Tg patch branch to master (#192)

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Tg modern (#149)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* Mentor system, Tickets, and discord (#151)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* Vore code sync (#157)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* edgy code of the modernization (#164)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* Small fixes for dogborgs and sprite accessories:
-Ported the hidden snippets of the dogborg code.
-Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg)
-Medihound belly fixed.
-Husky body marking tweaked to not overlap arms in side view.
-Added husky ears that are basically wolf ears that use secondary color instead.

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* some species and DNA tweaks

* Digest already damn you

* suddenly sound and resist works. wtf

* Minor tweaks, cryopod noise change

* Vore tested working, species working

* Merge test onto bleeding edgy (#165)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* Small fixes for dogborgs and sprite accessories:
-Ported the hidden snippets of the dogborg code.
-Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg)
-Medihound belly fixed.
-Husky body marking tweaked to not overlap arms in side view.
-Added husky ears that are basically wolf ears that use secondary color instead.

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* some species and DNA tweaks

* Digest already damn you

* suddenly sound and resist works. wtf

* Minor tweaks, cryopod noise change

* Vore tested working, species working

* travis map updates

* updates

* pool's closed due to lag

* datum pools are closed too

* Initializing new pool's closed

* Pool's closed and initializing shit is done

* sprite updates

* chattering is okay to do now.

* bleeblin edgy 1/23 (#166)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* Small fixes for dogborgs and sprite accessories:
-Ported the hidden snippets of the dogborg code.
-Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg)
-Medihound belly fixed.
-Husky body marking tweaked to not overlap arms in side view.
-Added husky ears that are basically wolf ears that use secondary color instead.

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* some species and DNA tweaks

* Digest already damn you

* suddenly sound and resist works. wtf

* Minor tweaks, cryopod noise change

* Vore tested working, species working

* travis map updates

* updates

* pool's closed due to lag

* datum pools are closed too

* Initializing new pool's closed

* Pool's closed and initializing shit is done

* sprite updates

* chattering is okay to do now.

* Update .travis.yml

* Update .travis.yml

* Update .travis.yml

* Revert "Modern modern"

* Revert "Revert "Modern modern""

* fix it fix it fix it fix it

* fixes title screen - thanks crow

* Riding code reverted

* possible tgui fix?

* who the fuck even knows if this is the problem

* adds moths and sharks (no colors yet, not greyscaled)
adds LOOC back

* "fixes" missing items in some machinery.

* slight tweaks to abductor spawns
borer event enabled (max 1)

* Update .travis.yml

* fixes shuttle purchase from comms

* fixes and QoL

* Polymorphing all is dangerous too

* re-fixes ahelp ticket system again

* metagaming check proving to be spamlicious

* Fixes not being able to see devoured mob poses

* fix for vehicle buckling

* ahelp timer runtime fix (#178)

* controller and game updates 1/29

* Defines, helpers, datums 1/29

* world.dm updates

* modules/admin tweaks

* everything in modules not a mob

* modules/mob fixes and such

No more PAIs ventcrawling

* icons, maps, tools, etc.

* compiler fixes

* round type vote fixed

* hardsuit cargo pack

* reduce ion and electric storm chance

* perms access for travis

* fix helmet to the suit
removes CE from crate

* changelog

* fuck

* perms for travis... again

* Update tgstation.dme

* Update tgstation.dme

* Donation race

* redpanda

* red panda

* size play work

* Size chemical basics

Needs testing/refining

* some fixing ports before I just fucking ported it anyway

* It's been a fucking week.

* commiting moar changes because github

* admins.txt lol

* icons

* defines and such

* globalvars and onclick

* Controllers

* datums

* game folder

* oh look, HoG is back

* modules pt 1

* client things

* more modules

* everything not mob code

* some mob stuff

* more mob things

* silicon mobs

* ayylims and monkeys

* human updates

* huh

* housekeeping is fired.

