This commit is contained in:
Ghommie
2020-05-05 05:09:29 +02:00
109 changed files with 1370 additions and 468 deletions
@@ -128,6 +128,9 @@ the new instance inside the host to be updated to the template's stats.
link = FOLLOW_LINK(src, to_follow)
else
link = ""
// Create map text prior to modifying message for goonchat
if (client?.prefs.chat_on_map && (client.prefs.see_chat_non_mob || ismob(speaker)))
create_chat_message(speaker, message_language, raw_message, spans, message_mode)
// Recompose the message, because it's scrambled by default
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source)
to_chat(src, "[link] [message]")
+35 -5
View File
@@ -3,14 +3,35 @@
desc = "A small electronic device able to control a blast door remotely."
icon_state = "control"
attachable = TRUE
var/id = null
var/can_change_id = 0
/// Our ID. Make the first character ! if you want to obfuscate it as a mapper via randomization.
var/id
/// Can the ID be changed if used in hand?
var/can_change_id = FALSE
/// Show ID?
var/show_id = TRUE
var/cooldown = FALSE //Door cooldowns
/obj/item/assembly/control/Initialize(mapload)
if(mapload && id)
if(copytext(id, 1, 2) == "!")
id = SSmapping.get_obfuscated_id(id)
return ..()
/obj/item/assembly/control/examine(mob/user)
. = ..()
if(id)
if(id && show_id)
. += "<span class='notice'>Its channel ID is '[id]'.</span>"
if(can_change_id)
. += "<span class='notice'>Use in hand to change ID.</span>"
/obj/item/assembly/control/attack_self(mob/living/user)
. = ..()
if(!can_change_id)
return
var/new_id
new_id = input(user, "Set ID", "Set ID", show_id? id : null) as text|null
if(!isnull(new_id)) //0/"" is considered !, so check null instead of just !.
id = new_id
/obj/item/assembly/control/activate()
cooldown = TRUE
@@ -22,7 +43,6 @@
INVOKE_ASYNC(M, openclose ? /obj/machinery/door/poddoor.proc/open : /obj/machinery/door/poddoor.proc/close)
addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 10)
/obj/item/assembly/control/airlock
name = "airlock controller"
desc = "A small electronic device able to control an airlock remotely."
@@ -123,7 +143,6 @@
addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 50)
/obj/item/assembly/control/crematorium
name = "crematorium controller"
desc = "An evil-looking remote controller for a crematorium."
@@ -135,3 +154,14 @@
C.cremate(usr)
addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 50)
/obj/item/assembly/control/electrochromatic
name = "electrochromatic window controller"
desc = "Toggles linked electrochromatic windows."
can_change_id = TRUE
/// Stores our status to prevent windows from desyncing.
var/on = FALSE
/obj/item/assembly/control/electrochromatic/activate()
on = !on
do_electrochromatic_toggle(on, id)
@@ -9,7 +9,7 @@
return
/turf/open/hotspot_expose(exposed_temperature, exposed_volume, soh)
/turf/open/hotspot_expose(exposed_temperature, exposed_volume, soh = FALSE, holo = FALSE)
var/datum/gas_mixture/air_contents = return_air()
if(!air_contents)
return 0
@@ -35,7 +35,7 @@
if(oxy < 0.5)
return 0
active_hotspot = new /obj/effect/hotspot(src)
active_hotspot = new /obj/effect/hotspot(src, holo)
active_hotspot.temperature = exposed_temperature*50
active_hotspot.volume = exposed_volume*25
@@ -67,8 +67,10 @@
var/bypassing = FALSE
var/visual_update_tick = 0
/obj/effect/hotspot/Initialize()
/obj/effect/hotspot/Initialize(mapload, holo = FALSE)
. = ..()
if(holo)
flags_1 |= HOLOGRAM_1
SSair.hotspots += src
perform_exposure()
setDir(pick(GLOB.cardinals))
@@ -192,7 +194,8 @@
if(bypassing)
icon_state = "3"
location.burn_tile()
if(!(flags_1 & HOLOGRAM_1))
location.burn_tile()
//Possible spread due to radiated heat
if(location.air.temperature > FIRE_MINIMUM_TEMPERATURE_TO_SPREAD)
@@ -200,7 +203,7 @@
for(var/t in location.atmos_adjacent_turfs)
var/turf/open/T = t
if(!T.active_hotspot)
T.hotspot_expose(radiated_temperature, CELL_VOLUME/4)
T.hotspot_expose(radiated_temperature, CELL_VOLUME/4, flags_1 & HOLOGRAM_1)
else
if(volume > CELL_VOLUME*0.4)
@@ -224,7 +227,8 @@
var/turf/open/T = loc
if(istype(T) && T.active_hotspot == src)
T.active_hotspot = null
DestroyTurf()
if(!(flags_1 & HOLOGRAM_1))
DestroyTurf()
return ..()
/obj/effect/hotspot/proc/DestroyTurf()
@@ -64,6 +64,7 @@
nullifyNode(i)
SSair.atmos_machinery -= src
SSair.pipenets_needing_rebuilt -= src
dropContents()
if(pipe_vision_img)
@@ -116,7 +116,7 @@
if(node2)
node2.atmosinit()
node2.addMember(src)
build_network()
SSair.add_to_rebuild_queue(src)
return TRUE
@@ -144,7 +144,7 @@
var/datum/pipeline/parent = parents[i]
if(!parent)
stack_trace("Component is missing a pipenet! Rebuilding...")
