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@@ -125,7 +125,7 @@
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// Append radio icon if from a virtual speaker
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if (extra_classes.Find("virtual-speaker"))
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var/image/r_icon = image('icons/UI_Icons/chat/chat_icons.dmi', icon_state = "radio")
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var/image/r_icon = image('icons/ui_icons/chat/chat_icons.dmi', icon_state = "radio")
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text = "\icon[r_icon] " + text
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// We dim italicized text to make it more distinguishable from regular text
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@@ -1,21 +1,21 @@
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/*
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output_atoms (list of atoms) The destination(s) for the sounds
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output_atoms (list of atoms) The destination(s) for the sounds
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mid_sounds (list or soundfile) Since this can be either a list or a single soundfile you can have random sounds. May contain further lists but must contain a soundfile at the end.
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mid_length (num) The length to wait between playing mid_sounds
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mid_sounds (list or soundfile) Since this can be either a list or a single soundfile you can have random sounds. May contain further lists but must contain a soundfile at the end.
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mid_length (num) The length to wait between playing mid_sounds
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start_sound (soundfile) Played before starting the mid_sounds loop
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start_length (num) How long to wait before starting the main loop after playing start_sound
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start_sound (soundfile) Played before starting the mid_sounds loop
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start_length (num) How long to wait before starting the main loop after playing start_sound
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end_sound (soundfile) The sound played after the main loop has concluded
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end_sound (soundfile) The sound played after the main loop has concluded
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chance (num) Chance per loop to play a mid_sound
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volume (num) Sound output volume
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max_loops (num) The max amount of loops to run for.
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direct (bool) If true plays directly to provided atoms instead of from them
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chance (num) Chance per loop to play a mid_sound
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volume (num) Sound output volume
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max_loops (num) The max amount of loops to run for.
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direct (bool) If true plays directly to provided atoms instead of from them
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*/
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/datum/looping_sound
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var/list/atom/output_atoms
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var/atom/parent
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var/mid_sounds
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var/mid_length
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///Override for volume of start sound
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@@ -34,38 +34,46 @@
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var/falloff_exponent
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var/timerid
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var/falloff_distance
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var/skip_starting_sounds = FALSE
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var/loop_started = FALSE
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/datum/looping_sound/New(list/_output_atoms=list(), start_immediately=FALSE, _direct=FALSE)
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/datum/looping_sound/New(_parent, start_immediately=FALSE, _direct=FALSE, _skip_starting_sounds = FALSE)
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if(!mid_sounds)
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WARNING("A looping sound datum was created without sounds to play.")
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return
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output_atoms = _output_atoms
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set_parent(_parent)
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direct = _direct
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skip_starting_sounds = _skip_starting_sounds
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if(start_immediately)
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start()
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/datum/looping_sound/Destroy()
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stop()
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output_atoms = null
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stop(TRUE)
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return ..()
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/datum/looping_sound/proc/start(atom/add_thing)
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if(add_thing)
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output_atoms |= add_thing
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/datum/looping_sound/proc/start(on_behalf_of)
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if(on_behalf_of)
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set_parent(on_behalf_of)
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if(timerid)
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return
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on_start()
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/datum/looping_sound/proc/stop(atom/remove_thing)
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if(remove_thing)
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output_atoms -= remove_thing
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/datum/looping_sound/proc/stop(null_parent)
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if(null_parent)
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set_parent(null)
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if(!timerid)
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return
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on_stop()
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deltimer(timerid)
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deltimer(timerid, SSsound_loops)
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timerid = null
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loop_started = FALSE
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/datum/looping_sound/proc/start_sound_loop()
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loop_started = TRUE
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sound_loop()
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timerid = addtimer(CALLBACK(src, .proc/sound_loop, world.time), mid_length, TIMER_CLIENT_TIME | TIMER_STOPPABLE | TIMER_LOOP | TIMER_DELETE_ME, SSsound_loops)
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/datum/looping_sound/proc/sound_loop(starttime)
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if(max_loops && world.time >= starttime + mid_length * max_loops)
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@@ -73,21 +81,15 @@
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return
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if(!chance || prob(chance))
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play(get_sound(starttime))
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if(!timerid)
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timerid = addtimer(CALLBACK(src, .proc/sound_loop, world.time), mid_length, TIMER_CLIENT_TIME | TIMER_STOPPABLE | TIMER_LOOP)
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/datum/looping_sound/proc/play(soundfile, volume_override)
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var/list/atoms_cache = output_atoms
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var/sound/S = sound(soundfile)
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if(direct)
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S.channel = SSsounds.random_available_channel()
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S.volume = volume_override || volume //Use volume as fallback if theres no override
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for(var/i in 1 to atoms_cache.len)
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var/atom/thing = atoms_cache[i]
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if(direct)
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SEND_SOUND(thing, S)
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else
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playsound(thing, S, volume, vary, extra_range, falloff_exponent = falloff_exponent, falloff_distance = falloff_distance)
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SEND_SOUND(parent, S)
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else
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playsound(parent, S, volume, vary, extra_range, falloff_exponent = falloff_exponent, falloff_distance = falloff_distance)
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/datum/looping_sound/proc/get_sound(starttime, _mid_sounds)
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. = _mid_sounds || mid_sounds
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@@ -96,11 +98,22 @@
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/datum/looping_sound/proc/on_start()
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var/start_wait = 0
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if(start_sound)
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if(start_sound && !skip_starting_sounds)
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play(start_sound, start_volume)
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start_wait = start_length
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addtimer(CALLBACK(src, .proc/sound_loop), start_wait, TIMER_CLIENT_TIME)
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timerid = addtimer(CALLBACK(src, .proc/start_sound_loop), start_wait, TIMER_CLIENT_TIME | TIMER_DELETE_ME | TIMER_STOPPABLE, SSsound_loops)
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/datum/looping_sound/proc/on_stop()
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if(end_sound)
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if(end_sound && loop_started)
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play(end_sound, end_volume)
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/datum/looping_sound/proc/set_parent(new_parent)
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if(parent)
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UnregisterSignal(parent, COMSIG_PARENT_QDELETING)
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parent = new_parent
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if(parent)
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RegisterSignal(parent, COMSIG_PARENT_QDELETING, .proc/handle_parent_del)
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/datum/looping_sound/proc/handle_parent_del(datum/source)
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SIGNAL_HANDLER
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set_parent(null)
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