Fixes clockcult to be actually playable on citadel. (#7982)
* Some fixes * Buffed vanguard to grant infinite stamina to actually make you immune to stuns * Fixed the comment to not say infinite stun immunity cause that looked scary and bugged me lmao * Revert "Buffed vanguard, infinite stam" This reverts commit 8290e5bc4050f7c6476cde3dafb327bf93d49ef3 and 105d6c1cf74b84b182b26683dcad985fbe7ead4a. * Revert "Buffed vanguard to grant infinite stamina to actually make you immune to stuns" This reverts commit 105d6c1cf74b84b182b26683dcad985fbe7ead4a. * Fixed vanguard and trying to fix reebe getting the reebe ztrait * Git is hard. Fix. * Vanguard buffs * Git ate the credits
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@@ -37,6 +37,7 @@ Credit where due:
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4. PJB3005 from /vg/ for the failed continuation PR
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5. Xhuis from /tg/ for coding the first iteration of the mode, and the new, reworked version
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6. ChangelingRain from /tg/ for maintaining the gamemode for months after its release prior to its rework
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7. Clockwork cult code as of now, at least the one being pulled from Citadel Station's master branch, is being, or already is, fixed by Coolgat3 and Avunia.
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*/
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@@ -267,7 +268,7 @@ Credit where due:
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//Servant of Ratvar outfit
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/datum/outfit/servant_of_ratvar
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name = "Servant of Ratvar"
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uniform = /obj/item/clothing/under/chameleon/ratvar
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uniform = /obj/item/clothing/under/rank/engineer //no more chameleon suit for them, as requested
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shoes = /obj/item/clothing/shoes/sneakers/black
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back = /obj/item/storage/backpack
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ears = /obj/item/radio/headset
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