Tg patch branch to master (#192)
* code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Tg modern (#149) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * Mentor system, Tickets, and discord (#151) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * Vore code sync (#157) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * edgy code of the modernization (#164) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * Merge test onto bleeding edgy (#165) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * travis map updates * updates * pool's closed due to lag * datum pools are closed too * Initializing new pool's closed * Pool's closed and initializing shit is done * sprite updates * chattering is okay to do now. * bleeblin edgy 1/23 (#166) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * travis map updates * updates * pool's closed due to lag * datum pools are closed too * Initializing new pool's closed * Pool's closed and initializing shit is done * sprite updates * chattering is okay to do now. * Update .travis.yml * Update .travis.yml * Update .travis.yml * Revert "Modern modern" * Revert "Revert "Modern modern"" * fix it fix it fix it fix it * fixes title screen - thanks crow * Riding code reverted * possible tgui fix? * who the fuck even knows if this is the problem * adds moths and sharks (no colors yet, not greyscaled) adds LOOC back * "fixes" missing items in some machinery. * slight tweaks to abductor spawns borer event enabled (max 1) * Update .travis.yml * fixes shuttle purchase from comms * fixes and QoL * Polymorphing all is dangerous too * re-fixes ahelp ticket system again * metagaming check proving to be spamlicious * Fixes not being able to see devoured mob poses * fix for vehicle buckling * ahelp timer runtime fix (#178) * controller and game updates 1/29 * Defines, helpers, datums 1/29 * world.dm updates * modules/admin tweaks * everything in modules not a mob * modules/mob fixes and such No more PAIs ventcrawling * icons, maps, tools, etc. * compiler fixes * round type vote fixed * hardsuit cargo pack * reduce ion and electric storm chance * perms access for travis * fix helmet to the suit removes CE from crate * changelog * fuck * perms for travis... again * Update tgstation.dme * Update tgstation.dme * Donation race * redpanda * red panda * size play work * Size chemical basics Needs testing/refining * some fixing ports before I just fucking ported it anyway * It's been a fucking week. * commiting moar changes because github * admins.txt lol * icons * defines and such * globalvars and onclick * Controllers * datums * game folder * oh look, HoG is back * modules pt 1 * client things * more modules * everything not mob code * some mob stuff * more mob things * silicon mobs * ayylims and monkeys * human updates * huh * housekeeping is fired. * last minute fixes * more last minute things * human parts double check'd * more paper * Icons are fixed * double check of thermal protection code. (#191)
This commit is contained in:
@@ -1,5 +1,6 @@
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/datum/wires/airalarm
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holder_type = /obj/machinery/airalarm
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proper_name = "Air Alarm"
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/datum/wires/airalarm/New(atom/holder)
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wires = list(
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@@ -30,13 +31,13 @@
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if(!A.shorted)
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A.shorted = TRUE
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A.update_icon()
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addtimer(A, "reset", 1200, FALSE, wire)
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addtimer(CALLBACK(A, /obj/machinery/airalarm.proc/reset, wire), 1200)
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if(WIRE_IDSCAN) // Toggle lock.
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A.locked = !A.locked
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if(WIRE_AI) // Disable AI control for a while.
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if(!A.aidisabled)
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A.aidisabled = TRUE
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addtimer(A, "reset", 100, FALSE, wire)
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addtimer(CALLBACK(A, /obj/machinery/airalarm.proc/reset, wire), 100)
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if(WIRE_PANIC) // Toggle panic siphon.
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if(!A.shorted)
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if(A.mode == 1) // AALARM_MODE_SCRUB
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@@ -1,5 +1,6 @@
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/datum/wires/airlock
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holder_type = /obj/machinery/door/airlock
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proper_name = "Airlock"
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/datum/wires/airlock/secure
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randomize = TRUE
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@@ -17,7 +18,7 @@
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/datum/wires/airlock/interactable(mob/user)
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var/obj/machinery/door/airlock/A = holder
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if(!istype(user, /mob/living/silicon) && A.isElectrified() && A.shock(user, 100))
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if(!issilicon(user) && A.isElectrified() && A.shock(user, 100))
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return FALSE
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if(A.panel_open)
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return TRUE
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@@ -78,7 +79,8 @@
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if(WIRE_SHOCK) // Pulse to shock the door for 10 ticks.
