beeg commit

This commit is contained in:
Jerry Wester
2022-12-10 00:55:20 -07:00
parent b538ad721b
commit f7ac3c7624
73 changed files with 3502 additions and 533 deletions
+57 -57
View File
@@ -28,7 +28,7 @@
/// How much modules can the MOD carry without malfunctioning.
var/complexity_max = DEFAULT_MAX_COMPLEXITY
/// How much battery power the MOD uses by just being on
var/cell_drain = DEFAULT_CELL_DRAIN
var/cell_drain = DEFAULT_CHARGE_DRAIN
/// Slowdown of the MOD when not active.
var/slowdown_inactive = 1.25
/// Slowdown of the MOD when active.
@@ -44,11 +44,11 @@
"standard" = list(
HELMET_LAYER = NECK_LAYER,
HELMET_FLAGS = list(
UNSEALED_CLOTHING = SNUG_FIT,
UNSEALED_CLOTHING = NONE,
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
),
CHESTPLATE_FLAGS = list(
UNSEALED_CLOTHING = THICKMATERIAL,
@@ -67,10 +67,10 @@
"civilian" = list(
HELMET_LAYER = null,
HELMET_FLAGS = list(
UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
),
CHESTPLATE_FLAGS = list(
UNSEALED_CLOTHING = THICKMATERIAL,
@@ -102,11 +102,11 @@
"engineering" = list(
HELMET_LAYER = NECK_LAYER,
HELMET_FLAGS = list(
UNSEALED_CLOTHING = SNUG_FIT,
UNSEALED_CLOTHING = NONE,
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
),
CHESTPLATE_FLAGS = list(
UNSEALED_CLOTHING = THICKMATERIAL,
@@ -137,12 +137,12 @@
"atmospheric" = list(
HELMET_LAYER = NECK_LAYER,
HELMET_FLAGS = list(
UNSEALED_CLOTHING = SNUG_FIT,
UNSEALED_CLOTHING = NONE,
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDESNOUT,
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR,
UNSEALED_COVER = HEADCOVERSMOUTH,
SEALED_COVER = HEADCOVERSEYES|PEPPERPROOF,
SEALED_COVER = HEADCOVERSEYES,
),
CHESTPLATE_FLAGS = list(
UNSEALED_CLOTHING = THICKMATERIAL,
@@ -175,11 +175,11 @@
"advanced" = list(
HELMET_LAYER = NECK_LAYER,
HELMET_FLAGS = list(
UNSEALED_CLOTHING = SNUG_FIT,
UNSEALED_CLOTHING = NONE,
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
),
CHESTPLATE_FLAGS = list(
UNSEALED_CLOTHING = THICKMATERIAL,
@@ -204,17 +204,17 @@
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 50, BIO = 100, FIRE = 100, ACID = 75, WOUND = 15)
resistance_flags = FIRE_PROOF
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
cell_drain = DEFAULT_CELL_DRAIN * 2
cell_drain = DEFAULT_CHARGE_DRAIN * 2
complexity_max = DEFAULT_MAX_COMPLEXITY + 5
skins = list(
"mining" = list(
HELMET_LAYER = null,
HELMET_FLAGS = list(
UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEEARS|HIDEHAIR|HIDESNOUT,
SEALED_INVISIBILITY = HIDEMASK|HIDEEYES|HIDEFACE,
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
),
CHESTPLATE_FLAGS = list(
UNSEALED_CLOTHING = THICKMATERIAL,
@@ -237,18 +237,18 @@
desc = "A lightweight suit by DeForest Medical Corporation, allows for easier movement."
