Tg patch branch to master (#192)
* code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Tg modern (#149) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * Mentor system, Tickets, and discord (#151) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * Vore code sync (#157) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * edgy code of the modernization (#164) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * Merge test onto bleeding edgy (#165) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * travis map updates * updates * pool's closed due to lag * datum pools are closed too * Initializing new pool's closed * Pool's closed and initializing shit is done * sprite updates * chattering is okay to do now. * bleeblin edgy 1/23 (#166) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * travis map updates * updates * pool's closed due to lag * datum pools are closed too * Initializing new pool's closed * Pool's closed and initializing shit is done * sprite updates * chattering is okay to do now. * Update .travis.yml * Update .travis.yml * Update .travis.yml * Revert "Modern modern" * Revert "Revert "Modern modern"" * fix it fix it fix it fix it * fixes title screen - thanks crow * Riding code reverted * possible tgui fix? * who the fuck even knows if this is the problem * adds moths and sharks (no colors yet, not greyscaled) adds LOOC back * "fixes" missing items in some machinery. * slight tweaks to abductor spawns borer event enabled (max 1) * Update .travis.yml * fixes shuttle purchase from comms * fixes and QoL * Polymorphing all is dangerous too * re-fixes ahelp ticket system again * metagaming check proving to be spamlicious * Fixes not being able to see devoured mob poses * fix for vehicle buckling * ahelp timer runtime fix (#178) * controller and game updates 1/29 * Defines, helpers, datums 1/29 * world.dm updates * modules/admin tweaks * everything in modules not a mob * modules/mob fixes and such No more PAIs ventcrawling * icons, maps, tools, etc. * compiler fixes * round type vote fixed * hardsuit cargo pack * reduce ion and electric storm chance * perms access for travis * fix helmet to the suit removes CE from crate * changelog * fuck * perms for travis... again * Update tgstation.dme * Update tgstation.dme * Donation race * redpanda * red panda * size play work * Size chemical basics Needs testing/refining * some fixing ports before I just fucking ported it anyway * It's been a fucking week. * commiting moar changes because github * admins.txt lol * icons * defines and such * globalvars and onclick * Controllers * datums * game folder * oh look, HoG is back * modules pt 1 * client things * more modules * everything not mob code * some mob stuff * more mob things * silicon mobs * ayylims and monkeys * human updates * huh * housekeeping is fired. * last minute fixes * more last minute things * human parts double check'd * more paper * Icons are fixed * double check of thermal protection code. (#191)
This commit is contained in:
@@ -10,18 +10,18 @@
|
||||
recommended_enemies = 2
|
||||
antag_flag = ROLE_OPERATIVE
|
||||
enemy_minimum_age = 14
|
||||
|
||||
announce_span = "danger"
|
||||
announce_text = "Syndicate forces are approaching the station in an attempt to destroy it!\n\
|
||||
<span class='danger'>Operatives</span>: Secure the nuclear authentication disk and use your nuke to destroy the station.\n\
|
||||
<span class='notice'>Crew</span>: Defend the nuclear authentication disk and ensure that it leaves with you on the emergency shuttle."
|
||||
|
||||
var/const/agents_possible = 5 //If we ever need more syndicate agents.
|
||||
|
||||
var/nukes_left = 1 // Call 3714-PRAY right now and order more nukes! Limited offer!
|
||||
var/nuke_off_station = 0 //Used for tracking if the syndies actually haul the nuke to the station
|
||||
var/syndies_didnt_escape = 0 //Used for tracking if the syndies got the shuttle off of the z-level
|
||||
|
||||
|
||||
/datum/game_mode/nuclear/announce()
|
||||
world << "<B>The current game mode is - Nuclear Emergency!</B>"
|
||||
world << "<B>A [syndicate_name()] Strike Force is approaching [station_name()]!</B>"
|
||||
world << "A nuclear explosive was being transported by Nanotrasen to a military base. The transport ship mysteriously lost contact with Space Traffic Control (STC). About that time a strange disk was discovered around [station_name()]. It was identified by Nanotrasen as a nuclear auth. disk and now Syndicate Operatives have arrived to retake the disk and detonate SS13! Also, most likely Syndicate star ships are in the vicinity so take care not to lose the disk!\n<B>Syndicate</B>: Reclaim the disk and detonate the nuclear bomb anywhere on SS13.\n<B>Personnel</B>: Hold the disk and <B>escape with the disk</B> on the shuttle!"
