beeg commit
This commit is contained in:
@@ -28,7 +28,7 @@
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/// How much modules can the MOD carry without malfunctioning.
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var/complexity_max = DEFAULT_MAX_COMPLEXITY
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/// How much battery power the MOD uses by just being on
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var/cell_drain = DEFAULT_CELL_DRAIN
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var/cell_drain = DEFAULT_CHARGE_DRAIN
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/// Slowdown of the MOD when not active.
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var/slowdown_inactive = 1.25
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/// Slowdown of the MOD when active.
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@@ -44,11 +44,11 @@
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"standard" = list(
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HELMET_LAYER = NECK_LAYER,
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HELMET_FLAGS = list(
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UNSEALED_CLOTHING = SNUG_FIT,
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UNSEALED_CLOTHING = NONE,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
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),
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CHESTPLATE_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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@@ -67,10 +67,10 @@
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"civilian" = list(
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HELMET_LAYER = null,
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HELMET_FLAGS = list(
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UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
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),
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CHESTPLATE_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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@@ -102,11 +102,11 @@
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"engineering" = list(
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HELMET_LAYER = NECK_LAYER,
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HELMET_FLAGS = list(
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UNSEALED_CLOTHING = SNUG_FIT,
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UNSEALED_CLOTHING = NONE,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
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),
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CHESTPLATE_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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@@ -137,12 +137,12 @@
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"atmospheric" = list(
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HELMET_LAYER = NECK_LAYER,
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HELMET_FLAGS = list(
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UNSEALED_CLOTHING = SNUG_FIT,
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UNSEALED_CLOTHING = NONE,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDESNOUT,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR,
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UNSEALED_COVER = HEADCOVERSMOUTH,
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SEALED_COVER = HEADCOVERSEYES|PEPPERPROOF,
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SEALED_COVER = HEADCOVERSEYES,
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),
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CHESTPLATE_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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@@ -175,11 +175,11 @@
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"advanced" = list(
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HELMET_LAYER = NECK_LAYER,
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HELMET_FLAGS = list(
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UNSEALED_CLOTHING = SNUG_FIT,
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UNSEALED_CLOTHING = NONE,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
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),
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CHESTPLATE_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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@@ -204,17 +204,17 @@
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 50, BIO = 100, FIRE = 100, ACID = 75, WOUND = 15)
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resistance_flags = FIRE_PROOF
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max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
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cell_drain = DEFAULT_CELL_DRAIN * 2
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cell_drain = DEFAULT_CHARGE_DRAIN * 2
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complexity_max = DEFAULT_MAX_COMPLEXITY + 5
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skins = list(
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"mining" = list(
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HELMET_LAYER = null,
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HELMET_FLAGS = list(
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UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEEARS|HIDEHAIR|HIDESNOUT,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEYES|HIDEFACE,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
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),
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CHESTPLATE_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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@@ -237,18 +237,18 @@
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desc = "A lightweight suit by DeForest Medical Corporation, allows for easier movement."
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default_skin = "medical"
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 10, BIO = 100, FIRE = 60, ACID = 75, WOUND = 10)
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cell_drain = DEFAULT_CELL_DRAIN * 1.5
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cell_drain = DEFAULT_CHARGE_DRAIN * 1.5
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slowdown_inactive = 1
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slowdown_active = 0.5
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skins = list(
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"medical" = list(
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HELMET_LAYER = NECK_LAYER,
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HELMET_FLAGS = list(
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UNSEALED_CLOTHING = SNUG_FIT,
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UNSEALED_CLOTHING = NONE,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
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),
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CHESTPLATE_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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@@ -267,11 +267,11 @@
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"corpsman" = list(
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HELMET_LAYER = NECK_LAYER,
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HELMET_FLAGS = list(
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UNSEALED_CLOTHING = SNUG_FIT,
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UNSEALED_CLOTHING = NONE,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
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),
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CHESTPLATE_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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@@ -296,7 +296,7 @@
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 10, BIO = 100, FIRE = 100, ACID = 100, WOUND = 10)
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resistance_flags = FIRE_PROOF|ACID_PROOF
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max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
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cell_drain = DEFAULT_CELL_DRAIN * 1.5
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cell_drain = DEFAULT_CHARGE_DRAIN * 1.5
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slowdown_inactive = 0.75
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slowdown_active = 0.25
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inbuilt_modules = list(/obj/item/mod/module/quick_carry/advanced)
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@@ -304,11 +304,11 @@
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"rescue" = list(
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HELMET_LAYER = NECK_LAYER,
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HELMET_FLAGS = list(
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UNSEALED_CLOTHING = SNUG_FIT,
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UNSEALED_CLOTHING = NONE,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
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),
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CHESTPLATE_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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@@ -341,10 +341,10 @@
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"research" = list(
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HELMET_LAYER = null,
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HELMET_FLAGS = list(
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UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
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),
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CHESTPLATE_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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@@ -375,12 +375,12 @@
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"security" = list(
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HELMET_LAYER = null,
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HELMET_FLAGS = list(
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UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEEARS|HIDEHAIR|HIDESNOUT,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEYES|HIDEFACE,
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UNSEALED_COVER = HEADCOVERSMOUTH,
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SEALED_COVER = HEADCOVERSEYES|PEPPERPROOF,
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SEALED_COVER = HEADCOVERSEYES,
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),
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CHESTPLATE_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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@@ -413,10 +413,10 @@
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"safeguard" = list(
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HELMET_LAYER = null,
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HELMET_FLAGS = list(
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UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
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),
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CHESTPLATE_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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@@ -449,11 +449,11 @@
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"magnate" = list(
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HELMET_LAYER = NECK_LAYER,
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HELMET_FLAGS = list(
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UNSEALED_CLOTHING = SNUG_FIT,
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UNSEALED_CLOTHING = NONE,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
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||||
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
|
||||
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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||||
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
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||||
),
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||||
CHESTPLATE_FLAGS = list(
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||||
UNSEALED_CLOTHING = THICKMATERIAL,
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||||
@@ -476,18 +476,18 @@
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||||
desc = "A suit by Honk Ltd. Protects against low humor environments. Most of the tech went to lower the power cost."
