Tg patch branch to master (#192)
* code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Tg modern (#149) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * Mentor system, Tickets, and discord (#151) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * Vore code sync (#157) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * edgy code of the modernization (#164) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * Merge test onto bleeding edgy (#165) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * travis map updates * updates * pool's closed due to lag * datum pools are closed too * Initializing new pool's closed * Pool's closed and initializing shit is done * sprite updates * chattering is okay to do now. * bleeblin edgy 1/23 (#166) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * travis map updates * updates * pool's closed due to lag * datum pools are closed too * Initializing new pool's closed * Pool's closed and initializing shit is done * sprite updates * chattering is okay to do now. * Update .travis.yml * Update .travis.yml * Update .travis.yml * Revert "Modern modern" * Revert "Revert "Modern modern"" * fix it fix it fix it fix it * fixes title screen - thanks crow * Riding code reverted * possible tgui fix? * who the fuck even knows if this is the problem * adds moths and sharks (no colors yet, not greyscaled) adds LOOC back * "fixes" missing items in some machinery. * slight tweaks to abductor spawns borer event enabled (max 1) * Update .travis.yml * fixes shuttle purchase from comms * fixes and QoL * Polymorphing all is dangerous too * re-fixes ahelp ticket system again * metagaming check proving to be spamlicious * Fixes not being able to see devoured mob poses * fix for vehicle buckling * ahelp timer runtime fix (#178) * controller and game updates 1/29 * Defines, helpers, datums 1/29 * world.dm updates * modules/admin tweaks * everything in modules not a mob * modules/mob fixes and such No more PAIs ventcrawling * icons, maps, tools, etc. * compiler fixes * round type vote fixed * hardsuit cargo pack * reduce ion and electric storm chance * perms access for travis * fix helmet to the suit removes CE from crate * changelog * fuck * perms for travis... again * Update tgstation.dme * Update tgstation.dme * Donation race * redpanda * red panda * size play work * Size chemical basics Needs testing/refining * some fixing ports before I just fucking ported it anyway * It's been a fucking week. * commiting moar changes because github * admins.txt lol * icons * defines and such * globalvars and onclick * Controllers * datums * game folder * oh look, HoG is back * modules pt 1 * client things * more modules * everything not mob code * some mob stuff * more mob things * silicon mobs * ayylims and monkeys * human updates * huh * housekeeping is fired. * last minute fixes * more last minute things * human parts double check'd * more paper * Icons are fixed * double check of thermal protection code. (#191)
This commit is contained in:
@@ -11,6 +11,8 @@ var/datum/subsystem/ticker/ticker
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var/current_state = GAME_STATE_STARTUP //state of current round (used by process()) Use the defines GAME_STATE_* !
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var/force_ending = 0 //Round was ended by admin intervention
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// If true, there is no lobby phase, the game starts immediately.
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var/start_immediately = FALSE
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var/hide_mode = 0
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var/datum/game_mode/mode = null
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@@ -22,21 +24,19 @@ var/datum/subsystem/ticker/ticker
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var/list/datum/mind/minds = list() //The characters in the game. Used for objective tracking.
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//These bible variables should be a preference
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var/Bible_icon_state //icon_state the chaplain has chosen for his bible
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var/Bible_item_state //item_state the chaplain has chosen for his bible
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var/Bible_name //name of the bible
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var/Bible_deity_name //name of chaplin's deity
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var/list/syndicate_coalition = list() //list of traitor-compatible factions
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var/list/factions = list() //list of all factions
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var/list/availablefactions = list() //list of factions with openings
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var/list/scripture_states = list(SCRIPTURE_DRIVER = TRUE, \
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SCRIPTURE_SCRIPT = FALSE, \
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SCRIPTURE_APPLICATION = FALSE, \
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SCRIPTURE_REVENANT = FALSE, \
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SCRIPTURE_JUDGEMENT = FALSE) //list of clockcult scripture states for announcements
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var/delay_end = 0 //if set true, the round will not restart on it's own
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var/triai = 0 //Global holder for Triumvirate
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var/tipped = 0 //Did we broadcast the tip of the day yet?