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if(!A.secondsElectrified)
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A.secondsElectrified = 30
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A.shockedby += text("\[[time_stamp()]\][usr](ckey:[usr.ckey])")
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if(usr)
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A.shockedby += text("\[[time_stamp()]\][usr](ckey:[usr.ckey])")
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add_logs(usr, A, "electrified")
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spawn(10)
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if(A)
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@@ -103,17 +105,21 @@
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if(WIRE_POWER1, WIRE_POWER2) // Cut to loose power, repair all to gain power.
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if(mend && !is_cut(WIRE_POWER1) && !is_cut(WIRE_POWER2))
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A.regainMainPower()
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A.shock(usr, 50)
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if(usr)
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A.shock(usr, 50)
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else
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A.loseMainPower()
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A.shock(usr, 50)
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if(usr)
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A.shock(usr, 50)
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if(WIRE_BACKUP1, WIRE_BACKUP2) // Cut to loose backup power, repair all to gain backup power.
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if(mend && !is_cut(WIRE_BACKUP1) && !is_cut(WIRE_BACKUP2))
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A.regainBackupPower()
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A.shock(usr, 50)
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if(usr)
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A.shock(usr, 50)
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else
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A.loseBackupPower()
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A.shock(usr, 50)
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if(usr)
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A.shock(usr, 50)
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if(WIRE_BOLTS) // Cut to drop bolts, mend does nothing.
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if(!mend)
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A.bolt()
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@@ -135,7 +141,8 @@
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else
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if(A.secondsElectrified != -1)
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A.secondsElectrified = -1
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A.shockedby += text("\[[time_stamp()]\][usr](ckey:[usr.ckey])")
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if(usr)
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A.shockedby += text("\[[time_stamp()]\][usr](ckey:[usr.ckey])")
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add_logs(usr, A, "electrified")
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if(WIRE_SAFETY) // Cut to disable safeties, mend to re-enable.
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A.safe = mend
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@@ -1,5 +1,6 @@
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/datum/wires/apc
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holder_type = /obj/machinery/power/apc
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proper_name = "APC"
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/datum/wires/apc/New(atom/holder)
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wires = list(
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@@ -28,14 +29,14 @@
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if(WIRE_POWER1, WIRE_POWER2) // Short for a long while.
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if(!A.shorted)
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A.shorted = TRUE
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addtimer(A, "reset", 1200, FALSE, wire)
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addtimer(CALLBACK(A, /obj/machinery/power/apc.proc/reset, wire), 1200)
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if(WIRE_IDSCAN) // Unlock for a little while.
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A.locked = FALSE
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addtimer(A, "reset", 300, FALSE, wire)
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addtimer(CALLBACK(A, /obj/machinery/power/apc.proc/reset, wire), 300)
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if(WIRE_AI) // Disable AI control for a very short time.
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if(!A.aidisabled)
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A.aidisabled = TRUE
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addtimer(A, "reset", 10, FALSE, wire)
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addtimer(CALLBACK(A, /obj/machinery/power/apc.proc/reset, wire), 10)
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/datum/wires/apc/on_cut(index, mend)
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var/obj/machinery/power/apc/A = holder
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@@ -1,5 +1,6 @@
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/datum/wires/autolathe
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holder_type = /obj/machinery/autolathe
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proper_name = "Autolathe"
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/datum/wires/autolathe/New(atom/holder)
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wires = list(
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@@ -26,13 +27,13 @@
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switch(wire)
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if(WIRE_HACK)
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A.adjust_hacked(!A.hacked)
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addtimer(A, "reset", 60, FALSE, wire)
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addtimer(CALLBACK(A, /obj/machinery/autolathe.proc/reset, wire), 60)
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if(WIRE_SHOCK)
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A.shocked = !A.shocked
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addtimer(A, "reset", 60, FALSE, wire)
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addtimer(CALLBACK(A, /obj/machinery/autolathe.proc/reset, wire), 60)
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if(WIRE_DISABLE)
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A.disabled = !A.disabled
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addtimer(A, "reset", 60, FALSE, wire)
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addtimer(CALLBACK(A, /obj/machinery/autolathe.proc/reset, wire), 60)
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/datum/wires/autolathe/on_cut(wire, mend)
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var/obj/machinery/autolathe/A = holder
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@@ -0,0 +1,13 @@
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/datum/wires/emitter
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randomize = 1 //Only one wire don't need blueprints