build_network()
SSair.add_to_rebuild_queue(src)
parent.update = 1
/obj/machinery/atmospherics/components/returnPipenets()
@@ -447,6 +447,6 @@
if(node)
node.atmosinit()
node.addMember(src)
build_network()
SSair.add_to_rebuild_queue(src)
#undef CRYOMOBS
@@ -116,7 +116,7 @@
if(node)
node.atmosinit()
node.addMember(src)
build_network()
SSair.add_to_rebuild_queue(src)
return TRUE
/obj/machinery/atmospherics/components/unary/thermomachine/ui_status(mob/user)
@@ -31,7 +31,7 @@
nodes = list()
for(var/obj/machinery/atmospherics/A in needs_nullifying)
A.disconnect(src)
A.build_network()
SSair.add_to_rebuild_queue(A)
/obj/machinery/atmospherics/pipe/layer_manifold/proc/get_all_connected_nodes()
return front_nodes + back_nodes + nodes
@@ -22,7 +22,7 @@
var/obj/machinery/atmospherics/oldN = nodes[i]
..()
if(oldN)
oldN.build_network()
SSair.add_to_rebuild_queue(oldN)
/obj/machinery/atmospherics/pipe/destroy_network()
QDEL_NULL(parent)
@@ -159,7 +159,6 @@
/obj/machinery/portable_atmospherics/canister/proto
name = "prototype canister"
/obj/machinery/portable_atmospherics/canister/proto/default
name = "prototype canister"
desc = "The best way to fix an atmospheric emergency... or the best way to introduce one."
@@ -172,7 +171,6 @@
can_min_release_pressure = (ONE_ATMOSPHERE / 30)
prototype = TRUE
/obj/machinery/portable_atmospherics/canister/proto/default/oxygen
name = "prototype canister"
desc = "A prototype canister for a prototype bike, what could go wrong?"
@@ -181,8 +179,6 @@
filled = 1
release_pressure = ONE_ATMOSPHERE*2
/obj/machinery/portable_atmospherics/canister/New(loc, datum/gas_mixture/existing_mixture)
..()
if(existing_mixture)
@@ -192,7 +188,7 @@
pump = new(src, FALSE)
pump.on = TRUE
pump.stat = 0
pump.build_network()
SSair.add_to_rebuild_queue(pump)
update_icon()
@@ -208,6 +204,7 @@
air_contents.gases[gas_type] = (maximum_pressure * filled) * air_contents.volume / (R_IDEAL_GAS_EQUATION * air_contents.temperature)
if(starter_temp)
air_contents.temperature = starter_temp
/obj/machinery/portable_atmospherics/canister/air/create_gas()
air_contents.gases[/datum/gas/oxygen] = (O2STANDARD * maximum_pressure * filled) * air_contents.volume / (R_IDEAL_GAS_EQUATION * air_contents.temperature)
air_contents.gases[/datum/gas/nitrogen] = (N2STANDARD * maximum_pressure * filled) * air_contents.volume / (R_IDEAL_GAS_EQUATION * air_contents.temperature)
@@ -20,7 +20,7 @@
pump = new(src, FALSE)
pump.on = TRUE
pump.stat = 0
pump.build_network()
SSair.add_to_rebuild_queue(pump)
/obj/machinery/portable_atmospherics/pump/Destroy()
var/turf/T = get_turf(src)
+3 -6
View File
@@ -66,12 +66,9 @@
P.info += "Item: [pack.name]<br/>"
P.info += "Contents: <br/>"
P.info += "<ul>"
for(var/atom/movable/AM in C.contents - P)
if((P.errors & MANIFEST_ERROR_CONTENTS))
if(prob(50))
P.info += "<li>[AM.name]</li>"
else
continue
for(var/atom/movable/AM in C.contents - P - C.lockerelectronics)
if((P.errors & MANIFEST_ERROR_CONTENTS) && prob(50))
continue
P.info += "<li>[AM.name]</li>"
P.info += "</ul>"
P.info += "<h4>Stamp below to confirm receipt of goods:</h4>"
+3
View File
@@ -84,3 +84,6 @@
var/next_keysend_reset = 0
var/next_keysend_trip_reset = 0
var/keysend_tripped = FALSE
/// Messages currently seen by this client
var/list/seen_messages
+14
View File
@@ -48,6 +48,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/UI_style = null
var/buttons_locked = FALSE
var/hotkeys = FALSE
var/chat_on_map = TRUE
var/max_chat_length = CHAT_MESSAGE_MAX_LENGTH
var/see_chat_non_mob = TRUE
var/tgui_fancy = TRUE
var/tgui_lock = TRUE
var/windowflashing = TRUE
@@ -824,6 +827,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "<b>UI Style:</b> <a href='?_src_=prefs;task=input;preference=ui'>[UI_style]</a><br>"
dat += "<b>tgui Monitors:</b> <a href='?_src_=prefs;preference=tgui_lock'>[(tgui_lock) ? "Primary" : "All"]</a><br>"
dat += "<b>tgui Style:</b> <a href='?_src_=prefs;preference=tgui_fancy'>[(tgui_fancy) ? "Fancy" : "No Frills"]</a><br>"