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var/modevoted = 0 //Have we sent a vote for the gamemode?
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var/selected_tip // What will be the tip of the day?
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var/timeLeft = 1200 //pregame timer
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@@ -51,11 +51,14 @@ var/datum/subsystem/ticker/ticker
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var/maprotatechecked = 0
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var/modevoted = 0 //Have we sent a vote for the gamemode?
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var/news_report
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/datum/subsystem/ticker/New()
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NEW_SS_GLOBAL(ticker)
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login_music = pickweight(list('sound/ambience/title1.ogg' = 30, 'sound/ambience/title2.ogg' = 30, 'sound/ambience/title3.ogg' = 30, 'sound/ambience/title4.ogg' = 30, 'sound/ambience/title5.ogg' = 30, 'sound/ambience/title6.ogg' = 30, 'sound/ambience/title7.ogg' = 30, 'sound/ambience/clown.ogg' = 3)) // choose title music!
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login_music = pickweight(list('sound/ambience/title2.ogg' = 15, 'sound/ambience/title1.ogg' =15, 'sound/ambience/title3.ogg' =14, 'sound/ambience/title4.ogg' =14, 'sound/misc/i_did_not_grief_them.ogg' =14, 'sound/ambience/clown.ogg' = 9)) // choose title music!
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if(SSevent.holidays && SSevent.holidays[APRIL_FOOLS])
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login_music = 'sound/ambience/clown.ogg'
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@@ -64,16 +67,17 @@ var/datum/subsystem/ticker/ticker
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syndicate_code_phrase = generate_code_phrase()
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if(!syndicate_code_response)
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syndicate_code_response = generate_code_phrase()
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setupFactions()
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..()
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/datum/subsystem/ticker/fire()
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switch(current_state)
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if(GAME_STATE_STARTUP)
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timeLeft = config.lobby_countdown * 10
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world << "<b><font color='blue'>Welcome to the pre-game lobby!</font></b>"
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world << "Please, setup your character and select ready. Game will start in [config.lobby_countdown] seconds"
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world << "<span class='boldnotice'>Welcome to [station_name()]!</span>"
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world << "Please set up your character and select \"Ready\". The game will start in [config.lobby_countdown] seconds."
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current_state = GAME_STATE_PREGAME
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for(var/client/C in clients)
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window_flash(C) //let them know lobby has opened up.
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if(GAME_STATE_PREGAME)
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//lobby stats for statpanels
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@@ -84,6 +88,9 @@ var/datum/subsystem/ticker/ticker
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if(player.ready)
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++totalPlayersReady
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if(start_immediately)
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timeLeft = 0
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//countdown
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if(timeLeft < 0)
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return
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@@ -109,16 +116,19 @@ var/datum/subsystem/ticker/ticker
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mode.process(wait * 0.1)
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check_queue()
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check_maprotate()
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scripture_states = scripture_unlock_alert(scripture_states)
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if(!mode.explosion_in_progress && mode.check_finished() || force_ending)
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current_state = GAME_STATE_FINISHED
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toggle_ooc(1) // Turn it on
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declare_completion(force_ending)
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spawn(50)
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if(mode.station_was_nuked)
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world.Reboot("Station destroyed by Nuclear Device.", "end_proper", "nuke")
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else
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world.Reboot("Round ended.", "end_proper", "proper completion")
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addtimer(CALLBACK(src, .proc/NukeCleanup), 50)
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/datum/subsystem/ticker/proc/NukeCleanup()
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if(mode.station_was_nuked)
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world.Reboot("Station destroyed by Nuclear Device.", "end_proper", "nuke")
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else
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world.Reboot("Round ended.", "end_proper", "proper completion")
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/datum/subsystem/ticker/proc/setup()
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//Create and announce mode
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@@ -159,19 +169,19 @@ var/datum/subsystem/ticker/ticker
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if(!can_continue)
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qdel(mode)
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mode = null
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world << "<B>Error setting up [master_mode]. It's likely that there are no available antagonists for the selected mode.</B> Reverting to pre-game lobby."
