109 changed files with 1370 additions and 468 deletions
@@ -150,6 +150,8 @@
friend_talk(message)
/mob/camera/imaginary_friend/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
if (client?.prefs.chat_on_map && (client.prefs.see_chat_non_mob || ismob(speaker)))
create_chat_message(speaker, message_language, raw_message, spans, message_mode)
to_chat(src, compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source))
/mob/camera/imaginary_friend/proc/friend_talk(message)
+236
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@@ -0,0 +1,236 @@
#define CHAT_MESSAGE_SPAWN_TIME 0.2 SECONDS
#define CHAT_MESSAGE_LIFESPAN 5 SECONDS
#define CHAT_MESSAGE_EOL_FADE 0.7 SECONDS
#define CHAT_MESSAGE_EXP_DECAY 0.7 // Messages decay at pow(factor, idx in stack)
#define CHAT_MESSAGE_HEIGHT_DECAY 0.9 // Increase message decay based on the height of the message
#define CHAT_MESSAGE_APPROX_LHEIGHT 11 // Approximate height in pixels of an 'average' line, used for height decay
#define CHAT_MESSAGE_WIDTH 96 // pixels
#define CHAT_MESSAGE_MAX_LENGTH 110 // characters
#define WXH_TO_HEIGHT(x) text2num(copytext((x), findtextEx((x), "x") + 1)) // thanks lummox
/**
* # Chat Message Overlay
*
* Datum for generating a message overlay on the map
*/
/datum/chatmessage
/// The visual element of the chat messsage
var/image/message
/// The location in which the message is appearing
var/atom/message_loc
/// The client who heard this message
var/client/owned_by
/// Contains the scheduled destruction time
var/scheduled_destruction
/// Contains the approximate amount of lines for height decay
var/approx_lines
/**
* Constructs a chat message overlay
*
* Arguments:
* * text - The text content of the overlay
* * target - The target atom to display the overlay at
* * owner - The mob that owns this overlay, only this mob will be able to view it
* * extra_classes - Extra classes to apply to the span that holds the text
* * lifespan - The lifespan of the message in deciseconds
*/
/datum/chatmessage/New(text, atom/target, mob/owner, list/extra_classes = null, lifespan = CHAT_MESSAGE_LIFESPAN)
. = ..()
if (!istype(target))
CRASH("Invalid target given for chatmessage")
if(QDELETED(owner) || !istype(owner) || !owner.client)
stack_trace("/datum/chatmessage created with [isnull(owner) ? "null" : "invalid"] mob owner")
qdel(src)
return
INVOKE_ASYNC(src, .proc/generate_image, text, target, owner, extra_classes, lifespan)
/datum/chatmessage/Destroy()
if (owned_by)
if (owned_by.seen_messages)
LAZYREMOVEASSOC(owned_by.seen_messages, message_loc, src)
owned_by.images.Remove(message)
owned_by = null
message_loc = null
message = null
return ..()
/**
* Generates a chat message image representation
*
* Arguments:
* * text - The text content of the overlay
* * target - The target atom to display the overlay at
* * owner - The mob that owns this overlay, only this mob will be able to view it
* * extra_classes - Extra classes to apply to the span that holds the text
* * lifespan - The lifespan of the message in deciseconds
*/
/datum/chatmessage/proc/generate_image(text, atom/target, mob/owner, list/extra_classes, lifespan)
// Register client who owns this message
owned_by = owner.client
RegisterSignal(owned_by, COMSIG_PARENT_QDELETING, .proc/qdel, src)
// Clip message
var/maxlen = owned_by.prefs.max_chat_length
if (length_char(text) > maxlen)
text = copytext_char(text, 1, maxlen + 1) + "..." // BYOND index moment
// Calculate target color if not already present
