Tg patch branch to master (#192)
* code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Tg modern (#149) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * Mentor system, Tickets, and discord (#151) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * Vore code sync (#157) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * edgy code of the modernization (#164) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * Merge test onto bleeding edgy (#165) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * travis map updates * updates * pool's closed due to lag * datum pools are closed too * Initializing new pool's closed * Pool's closed and initializing shit is done * sprite updates * chattering is okay to do now. * bleeblin edgy 1/23 (#166) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * travis map updates * updates * pool's closed due to lag * datum pools are closed too * Initializing new pool's closed * Pool's closed and initializing shit is done * sprite updates * chattering is okay to do now. * Update .travis.yml * Update .travis.yml * Update .travis.yml * Revert "Modern modern" * Revert "Revert "Modern modern"" * fix it fix it fix it fix it * fixes title screen - thanks crow * Riding code reverted * possible tgui fix? * who the fuck even knows if this is the problem * adds moths and sharks (no colors yet, not greyscaled) adds LOOC back * "fixes" missing items in some machinery. * slight tweaks to abductor spawns borer event enabled (max 1) * Update .travis.yml * fixes shuttle purchase from comms * fixes and QoL * Polymorphing all is dangerous too * re-fixes ahelp ticket system again * metagaming check proving to be spamlicious * Fixes not being able to see devoured mob poses * fix for vehicle buckling * ahelp timer runtime fix (#178) * controller and game updates 1/29 * Defines, helpers, datums 1/29 * world.dm updates * modules/admin tweaks * everything in modules not a mob * modules/mob fixes and such No more PAIs ventcrawling * icons, maps, tools, etc. * compiler fixes * round type vote fixed * hardsuit cargo pack * reduce ion and electric storm chance * perms access for travis * fix helmet to the suit removes CE from crate * changelog * fuck * perms for travis... again * Update tgstation.dme * Update tgstation.dme * Donation race * redpanda * red panda * size play work * Size chemical basics Needs testing/refining * some fixing ports before I just fucking ported it anyway * It's been a fucking week. * commiting moar changes because github * admins.txt lol * icons * defines and such * globalvars and onclick * Controllers * datums * game folder * oh look, HoG is back * modules pt 1 * client things * more modules * everything not mob code * some mob stuff * more mob things * silicon mobs * ayylims and monkeys * human updates * huh * housekeeping is fired. * last minute fixes * more last minute things * human parts double check'd * more paper * Icons are fixed * double check of thermal protection code. (#191)
This commit is contained in:
@@ -10,15 +10,24 @@
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name = ""
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icon = 'icons/mob/screen_gen.dmi'
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layer = ABOVE_HUD_LAYER
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unacidable = 1
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plane = ABOVE_HUD_PLANE
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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appearance_flags = APPEARANCE_UI
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var/obj/master = null //A reference to the object in the slot. Grabs or items, generally.
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var/datum/hud/hud = null // A reference to the owner HUD, if any.
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/obj/screen/take_damage()
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return
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/obj/screen/Destroy()
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master = null
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return ..()
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/obj/screen/examine(mob/user)
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return
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/obj/screen/orbit()
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return
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/obj/screen/text
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icon = null
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@@ -30,6 +39,7 @@
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/obj/screen/swap_hand
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layer = HUD_LAYER
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plane = HUD_PLANE
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name = "swap hand"
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/obj/screen/swap_hand/Click()
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@@ -46,23 +56,41 @@
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M.swap_hand()
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return 1
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/obj/screen/inventory/craft
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/obj/screen/craft
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name = "crafting menu"
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icon = 'icons/mob/screen_midnight.dmi'
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icon_state = "craft"
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screen_loc = ui_crafting
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/obj/screen/inventory/craft/Click()
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/obj/screen/craft/Click()
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var/mob/living/M = usr
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if(isobserver(usr))
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return
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M.OpenCraftingMenu()
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/obj/screen/area_creator
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name = "create new area"
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icon = 'icons/mob/screen_midnight.dmi'
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icon_state = "area_edit"
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screen_loc = ui_building
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/obj/screen/area_creator/Click()
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if(usr.incapacitated())
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return 1
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var/area/A = get_area(usr)
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if(!A.outdoors)
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usr << "<span class='warning'>There is already a defined structure here.</span>"
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return 1
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create_area(usr)
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/obj/screen/inventory
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var/slot_id // The indentifier for the slot. It has nothing to do with ID cards.
