Tg patch branch to master (#192)

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Tg modern (#149)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* Mentor system, Tickets, and discord (#151)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* Vore code sync (#157)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* edgy code of the modernization (#164)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* Small fixes for dogborgs and sprite accessories:
-Ported the hidden snippets of the dogborg code.
-Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg)
-Medihound belly fixed.
-Husky body marking tweaked to not overlap arms in side view.
-Added husky ears that are basically wolf ears that use secondary color instead.

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* some species and DNA tweaks

* Digest already damn you

* suddenly sound and resist works. wtf

* Minor tweaks, cryopod noise change

* Vore tested working, species working

* Merge test onto bleeding edgy (#165)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* Small fixes for dogborgs and sprite accessories:
-Ported the hidden snippets of the dogborg code.
-Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg)
-Medihound belly fixed.
-Husky body marking tweaked to not overlap arms in side view.
-Added husky ears that are basically wolf ears that use secondary color instead.

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* some species and DNA tweaks

* Digest already damn you

* suddenly sound and resist works. wtf

* Minor tweaks, cryopod noise change

* Vore tested working, species working

* travis map updates

* updates

* pool's closed due to lag

* datum pools are closed too

* Initializing new pool's closed

* Pool's closed and initializing shit is done

* sprite updates

* chattering is okay to do now.

* bleeblin edgy 1/23 (#166)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* Small fixes for dogborgs and sprite accessories:
-Ported the hidden snippets of the dogborg code.
-Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg)
-Medihound belly fixed.
-Husky body marking tweaked to not overlap arms in side view.
-Added husky ears that are basically wolf ears that use secondary color instead.

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* some species and DNA tweaks

* Digest already damn you

* suddenly sound and resist works. wtf

* Minor tweaks, cryopod noise change

* Vore tested working, species working

* travis map updates

* updates

* pool's closed due to lag

* datum pools are closed too

* Initializing new pool's closed

* Pool's closed and initializing shit is done

* sprite updates

* chattering is okay to do now.

* Update .travis.yml

* Update .travis.yml

* Update .travis.yml

* Revert "Modern modern"

* Revert "Revert "Modern modern""

* fix it fix it fix it fix it

* fixes title screen - thanks crow

* Riding code reverted

* possible tgui fix?

* who the fuck even knows if this is the problem

* adds moths and sharks (no colors yet, not greyscaled)
adds LOOC back

* "fixes" missing items in some machinery.

* slight tweaks to abductor spawns
borer event enabled (max 1)

* Update .travis.yml

* fixes shuttle purchase from comms

* fixes and QoL

* Polymorphing all is dangerous too

* re-fixes ahelp ticket system again

* metagaming check proving to be spamlicious

* Fixes not being able to see devoured mob poses

* fix for vehicle buckling

* ahelp timer runtime fix (#178)

* controller and game updates 1/29

* Defines, helpers, datums 1/29

* world.dm updates

* modules/admin tweaks

* everything in modules not a mob

* modules/mob fixes and such

No more PAIs ventcrawling

* icons, maps, tools, etc.

* compiler fixes

* round type vote fixed

* hardsuit cargo pack

* reduce ion and electric storm chance

* perms access for travis

* fix helmet to the suit
removes CE from crate

* changelog

* fuck

* perms for travis... again

* Update tgstation.dme

* Update tgstation.dme

* Donation race

* redpanda

* red panda

* size play work

* Size chemical basics

Needs testing/refining

* some fixing ports before I just fucking ported it anyway

* It's been a fucking week.

* commiting moar changes because github

* admins.txt lol

* icons

* defines and such

* globalvars and onclick

* Controllers

* datums

* game folder

* oh look, HoG is back

* modules pt 1

* client things

* more modules

* everything not mob code

* some mob stuff

* more mob things

* silicon mobs

* ayylims and monkeys

* human updates

* huh

* housekeeping is fired.