default_skin = "medical"
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 10, BIO = 100, FIRE = 60, ACID = 75, WOUND = 10)
cell_drain = DEFAULT_CELL_DRAIN * 1.5
cell_drain = DEFAULT_CHARGE_DRAIN * 1.5
slowdown_inactive = 1
slowdown_active = 0.5
skins = list(
"medical" = list(
HELMET_LAYER = NECK_LAYER,
HELMET_FLAGS = list(
UNSEALED_CLOTHING = SNUG_FIT,
UNSEALED_CLOTHING = NONE,
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
),
CHESTPLATE_FLAGS = list(
UNSEALED_CLOTHING = THICKMATERIAL,
@@ -267,11 +267,11 @@
"corpsman" = list(
HELMET_LAYER = NECK_LAYER,
HELMET_FLAGS = list(
UNSEALED_CLOTHING = SNUG_FIT,
UNSEALED_CLOTHING = NONE,
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
),
CHESTPLATE_FLAGS = list(
UNSEALED_CLOTHING = THICKMATERIAL,
@@ -296,7 +296,7 @@
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 10, BIO = 100, FIRE = 100, ACID = 100, WOUND = 10)
resistance_flags = FIRE_PROOF|ACID_PROOF
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
cell_drain = DEFAULT_CELL_DRAIN * 1.5
cell_drain = DEFAULT_CHARGE_DRAIN * 1.5
slowdown_inactive = 0.75
slowdown_active = 0.25
inbuilt_modules = list(/obj/item/mod/module/quick_carry/advanced)
@@ -304,11 +304,11 @@
"rescue" = list(
HELMET_LAYER = NECK_LAYER,
HELMET_FLAGS = list(
UNSEALED_CLOTHING = SNUG_FIT,
UNSEALED_CLOTHING = NONE,
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
),
CHESTPLATE_FLAGS = list(
UNSEALED_CLOTHING = THICKMATERIAL,
@@ -341,10 +341,10 @@
"research" = list(
HELMET_LAYER = null,
HELMET_FLAGS = list(
UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
),
CHESTPLATE_FLAGS = list(
UNSEALED_CLOTHING = THICKMATERIAL,
@@ -375,12 +375,12 @@
"security" = list(
HELMET_LAYER = null,
HELMET_FLAGS = list(
UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEEARS|HIDEHAIR|HIDESNOUT,
SEALED_INVISIBILITY = HIDEMASK|HIDEEYES|HIDEFACE,
UNSEALED_COVER = HEADCOVERSMOUTH,
SEALED_COVER = HEADCOVERSEYES|PEPPERPROOF,
SEALED_COVER = HEADCOVERSEYES,
),
CHESTPLATE_FLAGS = list(
UNSEALED_CLOTHING = THICKMATERIAL,
@@ -413,10 +413,10 @@
"safeguard" = list(
HELMET_LAYER = null,
HELMET_FLAGS = list(
UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
),
CHESTPLATE_FLAGS = list(
UNSEALED_CLOTHING = THICKMATERIAL,
@@ -449,11 +449,11 @@
"magnate" = list(
HELMET_LAYER = NECK_LAYER,
HELMET_FLAGS = list(
UNSEALED_CLOTHING = SNUG_FIT,
UNSEALED_CLOTHING = NONE,
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
),
CHESTPLATE_FLAGS = list(
UNSEALED_CLOTHING = THICKMATERIAL,
@@ -476,18 +476,18 @@
desc = "A suit by Honk Ltd. Protects against low humor environments. Most of the tech went to lower the power cost."