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holder_type = /obj/machinery/power/emitter
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/datum/wires/emitter/New(atom/holder)
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wires = list(WIRE_ZAP)
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..()
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/datum/wires/emitter/on_pulse(wire)
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var/obj/machinery/power/emitter/E = holder
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E.fire_beam()
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..()
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@@ -14,6 +14,7 @@
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/datum/wires/explosive/c4
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holder_type = /obj/item/weapon/c4
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randomize = TRUE //Same behaviour since no wire actually disarms it
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/datum/wires/explosive/c4/interactable(mob/user)
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var/obj/item/weapon/c4/P = holder
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@@ -1,5 +1,6 @@
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/datum/wires/particle_accelerator/control_box
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holder_type = /obj/machinery/particle_accelerator/control_box
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proper_name = "Particle Accelerator"
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/datum/wires/particle_accelerator/control_box/New(atom/holder)
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wires = list(
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@@ -1,5 +1,6 @@
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/datum/wires/radio
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holder_type = /obj/item/device/radio
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proper_name = "Radio"
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/datum/wires/radio/New(atom/holder)
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wires = list(
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@@ -5,7 +5,8 @@
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/datum/wires/robot/New(atom/holder)
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wires = list(
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WIRE_AI, WIRE_CAMERA,
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WIRE_LAWSYNC, WIRE_LOCKDOWN
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WIRE_LAWSYNC, WIRE_LOCKDOWN,
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WIRE_RESET_MODULE
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)
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add_duds(2)
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..()
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@@ -22,6 +23,7 @@
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status += "The intelligence link display shows [R.connected_ai ? R.connected_ai.name : "NULL"]."
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status += "The camera light is [!isnull(R.camera) && R.camera.status ? "on" : "off"]."
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status += "The lockdown indicator is [R.lockcharge ? "on" : "off"]."
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status += "The reset module hardware light is [R.has_module() ? "on" : "off"]."
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return status
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/datum/wires/robot/on_pulse(wire)
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@@ -44,6 +46,9 @@
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R.show_laws()
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if(WIRE_LOCKDOWN)
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R.SetLockdown(!R.lockcharge) // Toggle
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if(WIRE_RESET_MODULE)
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if(R.has_module())
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R.ResetModule()
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/datum/wires/robot/on_cut(wire, mend)
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var/mob/living/silicon/robot/R = holder
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@@ -1,5 +1,6 @@
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/datum/wires/suit_storage_unit
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holder_type = /obj/machinery/suit_storage_unit
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proper_name = "Suit Storage Unit"
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/datum/wires/suit_storage_unit/New(atom/holder)
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wires = list(
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@@ -20,7 +20,7 @@
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if(WIRE_BOOM)
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if(B.active)
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holder.visible_message("<span class='danger'>\icon[B] An alarm sounds! It's go-</span>")
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B.timer = 0
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B.explode_now = TRUE
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tell_admins(B)
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if(WIRE_UNBOLT)
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holder.visible_message("<span class='notice'>\icon[B] The bolts spin in place for a moment.</span>")
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@@ -30,28 +30,28 @@
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else
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holder.visible_message("<span class='notice'>\icon[B] The bomb chirps.</span>")
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playsound(B, 'sound/machines/chime.ogg', 30, 1)
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B.timer += 30
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B.detonation_timer += 300
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B.delayedbig = TRUE
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if(WIRE_PROCEED)
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holder.visible_message("<span class='danger'>\icon[B] The bomb buzzes ominously!</span>")
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playsound(B, 'sound/machines/buzz-sigh.ogg', 30, 1)
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if(B.timer >= 61) // Long fuse bombs can suddenly become more dangerous if you tinker with them.
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B.timer = 60
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else if(B.timer >= 21)
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B.timer -= 10
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else if(B.timer >= 11) // Both to prevent negative timers and to have a little mercy.
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B.timer = 10
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var/seconds = B.seconds_remaining()
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if(seconds >= 61) // Long fuse bombs can suddenly become more dangerous if you tinker with them.
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B.detonation_timer = world.time + 600
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else if(seconds >= 21)
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B.detonation_timer -= 100
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else if(seconds >= 11) // Both to prevent negative timers and to have a little mercy.