if (!target.chat_color || target.chat_color_name != target.name)
target.chat_color = colorize_string(target.name)
target.chat_color_darkened = colorize_string(target.name, 0.85, 0.85)
target.chat_color_name = target.name
// Get rid of any URL schemes that might cause BYOND to automatically wrap something in an anchor tag
var/static/regex/url_scheme = new(@"[A-Za-z][A-Za-z0-9+-\.]*:\/\/", "g")
text = replacetext(text, url_scheme, "")
// Reject whitespace
var/static/regex/whitespace = new(@"^\s*$")
if (whitespace.Find(text))
qdel(src)
return
// Non mobs speakers can be small
if (!ismob(target))
extra_classes |= "small"
// Append radio icon if from a virtual speaker
if (extra_classes.Find("virtual-speaker"))
var/image/r_icon = image('icons/UI_Icons/chat/chat_icons.dmi', icon_state = "radio")
text = "\icon[r_icon] " + text
// We dim italicized text to make it more distinguishable from regular text
var/tgt_color = extra_classes.Find("italics") ? target.chat_color_darkened : target.chat_color
// Approximate text height
// Note we have to replace HTML encoded metacharacters otherwise MeasureText will return a zero height
// BYOND Bug #2563917
// Construct text
var/static/regex/html_metachars = new(@"&[A-Za-z]{1,7};", "g")
var/complete_text = "<span class='center maptext [extra_classes != null ? extra_classes.Join(" ") : ""]' style='color: [tgt_color]'>[text]</span>"
var/mheight = WXH_TO_HEIGHT(owned_by.MeasureText(replacetext(complete_text, html_metachars, "m"), null, CHAT_MESSAGE_WIDTH))
approx_lines = max(1, mheight / CHAT_MESSAGE_APPROX_LHEIGHT)
// Translate any existing messages upwards, apply exponential decay factors to timers
message_loc = target
if (owned_by.seen_messages)
var/idx = 1
var/combined_height = approx_lines
for(var/msg in owned_by.seen_messages[message_loc])
var/datum/chatmessage/m = msg
animate(m.message, pixel_y = m.message.pixel_y + mheight, time = CHAT_MESSAGE_SPAWN_TIME)
combined_height += m.approx_lines
var/sched_remaining = m.scheduled_destruction - world.time
if (sched_remaining > CHAT_MESSAGE_SPAWN_TIME)
var/remaining_time = (sched_remaining) * (CHAT_MESSAGE_EXP_DECAY ** idx++) * (CHAT_MESSAGE_HEIGHT_DECAY ** combined_height)
m.scheduled_destruction = world.time + remaining_time
addtimer(CALLBACK(m, .proc/end_of_life), remaining_time, TIMER_UNIQUE|TIMER_OVERRIDE)
// Build message image
message = image(loc = message_loc, layer = CHAT_LAYER)
message.plane = GAME_PLANE
message.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA | KEEP_APART
message.alpha = 0
message.pixel_y = owner.bound_height * 0.95
message.maptext_width = CHAT_MESSAGE_WIDTH
message.maptext_height = mheight
message.maptext_x = (CHAT_MESSAGE_WIDTH - owner.bound_width) * -0.5
message.maptext = complete_text
// View the message
LAZYADDASSOC(owned_by.seen_messages, message_loc, src)
owned_by.images |= message
animate(message, alpha = 255, time = CHAT_MESSAGE_SPAWN_TIME)
// Prepare for destruction
scheduled_destruction = world.time + (lifespan - CHAT_MESSAGE_EOL_FADE)
addtimer(CALLBACK(src, .proc/end_of_life), lifespan - CHAT_MESSAGE_EOL_FADE, TIMER_UNIQUE|TIMER_OVERRIDE)
/**
* Applies final animations to overlay CHAT_MESSAGE_EOL_FADE deciseconds prior to message deletion
*/
/datum/chatmessage/proc/end_of_life(fadetime = CHAT_MESSAGE_EOL_FADE)
animate(message, alpha = 0, time = fadetime, flags = ANIMATION_PARALLEL)
QDEL_IN(src, fadetime)
/**
* Creates a message overlay at a defined location for a given speaker
*
* Arguments:
* * speaker - The atom who is saying this message