* last minute fixes

* more last minute things

* human parts double check'd

* more paper

* Icons are fixed

* double check of thermal protection code. (#191)
This commit is contained in:
TalkingCactus
2017-02-03 05:56:14 -06:00
committed by Poojawa
parent 7735dec0ec
commit f7c09077d2
2489 changed files with 830965 additions and 416701 deletions
@@ -0,0 +1,65 @@
//Anima fragment: Low health and high melee damage, but slows down when struck. Created by inserting a soul vessel into an empty fragment.
/mob/living/simple_animal/hostile/clockwork/fragment
name = "anima fragment"
desc = "An ominous humanoid shell with a spinning cogwheel as its head, lifted by a jet of blazing red flame."
icon_state = "anime_fragment"
health = 90
maxHealth = 90
speed = -1
melee_damage_lower = 18
melee_damage_upper = 18
attacktext = "crushes"
attack_sound = 'sound/magic/clockwork/anima_fragment_attack.ogg'
loot = list(/obj/item/clockwork/component/replicant_alloy/smashed_anima_fragment)
weather_immunities = list("lava")
movement_type = FLYING
playstyle_string = "<span class='heavy_brass'>You are an anima fragment</span><b>, a clockwork creation of Ratvar. As a fragment, you have low health, do decent damage, and move at \
extreme speed in addition to being immune to extreme temperatures and pressures. Taking damage will temporarily slow you down, however. \n Your goal is to serve the Justiciar and his servants \
in any way you can. You yourself are one of these servants, and will be able to utilize anything they can, assuming it doesn't require opposable thumbs.</b>"
var/movement_delay_time //how long the fragment is slowed after being hit
/mob/living/simple_animal/hostile/clockwork/fragment/New()
..()
SetLuminosity(2,1)
if(prob(1))
name = "anime fragment"
desc = "I-it's not like I want to show you the light of the Justiciar or anything, B-BAKA!"
/mob/living/simple_animal/hostile/clockwork/fragment/Stat()
..()
if(statpanel("Status") && movement_delay_time > world.time && !ratvar_awakens)
stat(null, "Movement delay(seconds): [max(round((movement_delay_time - world.time)*0.1, 0.1), 0)]")
/mob/living/simple_animal/hostile/clockwork/fragment/death(gibbed)
visible_message("<span class='warning'>[src]'s flame jets cut out as it falls to the floor with a tremendous crash.</span>", \
"<span class='userdanger'>Your gears seize up. Your flame jets flicker out. Your soul vessel belches smoke as you helplessly crash down.</span>")
..()
/mob/living/simple_animal/hostile/clockwork/fragment/Process_Spacemove(movement_dir = 0)
return 1
/mob/living/simple_animal/hostile/clockwork/fragment/emp_act(severity)
if(movement_delay_time > world.time)
movement_delay_time = movement_delay_time + (50/severity)
else
movement_delay_time = world.time + (50/severity)
/mob/living/simple_animal/hostile/clockwork/fragment/movement_delay()
. = ..()
if(movement_delay_time > world.time && !ratvar_awakens)
. += min((movement_delay_time - world.time) * 0.1, 10) //the more delay we have, the slower we go
/mob/living/simple_animal/hostile/clockwork/fragment/adjustHealth(amount)
. = ..()
if(!ratvar_awakens && amount > 0) //if ratvar is up we ignore movement delay
if(movement_delay_time > world.time)
movement_delay_time = movement_delay_time + amount*2.5
else
movement_delay_time = world.time + amount*2.5
/mob/living/simple_animal/hostile/clockwork/fragment/updatehealth()
..()
if(health == maxHealth)
speed = initial(speed)
else
speed = 0 //slow down if damaged at all
@@ -0,0 +1,428 @@