|
||||
|
||||
/datum/game_mode/nuclear/pre_setup()
|
||||
var/n_players = num_players()
|
||||
var/n_agents = min(round(n_players / 10, 1), agents_possible)
|
||||
@@ -67,7 +67,7 @@
|
||||
synd_spawn += get_turf(A)
|
||||
continue
|
||||
|
||||
var/nuke_code = "[rand(10000, 99999)]"
|
||||
var/nuke_code = random_nukecode()
|
||||
var/leader_selected = 0
|
||||
var/agent_number = 1
|
||||
var/spawnpos = 1
|
||||
@@ -110,7 +110,7 @@
|
||||
synd_mind.current << "<B>In your hand you will find a special item capable of triggering a greater challenge for your team. Examine it carefully and consult with your fellow operatives before activating it.</B>"
|
||||
|
||||
var/obj/item/device/nuclear_challenge/challenge = new /obj/item/device/nuclear_challenge
|
||||
synd_mind.current.equip_to_slot_or_del(challenge, slot_r_hand)
|
||||
synd_mind.current.put_in_hands_or_del(challenge)
|
||||
|
||||
var/list/foundIDs = synd_mind.current.search_contents_for(/obj/item/weapon/card/id)
|
||||
if(foundIDs.len)
|
||||
@@ -130,7 +130,7 @@
|
||||
P.name = "nuclear bomb code"
|
||||
var/mob/living/carbon/human/H = synd_mind.current
|
||||
P.loc = H.loc
|
||||
H.equip_to_slot_or_del(P, slot_r_hand, 0)
|
||||
H.put_in_hands_or_del(P)
|
||||
H.update_icons()
|
||||
else
|
||||
nuke_code = "code will be provided later"
|
||||
@@ -147,11 +147,7 @@
|
||||
/datum/game_mode/proc/greet_syndicate(datum/mind/syndicate, you_are=1)
|
||||
if(you_are)
|
||||
syndicate.current << "<span class='notice'>You are a [syndicate_name()] agent!</span>"
|
||||
var/obj_count = 1
|
||||
for(var/datum/objective/objective in syndicate.objectives)
|
||||
syndicate.current << "<B>Objective #[obj_count]</B>: [objective.explanation_text]"
|
||||
obj_count++
|
||||
return
|
||||
syndicate.announce_objectives()
|
||||
|
||||
/datum/game_mode/proc/equip_syndicate(mob/living/carbon/human/synd_mob, telecrystals = TRUE)
|
||||
synd_mob.set_species(/datum/species/human) //Plasamen burn up otherwise, and lizards are vulnerable to asimov AIs
|
||||
@@ -170,7 +166,7 @@
|
||||
|
||||
/datum/game_mode/proc/are_operatives_dead()
|
||||
for(var/datum/mind/operative_mind in syndicates)
|
||||
if (istype(operative_mind.current,/mob/living/carbon/human) && (operative_mind.current.stat!=2))
|
||||
if(ishuman(operative_mind.current) && (operative_mind.current.stat!=2))
|
||||
return 0
|
||||
return 1
|
||||
|
||||
@@ -199,51 +195,77 @@
|
||||
//derp //Used for tracking if the syndies actually haul the nuke to the station //no
|
||||
//herp //Used for tracking if the syndies got the shuttle off of the z-level //NO, DON'T FUCKING NAME VARS LIKE THIS
|
||||
|
||||
if (!disk_rescued && station_was_nuked && !syndies_didnt_escape)
|
||||
|
||||
if(nuke_off_station == NUKE_SYNDICATE_BASE)
|
||||
feedback_set_details("round_end_result","loss - syndicate nuked - disk secured")
|
||||
world << "<FONT size = 3><B>Humiliating Syndicate Defeat</B></FONT>"
|
||||
world << "<B>The crew of [station_name()] gave [syndicate_name()] operatives back their bomb! The syndicate base was destroyed!</B> Next time, don't lose the nuke!"
|
||||
|
||||
ticker.news_report = NUKE_SYNDICATE_BASE
|
||||
|
||||
else if(!disk_rescued && station_was_nuked && !syndies_didnt_escape)
|
||||
feedback_set_details("round_end_result","win - syndicate nuke")
|
||||
world << "<FONT size = 3><B>Syndicate Major Victory!</B></FONT>"
|
||||
world << "<B>[syndicate_name()] operatives have destroyed [station_name()]!</B>"
|
||||
|
||||
ticker.news_report = STATION_NUKED
|
||||
|
||||
else if (!disk_rescued && station_was_nuked && syndies_didnt_escape)
|
||||
feedback_set_details("round_end_result","halfwin - syndicate nuke - did not evacuate in time")
|
||||
world << "<FONT size = 3><B>Total Annihilation</B></FONT>"
|
||||
world << "<B>[syndicate_name()] operatives destroyed [station_name()] but did not leave the area in time and got caught in the explosion.</B> Next time, don't lose the disk!"
|
||||
|
||||
ticker.news_report = STATION_NUKED
|
||||
|
||||
else if (!disk_rescued && !station_was_nuked && nuke_off_station && !syndies_didnt_escape)
|
||||
feedback_set_details("round_end_result","halfwin - blew wrong station")
|
||||
world << "<FONT size = 3><B>Crew Minor Victory</B></FONT>"
|
||||
world << "<B>[syndicate_name()] operatives secured the authentication disk but blew up something that wasn't [station_name()].</B> Next time, don't lose the disk!"
|
||||
world << "<B>[syndicate_name()] operatives secured the authentication disk but blew up something that wasn't [station_name()].</B> Next time, don't do that!"