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var/icon_empty // Icon when empty. For now used only by humans.
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var/icon_full // Icon when contains an item. For now used only by humans.
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layer = HUD_LAYER
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plane = HUD_PLANE
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/obj/screen/inventory/Click()
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/obj/screen/inventory/Click(location, control, params)
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// At this point in client Click() code we have passed the 1/10 sec check and little else
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// We don't even know if it's a middle click
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if(world.time <= usr.next_move)
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@@ -70,11 +98,16 @@
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if(usr.incapacitated())
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return 1
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if (istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech
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if(istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech
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return 1
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if(hud && hud.mymob && slot_id)
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var/obj/item/inv_item = hud.mymob.get_item_by_slot(slot_id)
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if(inv_item)
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return inv_item.Click(location, control, params)
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if(usr.attack_ui(slot_id))
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usr.update_inv_l_hand(0)
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usr.update_inv_r_hand(0)
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usr.update_inv_hands()
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return 1
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/obj/screen/inventory/update_icon()
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@@ -91,13 +124,15 @@
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var/image/active_overlay
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var/image/handcuff_overlay
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var/image/blocked_overlay
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var/held_index = 0
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/obj/screen/inventory/hand/update_icon()
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..()
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if(!active_overlay)
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active_overlay = image("icon"=icon, "icon_state"="hand_active")
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if(!handcuff_overlay)
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var/state = (slot_id == slot_r_hand) ? "markus" : "gabrielle"
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var/state = (!(held_index % 2)) ? "markus" : "gabrielle"
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handcuff_overlay = image("icon"='icons/mob/screen_gen.dmi', "icon_state"=state)
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if(!blocked_overlay)
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blocked_overlay = image("icon"='icons/mob/screen_gen.dmi', "icon_state"="blocked")
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@@ -109,19 +144,16 @@
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var/mob/living/carbon/C = hud.mymob
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if(C.handcuffed)
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add_overlay(handcuff_overlay)
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if(slot_id == slot_r_hand)
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if(!C.has_right_hand())
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add_overlay(blocked_overlay)
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else if(slot_id == slot_l_hand)
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if(!C.has_left_hand())
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if(held_index)
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if(!C.has_hand_for_held_index(held_index))
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add_overlay(blocked_overlay)
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if(slot_id == slot_l_hand && hud.mymob.hand)
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add_overlay(active_overlay)
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else if(slot_id == slot_r_hand && !hud.mymob.hand)
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if(held_index == hud.mymob.active_hand_index)
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add_overlay(active_overlay)
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/obj/screen/inventory/hand/Click()
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/obj/screen/inventory/hand/Click(location, control, params)
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// At this point in client Click() code we have passed the 1/10 sec check and little else
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// We don't even know if it's a middle click
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if(world.time <= usr.next_move)
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@@ -131,13 +163,12 @@
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if (istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech
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return 1
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if(ismob(usr))
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var/mob/M = usr
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switch(name)
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if("right hand", "r_hand")
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M.activate_hand("r")
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if("left hand", "l_hand")
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M.activate_hand("l")
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if(hud.mymob.active_hand_index == held_index)
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var/obj/item/I = hud.mymob.get_active_held_item()
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if(I)