//Clockwork marauder: Slow but with high damage, resides inside of a servant. Created via the Memory Allocation scripture.
/mob/living/simple_animal/hostile/clockwork/marauder
name = "clockwork marauder"
desc = "A stalwart apparition of a soldier, blazing with crimson flames. It's armed with a gladius and shield."
icon_state = "clockwork_marauder"
health = 300
maxHealth = 300
speed = 1
obj_damage = 40
melee_damage_lower = 12
melee_damage_upper = 12
attacktext = "slashes"
attack_sound = 'sound/weapons/bladeslice.ogg'
weather_immunities = list("lava")
movement_type = FLYING
loot = list(/obj/item/clockwork/component/replicant_alloy/fallen_armor)
var/true_name = "Meme Master 69" //Required to call forth the marauder
var/global/list/possible_true_names = list("Servant", "Warden", "Serf", "Page", "Usher", "Knave", "Vassal", "Escort")
var/mob/living/host //The mob that the marauder is living inside of
var/recovering = FALSE //If the marauder is recovering from recalling
var/blockchance = 17 //chance to block attacks entirely
var/counterchance = 30 //chance to counterattack after blocking
var/static/list/damage_heal_order = list(OXY, BURN, BRUTE, TOX) //we heal our host's damage in this order
playstyle_string = "<span class='sevtug'>You are a clockwork marauder</span><b>, a living extension of Sevtug's will. As a marauder, you are somewhat slow, but may block attacks, \
and have a chance to also counter blocked melee attacks for extra damage, in addition to being immune to extreme temperatures and pressures. \
Your primary goal is to serve the creature that you are now a part of. You can use <span class='sevtug_small'><i>:b</i></span> to communicate silently with your master, \
but can only exit if your master calls your true name or if they are exceptionally damaged. \
\n\n\
Stay near your host to protect and heal them; being too far from your host will rapidly cause you massive damage. Recall to your host if you are too weak and believe you cannot continue \
fighting safely. As a final note, you should probably avoid harming any fellow servants of Ratvar.</span>"
/mob/living/simple_animal/hostile/clockwork/marauder/New()
..()
true_name = pick(possible_true_names)
SetLuminosity(2,1)
/mob/living/simple_animal/hostile/clockwork/marauder/Life()
..()
if(is_in_host())
if(!is_servant_of_ratvar(host))
emerge_from_host(FALSE, TRUE)
unbind_from_host()
return
if(!ratvar_awakens && host.stat == DEAD)
death()
return
if(ratvar_awakens)
adjustHealth(-50)
else
adjustHealth(-10)
if(!recovering)
heal_host() //also heal our host if inside of them and we aren't recovering
else if(health == maxHealth)
src << "<span class='userdanger'>Your strength has returned. You can once again come forward!</span>"
host << "<span class='userdanger'>Your marauder is now strong enough to come forward again!</span>"
recovering = FALSE
else
if(ratvar_awakens) //If Ratvar is alive, marauders don't need a host and are downright impossible to kill
adjustHealth(-5)
heal_host()
else if(host)
if(!is_servant_of_ratvar(host))
unbind_from_host()
return
if(host.stat == DEAD)
adjustHealth(50)
src << "<span class='userdanger'>Your host is dead!</span>"
return
if(z && host.z && z == host.z)
switch(get_dist(get_turf(src), get_turf(host)))
if(2)
adjustHealth(-1)
if(3)
//EQUILIBRIUM
if(4)
adjustHealth(1)
if(5)
adjustHealth(3)
if(6)
adjustHealth(6)
if(7)
adjustHealth(9)
if(8 to INFINITY)
adjustHealth(15)
src << "<span class='userdanger'>You're too far from your host and rapidly taking damage!</span>"
else //right next to or on top of host