* * message_language - The language that the message is said in
* * raw_message - The text content of the message
* * spans - Additional classes to be added to the message
* * message_mode - Bitflags relating to the mode of the message
*/
/mob/proc/create_chat_message(atom/movable/speaker, datum/language/message_language, raw_message, list/spans, message_mode)
// Ensure the list we are using, if present, is a copy so we don't modify the list provided to us
spans = spans?.Copy()
// Check for virtual speakers (aka hearing a message through a radio)
var/atom/movable/originalSpeaker = speaker
if (istype(speaker, /atom/movable/virtualspeaker))
var/atom/movable/virtualspeaker/v = speaker
speaker = v.source
spans |= "virtual-speaker"
// Ignore virtual speaker (most often radio messages) from ourself
if (originalSpeaker != src && speaker == src)
return
// Display visual above source
new /datum/chatmessage(lang_treat(speaker, message_language, raw_message, spans, null, TRUE), speaker, src, spans)
// Tweak these defines to change the available color ranges
#define CM_COLOR_SAT_MIN 0.6
#define CM_COLOR_SAT_MAX 0.7
#define CM_COLOR_LUM_MIN 0.65
#define CM_COLOR_LUM_MAX 0.75
/**
* Gets a color for a name, will return the same color for a given string consistently within a round.atom
*
* Note that this proc aims to produce pastel-ish colors using the HSL colorspace. These seem to be favorable for displaying on the map.
*
* Arguments:
* * name - The name to generate a color for
* * sat_shift - A value between 0 and 1 that will be multiplied against the saturation
* * lum_shift - A value between 0 and 1 that will be multiplied against the luminescence
*/
/datum/chatmessage/proc/colorize_string(name, sat_shift = 1, lum_shift = 1)
// seed to help randomness
var/static/rseed = rand(1,26)
// get hsl using the selected 6 characters of the md5 hash
var/hash = copytext(md5(name + GLOB.round_id), rseed, rseed + 6)
var/h = hex2num(copytext(hash, 1, 3)) * (360 / 255)
var/s = (hex2num(copytext(hash, 3, 5)) >> 2) * ((CM_COLOR_SAT_MAX - CM_COLOR_SAT_MIN) / 63) + CM_COLOR_SAT_MIN
var/l = (hex2num(copytext(hash, 5, 7)) >> 2) * ((CM_COLOR_LUM_MAX - CM_COLOR_LUM_MIN) / 63) + CM_COLOR_LUM_MIN
// adjust for shifts
s *= clamp(sat_shift, 0, 1)
l *= clamp(lum_shift, 0, 1)
// convert to rgb
var/h_int = round(h/60) // mapping each section of H to 60 degree sections
var/c = (1 - abs(2 * l - 1)) * s
var/x = c * (1 - abs((h / 60) % 2 - 1))
var/m = l - c * 0.5
x = (x + m) * 255
c = (c + m) * 255
m *= 255
switch(h_int)
if(0)
return "#[num2hex(c, 2)][num2hex(x, 2)][num2hex(m, 2)]"
if(1)
return "#[num2hex(x, 2)][num2hex(c, 2)][num2hex(m, 2)]"
if(2)
return "#[num2hex(m, 2)][num2hex(c, 2)][num2hex(x, 2)]"
if(3)
return "#[num2hex(m, 2)][num2hex(x, 2)][num2hex(c, 2)]"
if(4)
return "#[num2hex(x, 2)][num2hex(m, 2)][num2hex(c, 2)]"
if(5)
return "#[num2hex(c, 2)][num2hex(m, 2)][num2hex(x, 2)]"
-95
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@@ -1,95 +0,0 @@
/datum/component/archaeology
dupe_mode = COMPONENT_DUPE_UNIQUE
var/list/archdrops = list(/obj/item/bikehorn = list(ARCH_PROB = 100, ARCH_MAXDROP = 1)) // honk~
var/prob2drop
var/dug
var/datum/callback/callback
/datum/component/archaeology/Initialize(list/_archdrops = list(), datum/callback/_callback)
archdrops = _archdrops
for(var/i in archdrops)
if(isnull(archdrops[i][ARCH_MAXDROP]))
archdrops[i][ARCH_MAXDROP] = 1
stack_trace("ARCHAEOLOGY WARNING: [parent] contained a null max_drop value in [i].")