dat += "<b>Show Runechat Chat Bubbles:</b> <a href='?_src_=prefs;preference=chat_on_map'>[chat_on_map ? "Enabled" : "Disabled"]</a><br>"
dat += "<b>Runechat message char limit:</b> <a href='?_src_=prefs;preference=max_chat_length;task=input'>[max_chat_length]</a><br>"
dat += "<b>See Runechat for non-mobs:</b> <a href='?_src_=prefs;preference=see_chat_non_mob'>[see_chat_non_mob ? "Enabled" : "Disabled"]</a><br>"
dat += "<br>"
dat += "<b>Action Buttons:</b> <a href='?_src_=prefs;preference=action_buttons'>[(buttons_locked) ? "Locked In Place" : "Unlocked"]</a><br>"
dat += "<b>Keybindings:</b> <a href='?_src_=prefs;preference=hotkeys'>[(hotkeys) ? "Hotkeys" : "Default"]</a><br>"
@@ -2134,6 +2140,10 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/pickedPDASkin = input(user, "Choose your PDA reskin.", "Character Preference", pda_skin) as null|anything in GLOB.pda_reskins
if(pickedPDASkin)
pda_skin = pickedPDASkin
if ("max_chat_length")
var/desiredlength = input(user, "Choose the max character length of shown Runechat messages. Valid range is 1 to [CHAT_MESSAGE_MAX_LENGTH] (default: [initial(max_chat_length)]))", "Character Preference", max_chat_length) as null|num
if (!isnull(desiredlength))
max_chat_length = clamp(desiredlength, 1, CHAT_MESSAGE_MAX_LENGTH)
if("hud_toggle_color")
var/new_toggle_color = input(user, "Choose your HUD toggle flash color:", "Game Preference",hud_toggle_color) as color|null
@@ -2236,6 +2246,10 @@ GLOBAL_LIST_EMPTY(preferences_datums)
winset(user, null, "input.focus=true input.background-color=[COLOR_INPUT_ENABLED] mainwindow.macro=default")
else
winset(user, null, "input.focus=true input.background-color=[COLOR_INPUT_ENABLED] mainwindow.macro=old_default")
if("chat_on_map")
chat_on_map = !chat_on_map
if("see_chat_non_mob")
see_chat_non_mob = !see_chat_non_mob
if("action_buttons")
buttons_locked = !buttons_locked
if("tgui_fancy")
+10 -1
View File
@@ -162,7 +162,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
if(malformed_hockeys[hockey])
features["cock_shape"] = malformed_hockeys[hockey]
features["cock_taur"] = TRUE
if(current_version < 29)
var/digestable
var/devourable
@@ -211,6 +211,9 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["lastchangelog"] >> lastchangelog
S["UI_style"] >> UI_style
S["hotkeys"] >> hotkeys
S["chat_on_map"] >> chat_on_map
S["max_chat_length"] >> max_chat_length
S["see_chat_non_mob"] >> see_chat_non_mob
S["tgui_fancy"] >> tgui_fancy
S["tgui_lock"] >> tgui_lock
S["buttons_locked"] >> buttons_locked
@@ -266,6 +269,9 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
lastchangelog = sanitize_text(lastchangelog, initial(lastchangelog))
UI_style = sanitize_inlist(UI_style, GLOB.available_ui_styles, GLOB.available_ui_styles[1])
hotkeys = sanitize_integer(hotkeys, 0, 1, initial(hotkeys))
chat_on_map = sanitize_integer(chat_on_map, 0, 1, initial(chat_on_map))
max_chat_length = sanitize_integer(max_chat_length, 1, CHAT_MESSAGE_MAX_LENGTH, initial(max_chat_length))
see_chat_non_mob = sanitize_integer(see_chat_non_mob, 0, 1, initial(see_chat_non_mob))
tgui_fancy = sanitize_integer(tgui_fancy, 0, 1, initial(tgui_fancy))
tgui_lock = sanitize_integer(tgui_lock, 0, 1, initial(tgui_lock))
buttons_locked = sanitize_integer(buttons_locked, 0, 1, initial(buttons_locked))
@@ -319,6 +325,9 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
WRITE_FILE(S["lastchangelog"], lastchangelog)
WRITE_FILE(S["UI_style"], UI_style)
WRITE_FILE(S["hotkeys"], hotkeys)
WRITE_FILE(S["chat_on_map"], chat_on_map)
WRITE_FILE(S["max_chat_length"], max_chat_length)
WRITE_FILE(S["see_chat_non_mob"], see_chat_non_mob)
WRITE_FILE(S["tgui_fancy"], tgui_fancy)
WRITE_FILE(S["tgui_lock"], tgui_lock)
WRITE_FILE(S["buttons_locked"], buttons_locked)
+1 -1
View File
@@ -243,7 +243,7 @@
icon_state = "knight_greyscale"
item_state = "knight_greyscale"
armor = list("melee" = 35, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 10, "bio" = 10, "rad" = 10, "fire" = 40, "acid" = 40)
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS //Can change color and add prefix