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default_skin = "cosmohonk"
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 10, BIO = 100, FIRE = 60, ACID = 30, WOUND = 5)
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||||
cell_drain = DEFAULT_CELL_DRAIN * 0.25
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||||
cell_drain = DEFAULT_CHARGE_DRAIN * 0.25
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slowdown_inactive = 1.75
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||||
slowdown_active = 1.25
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||||
skins = list(
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||||
"cosmohonk" = list(
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||||
HELMET_LAYER = NECK_LAYER,
|
||||
HELMET_FLAGS = list(
|
||||
UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
|
||||
UNSEALED_CLOTHING = THICKMATERIAL,
|
||||
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
||||
UNSEALED_INVISIBILITY = HIDEEARS|HIDEHAIR,
|
||||
SEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEYES|HIDEFACE|HIDESNOUT,
|
||||
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
|
||||
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
|
||||
),
|
||||
CHESTPLATE_FLAGS = list(
|
||||
UNSEALED_CLOTHING = THICKMATERIAL,
|
||||
@@ -515,16 +515,16 @@
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||||
slowdown_inactive = 1
|
||||
slowdown_active = 0.5
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||||
ui_theme = "syndicate"
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||||
inbuilt_modules = list(/obj/item/mod/module/armor_booster)
|
||||
inbuilt_modules = list()
|
||||
skins = list(
|
||||
"syndicate" = list(
|
||||
HELMET_LAYER = NECK_LAYER,
|
||||
HELMET_FLAGS = list(
|
||||
UNSEALED_CLOTHING = SNUG_FIT,
|
||||
UNSEALED_CLOTHING = NONE,
|
||||
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
|
||||
UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
|
||||
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
|
||||
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
|
||||
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
|
||||
),
|
||||
CHESTPLATE_FLAGS = list(
|
||||
UNSEALED_CLOTHING = THICKMATERIAL,
|
||||
@@ -553,16 +553,16 @@
|
||||
slowdown_inactive = 0.75
|
||||
slowdown_active = 0.25
|
||||
ui_theme = "syndicate"
|
||||
inbuilt_modules = list(/obj/item/mod/module/armor_booster/elite)
|
||||
inbuilt_modules = list()
|
||||
skins = list(
|
||||
"elite" = list(
|
||||
HELMET_LAYER = null,
|
||||
HELMET_FLAGS = list(
|
||||
UNSEALED_CLOTHING = SNUG_FIT,
|
||||
UNSEALED_CLOTHING = NONE,
|
||||
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
|
||||
UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
|
||||
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
|
||||
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
|
||||
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
|
||||
),
|
||||
CHESTPLATE_FLAGS = list(
|
||||
UNSEALED_CLOTHING = THICKMATERIAL,
|
||||
@@ -597,10 +597,10 @@
|
||||
"enchanted" = list(
|
||||
HELMET_LAYER = null,
|
||||
HELMET_FLAGS = list(
|
||||
UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
|
||||
UNSEALED_CLOTHING = THICKMATERIAL,
|
||||
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
||||
UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
|
||||
UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
|
||||
UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
|
||||
),
|
||||
CHESTPLATE_FLAGS = list(
|
||||
UNSEALED_CLOTHING = THICKMATERIAL,
|
||||
@@ -633,10 +633,10 @@
|
||||
"prototype" = list(
|
||||
HELMET_LAYER = null,
|
||||
HELMET_FLAGS = list(
|
||||
UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
|
||||
UNSEALED_CLOTHING = THICKMATERIAL,
|
||||
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
||||
UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
|
||||
UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
|
||||
UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
|
||||
),
|
||||
CHESTPLATE_FLAGS = list(
|
||||
UNSEALED_CLOTHING = THICKMATERIAL,
|
||||
@@ -668,11 +668,11 @@
|
||||