adjustHealth(-2)
heal_host() //gradually heal host if nearby and host is very weak
else //well then, you're not even in the same zlevel
adjustHealth(15)
src << "<span class='userdanger'>You're too far from your host and rapidly taking damage!</span>"
/mob/living/simple_animal/hostile/clockwork/marauder/death(gibbed)
emerge_from_host(FALSE, TRUE)
unbind_from_host()
visible_message("<span class='warning'>[src]'s equipment clatters lifelessly to the ground as the red flames within dissipate.</span>", \
"<span class='userdanger'>Your equipment falls away. You feel a moment of confusion before your fragile form is annihilated.</span>")
. = ..()
/mob/living/simple_animal/hostile/clockwork/marauder/Stat()
..()
if(statpanel("Status"))
stat(null, "Current True Name: [true_name]")
stat(null, "Host: [host ? host : "NONE"]")
if(host)
var/resulthealth = round((host.health / host.maxHealth) * 100, 0.5)
if(iscarbon(host))
resulthealth = round((abs(HEALTH_THRESHOLD_DEAD - host.health) / abs(HEALTH_THRESHOLD_DEAD - host.maxHealth)) * 100)
stat(null, "Host Health: [resulthealth]%")
if(ratvar_awakens)
stat(null, "You are [recovering ? "un" : ""]able to deploy!")
else
if(resulthealth > MARAUDER_EMERGE_THRESHOLD)
stat(null, "You are [recovering ? "unable to deploy" : "able to deploy on hearing your True Name"]!")
else
stat(null, "You are [recovering ? "unable to deploy" : "able to deploy to protect your host"]!")
stat(null, "You do [melee_damage_upper] damage on melee attacks.")
/mob/living/simple_animal/hostile/clockwork/marauder/Process_Spacemove(movement_dir = 0)
return 1
/mob/living/simple_animal/hostile/clockwork/marauder/proc/bind_to_host(mob/living/new_host)
if(!new_host)
return FALSE
host = new_host
var/datum/action/innate/summon_marauder/SM = new()
SM.linked_marauder = src
SM.Grant(host)
var/datum/action/innate/linked_minds/LM = new()
LM.linked_marauder = src
LM.Grant(host)
return TRUE
/mob/living/simple_animal/hostile/clockwork/marauder/proc/unbind_from_host()
if(host)
for(var/datum/action/innate/summon_marauder/SM in host.actions)
qdel(SM)
for(var/datum/action/innate/linked_minds/LM in host.actions)
qdel(LM)
host = null
return TRUE
return FALSE
//DAMAGE and FATIGUE
/mob/living/simple_animal/hostile/clockwork/marauder/proc/heal_host()
if(!host)
return
var/resulthealth = round((host.health / host.maxHealth) * 100, 0.5)
if(iscarbon(host))
resulthealth = round((abs(HEALTH_THRESHOLD_DEAD - host.health) / abs(HEALTH_THRESHOLD_DEAD - host.maxHealth)) * 100)
if(ratvar_awakens || resulthealth <= MARAUDER_EMERGE_THRESHOLD)
new /obj/effect/overlay/temp/heal(host.loc, "#AF0AAF")
host.heal_ordered_damage(4, damage_heal_order)
/mob/living/simple_animal/hostile/clockwork/marauder/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
if(amount > 0)
for(var/mob/living/L in view(2, src))
if(L.is_holding_item_of_type(/obj/item/weapon/nullrod))
src << "<span class='userdanger'>The presence of a brandished holy artifact weakens your armor!</span>"
amount *= 4 //if a wielded null rod is nearby, it takes four times the health damage
break
. = ..()
if(src && updating_health)
update_health_hud()
update_stats()
/mob/living/simple_animal/hostile/clockwork/marauder/update_health_hud()
if(hud_used && hud_used.healths)
if(istype(hud_used, /datum/hud/marauder))
var/datum/hud/marauder/M = hud_used
var/resulthealth
if(host)
if(iscarbon(host))
resulthealth = "[round((abs(HEALTH_THRESHOLD_DEAD - host.health) / abs(HEALTH_THRESHOLD_DEAD - host.maxHealth)) * 100)]%"
else