* last minute fixes

* more last minute things

* human parts double check'd

* more paper

* Icons are fixed

* double check of thermal protection code. (#191)
This commit is contained in:
TalkingCactus
2017-02-03 06:56:14 -05:00
committed by Poojawa
parent 7735dec0ec
commit f7c09077d2
2489 changed files with 830965 additions and 416701 deletions
+3 -2
View File
@@ -1,5 +1,6 @@
/datum/wires/airalarm
holder_type = /obj/machinery/airalarm
proper_name = "Air Alarm"
/datum/wires/airalarm/New(atom/holder)
wires = list(
@@ -30,13 +31,13 @@
if(!A.shorted)
A.shorted = TRUE
A.update_icon()
addtimer(A, "reset", 1200, FALSE, wire)
addtimer(CALLBACK(A, /obj/machinery/airalarm.proc/reset, wire), 1200)
if(WIRE_IDSCAN) // Toggle lock.
A.locked = !A.locked
if(WIRE_AI) // Disable AI control for a while.
if(!A.aidisabled)
A.aidisabled = TRUE
addtimer(A, "reset", 100, FALSE, wire)
addtimer(CALLBACK(A, /obj/machinery/airalarm.proc/reset, wire), 100)
if(WIRE_PANIC) // Toggle panic siphon.
if(!A.shorted)
if(A.mode == 1) // AALARM_MODE_SCRUB
+14 -7
View File
@@ -1,5 +1,6 @@
/datum/wires/airlock
holder_type = /obj/machinery/door/airlock
proper_name = "Airlock"
/datum/wires/airlock/secure
randomize = TRUE
@@ -17,7 +18,7 @@
/datum/wires/airlock/interactable(mob/user)
var/obj/machinery/door/airlock/A = holder
if(!istype(user, /mob/living/silicon) && A.isElectrified() && A.shock(user, 100))
if(!issilicon(user) && A.isElectrified() && A.shock(user, 100))
return FALSE
if(A.panel_open)
return TRUE
@@ -78,7 +79,8 @@
if(WIRE_SHOCK) // Pulse to shock the door for 10 ticks.
if(!A.secondsElectrified)
A.secondsElectrified = 30
A.shockedby += text("\[[time_stamp()]\][usr](ckey:[usr.ckey])")
if(usr)
A.shockedby += text("\[[time_stamp()]\][usr](ckey:[usr.ckey])")
add_logs(usr, A, "electrified")
spawn(10)
if(A)
@@ -103,17 +105,21 @@
if(WIRE_POWER1, WIRE_POWER2) // Cut to loose power, repair all to gain power.
if(mend && !is_cut(WIRE_POWER1) && !is_cut(WIRE_POWER2))
A.regainMainPower()
A.shock(usr, 50)
if(usr)
A.shock(usr, 50)
else
A.loseMainPower()
A.shock(usr, 50)
if(usr)
A.shock(usr, 50)
if(WIRE_BACKUP1, WIRE_BACKUP2) // Cut to loose backup power, repair all to gain backup power.
if(mend && !is_cut(WIRE_BACKUP1) && !is_cut(WIRE_BACKUP2))
A.regainBackupPower()
A.shock(usr, 50)
if(usr)
A.shock(usr, 50)
else
A.loseBackupPower()
A.shock(usr, 50)
if(usr)
A.shock(usr, 50)
if(WIRE_BOLTS) // Cut to drop bolts, mend does nothing.
if(!mend)
A.bolt()
@@ -135,7 +141,8 @@
else
if(A.secondsElectrified != -1)
A.secondsElectrified = -1
A.shockedby += text("\[[time_stamp()]\][usr](ckey:[usr.ckey])")
if(usr)
A.shockedby += text("\[[time_stamp()]\][usr](ckey:[usr.ckey])")
add_logs(usr, A, "electrified")
if(WIRE_SAFETY) // Cut to disable safeties, mend to re-enable.
A.safe = mend
+4 -3
View File
@@ -1,5 +1,6 @@
/datum/wires/apc
holder_type = /obj/machinery/power/apc
proper_name = "APC"
/datum/wires/apc/New(atom/holder)
wires = list(
@@ -28,14 +29,14 @@
if(WIRE_POWER1, WIRE_POWER2) // Short for a long while.