if(isnull(archdrops[i][ARCH_PROB]))
archdrops[i][ARCH_PROB] = 100
stack_trace("ARCHAEOLOGY WARNING: [parent] contained a null probability value in [i].")
callback = _callback
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY,.proc/Dig)
RegisterSignal(parent, COMSIG_ATOM_EX_ACT, .proc/BombDig)
RegisterSignal(parent, COMSIG_ATOM_SING_PULL, .proc/SingDig)
/datum/component/archaeology/InheritComponent(datum/component/archaeology/A, i_am_original)
var/list/other_archdrops = A.archdrops
var/list/_archdrops = archdrops
for(var/I in other_archdrops)
_archdrops[I] += other_archdrops[I]
/datum/component/archaeology/proc/Dig(datum/source, obj/item/I, mob/living/user)
if(dug)
to_chat(user, "<span class='notice'>Looks like someone has dug here already.</span>")
return
if(!isturf(user.loc))
return
if(I.tool_behaviour == TOOL_SHOVEL || I.tool_behaviour == TOOL_MINING)
to_chat(user, "<span class='notice'>You start digging...</span>")
if(I.use_tool(parent, user, 40, volume=50))
to_chat(user, "<span class='notice'>You dig a hole.</span>")
gets_dug()
dug = TRUE
SSblackbox.record_feedback("tally", "pick_used_mining", 1, I.type)
return COMPONENT_NO_AFTERATTACK
/datum/component/archaeology/proc/gets_dug()
if(dug)
return
else
var/turf/open/OT = get_turf(parent)
for(var/thing in archdrops)
var/maxtodrop = archdrops[thing][ARCH_MAXDROP]
for(var/i in 1 to maxtodrop)
if(prob(archdrops[thing][ARCH_PROB])) // can't win them all!
new thing(OT)
if(isopenturf(OT))
if(OT.postdig_icon_change)
if(istype(OT, /turf/open/floor/plating/asteroid/) && !OT.postdig_icon)
var/turf/open/floor/plating/asteroid/AOT = parent
AOT.icon_plating = "[AOT.environment_type]_dug"
AOT.icon_state = "[AOT.environment_type]_dug"
else
if(isplatingturf(OT))
var/turf/open/floor/plating/POT = parent
POT.icon_plating = "[POT.postdig_icon]"
POT.icon_state = "[OT.postdig_icon]"
if(OT.slowdown) //Things like snow slow you down until you dig them.
OT.slowdown = 0
dug = TRUE
if(callback)
callback.Invoke()
/datum/component/archaeology/proc/SingDig(datum/source, S, current_size)
switch(current_size)
if(STAGE_THREE)
if(prob(30))
gets_dug()
if(STAGE_FOUR)
if(prob(50))
gets_dug()
else
if(current_size >= STAGE_FIVE && prob(70))
gets_dug()
/datum/component/archaeology/proc/BombDig(datum/source, severity, target)
switch(severity)
if(3)
return
if(2)
if(prob(20))
gets_dug()
if(1)
gets_dug()
@@ -260,6 +260,15 @@
subcategory = CAT_TOOL
category = CAT_MISC
/datum/crafting_recipe/electrochromatic_kit
name = "Electrochromatic Kit"
result = /obj/item/electronics/electrochromatic_kit
reqs = list(/obj/item/stack/sheet/metal = 1,
/obj/item/stack/cable_coil = 1)
time = 5
subcategory = CAT_TOOL
category = CAT_MISC
////////////
//Vehicles//
////////////
+1
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@@ -39,4 +39,5 @@
/obj/effect/abstract/mirage_holder
name = "Mirage holder"
anchored = TRUE
plane = PLANE_SPACE
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
+1 -1
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@@ -164,7 +164,7 @@
release()
/obj/item/clothing/head/mob_holder/mob_can_equip(mob/living/M, mob/living/equipper, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE)
if(!ishuman(M)) //monkeys holding monkeys holding monkeys...