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS //Can change color and add prefix
/obj/item/clothing/head/helmet/skull
name = "skull helmet"
+1 -1
View File
@@ -285,7 +285,7 @@
icon_state = "knight_greyscale"
item_state = "knight_greyscale"
armor = list("melee" = 35, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 10, "bio" = 10, "rad" = 10, "fire" = 40, "acid" = 40)
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS //Can change color and add prefix
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS //Can change color and add prefix
/obj/item/clothing/suit/armor/vest/durathread
name = "makeshift vest"
+1 -1
View File
@@ -101,7 +101,7 @@
if((flags_inv & HIDEACCESSORY) || (A.flags_inv & HIDEACCESSORY))
return TRUE
accessory_overlay = mutable_appearance('icons/mob/clothing/accessories.dmi', "attached_accessory.icon_state")
accessory_overlay = mutable_appearance('icons/mob/clothing/accessories.dmi', attached_accessory.icon_state)
accessory_overlay.alpha = attached_accessory.alpha
accessory_overlay.color = attached_accessory.color
+4
View File
@@ -9,6 +9,8 @@
role_name = "random animal"
var/animals = 1
var/one = "one"
/// Blacklisted mob_biotypes - Hey can we like, not have player controlled megafauna?
var/blacklisted_biotypes = MOB_EPIC
fakeable = TRUE
/datum/round_event/ghost_role/sentience/announce(fake)
@@ -33,6 +35,8 @@
var/turf/T = get_turf(L)
if(!T || !is_station_level(T.z))
continue
if(L.mob_biotypes & blacklisted_biotypes) //hey can you don't
continue
if(!(L in GLOB.player_list) && !L.mind)
potential += L
+3
View File
@@ -701,6 +701,9 @@ GLOBAL_LIST_INIT(hallucination_list, list(
target.client.images |= speech_overlay
sleep(30)
target.client.images.Remove(speech_overlay)
var/spans = list(person.speech_span)
if (target.client?.prefs.chat_on_map)
target.create_chat_message(person, understood_language, chosen, spans, 0)
else // Radio talk
var/chosen = specific_message
if(!chosen)
@@ -260,6 +260,7 @@ All foods are distributed among various categories. Use common sense.
slice.desc = "[desc]"
if(foodtype != initial(foodtype))
slice.foodtype = foodtype //if something happens that overrode our food type, make sure the slice carries that over
slice.adjust_food_quality(food_quality)
/obj/item/reagent_containers/food/snacks/proc/generate_trash(atom/location)
if(trash)
@@ -47,6 +47,7 @@
slice.name = "raw [subjectname] cutlet"
else if(subjectjob)
slice.name = "raw [subjectjob] cutlet"
slice.adjust_food_quality(food_quality)
/obj/item/reagent_containers/food/snacks/meat/slab/human/initialize_cooked_food(obj/item/reagent_containers/food/snacks/meat/S, cooking_efficiency)
..()
@@ -184,9 +184,9 @@
for (var/i=1 to meat_produced)
var/obj/item/reagent_containers/food/snacks/meat/slab/newmeat = new typeofmeat
newmeat.adjust_food_quality(meat_quality)
newmeat.name = "[sourcename] [newmeat.name]"
if(istype(newmeat))
newmeat.adjust_food_quality(meat_quality)
newmeat.subjectname = sourcename
newmeat.reagents.add_reagent (/datum/reagent/consumable/nutriment, sourcenutriment / meat_produced) // Thehehe. Fat guys go first
if(sourcejob)
+1 -1
View File
@@ -62,7 +62,7 @@
s.set_up(3, 1, T)
s.start()
T.temperature = 5000
T.hotspot_expose(50000,50000,1)
T.hotspot_expose(50000, 50000, TRUE, TRUE)
@@ -5,7 +5,7 @@
department_flag = ENGSEC
faction = "Station"
total_positions = 3
spawn_positions = 2
spawn_positions = 3
supervisors = "the chief engineer"
selection_color = "#ff9b3d"
exp_requirements = 60
@@ -75,31 +75,31 @@
apply_healing_core(target, user)
/obj/item/organ/regenerative_core/proc/apply_healing_core(atom/target, mob/user)
if(ishuman(target))
var/mob/living/carbon/human/H = target
if(inert)
to_chat(user, "<span class='notice'>[src] has decayed and can no longer be used to heal.</span>")
return
else
if(H.stat == DEAD)
to_chat(user, "<span class='notice'>[src] are useless on the dead.</span>")
return
if(H != user)
H.visible_message("[user] forces [H] to apply [src]... [H.p_they()] quickly regenerate all injuries!")
SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "used", "other"))
else
to_chat(user, "<span class='notice'>You start to smear [src] on yourself. It feels and smells disgusting, but you feel amazingly refreshed in mere moments.</span>")
SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "used", "self"))
if(AmBloodsucker(H))
H.revive(full_heal = FALSE)
else
H.revive(full_heal = TRUE)
qdel(src)
user.log_message("[user] used [src] to heal [H]! Wake the fuck up, Samurai!", LOG_ATTACK, color="green") //Logging for 'old' style legion core use, when clicking on a sprite of yourself or another.
if(!user || !ishuman(target))
return
var/mob/living/carbon/human/H = target
if(inert)
to_chat(user, "<span class='notice'>[src] has decayed and can no longer be used to heal.</span>")
return
if(H.stat == DEAD)
to_chat(user, "<span class='notice'>[src] are useless on the dead.</span>")
return
if(H != user)
H.visible_message("[user] forces [H] to apply [src]... [H.p_they()] quickly regenerate all injuries!")
SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "used", "other"))
else
to_chat(user, "<span class='notice'>You start to smear [src] on yourself. It feels and smells disgusting, but you feel amazingly refreshed in mere moments.</span>")
SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "used", "self"))
if(AmBloodsucker(H))
H.revive(full_heal = FALSE)
else
H.revive(full_heal = TRUE)
qdel(src)
user.log_message("[user] used [src] to heal [H == user ? "[H.p_them()]self" : H]! Wake the fuck up, Samurai!", LOG_ATTACK, color="green") //Logging for 'old' style legion core use, when clicking on a sprite of yourself or another.
/obj/item/organ/regenerative_core/attack_self(mob/user) //Knouli's first hack! Allows for the use of the core in hand rather than needing to click on the target, yourself, to selfheal. Its a rip of the proc just above - but skips on distance check and only uses 'user' rather than 'target'
. = ..()
apply_healing_core(user)
apply_healing_core(user, user)
/obj/item/organ/regenerative_core/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
+1 -2
View File
@@ -70,7 +70,6 @@
singular_name = "uranium ore chunk"
points = 30
custom_materials = list(/datum/material/uranium=MINERAL_MATERIAL_AMOUNT)
material_flags = MATERIAL_NO_EFFECTS
refined_type = /obj/item/stack/sheet/mineral/uranium
/obj/item/stack/ore/iron
@@ -319,7 +318,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
throwforce = 2
w_class = WEIGHT_CLASS_TINY
custom_materials = list(/datum/material/iron = 400)
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS
var/string_attached
var/list/sideslist = list("heads","tails")
var/cooldown = 0
@@ -55,7 +55,6 @@
var/gender = NEUTER //Determines if the accessory will be skipped or included in random hair generations
var/gender_specific //Something that can be worn by either gender, but looks different on each
var/color_src = MUTCOLORS //Currently only used by mutantparts so don't worry about hair and stuff. This is the source that this accessory will get its color from. Default is MUTCOLOR, but can also be HAIR, FACEHAIR, EYECOLOR and 0 if none.
var/hasinner //Decides if this sprite has an "inner" part, such as the fleshy parts on ears.