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B.detonation_timer = world.time + 100
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if(WIRE_ACTIVATE)
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if(!B.active && !B.defused)
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holder.visible_message("<span class='danger'>\icon[B] You hear the bomb start ticking!</span>")
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playsound(B, 'sound/machines/click.ogg', 30, 1)
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B.active = TRUE
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B.activate()
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B.update_icon()
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else if(B.delayedlittle)
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holder.visible_message("<span class='notice'>\icon[B] Nothing happens.</span>")
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else
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holder.visible_message("<span class='notice'>\icon[B] The bomb seems to hesitate for a moment.</span>")
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B.timer += 10
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B.detonation_timer += 100
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B.delayedlittle = TRUE
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/datum/wires/syndicatebomb/on_cut(wire, mend)
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@@ -63,7 +63,7 @@
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else
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if(B.active)
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holder.visible_message("<span class='danger'>\icon[B] An alarm sounds! It's go-</span>")
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B.timer = 0
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B.explode_now = TRUE
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tell_admins(B)
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else
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B.defused = TRUE
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@@ -71,11 +71,11 @@
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if(!mend && B.anchored)
|
||||
holder.visible_message("<span class='notice'>\icon[B] The bolts lift out of the ground!</span>")
|
||||
playsound(B, 'sound/effects/stealthoff.ogg', 30, 1)
|
||||
B.anchored = 0
|
||||
B.anchored = FALSE
|
||||
if(WIRE_PROCEED)
|
||||
if(!mend && B.active)
|
||||
holder.visible_message("<span class='danger'>\icon[B] An alarm sounds! It's go-</span>")
|
||||
B.timer = 0
|
||||
B.explode_now = TRUE
|
||||
tell_admins(B)
|
||||
if(WIRE_ACTIVATE)
|
||||
if(!mend && B.active)
|
||||
@@ -87,5 +87,6 @@
|
||||
/datum/wires/syndicatebomb/proc/tell_admins(obj/machinery/syndicatebomb/B)
|
||||
if(istype(B, /obj/machinery/syndicatebomb/training))
|
||||
return
|
||||
log_game("A [B.name] was detonated via boom wire at X=[B.x], Y=[B.y], Z=[B.z].")
|
||||
message_admins("A [B.name] was detonated via boom wire at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[B.x];Y=[B.y];Z=[B.z]'> (JMP)</a>.")
|
||||
var/turf/T = get_turf(B)
|
||||
log_game("\A [B] was detonated via boom wire at [COORD(T)].")
|
||||
message_admins("A [B.name] was detonated via boom wire at [ADMIN_COORDJMP(T)].")
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
|
||||
/datum/wires/tesla_coil
|
||||
randomize = 1 //Only one wire don't need blueprints
|
||||
holder_type = /obj/machinery/power/tesla_coil
|
||||
|
||||
/datum/wires/tesla_coil/New(atom/holder)
|
||||
wires = list(WIRE_ZAP)
|
||||
..()
|
||||
|
||||
/datum/wires/tesla_coil/on_pulse(wire)
|
||||
var/obj/machinery/power/tesla_coil/C = holder
|
||||
C.zap()
|
||||
..()
|
||||
@@ -1,9 +1,10 @@
|
||||
/datum/wires/vending
|
||||
holder_type = /obj/machinery/vending
|
||||
proper_name = "Vending Unit"
|
||||
|
||||
/datum/wires/vending/New(atom/holder)