resulthealth = "[round((host.health / host.maxHealth) * 100, 0.5)]%"
else
resulthealth = "NONE"
M.hosthealth.maptext = "<div align='center' valign='middle' style='position:relative; top:0px; left:6px'><font color='#AF0AAF'>HOST<br>[resulthealth]</font></div>"
hud_used.healths.maptext = "<div align='center' valign='middle' style='position:relative; top:0px; left:6px'><font color='#AF0AAF'>[round((health / maxHealth) * 100, 0.5)]%</font>"
/mob/living/simple_animal/hostile/clockwork/marauder/proc/update_stats()
if(ratvar_awakens)
speed = 0
melee_damage_lower = 20
melee_damage_upper = 20
attacktext = "devastates"
else
var/healthpercent = (health/maxHealth) * 100
switch(healthpercent)
if(100 to 70) //Bonuses to speed and damage at high health
speed = 0
melee_damage_lower = 16
melee_damage_upper = 16
attacktext = "viciously slashes"
if(70 to 40)
speed = initial(speed)
melee_damage_lower = initial(melee_damage_lower)
melee_damage_upper = initial(melee_damage_upper)
attacktext = initial(attacktext)
if(40 to 30) //Damage decrease, but not speed
speed = initial(speed)
melee_damage_lower = 10
melee_damage_upper = 10
attacktext = "lightly slashes"
if(30 to 20) //Speed decrease
speed = 2
melee_damage_lower = 8
melee_damage_upper = 8
attacktext = "lightly slashes"
if(20 to 10) //Massive speed decrease and weak melee attacks
speed = 3
melee_damage_lower = 6
melee_damage_upper = 6
attacktext = "weakly slashes"
if(10 to 0) //We are super weak and going to die
speed = 4
melee_damage_lower = 4
melee_damage_upper = 4
attacktext = "taps"
//ATTACKING, BLOCKING, and COUNTERING
/mob/living/simple_animal/hostile/clockwork/marauder/AttackingTarget()
if(is_in_host())
return FALSE
return ..()
/mob/living/simple_animal/hostile/clockwork/marauder/bullet_act(obj/item/projectile/Proj)
if(blockOrCounter(null, Proj))
return
return ..()
/mob/living/simple_animal/hostile/clockwork/marauder/hitby(atom/movable/AM, skipcatch, hitpush, blocked)
if(blockOrCounter(null, AM))
return
return ..()
/mob/living/simple_animal/hostile/clockwork/marauder/attack_animal(mob/living/simple_animal/M)
if(istype(M, /mob/living/simple_animal/hostile/clockwork/marauder) || !blockOrCounter(M, M))
return ..()
/mob/living/simple_animal/hostile/clockwork/marauder/attack_paw(mob/living/carbon/monkey/M)
if(!blockOrCounter(M, M))
return ..()
/mob/living/simple_animal/hostile/clockwork/marauder/attack_alien(mob/living/carbon/alien/humanoid/M)
if(!blockOrCounter(M, M))
return ..()
/mob/living/simple_animal/hostile/clockwork/marauder/attack_slime(mob/living/simple_animal/slime/M)
if(!blockOrCounter(M, M))
return ..()
/mob/living/simple_animal/hostile/clockwork/marauder/attack_hand(mob/living/carbon/human/M)
if(!blockOrCounter(M, M))
return ..()
/mob/living/simple_animal/hostile/clockwork/marauder/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/nullrod) || !blockOrCounter(user, I))
return ..()
/mob/living/simple_animal/hostile/clockwork/marauder/proc/blockOrCounter(mob/target, atom/textobject)
if(ratvar_awakens) //if ratvar has woken, we block nearly everything at a very high chance
blockchance = 90
counterchance = 90
if(prob(blockchance))
. = TRUE
if(target)
target.do_attack_animation(src)
target.changeNext_move(CLICK_CD_MELEE)
blockchance = initial(blockchance)
playsound(src, 'sound/magic/clockwork/fellowship_armory.ogg', 30, 1, 0, 1) //clang
visible_message("<span class='boldannounce'>[src] blocks [target && istype(textobject, /obj/item) ? "[target]'s [textobject.name]":"\the [textobject]"]!</span>", \
