Merge branch 'master' into master
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@@ -1,3 +1,6 @@
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#define PILL_STYLE_COUNT 22 //Update this if you add more pill icons or you die
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#define RANDOM_PILL_STYLE 22 //Dont change this one though
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/obj/machinery/chem_master
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name = "ChemMaster 3000"
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desc = "Used to separate chemicals and distribute them in a variety of forms."
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@@ -13,12 +16,24 @@
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var/obj/item/storage/pill_bottle/bottle = null
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var/mode = 1
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var/condi = FALSE
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var/chosenPillStyle = 1
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var/screen = "home"
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var/analyzeVars[0]
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var/useramount = 30 // Last used amount
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var/list/pillStyles
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/obj/machinery/chem_master/Initialize()
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create_reagents(100)
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//Calculate the span tags and ids fo all the available pill icons
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var/datum/asset/spritesheet/simple/assets = get_asset_datum(/datum/asset/spritesheet/simple/pills)
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pillStyles = list()
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for (var/x in 1 to PILL_STYLE_COUNT)
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var/list/SL = list()
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SL["id"] = x
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SL["htmltag"] = assets.icon_tag("pill[x]")
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pillStyles += list(SL)
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. = ..()
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/obj/machinery/chem_master/Destroy()
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@@ -128,9 +143,15 @@
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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var/datum/asset/assets = get_asset_datum(/datum/asset/spritesheet/simple/pills)
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assets.send(user)
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ui = new(user, src, ui_key, "chem_master", name, 500, 550, master_ui, state)
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ui.open()
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//Insert our custom spritesheet css link into the html
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/obj/machinery/chem_master/ui_base_html(html)
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var/datum/asset/spritesheet/simple/assets = get_asset_datum(/datum/asset/spritesheet/simple/pills)
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. = replacetext(html, "<!--customheadhtml-->", assets.css_tag())
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/obj/machinery/chem_master/ui_data(mob/user)
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var/list/data = list()
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@@ -141,7 +162,7 @@
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data["condi"] = condi
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data["screen"] = screen
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data["analyzeVars"] = analyzeVars
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data["chosenPillStyle"] = chosenPillStyle
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data["isPillBottleLoaded"] = bottle ? 1 : 0
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if(bottle)
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GET_COMPONENT_FROM(STRB, /datum/component/storage, bottle)
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@@ -160,6 +181,9 @@
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bufferContents.Add(list(list("name" = N.name, "id" = N.id, "volume" = N.volume))) // ^
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data["bufferContents"] = bufferContents
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//Calculated at init time as it never changes
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data["pillStyles"] = pillStyles
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return data
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/obj/machinery/chem_master/ui_act(action, params)
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@@ -236,6 +260,12 @@
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else
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P = new(drop_location())
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P.name = trim("[name] pill")
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if(chosenPillStyle == RANDOM_PILL_STYLE)
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P.icon_state ="pill[rand(1,21)]"
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else
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P.icon_state = "pill[chosenPillStyle]"
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if(P.icon_state == "pill4")
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P.desc = "A tablet or capsule, but not just any, a red one, one taken by the ones not scared of knowledge, freedom, uncertainty and the brutal truths of reality."
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adjust_item_drop_location(P)
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reagents.trans_to(P,vol_each)
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else
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@@ -250,6 +280,10 @@
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reagents.trans_to(P,10)
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. = TRUE
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if("pillStyle")
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var/id = text2num(params["id"])
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chosenPillStyle = id
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if("createPatch")
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var/many = params["many"]
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if(reagents.total_volume == 0)
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@@ -401,3 +435,6 @@
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name = "CondiMaster 3000"
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desc = "Used to create condiments and other cooking supplies."
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condi = TRUE
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#undef PILL_STYLE_COUNT
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#undef RANDOM_PILL_STYLE
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@@ -46,6 +46,9 @@
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M.visible_message("<span class='danger'>[user] forces [M] to [apply_method] [src].</span>", \
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"<span class='userdanger'>[user] forces [M] to [apply_method] [src].</span>")
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var/makes_me_think = pick(strings("redpill.json", "redpill_questions"))
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if(icon_state == "pill4" && prob(5)) //you take the red pill - you stay in Wonderland, and I show you how deep the rabbit hole goes
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addtimer(CALLBACK(GLOBAL_PROC, /proc/to_chat, M, "<span class='notice'>[makes_me_think]</span>"), 50)
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log_combat(user, M, "fed", reagents.log_list())
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if(reagents.total_volume)
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