frontend
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@@ -32,7 +32,7 @@
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game_active = FALSE
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program_icon_state = "arcade_off"
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if(istype(computer))
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computer.update_icon()
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computer.update_appearance()
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ticket_count += 1
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// user?.mind?.adjust_experience(/datum/skill/gaming, 50)
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sleep(10)
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@@ -42,7 +42,7 @@
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game_active = FALSE
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program_icon_state = "arcade_off"
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if(istype(computer))
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computer.update_icon()
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computer.update_appearance()
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// user?.mind?.adjust_experience(/datum/skill/gaming, 10)
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sleep(10)
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@@ -150,20 +150,20 @@
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return TRUE
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if("Dispense_Tickets")
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if(!printer)
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to_chat(usr, "<span class='notice'>Hardware error: A printer is required to redeem tickets.</span>")
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to_chat(usr, span_notice("Hardware error: A printer is required to redeem tickets."))
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return
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if(printer.stored_paper <= 0)
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to_chat(usr, "<span class='notice'>Hardware error: Printer is out of paper.</span>")
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to_chat(usr, span_notice("Hardware error: Printer is out of paper."))
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return
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else
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computer.visible_message("<span class='notice'>\The [computer] prints out paper.</span>")
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computer.visible_message(span_notice("\The [computer] prints out paper."))
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if(ticket_count >= 1)
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new /obj/item/stack/arcadeticket((get_turf(computer)), 1)
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to_chat(usr, "<span class='notice'>[src] dispenses a ticket!</span>")
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to_chat(usr, span_notice("[computer] dispenses a ticket!"))
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ticket_count -= 1
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printer.stored_paper -= 1
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else
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to_chat(usr, "<span class='notice'>You don't have any stored tickets!</span>")
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to_chat(usr, span_notice("You don't have any stored tickets!"))
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return TRUE
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if("Start_Game")
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game_active = TRUE
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@@ -175,4 +175,4 @@
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boss_id = rand(1,6)
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pause_state = FALSE
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if(istype(computer))
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computer.update_icon()
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computer.update_appearance()
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