Fixes clockcult to be actually playable on citadel. (#7982)
* Some fixes * Buffed vanguard to grant infinite stamina to actually make you immune to stuns * Fixed the comment to not say infinite stun immunity cause that looked scary and bugged me lmao * Revert "Buffed vanguard, infinite stam" This reverts commit 8290e5bc4050f7c6476cde3dafb327bf93d49ef3 and 105d6c1cf74b84b182b26683dcad985fbe7ead4a. * Revert "Buffed vanguard to grant infinite stamina to actually make you immune to stuns" This reverts commit 105d6c1cf74b84b182b26683dcad985fbe7ead4a. * Fixed vanguard and trying to fix reebe getting the reebe ztrait * Git is hard. Fix. * Vanguard buffs * Git ate the credits
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@@ -51,7 +51,7 @@
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/obj/screen/alert/status_effect/vanguard
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name = "Vanguard"
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desc = "You're absorbing stuns! 25% of all stuns taken will affect you after this effect ends."
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desc = "You're absorbing stuns! Your stamina is greatly increased, but not infinite. 25% of all stuns taken will affect you after this effect ends."
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icon_state = "vanguard"
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alerttooltipstyle = "clockcult"
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@@ -75,6 +75,7 @@
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owner.visible_message("<span class='warning'>[owner] begins to faintly glow!</span>", "<span class='brass'>You will absorb all stuns for the next twenty seconds.</span>")
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owner.SetStun(0, FALSE)
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owner.SetKnockdown(0)
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owner.setStaminaLoss(0, FALSE)
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progbar = new(owner, duration, owner)
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progbar.bar.color = list("#FAE48C", "#FAE48C", "#FAE48C", rgb(0,0,0))
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progbar.update(duration - world.time)
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