|
||||
wires = list(
|
||||
WIRE_THROW, WIRE_ELECTRIFY, WIRE_SPEAKER,
|
||||
WIRE_THROW, WIRE_SHOCK, WIRE_SPEAKER,
|
||||
WIRE_CONTRABAND, WIRE_IDSCAN
|
||||
)
|
||||
add_duds(1)
|
||||
@@ -11,7 +12,7 @@
|
||||
|
||||
/datum/wires/vending/interactable(mob/user)
|
||||
var/obj/machinery/vending/V = holder
|
||||
if(!istype(user, /mob/living/silicon) && V.seconds_electrified && V.shock(user, 100))
|
||||
if(!issilicon(user) && V.seconds_electrified && V.shock(user, 100))
|
||||
return FALSE
|
||||
if(V.panel_open)
|
||||
return TRUE
|
||||
@@ -33,7 +34,7 @@
|
||||
V.shoot_inventory = !V.shoot_inventory
|
||||
if(WIRE_CONTRABAND)
|
||||
V.extended_inventory = !V.extended_inventory
|
||||
if(WIRE_ELECTRIFY)
|
||||
if(WIRE_SHOCK)
|
||||
V.seconds_electrified = 30
|
||||
if(WIRE_IDSCAN)
|
||||
V.scan_id = !V.scan_id
|
||||
@@ -47,7 +48,7 @@
|
||||
V.shoot_inventory = !mend
|
||||
if(WIRE_CONTRABAND)
|
||||
V.extended_inventory = FALSE
|
||||
if(WIRE_ELECTRIFY)
|
||||
if(WIRE_SHOCK)
|
||||
if(mend)
|
||||
V.seconds_electrified = FALSE
|
||||
else
|
||||
|
||||
+25
-107
@@ -1,123 +1,25 @@
|
||||
var/list/wire_colors = list( // http://www.crockford.com/wrrrld/color.html
|
||||
"aliceblue",
|
||||
"antiquewhite",
|
||||
"aqua",
|
||||
"aquamarine",
|
||||
"beige",
|
||||
"blanchedalmond",
|
||||
#define MAXIMUM_EMP_WIRES 3
|
||||
|
||||
var/list/wire_colors = list(
|
||||
"blue",
|
||||
"blueviolet",
|
||||
"brown",
|
||||
"burlywood",
|
||||
"cadetblue",
|
||||
"chartreuse",
|
||||
"chocolate",
|
||||
"coral",
|
||||
"cornflowerblue",
|
||||
"cornsilk",
|
||||
"crimson",
|
||||
"cyan",
|
||||
"deeppink",
|
||||
"deepskyblue",
|
||||
"dimgray",
|
||||
"dodgerblue",
|
||||
"firebrick",
|
||||
"floralwhite",
|
||||
"forestgreen",
|
||||
"fuchsia",
|
||||
"gainsboro",
|
||||
"ghostwhite",
|
||||
"gold",
|
||||
"goldenrod",
|
||||
"gray",
|
||||
"grey",
|
||||
"green",
|
||||
"greenyellow",
|
||||
"honeydew",
|
||||
"hotpink",
|
||||
"indianred",
|
||||
"ivory",
|
||||
"khaki",
|
||||
"lavender",
|
||||
"lavenderblush",
|
||||
"lawngreen",
|
||||
"lemonchiffon",
|
||||
"lightblue",
|
||||
"lightcoral",
|
||||
"lightcyan",
|
||||
"lightgoldenrodyellow",
|
||||
"lightgray",
|
||||
"lightgreen",
|
||||
"lightpink",
|
||||
"lightsalmon",
|
||||
"lightseagreen",
|
||||
"lightskyblue",
|
||||
"lightslategray",
|
||||
"lightsteelblue",
|
||||
"lightyellow",
|
||||
"lime",
|
||||
"limegreen",
|
||||
"linen",
|
||||
"magenta",
|
||||
"maroon",
|
||||
"mediumaquamarine",
|
||||
"mediumblue",
|
||||
"mediumorchid",
|
||||
"mediumpurple",
|
||||
"mediumseagreen",
|
||||
"mediumslateblue",
|
||||
"mediumspringgreen",
|
||||
"mediumturquoise",
|
||||
"mediumvioletred",
|
||||
"mintcream",
|
||||
"mistyrose",
|
||||
"moccasin",
|
||||
"navajowhite",
|
||||
"oldlace",
|
||||
"olive",
|
||||
"olivedrab",
|
||||
"orange",
|
||||
"orangered",
|
||||
"orchid",
|
||||
"palegoldenrod",
|
||||
"palegreen",
|
||||
"paleturquoise",
|
||||
"palevioletred",
|
||||
"papayawhip",
|
||||
"peachpuff",
|
||||
"peru",
|
||||
"pink",
|
||||
"plum",
|
||||
"powderblue",
|
||||
"purple",
|
||||
"red",
|
||||
"rosybrown",
|
||||
"royalblue",
|
||||
"saddlebrown",
|
||||
"salmon",
|
||||
"sandybrown",
|
||||
"seagreen",
|
||||
"seashell",
|
||||
"sienna",
|
||||
"silver",
|
||||
"skyblue",
|
||||
"slateblue",
|
||||
"slategray",
|
||||
"snow",
|
||||
"springgreen",
|
||||
"steelblue",
|
||||
"tan",
|
||||
"teal",
|
||||
"thistle",
|
||||
"tomato",
|
||||
"turquoise",
|
||||
"violet",
|
||||
"wheat",
|
||||
"white",
|
||||
"whitesmoke",
|
||||
"yellow",
|
||||
"yellowgreen",
|
||||
)
|
||||
var/list/wire_color_directory = list()
|
||||
var/list/wire_name_directory = list()
|
||||
|
||||
/proc/is_wire_tool(obj/item/I)
|
||||
if(istype(I, /obj/item/device/multitool))
|
||||
@@ -136,12 +38,14 @@ var/list/wire_color_directory = list()
|
||||
/datum/wires
|
||||
var/atom/holder = null // The holder (atom that contains these wires).