if(!A.shorted)
A.shorted = TRUE
addtimer(A, "reset", 1200, FALSE, wire)
addtimer(CALLBACK(A, /obj/machinery/power/apc.proc/reset, wire), 1200)
if(WIRE_IDSCAN) // Unlock for a little while.
A.locked = FALSE
addtimer(A, "reset", 300, FALSE, wire)
addtimer(CALLBACK(A, /obj/machinery/power/apc.proc/reset, wire), 300)
if(WIRE_AI) // Disable AI control for a very short time.
if(!A.aidisabled)
A.aidisabled = TRUE
addtimer(A, "reset", 10, FALSE, wire)
addtimer(CALLBACK(A, /obj/machinery/power/apc.proc/reset, wire), 10)
/datum/wires/apc/on_cut(index, mend)
var/obj/machinery/power/apc/A = holder
+4 -3
View File
@@ -1,5 +1,6 @@
/datum/wires/autolathe
holder_type = /obj/machinery/autolathe
proper_name = "Autolathe"
/datum/wires/autolathe/New(atom/holder)
wires = list(
@@ -26,13 +27,13 @@
switch(wire)
if(WIRE_HACK)
A.adjust_hacked(!A.hacked)
addtimer(A, "reset", 60, FALSE, wire)
addtimer(CALLBACK(A, /obj/machinery/autolathe.proc/reset, wire), 60)
if(WIRE_SHOCK)
A.shocked = !A.shocked
addtimer(A, "reset", 60, FALSE, wire)
addtimer(CALLBACK(A, /obj/machinery/autolathe.proc/reset, wire), 60)
if(WIRE_DISABLE)
A.disabled = !A.disabled
addtimer(A, "reset", 60, FALSE, wire)
addtimer(CALLBACK(A, /obj/machinery/autolathe.proc/reset, wire), 60)
/datum/wires/autolathe/on_cut(wire, mend)
var/obj/machinery/autolathe/A = holder
+13
View File
@@ -0,0 +1,13 @@
/datum/wires/emitter
randomize = 1 //Only one wire don't need blueprints
holder_type = /obj/machinery/power/emitter
/datum/wires/emitter/New(atom/holder)
wires = list(WIRE_ZAP)
..()
/datum/wires/emitter/on_pulse(wire)
var/obj/machinery/power/emitter/E = holder
E.fire_beam()
..()
+1
View File
@@ -14,6 +14,7 @@
/datum/wires/explosive/c4
holder_type = /obj/item/weapon/c4
randomize = TRUE //Same behaviour since no wire actually disarms it
/datum/wires/explosive/c4/interactable(mob/user)
var/obj/item/weapon/c4/P = holder
@@ -1,5 +1,6 @@
/datum/wires/particle_accelerator/control_box
holder_type = /obj/machinery/particle_accelerator/control_box
proper_name = "Particle Accelerator"
/datum/wires/particle_accelerator/control_box/New(atom/holder)
wires = list(
+1
View File
@@ -1,5 +1,6 @@
/datum/wires/radio
holder_type = /obj/item/device/radio
proper_name = "Radio"
/datum/wires/radio/New(atom/holder)
wires = list(
+6 -1
View File
@@ -5,7 +5,8 @@
/datum/wires/robot/New(atom/holder)
wires = list(
WIRE_AI, WIRE_CAMERA,
WIRE_LAWSYNC, WIRE_LOCKDOWN
WIRE_LAWSYNC, WIRE_LOCKDOWN,
WIRE_RESET_MODULE
)
add_duds(2)
..()
@@ -22,6 +23,7 @@
status += "The intelligence link display shows [R.connected_ai ? R.connected_ai.name : "NULL"]."
status += "The camera light is [!isnull(R.camera) && R.camera.status ? "on" : "off"]."
status += "The lockdown indicator is [R.lockcharge ? "on" : "off"]."
status += "The reset module hardware light is [R.has_module() ? "on" : "off"]."
return status
/datum/wires/robot/on_pulse(wire)
@@ -44,6 +46,9 @@
R.show_laws()
if(WIRE_LOCKDOWN)
R.SetLockdown(!R.lockcharge) // Toggle
if(WIRE_RESET_MODULE)
if(R.has_module())
R.ResetModule()
