This commit is contained in:
Putnam3145
2021-06-21 02:19:51 -07:00
194 changed files with 13560 additions and 2048 deletions

View File

@@ -73,6 +73,8 @@
myseed.adjust_yield(rand(-3,2))
myseed.adjust_production(rand(-3,3))
myseed.endurance = clamp(myseed.endurance + rand(-3,2), 0, 100) // adjust_endurance has a min value of 10, need to edit directly
// Scale health to endurance
max_integrity = obj_integrity = 10 + myseed.endurance / 2
delay_spread = delay_spread - myseed.production * 100 //So the delay goes DOWN with better stats instead of up. :I
var/datum/plant_gene/trait/glow/G = myseed.get_gene(/datum/plant_gene/trait/glow)
if(ispath(G)) // Seeds were ported to initialize so their genes are still typepaths here, luckily their initializer is smart enough to handle us doing this
@@ -193,8 +195,14 @@
/obj/structure/glowshroom/proc/Decay(spread, amount)
if (spread) // Decay due to spread
myseed.endurance -= amount
max_integrity = min(max_integrity, 10 + myseed.endurance / 2)
if(obj_integrity > max_integrity)
obj_integrity = max_integrity
else // Timed decay
myseed.endurance -= 1
max_integrity = min(max_integrity, 10 + myseed.endurance / 2)
if(obj_integrity > max_integrity)
obj_integrity = max_integrity
if (myseed.endurance > 0)
addtimer(CALLBACK(src, .proc/Decay), delay_decay, FALSE) // Recall decay timer
return

View File

@@ -399,7 +399,7 @@
on_sound = 'sound/weapons/batonextend.ogg'
on_icon_state = "telebaton_1"
off_icon_state = "telebaton_0"
on_item_state = "nullrod"
on_item_state = "telebaton_1"
force_on = 10
force_off = 0
weight_class_on = WEIGHT_CLASS_BULKY
@@ -472,7 +472,7 @@
on_stun_sound = 'sound/effects/contractorbatonhit.ogg'
on_icon_state = "contractor_baton_1"
off_icon_state = "contractor_baton_0"
on_item_state = "contractor_baton"
on_item_state = "contractor_baton_1"
force_on = 16
force_off = 5
weight_class_on = WEIGHT_CLASS_NORMAL

View File

@@ -4,10 +4,10 @@
desc = "A handheld tracking device that locks onto certain signals."
icon = 'icons/obj/device.dmi'
icon_state = "pinpointer"
item_state = "pinpointer"
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
throw_speed = 3
@@ -97,6 +97,7 @@
name = "crew pinpointer"
desc = "A handheld tracking device that points to crew suit sensors."
icon_state = "pinpointer_crew"
item_state = "pinpointer_crew"
custom_price = PRICE_ABOVE_EXPENSIVE
var/has_owner = FALSE
var/pinpointer_owner = null
@@ -208,6 +209,7 @@
name = "fugitive pinpointer"
desc = "A handheld tracking device that locates the bounty hunter shuttle for quick escapes."
icon_state = "pinpointer_hunter"
item_state = "pinpointer_black"
var/obj/shuttleport
/obj/item/pinpointer/shuttle/Initialize(mapload)
@@ -231,4 +233,4 @@
/obj/item/pinpointer/custom
resets_target = FALSE