var/locked = FALSE //Is this part locked from roundstart selection? Used for parts that apply effects
var/dimension_x = 32
var/dimension_y = 32
@@ -29,9 +29,10 @@
/datum/sprite_accessory/ears/human/bigwolfinner
name = "Big Wolf (ALT)"
icon_state = "bigwolfinner"
hasinner = 1
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
color_src = MATRIXED
extra = TRUE
extra_color_src = NONE
/datum/sprite_accessory/ears/human/bigwolfdark
name = "Dark Big Wolf"
@@ -42,15 +43,17 @@
/datum/sprite_accessory/ears/human/bigwolfinnerdark
name = "Dark Big Wolf (ALT)"
icon_state = "bigwolfinnerdark"
hasinner = 1
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
color_src = MATRIXED
extra = TRUE
extra_color_src = NONE
/datum/sprite_accessory/ears/cat
name = "Cat"
icon_state = "cat"
hasinner = 1
color_src = HAIR
extra = TRUE
extra_color_src = NONE
/datum/sprite_accessory/ears/human/cow
name = "Cow"
@@ -196,7 +199,8 @@
/datum/sprite_accessory/mam_ears/bigwolfinner
name = "Big Wolf (ALT)"
icon_state = "bigwolfinner"
hasinner = 1
extra = TRUE
extra_color_src = NONE
/datum/sprite_accessory/mam_ears/bigwolfdark
name = "Dark Big Wolf"
@@ -205,12 +209,13 @@
/datum/sprite_accessory/mam_ears/bigwolfinnerdark
name = "Dark Big Wolf (ALT)"
icon_state = "bigwolfinnerdark"
hasinner = 1
extra = TRUE
extra_color_src = NONE
/datum/sprite_accessory/mam_ears/cat
name = "Cat"
icon_state = "cat"
hasinner = 1
icon = 'icons/mob/mutant_bodyparts.dmi'
color_src = HAIR
/datum/sprite_accessory/mam_ears/catbig
+3
View File
@@ -33,6 +33,9 @@
else
to_follow = V.source
var/link = FOLLOW_LINK(src, to_follow)
// Create map text prior to modifying message for goonchat
if (client?.prefs.chat_on_map && (client.prefs.see_chat_non_mob || ismob(speaker)))
create_chat_message(speaker, message_language, raw_message, spans, message_mode)
// Recompose the message, because it's scrambled by default
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source)
to_chat(src, "[link] [message]")
+9 -2
View File
@@ -540,10 +540,16 @@
return 1
/mob/living/carbon/proc/spew_organ(power = 5, amt = 1)
var/list/spillable_organs = list()
for(var/A in internal_organs)
var/obj/item/organ/O = A
if(!(O.organ_flags & ORGAN_NO_DISMEMBERMENT))
spillable_organs += O
for(var/i in 1 to amt)
if(!internal_organs.len)
if(!spillable_organs.len)
break //Guess we're out of organs!
var/obj/item/organ/guts = pick(internal_organs)
var/obj/item/organ/guts = pick(spillable_organs)
spillable_organs -= guts
var/turf/T = get_turf(src)
guts.Remove()
guts.forceMove(T)
@@ -551,6 +557,7 @@
guts.throw_at(throw_target, power, 4, src)
/mob/living/carbon/fully_replace_character_name(oldname,newname)
..()
if(dna)
+2 -6
View File
@@ -41,18 +41,14 @@
if(no_brain && istype(O, /obj/item/organ/brain))
qdel(O) //so the brain isn't transfered to the head when the head drops.
continue
var/org_zone = check_zone(O.zone) //both groin and chest organs.
if(org_zone == BODY_ZONE_CHEST)
if(!(O.organ_flags & ORGAN_NO_DISMEMBERMENT) && check_zone(O.zone) == BODY_ZONE_CHEST)
O.Remove()
O.forceMove(Tsec)
O.throw_at(get_edge_target_turf(src,pick(GLOB.alldirs)),rand(1,3),5)
else
for(var/X in internal_organs)
var/obj/item/organ/I = X
if(no_brain && istype(I, /obj/item/organ/brain))
qdel(I)
continue
if(no_organs && !istype(I, /obj/item/organ/brain))
if(I.organ_flags & ORGAN_NO_DISMEMBERMENT || (no_brain && istype(I, /obj/item/organ/brain)) || (no_organs && !istype(I, /obj/item/organ/brain)))
qdel(I)
continue
I.Remove()
@@ -909,22 +909,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
standing += accessory_overlay
if(S.hasinner)
var/mutable_appearance/inner_accessory_overlay = mutable_appearance(S.icon, layer = -layer)
if(S.gender_specific)
inner_accessory_overlay.icon_state = "[g]_[bodypart]inner_[S.icon_state]_[layertext]"
else
inner_accessory_overlay.icon_state = "m_[bodypart]inner_[S.icon_state]_[layertext]"
if(S.center)
inner_accessory_overlay = center_image(inner_accessory_overlay, S.dimension_x, S.dimension_y)
if(OFFSET_MUTPARTS in H.dna.species.offset_features)
inner_accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
inner_accessory_overlay.pixel_y += H.dna.species.offset_features[OFFSET_MUTPARTS][2]
standing += inner_accessory_overlay
if(S.extra) //apply the extra overlay, if there is one
var/mutable_appearance/extra_accessory_overlay = mutable_appearance(S.icon, layer = -layer)
if(S.gender_specific)
@@ -111,7 +111,7 @@
if(pickupTarget)
if(restrained() || blacklistItems[pickupTarget] || HAS_TRAIT(pickupTarget, TRAIT_NODROP))
pickupTarget = null
else
else if(!isobj(loc) || istype(loc, /obj/item/clothing/head/mob_holder))
pickupTimer++
if(pickupTimer >= 4)
blacklistItems[pickupTarget] ++
@@ -126,10 +126,8 @@
pickupTarget = null
pickupTimer = 0
else if(ismob(pickupTarget.loc)) // in someones hand
if(istype(pickupTarget, /obj/item/clothing/head/mob_holder/))
var/obj/item/clothing/head/mob_holder/h = pickupTarget
if(h && h.held_mob==src)
return//dont let them pickpocket themselves
if(istype(pickupTarget, /obj/item/clothing/head/mob_holder))
return//dont let them pickpocket themselves or hold other monkys.