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I.Click(location, control, params)
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else
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hud.mymob.swap_hand(held_index)
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return 1
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/obj/screen/close
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@@ -155,6 +186,7 @@
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icon = 'icons/mob/screen_midnight.dmi'
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icon_state = "act_drop"
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layer = HUD_LAYER
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plane = HUD_PLANE
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/obj/screen/drop/Click()
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usr.drop_item_v()
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@@ -165,25 +197,26 @@
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screen_loc = ui_acti
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/obj/screen/act_intent/Click(location, control, params)
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if(ishuman(usr) && (usr.client.prefs.toggles & INTENT_STYLE))
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usr.a_intent_change(INTENT_HOTKEY_RIGHT)
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/obj/screen/act_intent/segmented/Click(location, control, params)
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if(usr.client.prefs.toggles & INTENT_STYLE)
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var/_x = text2num(params2list(params)["icon-x"])
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var/_y = text2num(params2list(params)["icon-y"])
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if(_x<=16 && _y<=16)
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usr.a_intent_change("harm")
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usr.a_intent_change(INTENT_HARM)
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else if(_x<=16 && _y>=17)
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usr.a_intent_change("help")
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usr.a_intent_change(INTENT_HELP)
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else if(_x>=17 && _y<=16)
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usr.a_intent_change("grab")
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usr.a_intent_change(INTENT_GRAB)
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else if(_x>=17 && _y>=17)
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usr.a_intent_change("disarm")
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usr.a_intent_change(INTENT_DISARM)
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else
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usr.a_intent_change("right")
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return ..()
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/obj/screen/act_intent/alien
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icon = 'icons/mob/screen_alien.dmi'
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@@ -222,12 +255,10 @@
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C << "<span class='warning'>You are not wearing an internals mask!</span>"
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return
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if(istype(C.l_hand, /obj/item/weapon/tank))
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C << "<span class='notice'>You are now running on internals from the [C.l_hand] on your left hand.</span>"
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C.internal = C.l_hand
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else if(istype(C.r_hand, /obj/item/weapon/tank))
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C << "<span class='notice'>You are now running on internals from the [C.r_hand] on your right hand.</span>"
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C.internal = C.r_hand
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var/obj/item/I = C.is_holding_item_of_type(/obj/item/weapon/tank)
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if(I)
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C << "<span class='notice'>You are now running on internals from the [I] on your [C.get_held_index_name(C.get_held_index_of_item(I))].</span>"
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C.internal = I
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else if(ishuman(C))
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var/mob/living/carbon/human/H = C
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if(istype(H.s_store, /obj/item/weapon/tank))
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@@ -261,14 +292,19 @@
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icon_state = "running"
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/obj/screen/mov_intent/Click()
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switch(usr.m_intent)
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toggle(usr)
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/obj/screen/mov_intent/proc/toggle(mob/user)
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if(isobserver(user))
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return
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switch(user.m_intent)
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if("run")
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usr.m_intent = "walk"
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user.m_intent = MOVE_INTENT_WALK
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icon_state = "walking"
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if("walk")
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usr.m_intent = "run"
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user.m_intent = MOVE_INTENT_RUN
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icon_state = "running"
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usr.update_icons()
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user.update_icons()
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/obj/screen/pull
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name = "stop pulling"
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@@ -276,6 +312,8 @@
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icon_state = "pull"
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/obj/screen/pull/Click()