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world << "<B>Error setting up [master_mode].</B> Reverting to pre-game lobby."
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SSjob.ResetOccupations()
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return 0
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else
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world << "<span class='notice'>DEBUG: Bypassing prestart checks..."
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message_admins("<span class='notice'>DEBUG: Bypassing prestart checks...</span>")
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if(hide_mode)
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var/list/modes = new
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for (var/datum/game_mode/M in runnable_modes)
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modes += M.name
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modes = sortList(modes)
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world << "<B>The current game mode is - Secret!</B>"
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world << "<B>Possibilities:</B> [english_list(modes)]"
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world << "<b>The gamemode is: secret!\n\
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Possibilities:</B> [english_list(modes)]"
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else
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mode.announce()
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@@ -197,50 +207,56 @@ var/datum/subsystem/ticker/ticker
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var/datum/holiday/holiday = SSevent.holidays[holidayname]
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world << "<h4>[holiday.greet()]</h4>"
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spawn(0)//Forking here so we dont have to wait for this to finish
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mode.post_setup()
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//Cleanup some stuff
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for(var/obj/effect/landmark/start/S in landmarks_list)
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//Deleting Startpoints but we need the ai point to AI-ize people later
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if(S.name != "AI")
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qdel(S)
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var/list/adm = get_admin_counts()
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if(!adm["present"])
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send2irc("Server", "Round just started with no active admins online!")
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PostSetup()
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return 1
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/datum/subsystem/ticker/proc/PostSetup()
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set waitfor = 0
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mode.post_setup()
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//Cleanup some stuff
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for(var/obj/effect/landmark/start/S in landmarks_list)
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//Deleting Startpoints but we need the ai point to AI-ize people later
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if(S.name != "AI")
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qdel(S)
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/*
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var/list/adm = get_admin_counts()
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if(!adm["present"])
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send2irc("Server", "Round just started with no active admins online!")
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*/
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/datum/subsystem/ticker/proc/station_explosion_detonation(atom/bomb)
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if(bomb) //BOOM
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var/turf/epi = bomb.loc
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qdel(bomb)
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if(epi)
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explosion(epi, 0, 256, 512, 0, TRUE, TRUE, 0, TRUE)
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//Plus it provides an easy way to make cinematics for other events. Just use this as a template
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/datum/subsystem/ticker/proc/station_explosion_cinematic(station_missed=0, override = null)
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/datum/subsystem/ticker/proc/station_explosion_cinematic(station_missed=0, override = null, atom/bomb = null)
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if( cinematic )
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return //already a cinematic in progress!
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for (var/datum/html_interface/hi in html_interfaces)
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hi.closeAll()
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SStgui.close_all_uis()
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//Turn off the shuttles, there's no escape now
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if(!station_missed && bomb)
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SSshuttle.registerHostileEnvironment(src)
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SSshuttle.lockdown = TRUE
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//initialise our cinematic screen object
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cinematic = new /obj/screen{icon='icons/effects/station_explosion.dmi';icon_state="station_intact";layer=21;mouse_opacity=0;screen_loc="1,0";}(src)
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var/obj/structure/bed/temp_buckle = new(src)
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if(station_missed)
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for(var/mob/M in mob_list)
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M.buckled = temp_buckle //buckles the mob so it can't do anything
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if(M.client)
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M.client.screen += cinematic //show every client the cinematic
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else //nuke kills everyone on z-level 1 to prevent "hurr-durr I survived"
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for(var/mob/M in mob_list)
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M.buckled = temp_buckle