var/mob/M = pickupTarget.loc
if(!pickpocketing)
pickpocketing = TRUE
+5 -1
View File
@@ -237,6 +237,10 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
deaf_message = "<span class='notice'>You can't hear yourself!</span>"
deaf_type = 2 // Since you should be able to hear yourself without looking
// Create map text prior to modifying message for goonchat
if (client?.prefs.chat_on_map && stat != UNCONSCIOUS && (client.prefs.see_chat_non_mob || ismob(speaker)) && can_hear())
create_chat_message(speaker, message_language, raw_message, spans, message_mode)
// Recompose message for AI hrefs, language incomprehension.
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source)
@@ -289,7 +293,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
//speech bubble
var/list/speech_bubble_recipients = list()
for(var/mob/M in listening)
if(M.client)
if(M.client && !M.client.prefs.chat_on_map)
speech_bubble_recipients.Add(M.client)
var/image/I = image('icons/mob/talk.dmi', src, "[bubble_type][say_test(message)]", FLY_LAYER)
I.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA
+5 -5
View File
@@ -822,21 +822,21 @@
return get_dist(src, A) <= max(viewscale[1]*0.5,viewscale[2]*0.5)
/mob/living/silicon/ai/proc/relay_speech(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
raw_message = lang_treat(speaker, message_language, raw_message, spans, message_mode)
var/treated_message = lang_treat(speaker, message_language, raw_message, spans, message_mode)
var/start = "Relayed Speech: "
var/namepart = "[speaker.GetVoice()][speaker.get_alt_name()]"
var/hrefpart = "<a href='?src=[REF(src)];track=[html_encode(namepart)]'>"
var/jobpart
var/jobpart = "Unknown"
if (iscarbon(speaker))
var/mob/living/carbon/S = speaker
if(S.job)
jobpart = "[S.job]"
else
jobpart = "Unknown"
var/rendered = "<i><span class='game say'>[start]<span class='name'>[hrefpart][namepart] ([jobpart])</a> </span><span class='message'>[raw_message]</span></span></i>"
var/rendered = "<i><span class='game say'>[start]<span class='name'>[hrefpart][namepart] ([jobpart])</a> </span><span class='message'>[treated_message]</span></span></i>"
if (client?.prefs.chat_on_map && (client.prefs.see_chat_non_mob || ismob(speaker)))
create_chat_message(speaker, message_language, raw_message, spans, message_mode)
show_message(rendered, MSG_AUDIBLE)
/mob/living/silicon/ai/fully_replace_character_name(oldname,newname)
@@ -97,6 +97,8 @@
body_color = "brown"
icon_state = "mouse_brown"
GLOBAL_VAR(tom_existed)
//TOM IS ALIVE! SQUEEEEEEEE~K :)
/mob/living/simple_animal/mouse/brown/Tom
name = "Tom"
@@ -106,6 +108,10 @@
response_harm = "splats"
gold_core_spawnable = NO_SPAWN
/mob/living/simple_animal/mouse/brown/Tom/Initialize()
. = ..()
GLOB.tom_existed = TRUE
/obj/item/reagent_containers/food/snacks/deadmouse
name = "dead mouse"
desc = "It looks like somebody dropped the bass on it. A lizard's favorite meal."