/datum/wires/robot/on_cut(wire, mend)
var/mob/living/silicon/robot/R = holder
+1
View File
@@ -1,5 +1,6 @@
/datum/wires/suit_storage_unit
holder_type = /obj/machinery/suit_storage_unit
proper_name = "Suit Storage Unit"
/datum/wires/suit_storage_unit/New(atom/holder)
wires = list(
+17 -16
View File
@@ -20,7 +20,7 @@
if(WIRE_BOOM)
if(B.active)
holder.visible_message("<span class='danger'>\icon[B] An alarm sounds! It's go-</span>")
B.timer = 0
B.explode_now = TRUE
tell_admins(B)
if(WIRE_UNBOLT)
holder.visible_message("<span class='notice'>\icon[B] The bolts spin in place for a moment.</span>")
@@ -30,28 +30,28 @@
else
holder.visible_message("<span class='notice'>\icon[B] The bomb chirps.</span>")
playsound(B, 'sound/machines/chime.ogg', 30, 1)
B.timer += 30
B.detonation_timer += 300
B.delayedbig = TRUE
if(WIRE_PROCEED)
holder.visible_message("<span class='danger'>\icon[B] The bomb buzzes ominously!</span>")
playsound(B, 'sound/machines/buzz-sigh.ogg', 30, 1)
if(B.timer >= 61) // Long fuse bombs can suddenly become more dangerous if you tinker with them.
B.timer = 60
else if(B.timer >= 21)
B.timer -= 10
else if(B.timer >= 11) // Both to prevent negative timers and to have a little mercy.
B.timer = 10
var/seconds = B.seconds_remaining()
if(seconds >= 61) // Long fuse bombs can suddenly become more dangerous if you tinker with them.
B.detonation_timer = world.time + 600
else if(seconds >= 21)
B.detonation_timer -= 100
else if(seconds >= 11) // Both to prevent negative timers and to have a little mercy.
B.detonation_timer = world.time + 100
if(WIRE_ACTIVATE)
if(!B.active && !B.defused)
holder.visible_message("<span class='danger'>\icon[B] You hear the bomb start ticking!</span>")
playsound(B, 'sound/machines/click.ogg', 30, 1)
B.active = TRUE
B.activate()
B.update_icon()
else if(B.delayedlittle)
holder.visible_message("<span class='notice'>\icon[B] Nothing happens.</span>")
else
holder.visible_message("<span class='notice'>\icon[B] The bomb seems to hesitate for a moment.</span>")
B.timer += 10
B.detonation_timer += 100
B.delayedlittle = TRUE
/datum/wires/syndicatebomb/on_cut(wire, mend)
@@ -63,7 +63,7 @@
else
if(B.active)
holder.visible_message("<span class='danger'>\icon[B] An alarm sounds! It's go-</span>")
B.timer = 0
B.explode_now = TRUE
tell_admins(B)
else
B.defused = TRUE
@@ -71,11 +71,11 @@
if(!mend && B.anchored)
holder.visible_message("<span class='notice'>\icon[B] The bolts lift out of the ground!</span>")
playsound(B, 'sound/effects/stealthoff.ogg', 30, 1)
B.anchored = 0
B.anchored = FALSE
if(WIRE_PROCEED)
if(!mend && B.active)
holder.visible_message("<span class='danger'>\icon[B] An alarm sounds! It's go-</span>")
B.timer = 0
B.explode_now = TRUE
tell_admins(B)
if(WIRE_ACTIVATE)
if(!mend && B.active)
@@ -87,5 +87,6 @@
/datum/wires/syndicatebomb/proc/tell_admins(obj/machinery/syndicatebomb/B)
if(istype(B, /obj/machinery/syndicatebomb/training))
return
log_game("A [B.name] was detonated via boom wire at X=[B.x], Y=[B.y], Z=[B.z].")