default_skin = "cosmohonk"
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 10, BIO = 100, FIRE = 60, ACID = 30, WOUND = 5)
cell_drain = DEFAULT_CELL_DRAIN * 0.25
cell_drain = DEFAULT_CHARGE_DRAIN * 0.25
slowdown_inactive = 1.75
slowdown_active = 1.25
skins = list(
"cosmohonk" = list(
HELMET_LAYER = NECK_LAYER,
HELMET_FLAGS = list(
UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
UNSEALED_INVISIBILITY = HIDEEARS|HIDEHAIR,
SEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEYES|HIDEFACE|HIDESNOUT,
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
),
CHESTPLATE_FLAGS = list(
UNSEALED_CLOTHING = THICKMATERIAL,
@@ -515,16 +515,16 @@
slowdown_inactive = 1
slowdown_active = 0.5
ui_theme = "syndicate"
inbuilt_modules = list(/obj/item/mod/module/armor_booster)
inbuilt_modules = list()
skins = list(
"syndicate" = list(
HELMET_LAYER = NECK_LAYER,
HELMET_FLAGS = list(
UNSEALED_CLOTHING = SNUG_FIT,
UNSEALED_CLOTHING = NONE,
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
),
CHESTPLATE_FLAGS = list(
UNSEALED_CLOTHING = THICKMATERIAL,
@@ -553,16 +553,16 @@
slowdown_inactive = 0.75
slowdown_active = 0.25
ui_theme = "syndicate"
inbuilt_modules = list(/obj/item/mod/module/armor_booster/elite)
inbuilt_modules = list()
skins = list(
"elite" = list(
HELMET_LAYER = null,
HELMET_FLAGS = list(
UNSEALED_CLOTHING = SNUG_FIT,
UNSEALED_CLOTHING = NONE,
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
),
CHESTPLATE_FLAGS = list(
UNSEALED_CLOTHING = THICKMATERIAL,
@@ -597,10 +597,10 @@
"enchanted" = list(
HELMET_LAYER = null,
HELMET_FLAGS = list(
UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
),
CHESTPLATE_FLAGS = list(
UNSEALED_CLOTHING = THICKMATERIAL,
@@ -633,10 +633,10 @@
"prototype" = list(
HELMET_LAYER = null,
HELMET_FLAGS = list(
UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
),
CHESTPLATE_FLAGS = list(
UNSEALED_CLOTHING = THICKMATERIAL,
@@ -668,11 +668,11 @@
"responsory" = list(
HELMET_LAYER = NECK_LAYER,
HELMET_FLAGS = list(
UNSEALED_CLOTHING = SNUG_FIT,
UNSEALED_CLOTHING = NONE,
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
),
CHESTPLATE_FLAGS = list(
UNSEALED_CLOTHING = THICKMATERIAL,
@@ -691,10 +691,10 @@
"inquisitory" = list(
HELMET_LAYER = null,
HELMET_FLAGS = list(
UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
),
CHESTPLATE_FLAGS = list(
UNSEALED_CLOTHING = THICKMATERIAL,
@@ -725,11 +725,11 @@
"apocryphal" = list(
HELMET_LAYER = null,
HELMET_FLAGS = list(
UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
UNSEALED_INVISIBILITY = HIDEEARS|HIDEHAIR,
SEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEYES|HIDEFACE|HIDESNOUT,
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
),
CHESTPLATE_FLAGS = list(
UNSEALED_CLOTHING = THICKMATERIAL,
@@ -761,11 +761,11 @@
"corporate" = list(
HELMET_LAYER = null,
HELMET_FLAGS = list(
UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEEARS|HIDEHAIR|HIDESNOUT,
SEALED_INVISIBILITY = HIDEMASK|HIDEEYES|HIDEFACE,
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
),
CHESTPLATE_FLAGS = list(
UNSEALED_CLOTHING = THICKMATERIAL,
@@ -797,12 +797,12 @@
"debug" = list(
HELMET_LAYER = null,
HELMET_FLAGS = list(
UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
UNSEALED_CLOTHING = THICKMATERIAL,
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEEARS|HIDEHAIR|HIDESNOUT,
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE,
UNSEALED_COVER = HEADCOVERSMOUTH,
SEALED_COVER = HEADCOVERSEYES|PEPPERPROOF,
SEALED_COVER = HEADCOVERSEYES,
),
CHESTPLATE_FLAGS = list(
UNSEALED_CLOTHING = THICKMATERIAL,
@@ -828,20 +828,20 @@
resistance_flags = INDESTRUCTIBLE|LAVA_PROOF|FIRE_PROOF|UNACIDABLE|ACID_PROOF
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
complexity_max = 1000
cell_drain = DEFAULT_CELL_DRAIN * 0
cell_drain = DEFAULT_CHARGE_DRAIN * 0
slowdown_inactive = 0
slowdown_active = 0
skins = list(
"debug" = list(
HELMET_LAYER = null,
HELMET_FLAGS = list(
UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL|STOPSPRESSUREDAMAGE,
UNSEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEEARS|HIDEHAIR|HIDESNOUT,
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE,
UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
),
CHESTPLATE_FLAGS = list(
UNSEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|BLOCKS_SHOVE_KNOCKDOWN,
UNSEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
SEALED_INVISIBILITY = HIDEJUMPSUIT,
),
GAUNTLETS_FLAGS = list(