@@ -28,11 +28,19 @@
var/bitcoinproduction_drain = 0.15
var/bitcoinmining = FALSE
rad_insulation = RAD_EXTREME_INSULATION
var/obj/item/radio/Radio
/obj/machinery/power/rad_collector/anchored
anchored = TRUE
/obj/machinery/power/rad_collector/Initialize()
. = ..()
Radio = new /obj/item/radio(src)
Radio.listening = 0
Radio.set_frequency(FREQ_ENGINEERING)
/obj/machinery/power/rad_collector/Destroy()
QDEL_NULL(Radio)
return ..()
/obj/machinery/power/rad_collector/process()
@@ -42,6 +50,7 @@
if(!loaded_tank.air_contents.gases[/datum/gas/plasma])
investigate_log("<font color='red'>out of fuel</font>.", INVESTIGATE_SINGULO)
playsound(src, 'sound/machines/ding.ogg', 50, 1)
Radio.talk_into(src, "Insufficient plasma in [get_area(src)] [src], ejecting \the [loaded_tank].", FREQ_ENGINEERING)
eject()
else
var/gasdrained = min(powerproduction_drain*drainratio,loaded_tank.air_contents.gases[/datum/gas/plasma])
@@ -55,6 +64,7 @@
else if(is_station_level(z) && SSresearch.science_tech)
if(!loaded_tank.air_contents.gases[/datum/gas/tritium] || !loaded_tank.air_contents.gases[/datum/gas/oxygen])
playsound(src, 'sound/machines/ding.ogg', 50, 1)
Radio.talk_into(src, "Insufficient oxygen and tritium in [get_area(src)] [src] to produce research points, ejecting \the [loaded_tank].", FREQ_ENGINEERING)
eject()
else
var/gasdrained = bitcoinproduction_drain*drainratio
@@ -245,7 +245,6 @@
icon_state = "beakerbluespace"
custom_materials = list(/datum/material/glass = 5000, /datum/material/plasma = 3000, /datum/material/diamond = 1000, /datum/material/bluespace = 1000)
volume = 300
material_flags = MATERIAL_NO_EFFECTS
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,20,25,30,50,100,300)
container_HP = 5
@@ -74,3 +74,11 @@
materials = list(/datum/material/glass = 20)
build_path = /obj/item/stock_parts/cell/emergency_light
category = list("initial", "Electronics")
/datum/design/electrochromatic_control
name = "Electrochromatic Control Circuit"
id = "electrochromatic_control_circuit"
build_type = AUTOLATHE
materials = list(/datum/material/iron = 100, /datum/material/glass = 100)
build_path = /obj/item/assembly/control/electrochromatic
category = list("initial", "Electronics")
@@ -95,11 +95,9 @@
message_admins("[ADMIN_LOOKUPFLW(user)] has built [amount] of [path] at a [src]([type]).")
for(var/i in 1 to amount)
var/obj/O = new path(get_turf(src))
if(efficient_with(O.type) && isitem(O))
var/obj/item/I = O
I.material_flags |= MATERIAL_NO_EFFECTS //Find a better way to do this.
I.set_custom_materials(matlist.Copy())
I.rnd_crafted(src)
if(efficient_with(O.type))
O.set_custom_materials(matlist.Copy())
O.rnd_crafted(src)
SSblackbox.record_feedback("nested tally", "item_printed", amount, list("[type]", "[path]"))
investigate_log("[key_name(user)] built [amount] of [path] at [src]([type]).", INVESTIGATE_RESEARCH)
+1 -1
View File
@@ -249,7 +249,7 @@ All ShuttleMove procs go here
A.atmosinit()
if(A.returnPipenet())
A.addMember(src)
build_network()
SSair.add_to_rebuild_queue(src)
else
// atmosinit() calls update_icon(), so we don't need to call it
update_icon()
@@ -60,8 +60,7 @@
playsound(get_turf(C), 'sound/misc/splort.ogg', 80, 1)
for(var/X in C.internal_organs)
var/obj/item/organ/O = X
var/org_zone = check_zone(O.zone)
if(org_zone != BODY_ZONE_CHEST)
if(O.organ_flags & ORGAN_NO_DISMEMBERMENT || check_zone(O.zone) != BODY_ZONE_CHEST)
continue
O.Remove()
O.forceMove(T)
@@ -295,6 +294,7 @@
O.Insert(C)
update_bodypart_damage_state()
update_disabled()
C.updatehealth()
C.update_body()
@@ -302,7 +302,6 @@
C.update_damage_overlays()
C.update_mobility()
/obj/item/bodypart/head/attach_limb(mob/living/carbon/C, special)
//Transfer some head appearance vars over
if(brain)
@@ -2,6 +2,7 @@
name = "arm-mounted implant"
desc = "You shouldn't see this! Adminhelp and report this as an issue on github!"
zone = BODY_ZONE_R_ARM
organ_flags = ORGAN_SYNTHETIC
icon_state = "implant-toolkit"
w_class = WEIGHT_CLASS_NORMAL
actions_types = list(/datum/action/item_action/organ_action/toggle)
@@ -8,7 +8,7 @@
var/zone = BODY_ZONE_CHEST
var/slot
// DO NOT add slots with matching names to different zones - it will break internal_organs_slot list!
var/organ_flags = 0
var/organ_flags = NONE
var/maxHealth = STANDARD_ORGAN_THRESHOLD
var/damage = 0 //total damage this organ has sustained
///Healing factor and decay factor function on % of maxhealth, and do not work by applying a static number per tick
@@ -89,6 +89,7 @@
desc = "A reverse engineered clockwork slab. Is this really a good idea?."
item = /obj/item/clockwork/slab/traitor
cost = 20
player_minimum = 20
refundable = TRUE
restricted_roles = list("Chaplain")
@@ -97,6 +98,7 @@
desc = "A replica of a Nar'sian tome. This is probably a bad idea.."
item = /obj/item/tome/traitor
cost = 20
player_minimum = 20
refundable = TRUE
restricted_roles = list("Chaplain")