"responsory" = list(
|
||||
HELMET_LAYER = NECK_LAYER,
|
||||
HELMET_FLAGS = list(
|
||||
UNSEALED_CLOTHING = SNUG_FIT,
|
||||
UNSEALED_CLOTHING = NONE,
|
||||
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
|
||||
UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
|
||||
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
|
||||
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
|
||||
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
|
||||
),
|
||||
CHESTPLATE_FLAGS = list(
|
||||
UNSEALED_CLOTHING = THICKMATERIAL,
|
||||
@@ -691,10 +691,10 @@
|
||||
"inquisitory" = list(
|
||||
HELMET_LAYER = null,
|
||||
HELMET_FLAGS = list(
|
||||
UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
|
||||
UNSEALED_CLOTHING = THICKMATERIAL,
|
||||
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
||||
UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
|
||||
UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
|
||||
UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
|
||||
),
|
||||
CHESTPLATE_FLAGS = list(
|
||||
UNSEALED_CLOTHING = THICKMATERIAL,
|
||||
@@ -725,11 +725,11 @@
|
||||
"apocryphal" = list(
|
||||
HELMET_LAYER = null,
|
||||
HELMET_FLAGS = list(
|
||||
UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
|
||||
UNSEALED_CLOTHING = THICKMATERIAL,
|
||||
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
||||
UNSEALED_INVISIBILITY = HIDEEARS|HIDEHAIR,
|
||||
SEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEYES|HIDEFACE|HIDESNOUT,
|
||||
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
|
||||
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
|
||||
),
|
||||
CHESTPLATE_FLAGS = list(
|
||||
UNSEALED_CLOTHING = THICKMATERIAL,
|
||||
@@ -761,11 +761,11 @@
|
||||
"corporate" = list(
|
||||
HELMET_LAYER = null,
|
||||
HELMET_FLAGS = list(
|
||||
UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
|
||||
UNSEALED_CLOTHING = THICKMATERIAL,
|
||||
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
||||
UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEEARS|HIDEHAIR|HIDESNOUT,
|
||||
SEALED_INVISIBILITY = HIDEMASK|HIDEEYES|HIDEFACE,
|
||||
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
|
||||
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
|
||||
),
|
||||
CHESTPLATE_FLAGS = list(
|
||||
UNSEALED_CLOTHING = THICKMATERIAL,
|
||||
@@ -797,12 +797,12 @@
|
||||
"debug" = list(
|
||||
HELMET_LAYER = null,
|
||||
HELMET_FLAGS = list(
|
||||
UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
|
||||
UNSEALED_CLOTHING = THICKMATERIAL,
|
||||
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
||||
UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEEARS|HIDEHAIR|HIDESNOUT,
|
||||
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE,
|
||||
UNSEALED_COVER = HEADCOVERSMOUTH,
|
||||
SEALED_COVER = HEADCOVERSEYES|PEPPERPROOF,
|
||||
SEALED_COVER = HEADCOVERSEYES,
|
||||
),
|
||||
CHESTPLATE_FLAGS = list(
|
||||
UNSEALED_CLOTHING = THICKMATERIAL,
|
||||
@@ -828,20 +828,20 @@
|
||||
resistance_flags = INDESTRUCTIBLE|LAVA_PROOF|FIRE_PROOF|UNACIDABLE|ACID_PROOF
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
complexity_max = 1000
|
||||
cell_drain = DEFAULT_CELL_DRAIN * 0
|
||||
cell_drain = DEFAULT_CHARGE_DRAIN * 0
|
||||
slowdown_inactive = 0
|
||||
slowdown_active = 0
|
||||
skins = list(
|
||||
"debug" = list(
|
||||
HELMET_LAYER = null,
|
||||
HELMET_FLAGS = list(
|
||||
UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL|STOPSPRESSUREDAMAGE,
|
||||
UNSEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
|
||||
UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEEARS|HIDEHAIR|HIDESNOUT,
|
||||
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE,
|
||||
UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
|
||||
UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
|
||||
),
|
||||
CHESTPLATE_FLAGS = list(
|
||||
UNSEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|BLOCKS_SHOVE_KNOCKDOWN,
|
||||
UNSEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
|
||||
SEALED_INVISIBILITY = HIDEJUMPSUIT,
|
||||
),
|
||||
GAUNTLETS_FLAGS = list(
|
||||
|
||||
Reference in New Issue
Block a user