if(M == held_mob || !ishuman(M)) //monkeys holding monkeys holding monkeys...
return FALSE
return ..()
+215
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@@ -0,0 +1,215 @@
/*
* Scavenging element. Its scope shouldn't elude your imagination.
* Basically loot piles that can be searched through for some items.
* In my opinion, these are more engaging than normal maintenance loot spawners.
* The loot doesn't have to be strictly made of items and objects, you could also use it to invoke some "events"
* such as mice, rats, an halloween spook, persistent relics, traps, etcetera, go wild.
*/
/datum/element/scavenging
element_flags = ELEMENT_BESPOKE|ELEMENT_DETACH
id_arg_index = 3
var/list/loot_left_per_atom = list() //loot left per attached atom.
var/list/loot_table //pickweight list of available loot.
var/list/unique_loot //limited loot, once the associated value reaches zero, its key is removed from loot_table
var/scavenge_time = 12 SECONDS //how much time it takes
var/can_use_hands = TRUE //bare handed scavenge time multiplier. If set to zero, only tools are usable.
var/list/tool_types //which tool types the player can use instead of scavenging by hand, associated value is their speed.
var/del_atom_on_depletion = FALSE //Will the atom be deleted when there is no loot left?
var/list/search_texts = list("starts searching through", "start searching through", "You hear rummaging...")
var/loot_restriction = NO_LOOT_RESTRICTION
var/maximum_loot_per_player = 1 //only relevant if there is a restriction.
var/list/scavenger_restriction_list //used for restrictions.
var/mean_loot_weight = 0
var/list/progress_per_atom = list() //seconds of ditched progress per atom, used to resume the work instead of starting over.
var/static/list/players_busy_scavenging = list() //players already busy scavenging.
/datum/element/scavenging/Attach(atom/target, amount = 5, list/loot, list/unique, time = 12 SECONDS, hands = TRUE, list/tools, list/texts, \
del_deplete = FALSE, restriction = NO_LOOT_RESTRICTION, max_per_player = 1)
. = ..()
if(. == ELEMENT_INCOMPATIBLE || !length(loot) || !amount || !istype(target) || isarea(target))
return ELEMENT_INCOMPATIBLE
loot_left_per_atom[target] = amount
if(!loot_table)
loot_table = loot
for(var/A in loot_table) //tally the list weights
mean_loot_weight += loot_table[A]
mean_loot_weight /= length(loot_table)
if(!unique_loot)
unique_loot = unique || list()
scavenge_time = time
can_use_hands = hands
tool_types = tools
if(texts)
search_texts = texts
del_atom_on_depletion = del_deplete
loot_restriction = restriction
maximum_loot_per_player = max_per_player
if(can_use_hands)
RegisterSignal(target, list(COMSIG_ATOM_ATTACK_HAND, COMSIG_ATOM_ATTACK_PAW), .proc/scavenge_barehanded)
if(tool_types)
RegisterSignal(target, COMSIG_PARENT_ATTACKBY, .proc/scavenge_tool)
RegisterSignal(target, COMSIG_PARENT_EXAMINE, .proc/on_examine)
/datum/element/scavenging/Detach(atom/target)
. = ..()
loot_left_per_atom -= target
progress_per_atom -= target
if(maximum_loot_per_player == LOOT_RESTRICTION_MIND_PILE || maximum_loot_per_player == LOOT_RESTRICTION_CKEY_PILE)
maximum_loot_per_player -= target