message_admins("A [B.name] was detonated via boom wire at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[B.x];Y=[B.y];Z=[B.z]'> (JMP)</a>.")
var/turf/T = get_turf(B)
log_game("\A [B] was detonated via boom wire at [COORD(T)].")
message_admins("A [B.name] was detonated via boom wire at [ADMIN_COORDJMP(T)].")
+13
View File
@@ -0,0 +1,13 @@
/datum/wires/tesla_coil
randomize = 1 //Only one wire don't need blueprints
holder_type = /obj/machinery/power/tesla_coil
/datum/wires/tesla_coil/New(atom/holder)
wires = list(WIRE_ZAP)
..()
/datum/wires/tesla_coil/on_pulse(wire)
var/obj/machinery/power/tesla_coil/C = holder
C.zap()
..()
+5 -4
View File
@@ -1,9 +1,10 @@
/datum/wires/vending
holder_type = /obj/machinery/vending
proper_name = "Vending Unit"
/datum/wires/vending/New(atom/holder)
wires = list(
WIRE_THROW, WIRE_ELECTRIFY, WIRE_SPEAKER,
WIRE_THROW, WIRE_SHOCK, WIRE_SPEAKER,
WIRE_CONTRABAND, WIRE_IDSCAN
)
add_duds(1)
@@ -11,7 +12,7 @@
/datum/wires/vending/interactable(mob/user)
var/obj/machinery/vending/V = holder
if(!istype(user, /mob/living/silicon) && V.seconds_electrified && V.shock(user, 100))
if(!issilicon(user) && V.seconds_electrified && V.shock(user, 100))
return FALSE
if(V.panel_open)
return TRUE
@@ -33,7 +34,7 @@
V.shoot_inventory = !V.shoot_inventory
if(WIRE_CONTRABAND)
V.extended_inventory = !V.extended_inventory
if(WIRE_ELECTRIFY)
if(WIRE_SHOCK)
V.seconds_electrified = 30
if(WIRE_IDSCAN)
V.scan_id = !V.scan_id
@@ -47,7 +48,7 @@
V.shoot_inventory = !mend
if(WIRE_CONTRABAND)
V.extended_inventory = FALSE
if(WIRE_ELECTRIFY)
if(WIRE_SHOCK)
if(mend)
V.seconds_electrified = FALSE
else
+25 -107
View File
@@ -1,123 +1,25 @@
var/list/wire_colors = list( // http://www.crockford.com/wrrrld/color.html
"aliceblue",
"antiquewhite",
"aqua",
"aquamarine",
"beige",
"blanchedalmond",
#define MAXIMUM_EMP_WIRES 3
var/list/wire_colors = list(
"blue",
"blueviolet",
"brown",
"burlywood",
"cadetblue",
"chartreuse",
"chocolate",
"coral",
"cornflowerblue",
"cornsilk",
"crimson",
"cyan",
"deeppink",
"deepskyblue",
"dimgray",
"dodgerblue",
"firebrick",
"floralwhite",
"forestgreen",
"fuchsia",
"gainsboro",
"ghostwhite",
"gold",
"goldenrod",
"gray",
"grey",
"green",
"greenyellow",
"honeydew",
"hotpink",
"indianred",
"ivory",
"khaki",
"lavender",
"lavenderblush",
"lawngreen",
"lemonchiffon",
"lightblue",
"lightcoral",
"lightcyan",
"lightgoldenrodyellow",
"lightgray",
"lightgreen",
"lightpink",
"lightsalmon",
"lightseagreen",
"lightskyblue",
"lightslategray",
"lightsteelblue",
"lightyellow",
"lime",
"limegreen",
"linen",
"magenta",
"maroon",
"mediumaquamarine",
"mediumblue",
"mediumorchid",
"mediumpurple",
"mediumseagreen",
"mediumslateblue",
"mediumspringgreen",
"mediumturquoise",
"mediumvioletred",
"mintcream",
"mistyrose",
"moccasin",
"navajowhite",
"oldlace",
"olive",
"olivedrab",
"orange",
"orangered",
"orchid",
"palegoldenrod",
"palegreen",
"paleturquoise",
"palevioletred",
"papayawhip",
"peachpuff",
"peru",
"pink",
"plum",
"powderblue",
"purple",
"red",
"rosybrown",
"royalblue",
"saddlebrown",