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if(M.client)
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M.client.screen += cinematic
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if(M.stat != DEAD)
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var/turf/T = get_turf(M)
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if(T && T.z==1)
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M.death(0) //no mercy
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for(var/mob/M in mob_list)
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M.notransform = TRUE //stop everything moving
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if(M.client)
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M.client.screen += cinematic //show every client the cinematic
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var/actually_blew_up = TRUE
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//Now animate the cinematic
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switch(station_missed)
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if(1) //nuke was nearby but (mostly) missed
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if(NUKE_NEAR_MISS) //nuke was nearby but (mostly) missed
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if( mode && !override )
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override = mode.name
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switch( override )
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@@ -248,27 +264,32 @@ var/datum/subsystem/ticker/ticker
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flick("intro_nuke",cinematic)
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sleep(35)
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world << sound('sound/effects/explosionfar.ogg')
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station_explosion_detonation(bomb)
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flick("station_intact_fade_red",cinematic)
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cinematic.icon_state = "summary_nukefail"
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if("gang war") //Gang Domination (just show the override screen)
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cinematic.icon_state = "intro_malf_still"
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flick("intro_malf",cinematic)
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actually_blew_up = FALSE
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sleep(70)
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if("fake") //The round isn't over, we're just freaking people out for fun
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flick("intro_nuke",cinematic)
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sleep(35)
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world << sound('sound/items/bikehorn.ogg')
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flick("summary_selfdes",cinematic)
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actually_blew_up = FALSE
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else
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flick("intro_nuke",cinematic)
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sleep(35)
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world << sound('sound/effects/explosionfar.ogg')
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//flick("end",cinematic)
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station_explosion_detonation(bomb)
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if(2) //nuke was nowhere nearby //TODO: a really distant explosion animation
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if(NUKE_MISS_STATION || NUKE_SYNDICATE_BASE) //nuke was nowhere nearby //TODO: a really distant explosion animation
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sleep(50)
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world << sound('sound/effects/explosionfar.ogg')
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station_explosion_detonation(bomb)
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actually_blew_up = station_missed == NUKE_SYNDICATE_BASE //don't kill everyone on station if it detonated off station
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else //station was destroyed
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if( mode && !override )
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override = mode.name
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@@ -278,47 +299,61 @@ var/datum/subsystem/ticker/ticker
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sleep(35)
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flick("station_explode_fade_red",cinematic)
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world << sound('sound/effects/explosionfar.ogg')
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station_explosion_detonation(bomb)
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cinematic.icon_state = "summary_nukewin"
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if("AI malfunction") //Malf (screen,explosion,summary)
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flick("intro_malf",cinematic)
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sleep(76)
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||||
flick("station_explode_fade_red",cinematic)
|
||||
world << sound('sound/effects/explosionfar.ogg')
|
||||
station_explosion_detonation(bomb) //TODO: If we ever decide to actually detonate the vault bomb
|
||||
cinematic.icon_state = "summary_malf"
|
||||
if("blob") //Station nuked (nuke,explosion,summary)
|
||||
flick("intro_nuke",cinematic)
|
||||
sleep(35)
|
||||
flick("station_explode_fade_red",cinematic)
|
||||
world << sound('sound/effects/explosionfar.ogg')
|
||||
station_explosion_detonation(bomb) //TODO: no idea what this case could be
|
||||
cinematic.icon_state = "summary_selfdes"
|
||||
if("no_core") //Nuke failed to detonate as it had no core
|
||||
flick("intro_nuke",cinematic)
|
||||
sleep(35)
|
||||
flick("station_intact",cinematic)
|
||||
world << sound('sound/ambience/signal.ogg')
|
||||
sleep(100)
|
||||
if(cinematic)
|
||||
qdel(cinematic)
|
||||
cinematic = null
|
||||
if(temp_buckle)
|
||||
qdel(temp_buckle)
|
||||
addtimer(CALLBACK(src, .proc/finish_cinematic, null, FALSE), 100)
|
||||
return //Faster exit, since nothing happened
|
||||
else //Station nuked (nuke,explosion,summary)
|
||||
flick("intro_nuke",cinematic)
|
||||
sleep(35)
|
||||
flick("station_explode_fade_red", cinematic)
|
||||
world << sound('sound/effects/explosionfar.ogg')
|
||||
station_explosion_detonation(bomb)
|
||||
cinematic.icon_state = "summary_selfdes"
|
||||
//If its actually the end of the round, wait for it to end.