"<span class='userdanger'>You block [target && istype(textobject, /obj/item) ? "[target]'s [textobject.name]":"\the [textobject]"]!</span>")
if(target && Adjacent(target))
if(prob(counterchance))
counterchance = initial(counterchance)
var/previousattacktext = attacktext
attacktext = "counters"
target.attack_animal(src)
attacktext = previousattacktext
else
counterchance = min(counterchance + initial(counterchance), 100)
else
blockchance = min(blockchance + initial(blockchance), 100)
if(ratvar_awakens)
blockchance = 90
counterchance = 90
//COMMUNICATION and EMERGENCE
/mob/living/simple_animal/hostile/clockwork/marauder/handle_inherent_channels(message, message_mode)
if(host && (is_in_host() || message_mode == MODE_BINARY))
marauder_comms(message)
return TRUE
return ..()
/mob/living/simple_animal/hostile/clockwork/marauder/proc/marauder_comms(message)
var/name_part = "<span class='sevtug'>[src] ([true_name])</span>"
message = "<span class='sevtug_small'>\"[message]\"</span>" //Processed output
src << "[name_part]<span class='sevtug_small'>:</span> [message]"
host << "[name_part]<span class='sevtug_small'>:</span> [message]"
for(var/M in mob_list)
if(isobserver(M))
var/link = FOLLOW_LINK(M, src)
M << "[link] [name_part] <span class='sevtug_small'>(to</span> <span class='sevtug'>[findtextEx(host.name, host.real_name) ? "[host.name]" : "[host.real_name] (as [host.name])"]</span><span class='sevtug_small'>):</span> [message] "
return TRUE
/mob/living/simple_animal/hostile/clockwork/marauder/proc/return_to_host()
if(is_in_host())
return FALSE
if(!host)
src << "<span class='warning'>You don't have a host!</span>"
return FALSE
var/resulthealth = round((host.health / host.maxHealth) * 100, 0.5)
if(iscarbon(host))
resulthealth = round((abs(HEALTH_THRESHOLD_DEAD - host.health) / abs(HEALTH_THRESHOLD_DEAD - host.maxHealth)) * 100)
host.visible_message("<span class='warning'>[host]'s skin flashes crimson!</span>", "<span class='sevtug'>You feel [true_name]'s consciousness settle in your mind.</span>")
visible_message("<span class='warning'>[src] suddenly disappears!</span>", "<span class='sevtug'>You return to [host].</span>")
forceMove(host)
if(resulthealth > MARAUDER_EMERGE_THRESHOLD && health != maxHealth)
recovering = TRUE
src << "<span class='userdanger'>You have weakened and will need to recover before manifesting again!</span>"
host << "<span class='sevtug'>[true_name] has weakened and will need to recover before manifesting again!</span>"
return TRUE
/mob/living/simple_animal/hostile/clockwork/marauder/proc/try_emerge()
if(!host)
src << "<span class='warning'>You don't have a host!</span>"
return FALSE
if(!ratvar_awakens)
var/resulthealth = round((host.health / host.maxHealth) * 100, 0.5)
if(iscarbon(host))
resulthealth = round((abs(HEALTH_THRESHOLD_DEAD - host.health) / abs(HEALTH_THRESHOLD_DEAD - host.maxHealth)) * 100)
if(host.stat != DEAD && resulthealth > MARAUDER_EMERGE_THRESHOLD) //if above 20 health, fails
src << "<span class='warning'>Your host must be at [MARAUDER_EMERGE_THRESHOLD]% or less health to emerge like this!</span>"
return FALSE
return emerge_from_host(FALSE)
/mob/living/simple_animal/hostile/clockwork/marauder/proc/emerge_from_host(hostchosen, force) //Notice that this is a proc rather than a verb - marauders can NOT exit at will, but they CAN return
if(!is_in_host())
return FALSE
if(!force && recovering)
if(hostchosen)
host << "<span class='sevtug'>[true_name] is too weak to come forth!</span>"
else