"salmon",
"sandybrown",
"seagreen",
"seashell",
"sienna",
"silver",
"skyblue",
"slateblue",
"slategray",
"snow",
"springgreen",
"steelblue",
"tan",
"teal",
"thistle",
"tomato",
"turquoise",
"violet",
"wheat",
"white",
"whitesmoke",
"yellow",
"yellowgreen",
)
var/list/wire_color_directory = list()
var/list/wire_name_directory = list()
/proc/is_wire_tool(obj/item/I)
if(istype(I, /obj/item/device/multitool))
@@ -136,12 +38,14 @@ var/list/wire_color_directory = list()
/datum/wires
var/atom/holder = null // The holder (atom that contains these wires).
var/holder_type = null // The holder's typepath (used to make wire colors common to all holders).
var/proper_name = "Unknown" // The display name for the wire set shown in station blueprints. Not used if randomize is true or it's an item NT wouldn't know about (Explosives/Nuke)
var/list/wires = list() // List of wires.
var/list/cut_wires = list() // List of wires that have been cut.
var/list/colors = list() // Dictionary of colors to wire.
var/list/assemblies = list() // List of attached assemblies.
var/randomize = 0 // If every instance of these wires should be random.
// Prevents wires from showing up in station blueprints
/datum/wires/New(atom/holder)
..()
@@ -156,6 +60,7 @@ var/list/wire_color_directory = list()
if(!wire_color_directory[holder_type])
randomize()
wire_color_directory[holder_type] = colors
wire_name_directory[holder_type] = proper_name
else
colors = wire_color_directory[holder_type]
@@ -166,7 +71,7 @@ var/list/wire_color_directory = list()
/datum/wires/proc/add_duds(duds)
while(duds)
var/dud = "dud[--duds]"
var/dud = WIRE_DUD_PREFIX + "[--duds]"
if(dud in wires)
continue
wires += dud
@@ -253,6 +158,17 @@ var/list/wire_color_directory = list()
S.loc = holder.loc
return S
/datum/wires/proc/emp_pulse()
var/list/possible_wires = shuffle(wires)
var/remaining_pulses = MAXIMUM_EMP_WIRES
for(var/wire in possible_wires)
if(prob(33))
pulse(wire)
remaining_pulses--
if(remaining_pulses >= 0)
break
// Overridable Procs
/datum/wires/proc/interactable(mob/user)
return TRUE
@@ -297,7 +213,7 @@ var/list/wire_color_directory = list()
for(var/color in colors)
payload.Add(list(list(
"color" = color,
"wire" = (IsAdminGhost(user) ? get_wire(color) : null),
"wire" = (IsAdminGhost(user) || (user.is_holding_item_of_type(/obj/item/device/multitool/abductor)) ? get_wire(color) : null),
"cut" = is_color_cut(color),
"attached" = is_attached(color)
)))
@@ -310,11 +226,11 @@ var/list/wire_color_directory = list()
return
var/target_wire = params["wire"]
var/mob/living/L = usr
var/obj/item/I = L.get_active_hand()
var/obj/item/I = L.get_active_held_item()
switch(action)
if("cut")
if(istype(I, /obj/item/weapon/wirecutters) || IsAdminGhost(usr))
playsound(holder, 'sound/items/Wirecutter.ogg', 20, 1)
playsound(holder, I.usesound, 20, 1)
cut_color(target_wire)
. = TRUE
else
@@ -342,3 +258,5 @@ var/list/wire_color_directory = list()
. = TRUE
else
L << "<span class='warning'>You need an attachable assembly!</span>"
#undef MAXIMUM_EMP_WIRES