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if(isobserver(usr))
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return
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usr.stop_pulling()
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/obj/screen/pull/update_icon(mob/mymob)
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@@ -290,6 +328,7 @@
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icon = 'icons/mob/screen_midnight.dmi'
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icon_state = "act_resist"
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layer = HUD_LAYER
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plane = HUD_PLANE
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/obj/screen/resist/Click()
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if(isliving(usr))
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@@ -307,7 +346,7 @@
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if (istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech
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return 1
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||||
if(master)
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||||
var/obj/item/I = usr.get_active_hand()
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var/obj/item/I = usr.get_active_held_item()
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||||
if(I)
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||||
master.attackby(I, usr, params)
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return 1
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||||
@@ -329,55 +368,65 @@
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var/selecting = "chest"
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/obj/screen/zone_sel/Click(location, control,params)
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if(isobserver(usr))
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||||
return
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var/list/PL = params2list(params)
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var/icon_x = text2num(PL["icon-x"])
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var/icon_y = text2num(PL["icon-y"])
|
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var/old_selecting = selecting //We're only going to update_icon() if there's been a change
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||||
var/choice
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||||
|
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switch(icon_y)
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||||
if(1 to 9) //Legs
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switch(icon_x)
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if(10 to 15)
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selecting = "r_leg"
|
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choice = "r_leg"
|
||||
if(17 to 22)
|
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selecting = "l_leg"
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choice = "l_leg"
|
||||
else
|
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return 1
|
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if(10 to 13) //Hands and groin
|
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switch(icon_x)
|
||||
if(8 to 11)
|
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selecting = "r_arm"
|
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choice = "r_arm"
|
||||
if(12 to 20)
|
||||
selecting = "groin"
|
||||
choice = "groin"
|
||||
if(21 to 24)
|
||||
selecting = "l_arm"
|
||||
choice = "l_arm"
|
||||
else
|
||||
return 1
|
||||
if(14 to 22) //Chest and arms to shoulders
|
||||
switch(icon_x)
|
||||
if(8 to 11)
|
||||
selecting = "r_arm"
|
||||
choice = "r_arm"
|
||||
if(12 to 20)
|
||||
selecting = "chest"
|
||||
choice = "chest"
|
||||
if(21 to 24)
|
||||
selecting = "l_arm"
|
||||
choice = "l_arm"
|
||||
else
|
||||
return 1
|
||||
if(23 to 30) //Head, but we need to check for eye or mouth
|
||||
if(icon_x in 12 to 20)
|
||||
selecting = "head"
|
||||
choice = "head"
|
||||
switch(icon_y)
|
||||
if(23 to 24)
|
||||
if(icon_x in 15 to 17)
|
||||
selecting = "mouth"
|
||||
choice = "mouth"
|
||||
if(26) //Eyeline, eyes are on 15 and 17
|
||||
if(icon_x in 14 to 18)
|
||||
selecting = "eyes"
|
||||
choice = "eyes"
|
||||
if(25 to 27)
|
||||
if(icon_x in 15 to 17)
|
||||
selecting = "eyes"
|
||||
choice = "eyes"
|
||||
|
||||
if(old_selecting != selecting)
|
||||
return set_selected_zone(choice, usr)
|
||||
|
||||
/obj/screen/zone_sel/proc/set_selected_zone(choice, mob/user)
|
||||
if(isobserver(user))
|
||||
return
|
||||
|
||||
if(choice != selecting)
|
||||
selecting = choice
|
||||
update_icon(usr)
|
||||
return 1
|
||||
|
||||
@@ -404,6 +453,7 @@
|
||||
blend_mode = BLEND_ADD
|
||||
screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
layer = FLASH_LAYER
|
||||
plane = FULLSCREEN_PLANE
|
||||
|
||||
/obj/screen/damageoverlay
|
||||
icon = 'icons/mob/screen_full.dmi'
|
||||
@@ -413,6 +463,7 @@
|
||||
screen_loc = "CENTER-7,CENTER-7"
|
||||
mouse_opacity = 0
|
||||
layer = UI_DAMAGE_LAYER
|
||||
plane = FULLSCREEN_PLANE
|
||||
|
||||
/obj/screen/healths
|
||||
name = "health"
|
||||
@@ -455,6 +506,17 @@
|
||||
screen_loc = ui_health
|
||||
mouse_opacity = 0
|
||||
|
||||
/obj/screen/healths/clock
|
||||
icon = 'icons/mob/actions.dmi'
|
||||
icon_state = "bg_clock"
|
||||
screen_loc = ui_health
|
||||
mouse_opacity = 0
|
||||
|
||||
/obj/screen/healths/clock/gear
|
||||
icon = 'icons/mob/clockwork_mobs.dmi'
|
||||
icon_state = "bg_gear"
|
||||
screen_loc = ui_internal
|
||||
|
||||
/obj/screen/healths/revenant
|
||||
name = "essence"
|
||||
icon = 'icons/mob/actions.dmi'
|
||||
@@ -465,3 +527,140 @@
|
||||
/obj/screen/healthdoll
|
||||
name = "health doll"
|
||||
screen_loc = ui_healthdoll
|
||||
|
||||
|
||||
|
||||
/obj/screen/wheel
|
||||
name = "wheel"
|
||||
layer = HUD_LAYER
|
||||
plane = HUD_PLANE
|
||||
icon_state = ""
|
||||
screen_loc = null //if you make a new wheel, remember to give it a screen_loc
|
||||
var/list/buttons_names = list() //list of the names for each button, its length is the amount of buttons.
|
||||
var/toggled = 0 //wheel is hidden/shown
|
||||
var/wheel_buttons_type //the type of buttons used with this wheel.
|
||||
var/list/buttons_list = list()
|
||||
|
||||
/obj/screen/wheel/New()
|
||||
..()
|
||||
build_options()
|
||||
|
||||
|
||||
//we create the buttons for the wheel and place them in a square spiral fashion.