|
||||
//Otherwise if its a verb it will continue on afterwards.
|
||||
spawn(300)
|
||||
if(cinematic)
|
||||
qdel(cinematic) //end the cinematic
|
||||
if(temp_buckle)
|
||||
qdel(temp_buckle) //release everybody
|
||||
return
|
||||
|
||||
var/bombloc = null
|
||||
if(actually_blew_up)
|
||||
if(bomb && bomb.loc)
|
||||
bombloc = bomb.z
|
||||
else if(!station_missed)
|
||||
bombloc = ZLEVEL_STATION
|
||||
|
||||
if(mode)
|
||||
mode.explosion_in_progress = 0
|
||||
world << "<B>The station was destoyed by the nuclear blast!</B>"
|
||||
mode.station_was_nuked = (station_missed<2) //station_missed==1 is a draw. the station becomes irradiated and needs to be evacuated.
|
||||
|
||||
addtimer(CALLBACK(src, .proc/finish_cinematic, bombloc, actually_blew_up), 300)
|
||||
|
||||
/datum/subsystem/ticker/proc/finish_cinematic(killz, actually_blew_up)
|
||||
if(cinematic)
|
||||
qdel(cinematic) //end the cinematic
|
||||
cinematic = null
|
||||
for(var/mob/M in mob_list)
|
||||
M.notransform = FALSE
|
||||
if(actually_blew_up && !isnull(killz) && M.stat != DEAD && M.z == killz)
|
||||
M.gib()
|
||||
|
||||
/datum/subsystem/ticker/proc/create_characters()
|
||||
for(var/mob/new_player/player in player_list)
|
||||
@@ -350,7 +385,7 @@ var/datum/subsystem/ticker/ticker
|
||||
SSjob.EquipRank(player, player.mind.assigned_role, 0)
|
||||
if(captainless)
|
||||
for(var/mob/M in player_list)
|
||||
if(!istype(M,/mob/new_player))
|
||||
if(!isnewplayer(M))
|
||||
M << "Captainship not forced on anyone."
|
||||
|
||||
|
||||
@@ -359,6 +394,7 @@ var/datum/subsystem/ticker/ticker
|
||||
var/station_evacuated = EMERGENCY_ESCAPED_OR_ENDGAMED
|
||||
var/num_survivors = 0
|
||||
var/num_escapees = 0
|
||||
var/num_shuttle_escapees = 0
|
||||
|
||||
world << "<BR><BR><BR><FONT size=3><B>The round has ended.</B></FONT>"
|
||||
|
||||
@@ -368,11 +404,16 @@ var/datum/subsystem/ticker/ticker
|
||||
if(Player.stat != DEAD && !isbrain(Player))
|
||||
num_survivors++
|
||||
if(station_evacuated) //If the shuttle has already left the station
|
||||
var/area/shuttle_area
|
||||
if(SSshuttle && SSshuttle.emergency)
|
||||
shuttle_area = SSshuttle.emergency.areaInstance
|
||||
if(!Player.onCentcom() && !Player.onSyndieBase())
|
||||
Player << "<font color='blue'><b>You managed to survive, but were marooned on [station_name()]...</b></FONT>"
|
||||
else
|
||||
num_escapees++
|
||||
Player << "<font color='green'><b>You managed to survive the events on [station_name()] as [Player.real_name].</b></FONT>"
|
||||
if(get_area(Player) == shuttle_area)
|
||||
num_shuttle_escapees++
|
||||
else
|
||||
Player << "<font color='green'><b>You managed to survive the events on [station_name()] as [Player.real_name].</b></FONT>"
|
||||
else
|
||||
@@ -381,15 +422,22 @@ var/datum/subsystem/ticker/ticker
|
||||
//Round statistics report
|
||||
var/datum/station_state/end_state = new /datum/station_state()
|
||||
end_state.count()
|
||||
var/station_integrity = min(round( 100 * start_state.score(end_state), 0.1), 100)
|
||||