UnregisterSignal(target, list(COMSIG_ATOM_ATTACK_HAND, COMSIG_PARENT_ATTACKBY, COMSIG_PARENT_EXAMINE))
/datum/element/scavenging/proc/on_examine(atom/source, mob/user, list/examine_list)
var/methods = tool_types.Copy()
if(can_use_hands)
methods += list("bare handed")
if(!length(methods))
return
var/text = english_list(methods, "", " or ")
examine_list += "<span class='notice'>Looks like [source.p_they()] can be scavenged [length(tool_types) ? "with" : ""][length(methods == 1) ? "" : "either "][length(tool_types) ? "a " : ""][text]</span>"
/datum/element/scavenging/proc/scavenge_barehanded(atom/source, mob/user)
scavenge(source, user, 1)
return COMPONENT_NO_ATTACK_HAND
/datum/element/scavenging/proc/scavenge_tool(atom/source, obj/item/I, mob/user, params)
if(user.a_intent == INTENT_HARM || !I.tool_behaviour) //Robust trash disposal techniques!
return
var/speed_multi = tool_types[I.tool_behaviour]
if(!speed_multi)
return
scavenge(source, user, speed_multi)
return COMPONENT_NO_AFTERATTACK
/// This proc has to be asynced (cough cough, do_after) in order to return the comsig values in time to stop the attack chain.
/datum/element/scavenging/proc/scavenge(atom/source, mob/user, speed_multi = 1)
set waitfor = FALSE
if(players_busy_scavenging[user])
return
players_busy_scavenging[user] = TRUE
var/progress_done = progress_per_atom[source]
var/len_messages = length(search_texts)
var/msg_first_person
if(len_messages >= 2)
msg_first_person = "<span class='notice'>You [progress_done ? ", resume a ditched task and " : ""][search_texts[2]] [source].</span>"
var/msg_blind
if(len_messages >= 3)
msg_blind = "<span class='italic'>[search_texts[3]]</span>"
user.visible_message("<span class='notice'>[user] [search_texts[1]] [source].</span>", msg_first_person, msg_blind)
if(do_after(user, scavenge_time * speed_multi, TRUE, source, TRUE, CALLBACK(src, .proc/set_progress, source, world.time), resume_time = progress_done * speed_multi))
spawn_loot(source, user)
players_busy_scavenging -= user
/datum/element/scavenging/proc/set_progress(atom/source, start_time)
progress_per_atom[source] = world.time - start_time
return TRUE
/datum/element/scavenging/proc/spawn_loot(atom/source, mob/user)
progress_per_atom -= source
var/loot = pickweight(loot_table)
var/special = TRUE
var/free = FALSE
if(!loot_left_per_atom[source])
to_chat(user, "<span class='warning'>Looks likes there is nothing worth of interest left in [source], what a shame...</span>")
return
var/num_times = 0
switch(loot_restriction)
if(LOOT_RESTRICTION_MIND)
num_times = LAZYACCESS(scavenger_restriction_list, user.mind)
if(LOOT_RESTRICTION_CKEY)
num_times = LAZYACCESS(scavenger_restriction_list, user.ckey)
if(LOOT_RESTRICTION_MIND_PILE)
var/list/L = LAZYACCESS(scavenger_restriction_list, source)
if(L)
num_times = LAZYACCESS(L, user.mind)
if(LOOT_RESTRICTION_CKEY_PILE)
var/list/L = LAZYACCESS(scavenger_restriction_list, source)
if(L)
num_times = LAZYACCESS(L, user.ckey)
if(num_times >= maximum_loot_per_player)
to_chat(user, "<span class='warning'>You can't find anything else vaguely useful in [source]. Another set of eyes might, however.</span>")
return
switch(loot) // TODO: datumize these out.