|
||||
/obj/screen/wheel/proc/build_options()
|
||||
var/obj/screen/wheel_button/close_wheel/CW = new ()
|
||||
buttons_list += CW //the close option
|
||||
CW.wheel = src
|
||||
|
||||
var/list/offset_x_list = list()
|
||||
var/list/offset_y_list = list()
|
||||
var/num = 1
|
||||
var/N = 1
|
||||
var/M = 0
|
||||
var/sign = -1
|
||||
my_loop:
|
||||
while(offset_y_list.len < buttons_names.len)
|
||||
for(var/i=1, i<=num, i++)
|
||||
offset_y_list += N
|
||||
offset_x_list += M
|
||||
if(offset_y_list.len == buttons_names.len)
|
||||
break my_loop
|
||||
if(N != 0)
|
||||
N = 0
|
||||
M = -sign
|
||||
else
|
||||
N = sign
|
||||
M = 0
|
||||
sign = -sign
|
||||
num++
|
||||
|
||||
var/screenx = 8
|
||||
var/screeny = 8
|
||||
for(var/i = 1, i <= buttons_names.len, i++)
|
||||
var/obj/screen/wheel_button/WB = new wheel_buttons_type()
|
||||
WB.wheel = src
|
||||
buttons_list += WB
|
||||
screenx += offset_x_list[i]
|
||||
screeny += offset_y_list[i]
|
||||
WB.screen_loc = "[screenx], [screeny]"
|
||||
set_button(WB, i)
|
||||
|
||||
/obj/screen/wheel/proc/set_button(obj/screen/wheel_button/WB, button_number)
|
||||
WB.name = buttons_names[button_number]
|
||||
return
|
||||
|
||||
/obj/screen/wheel/Destroy()
|
||||
for(var/obj/screen/S in buttons_list)
|
||||
qdel(S)
|
||||
return ..()
|
||||
|
||||
/obj/screen/wheel/Click()
|
||||
if(world.time <= usr.next_move)
|
||||
return
|
||||
if(usr.stat)
|
||||
return
|
||||
if(isliving(usr))
|
||||
var/mob/living/L = usr
|
||||
if(toggled)
|
||||
L.client.screen -= buttons_list
|
||||
else
|
||||
L.client.screen |= buttons_list
|
||||
toggled = !toggled
|
||||
|
||||
|
||||
/obj/screen/wheel/talk
|
||||
name = "talk wheel"
|
||||
icon_state = "talk_wheel"
|
||||
screen_loc = "11:6,2:-11"
|
||||
wheel_buttons_type = /obj/screen/wheel_button/talk
|
||||
buttons_names = list("help","hello","bye","stop","thanks","come","out", "yes", "no")
|
||||
var/list/word_messages = list(list("Help!","Help me!"), list("Hello.", "Hi."), list("Bye.", "Goodbye."),\
|
||||
list("Stop!", "Halt!"), list("Thanks.", "Thanks!", "Thank you."), \
|
||||
list("Come.", "Follow me."), list("Out!", "Go away!", "Get out!"), \
|
||||
list("Yes.", "Affirmative."), list("No.", "Negative"))
|
||||
|
||||
/obj/screen/wheel/talk/set_button(obj/screen/wheel_button/WB, button_number)
|
||||
..()
|
||||
var/obj/screen/wheel_button/talk/T = WB //we already know what type the button is exactly.
|
||||
T.icon_state = "talk_[T.name]"
|
||||
T.word_messages = word_messages[button_number]
|
||||
|
||||
|
||||
/obj/screen/wheel_button
|
||||
name = "default wheel button"
|
||||
screen_loc = "8,8"
|
||||
layer = HUD_LAYER
|
||||
plane = HUD_PLANE
|
||||
mouse_opacity = 2
|
||||
var/obj/screen/wheel/wheel
|
||||
|
||||
/obj/screen/wheel_button/Destroy()
|
||||
wheel = null
|
||||
return ..()
|
||||
|
||||
/obj/screen/wheel_button/close_wheel
|
||||
name = "close wheel"
|
||||
icon_state = "x3"
|
||||
|
||||
/obj/screen/wheel_button/close_wheel/Click()
|
||||
if(isliving(usr))
|
||||
var/mob/living/L = usr
|
||||
L.client.screen -= wheel.buttons_list
|
||||
wheel.toggled = !wheel.toggled
|
||||
|
||||
|
||||
/obj/screen/wheel_button/talk
|
||||
name = "talk option"
|
||||
icon_state = "talk_help"
|
||||
var/talk_cooldown = 0
|
||||
var/list/word_messages = list()
|
||||
|
||||
/obj/screen/wheel_button/talk/Click(location, control,params)
|
||||
if(isliving(usr))
|
||||
var/mob/living/L = usr
|
||||
if(L.stat)
|
||||
return
|
||||
|
||||
if(word_messages.len && talk_cooldown < world.time)
|
||||
talk_cooldown = world.time + 10
|
||||
L.say(pick(word_messages))
|
||||
|
||||
Reference in New Issue
Block a user