var/station_integrity = min(PERCENT(start_state.score(end_state)), 100)
|
||||
|
||||
world << "<BR>[TAB]Shift Duration: <B>[round(world.time / 36000)]:[add_zero("[world.time / 600 % 60]", 2)]:[world.time / 100 % 6][world.time / 100 % 10]</B>"
|
||||
world << "<BR>[TAB]Station Integrity: <B>[mode.station_was_nuked ? "<font color='red'>Destroyed</font>" : "[station_integrity]%"]</B>"
|
||||
if(mode.station_was_nuked)
|
||||
ticker.news_report = STATION_DESTROYED_NUKE
|
||||
var/total_players = joined_player_list.len
|
||||
if(joined_player_list.len)
|
||||
world << "<BR>[TAB]Total Population: <B>[joined_player_list.len]</B>"
|
||||
world << "<BR>[TAB]Total Population: <B>[total_players]</B>"
|
||||
if(station_evacuated)
|
||||
world << "<BR>[TAB]Evacuation Rate: <B>[num_escapees] ([round((num_escapees/joined_player_list.len)*100, 0.1)]%)</B>"
|
||||
world << "<BR>[TAB]Survival Rate: <B>[num_survivors] ([round((num_survivors/joined_player_list.len)*100, 0.1)]%)</B>"
|
||||
world << "<BR>[TAB]Evacuation Rate: <B>[num_escapees] ([PERCENT(num_escapees/total_players)]%)</B>"
|
||||
world << "<BR>[TAB](on emergency shuttle): <B>[num_shuttle_escapees] ([PERCENT(num_shuttle_escapees/total_players)]%)</B>"
|
||||
news_report = STATION_EVACUATED
|
||||
if(SSshuttle.emergency.is_hijacked())
|
||||
news_report = SHUTTLE_HIJACK
|
||||
world << "<BR>[TAB]Survival Rate: <B>[num_survivors] ([PERCENT(num_survivors/total_players)]%)</B>"
|
||||
world << "<BR>"
|
||||
|
||||
//Silicon laws report
|
||||
@@ -426,6 +474,9 @@ var/datum/subsystem/ticker/ticker
|
||||
if (findtext("[handler]","auto_declare_completion_"))
|
||||
call(mode, handler)(force_ending)
|
||||
|
||||
if(cross_allowed)
|
||||
send_news_report()
|
||||
|
||||
//Print a list of antagonists to the server log
|
||||
var/list/total_antagonists = list()
|
||||
//Look into all mobs in world, dead or alive
|
||||
@@ -443,6 +494,43 @@ var/datum/subsystem/ticker/ticker
|
||||
for(var/i in total_antagonists)
|
||||
log_game("[i]s[total_antagonists[i]].")
|
||||
|
||||
//Borers
|
||||
var/borerwin = FALSE
|
||||
if(borers.len)
|
||||
var/borertext = "<br><font size=3><b>The borers were:</b></font>"
|
||||
for(var/mob/living/simple_animal/borer/B in borers)
|
||||
if((B.key || B.controlling) && B.stat != DEAD)
|
||||
borertext += "<br>[B.controlling ? B.victim.key : B.key] was [B.truename] ("
|
||||
var/turf/location = get_turf(B)
|
||||
if(location.z == ZLEVEL_CENTCOM && B.victim)
|
||||
borertext += "escaped with host"
|
||||
else
|
||||
borertext += "failed"
|
||||
borertext += ")"
|
||||
world << borertext
|
||||
|
||||
var/total_borers = 0
|
||||
for(var/mob/living/simple_animal/borer/B in borers)
|
||||
if((B.key || B.victim) && B.stat != DEAD)
|
||||
total_borers++
|
||||
if(total_borers)
|
||||
var/total_borer_hosts = 0
|
||||
for(var/mob/living/carbon/C in mob_list)
|
||||
var/mob/living/simple_animal/borer/D = C.has_brain_worms()
|
||||
var/turf/location = get_turf(C)
|
||||
if(location.z == ZLEVEL_CENTCOM && D && D.stat != DEAD)
|
||||
total_borer_hosts++
|
||||