host << "<span class='sevtug'>[true_name] tries to emerge to protect you, but it's too weak!</span>"
src << "<span class='userdanger'>You try to come forth, but you're too weak!</span>"
return FALSE
if(!force)
if(hostchosen) //marauder approved
host << "<span class='sevtug'>Your words echo with power as [true_name] emerges from your body!</span>"
else
host << "<span class='sevtug'>[true_name] emerges from your body to protect you!</span>"
forceMove(host.loc)
visible_message("<span class='warning'>[host]'s skin glows red as [name] emerges from their body!</span>", "<span class='sevtug_small'>You exit the safety of [host]'s body!</span>")
return TRUE
/mob/living/simple_animal/hostile/clockwork/marauder/get_alt_name()
return " ([text2ratvar(true_name)])"
/mob/living/simple_animal/hostile/clockwork/marauder/proc/is_in_host() //Checks if the marauder is inside of their host
return host && loc == host
//HOST ACTIONS
//Summon Marauder action: Calls forth or recalls your marauder
/datum/action/innate/summon_marauder
name = "Force Marauder to Emerge/Recall"
desc = "Allows you to force your clockwork marauder to emerge or recall as required."
button_icon_state = "clockwork_marauder"
background_icon_state = "bg_clock"
check_flags = AB_CHECK_CONSCIOUS
buttontooltipstyle = "clockcult"
var/mob/living/simple_animal/hostile/clockwork/marauder/linked_marauder
var/static/list/defend_phrases = list("Defend me", "Come forth", "Assist me", "Protect me", "Give aid", "Help me")
var/static/list/return_phrases = list("Return", "Return to me", "Your job is done", "You have served", "Come back", "Retreat")
/datum/action/innate/summon_marauder/IsAvailable()
if(!linked_marauder)
return FALSE
if(isliving(owner))
var/mob/living/L = owner
if(!L.can_speak_vocal())
return FALSE
return ..()
/datum/action/innate/summon_marauder/Activate()
if(linked_marauder.is_in_host())
clockwork_say(owner, text2ratvar("[pick(defend_phrases)], [linked_marauder.true_name]!"))
linked_marauder.emerge_from_host(TRUE)
else
clockwork_say(owner, text2ratvar("[pick(return_phrases)], [linked_marauder.true_name]!"))
linked_marauder.return_to_host()
return TRUE
//Linked Minds action: talks to your marauder
/datum/action/innate/linked_minds
name = "Linked Minds"
desc = "Allows you to silently communicate with your marauder."
button_icon_state = "linked_minds"
background_icon_state = "bg_clock"
check_flags = AB_CHECK_CONSCIOUS
buttontooltipstyle = "clockcult"
var/mob/living/simple_animal/hostile/clockwork/marauder/linked_marauder
/datum/action/innate/linked_minds/IsAvailable()
if(!linked_marauder)
return FALSE
return ..()
/datum/action/innate/linked_minds/Activate()
var/message = stripped_input(owner, "Enter a message to tell your marauder.", "Telepathy")
if(!owner || !message)
return FALSE
if(!linked_marauder)
owner << "<span class='warning'>Your marauder seems to have been destroyed!</span>"
return FALSE
var/name_part = "<span class='sevtug'>Servant [findtextEx(owner.name, owner.real_name) ? "[owner.name]" : "[owner.real_name] (as [owner.name])"]</span>"
message = "<span class='sevtug_small'>\"[message]\"</span>" //Processed output
owner << "[name_part]<span class='sevtug_small'>:</span> [message]"
linked_marauder << "[name_part]<span class='sevtug_small'>:</span> [message]"
for(var/M in mob_list)
if(isobserver(M))
var/link = FOLLOW_LINK(M, src)
M << "[link] [name_part] <span class='sevtug_small'>(to</span> <span class='sevtug'>[linked_marauder][linked_marauder.get_alt_name()]</span><span class='sevtug_small'>):</span> [message]"
return TRUE