|
||||
var/holder_type = null // The holder's typepath (used to make wire colors common to all holders).
|
||||
var/proper_name = "Unknown" // The display name for the wire set shown in station blueprints. Not used if randomize is true or it's an item NT wouldn't know about (Explosives/Nuke)
|
||||
|
||||
var/list/wires = list() // List of wires.
|
||||
var/list/cut_wires = list() // List of wires that have been cut.
|
||||
var/list/colors = list() // Dictionary of colors to wire.
|
||||
var/list/assemblies = list() // List of attached assemblies.
|
||||
var/randomize = 0 // If every instance of these wires should be random.
|
||||
// Prevents wires from showing up in station blueprints
|
||||
|
||||
/datum/wires/New(atom/holder)
|
||||
..()
|
||||
@@ -156,6 +60,7 @@ var/list/wire_color_directory = list()
|
||||
if(!wire_color_directory[holder_type])
|
||||
randomize()
|
||||
wire_color_directory[holder_type] = colors
|
||||
wire_name_directory[holder_type] = proper_name
|
||||
else
|
||||
colors = wire_color_directory[holder_type]
|
||||
|
||||
@@ -166,7 +71,7 @@ var/list/wire_color_directory = list()
|
||||
|
||||
/datum/wires/proc/add_duds(duds)
|
||||
while(duds)
|
||||
var/dud = "dud[--duds]"
|
||||
var/dud = WIRE_DUD_PREFIX + "[--duds]"
|
||||
if(dud in wires)
|
||||
continue
|
||||
wires += dud
|
||||
@@ -253,6 +158,17 @@ var/list/wire_color_directory = list()
|
||||
S.loc = holder.loc
|
||||
return S
|
||||
|
||||
/datum/wires/proc/emp_pulse()
|
||||
var/list/possible_wires = shuffle(wires)
|
||||
var/remaining_pulses = MAXIMUM_EMP_WIRES
|
||||
|
||||
for(var/wire in possible_wires)
|
||||
if(prob(33))
|
||||
pulse(wire)
|
||||
remaining_pulses--
|
||||
if(remaining_pulses >= 0)
|
||||
break
|
||||
|
||||
// Overridable Procs
|
||||
/datum/wires/proc/interactable(mob/user)
|
||||
return TRUE
|
||||
@@ -297,7 +213,7 @@ var/list/wire_color_directory = list()
|
||||
for(var/color in colors)
|
||||
payload.Add(list(list(
|
||||
"color" = color,
|
||||
"wire" = (IsAdminGhost(user) ? get_wire(color) : null),
|
||||
"wire" = (IsAdminGhost(user) || (user.is_holding_item_of_type(/obj/item/device/multitool/abductor)) ? get_wire(color) : null),
|
||||
"cut" = is_color_cut(color),
|
||||
"attached" = is_attached(color)
|
||||
)))
|
||||
@@ -310,11 +226,11 @@ var/list/wire_color_directory = list()
|
||||
return
|
||||
var/target_wire = params["wire"]
|
||||
var/mob/living/L = usr
|
||||
var/obj/item/I = L.get_active_hand()
|
||||
var/obj/item/I = L.get_active_held_item()
|
||||
switch(action)
|
||||
if("cut")
|
||||
if(istype(I, /obj/item/weapon/wirecutters) || IsAdminGhost(usr))
|
||||
playsound(holder, 'sound/items/Wirecutter.ogg', 20, 1)
|
||||
playsound(holder, I.usesound, 20, 1)
|
||||
cut_color(target_wire)
|
||||
. = TRUE
|
||||
else
|
||||
@@ -342,3 +258,5 @@ var/list/wire_color_directory = list()
|
||||
. = TRUE
|
||||
else
|
||||
L << "<span class='warning'>You need an attachable assembly!</span>"
|
||||
|
||||
#undef MAXIMUM_EMP_WIRES
|
||||
|
||||
Reference in New Issue
Block a user