if(total_borer_hosts_needed <= total_borer_hosts)
|
||||
borerwin = TRUE
|
||||
world << "<b>There were [total_borers] borers alive at round end!</b>"
|
||||
world << "<b>A total of [total_borer_hosts] borers with hosts escaped on the shuttle alive. The borers needed [total_borer_hosts_needed] hosts to escape.</b>"
|
||||
if(borerwin)
|
||||
world << "<b><font color='green'>The borers were successful!</font></b>"
|
||||
else
|
||||
world << "<b><font color='red'>The borers have failed!</font></b>"
|
||||
|
||||
mode.declare_station_goal_completion()
|
||||
|
||||
//Adds the del() log to world.log in a format condensable by the runtime condenser found in tools
|
||||
if(SSgarbage.didntgc.len)
|
||||
var/dellog = ""
|
||||
@@ -451,6 +539,8 @@ var/datum/subsystem/ticker/ticker
|
||||
dellog += "Failures : [SSgarbage.didntgc[path]] \n"
|
||||
world.log << dellog
|
||||
|
||||
//Collects persistence features
|
||||
SSpersistence.CollectData()
|
||||
return 1
|
||||
|
||||
/datum/subsystem/ticker/proc/send_tip_of_the_round()
|
||||
@@ -504,9 +594,10 @@ var/datum/subsystem/ticker/ticker
|
||||
//map rotate chance defaults to 75% of the length of the round (in minutes)
|
||||
if (!prob((world.time/600)*config.maprotatechancedelta))
|
||||
return
|
||||
spawn(0) //compiling a map can lock up the mc for 30 to 60 seconds if we don't spawn
|
||||
maprotate()
|
||||
INVOKE_ASYNC(GLOBAL_PROC, /.proc/maprotate)
|
||||
|
||||
/datum/subsystem/ticker/proc/send_gamemode_vote(var/)
|
||||
SSvote.initiate_vote("roundtype","server")
|
||||
|
||||
/world/proc/has_round_started()
|
||||
if (ticker && ticker.current_state >= GAME_STATE_PLAYING)
|
||||
@@ -526,11 +617,6 @@ var/datum/subsystem/ticker/ticker
|
||||
|
||||
minds = ticker.minds
|
||||
|
||||
Bible_icon_state = ticker.Bible_icon_state
|
||||
Bible_item_state = ticker.Bible_item_state
|
||||
Bible_name = ticker.Bible_name
|
||||
Bible_deity_name = ticker.Bible_deity_name
|
||||
|
||||
syndicate_coalition = ticker.syndicate_coalition
|
||||
factions = ticker.factions
|
||||
availablefactions = ticker.availablefactions
|
||||
@@ -551,5 +637,56 @@ var/datum/subsystem/ticker/ticker
|
||||
cinematic = ticker.cinematic
|
||||
maprotatechecked = ticker.maprotatechecked
|
||||
|
||||
/datum/subsystem/ticker/proc/send_gamemode_vote(var/)
|
||||
SSvote.initiate_vote("roundtype","server")
|
||||
modevoted = ticker.modevoted
|
||||
|
||||
/datum/subsystem/ticker/proc/send_news_report()
|
||||
var/news_message
|
||||
var/news_source = "Nanotrasen News Network"
|
||||
switch(news_report)
|
||||
if(NUKE_SYNDICATE_BASE)
|
||||
news_message = "In a daring raid, the heroic crew of [station_name()] detonated a nuclear device in the heart of a terrorist base."
|
||||
if(STATION_DESTROYED_NUKE)
|
||||
news_message = "We would like to reassure all employees that the reports of a Syndicate backed nuclear attack on [station_name()] are, in fact, a hoax. Have a secure day!"
|
||||
if(STATION_EVACUATED)
|
||||
news_message = "The crew of [station_name()] has been evacuated amid unconfirmed reports of enemy activity."