if(SCAVENGING_FOUND_NOTHING)
to_chat(user, "<span class='notice'>You found nothing, better luck next time.</span>")
free = TRUE //doesn't consume the loot pile.
if(SCAVENGING_SPAWN_MOUSE)
var/nasty_rodent = pick("mouse", "rodent", "squeaky critter", "stupid pest", "annoying cable chewer", "nasty, ugly, evil, disease-ridden rodent")
to_chat(user, "<span class='notice'>You found something in [source]... no wait, that's just another [nasty_rodent].</span>")
new /mob/living/simple_animal/mouse(source.loc)
if(SCAVENGING_SPAWN_MICE)
user.visible_message("<span class='notice'>A small gang of mice emerges from [source].</span>", \
"<span class='notice'>You found something in [source]... no wait, that's just another- <b>no wait, that's a lot of damn mice.</b></span>")
for(var/i in 1 to rand(4, 6))
new /mob/living/simple_animal/mouse(source.loc)
if(SCAVENGING_SPAWN_TOM)
if(GLOB.tom_existed) //There can only be one.
to_chat(user, "<span class='notice'>You found nothing, better luck next time.</span>")
free = TRUE
else
to_chat(user, "<span class='notice'>You found something in [source]... no wait, that's Tom, the mouse! What is he doing here?</span>")
new /mob/living/simple_animal/mouse/brown/Tom(source.loc)
else
special = FALSE
if(!special) //generic loot. Nothing too strange like more loot spawners anyway.
var/atom/A = new loot(source.loc)
if(isitem(A) && !user.get_active_held_item())
user.put_in_hands(A)
var/rarity_append = "."
switch(loot_table[loot]/mean_loot_weight*100)
if(0 to 1)
rarity_append = "! <b>AMAZING!</b>"
if(1 to 2)
rarity_append = "! Woah!"
if(2 to 5)
rarity_append = ". Rare!"
if(5 to 10)
rarity_append = ". Great."
if(10 to 25)
rarity_append = ". Nice."
if(20 to 50)
rarity_append = ". Not bad."
to_chat(user, "You found something in [source]... it's \a [A][rarity_append]")
if(unique_loot[loot])
var/loot_left = --unique_loot[loot]
if(!loot_left)
loot_table -= loot
unique_loot -= loot
mean_loot_weight = 0
for(var/A in loot_table) //re-tally the list weights
mean_loot_weight += loot_table[A]
mean_loot_weight /= length(loot_table)
if(free)
return
--loot_left_per_atom[source]
if(del_atom_on_depletion && !loot_left_per_atom[source])
source.visible_message("<span class='warning'>[source] has been looted clean.</span>")
qdel(source)
return
if(!loot_restriction)
return
LAZYINITLIST(scavenger_restriction_list)
switch(loot_restriction)
if(LOOT_RESTRICTION_MIND)
scavenger_restriction_list[user.mind]++
if(LOOT_RESTRICTION_CKEY)
scavenger_restriction_list[user.ckey]++
if(LOOT_RESTRICTION_MIND_PILE)
LAZYINITLIST(scavenger_restriction_list[source])
var/list/L = scavenger_restriction_list[source]
L[user.mind]++
if(LOOT_RESTRICTION_CKEY_PILE)
LAZYINITLIST(scavenger_restriction_list[source])
var/list/L = scavenger_restriction_list[source]
L[user.ckey]++
+1 -3
View File
@@ -41,9 +41,7 @@
/datum/skill_holder/proc/get_skill_affinity(skill)
if(!ispath(skill))
CRASH("Invalid get_skill_affinity call. Use typepaths.") //until a time when we somehow need text ids for dynamic skills, I'm enforcing this.
if(!skills)
return 1
var/affinity = skill_affinities[skill]
var/affinity = LAZYACCESS(skill_affinities, skill)
if(isnull(affinity))
return 1
return affinity