|
||||
if(GANG_LOSS)
|
||||
news_message = "Organized crime aboard [station_name()] has been stamped out by members of our ever vigilant security team. Remember to thank your assigned officers today!"
|
||||
if(GANG_TAKEOVER)
|
||||
news_message = "Contact with [station_name()] has been lost after a sophisticated hacking attack by organized criminal elements. Stay vigilant!"
|
||||
if(BLOB_WIN)
|
||||
news_message = "[station_name()] was overcome by an unknown biological outbreak, killing all crew on board. Don't let it happen to you! Remember, a clean work station is a safe work station."
|
||||
if(BLOB_NUKE)
|
||||
news_message = "[station_name()] is currently undergoing decontanimation after a controlled burst of radiation was used to remove a biological ooze. All employees were safely evacuated prior, and are enjoying a relaxing vacation."
|
||||
if(BLOB_DESTROYED)
|
||||
news_message = "[station_name()] is currently undergoing decontamination procedures after the destruction of a biological hazard. As a reminder, any crew members experiencing cramps or bloating should report immediately to security for incineration."
|
||||
if(CULT_ESCAPE)
|
||||
news_message = "Security Alert: A group of religious fanatics have escaped from [station_name()]."
|
||||
if(CULT_FAILURE)
|
||||
news_message = "Following the dismantling of a restricted cult aboard [station_name()], we would like to remind all employees that worship outside of the Chapel is strictly prohibited, and cause for termination."
|
||||
if(CULT_SUMMON)
|
||||
news_message = "Company officials would like to clarify that [station_name()] was scheduled to be decommissioned following meteor damage earlier this year. Earlier reports of an unknowable eldritch horror were made in error."
|
||||
if(NUKE_MISS)
|
||||
news_message = "The Syndicate have bungled a terrorist attack [station_name()], detonating a nuclear weapon in empty space near by."
|
||||
if(OPERATIVES_KILLED)
|
||||
news_message = "Repairs to [station_name()] are underway after an elite Syndicate death squad was wiped out by the crew."
|
||||
if(OPERATIVE_SKIRMISH)
|
||||
news_message = "A skirmish between security forces and Syndicate agents aboard [station_name()] ended with both sides bloodied but intact."
|
||||
if(REVS_WIN)
|
||||
news_message = "Company officials have reassured investors that despite a union led revolt aboard [station_name()] that there will be no wage increases for workers."
|
||||
if(REVS_LOSE)
|
||||
news_message = "[station_name()] quickly put down a misguided attempt at mutiny. Remember, unionizing is illegal!"
|
||||
if(WIZARD_KILLED)
|
||||
news_message = "Tensions have flared with the Wizard's Federation following the death of one of their members aboard [station_name()]."
|
||||
if(STATION_NUKED)
|
||||
news_message = "[station_name()] activated its self destruct device for unknown reasons. Attempts to clone the Captain so he can be arrested and executed are under way."
|
||||
if(CLOCK_SUMMON)
|
||||
news_message = "The garbled messages about hailing a mouse and strange energy readings from [station_name()] have been discovered to be an ill-advised, if thorough, prank by a clown."
|
||||
if(CLOCK_SILICONS)
|
||||
news_message = "The project started by [station_name()] to upgrade their silicon units with advanced equipment have been largely successful, though they have thus far refused to release schematics in a violation of company policy."
|
||||
if(CLOCK_PROSELYTIZATION)
|
||||
news_message = "The burst of energy released near [station_name()] has been confirmed as merely a test of a new weapon. However, due to an unexpected mechanical error, their communications system has been knocked offline."
|
||||
if(SHUTTLE_HIJACK)
|
||||
news_message = "During routine evacuation procedures, the emergency shuttle of [station_name()] had its navigation protocols corrupted and went off course, but was recovered shortly after."
|
||||
|
||||
if(news_message)
|
||||
send2irc(news_source, news_message,"News_Report")
|
||||
|
||||
Reference in New Issue
Block a user