|
||||
|
||||
ticker.news_report = NUKE_MISS
|
||||
|
||||
else if (!disk_rescued && !station_was_nuked && nuke_off_station && syndies_didnt_escape)
|
||||
feedback_set_details("round_end_result","halfwin - blew wrong station - did not evacuate in time")
|
||||
world << "<FONT size = 3><B>[syndicate_name()] operatives have earned Darwin Award!</B></FONT>"
|
||||
world << "<B>[syndicate_name()] operatives blew up something that wasn't [station_name()] and got caught in the explosion.</B> Next time, don't lose the disk!"
|
||||
world << "<B>[syndicate_name()] operatives blew up something that wasn't [station_name()] and got caught in the explosion.</B> Next time, don't do that!"
|
||||
|
||||
ticker.news_report = NUKE_MISS
|
||||
|
||||
else if ((disk_rescued || SSshuttle.emergency.mode != SHUTTLE_ENDGAME) && are_operatives_dead())
|
||||
feedback_set_details("round_end_result","loss - evacuation - disk secured - syndi team dead")
|
||||
world << "<FONT size = 3><B>Crew Major Victory!</B></FONT>"
|
||||
world << "<B>The Research Staff has saved the disc and killed the [syndicate_name()] Operatives</B>"
|
||||
world << "<B>The Research Staff has saved the disk and killed the [syndicate_name()] Operatives</B>"
|
||||
|
||||
ticker.news_report = OPERATIVES_KILLED
|
||||
|
||||
else if (disk_rescued)
|
||||
feedback_set_details("round_end_result","loss - evacuation - disk secured")
|
||||
world << "<FONT size = 3><B>Crew Major Victory</B></FONT>"
|
||||
world << "<B>The Research Staff has saved the disc and stopped the [syndicate_name()] Operatives!</B>"
|
||||
world << "<B>The Research Staff has saved the disk and stopped the [syndicate_name()] Operatives!</B>"
|
||||
|
||||
ticker.news_report = OPERATIVES_KILLED
|
||||
|
||||
else if (!disk_rescued && are_operatives_dead())
|
||||
feedback_set_details("round_end_result","halfwin - evacuation - disk not secured")
|
||||
world << "<FONT size = 3><B>Neutral Victory!</B></FONT>"
|
||||
world << "<B>The Research Staff failed to secure the authentication disk but did manage to kill most of the [syndicate_name()] Operatives!</B>"
|
||||
|
||||
ticker.news_report = OPERATIVE_SKIRMISH
|
||||
|
||||
else if (!disk_rescued && crew_evacuated)
|
||||
feedback_set_details("round_end_result","halfwin - detonation averted")
|
||||
world << "<FONT size = 3><B>Syndicate Minor Victory!</B></FONT>"
|
||||
world << "<B>[syndicate_name()] operatives recovered the abandoned authentication disk but detonation of [station_name()] was averted.</B> Next time, don't lose the disk!"
|
||||
world << "<B>[syndicate_name()] operatives survived the assault but did not achieve the destruction of [station_name()].</B> Next time, don't lose the disk!"
|
||||
|
||||
ticker.news_report = OPERATIVE_SKIRMISH
|
||||
|
||||
else if (!disk_rescued && !crew_evacuated)
|
||||
feedback_set_details("round_end_result","halfwin - interrupted")
|
||||
world << "<FONT size = 3><B>Neutral Victory</B></FONT>"
|
||||
world << "<B>Round was mysteriously interrupted!</B>"
|
||||
|
||||
ticker.news_report = OPERATIVE_SKIRMISH
|
||||
|
||||
..()
|
||||
return
|
||||
|
||||
@@ -288,6 +310,9 @@
|
||||
synd_mind.current.real_name = synd_mind.name
|
||||
return
|
||||
|
||||
/proc/is_nuclear_operative(mob/M)
|
||||
return M && istype(M) && M.mind && ticker && ticker.mode && M.mind in ticker.mode.syndicates
|
||||
|
||||
/datum/outfit/syndicate
|
||||
name = "Syndicate Operative - Basic"
|
||||
|
||||
@@ -296,9 +321,9 @@
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
back = /obj/item/weapon/storage/backpack
|
||||
ears = /obj/item/device/radio/headset/syndicate/alt
|
||||
l_pocket = /obj/item/weapon/pinpointer/nukeop
|
||||
l_pocket = /obj/item/weapon/pinpointer/syndicate
|
||||
id = /obj/item/weapon/card/id/syndicate
|
||||
belt = /obj/item/weapon/gun/projectile/automatic/pistol
|
||||
belt = /obj/item/weapon/gun/ballistic/automatic/pistol
|
||||
backpack_contents = list(/obj/item/weapon/storage/box/syndie=1)
|
||||
|
||||
var/tc = 25
|
||||
@@ -332,17 +357,9 @@
|
||||
mask = /obj/item/clothing/mask/gas/syndicate
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/syndi
|
||||
r_pocket = /obj/item/weapon/tank/internals/emergency_oxygen/engi
|
||||
internals_slot = slot_r_store
|
||||
belt = /obj/item/weapon/storage/belt/military
|
||||
r_hand = /obj/item/weapon/gun/projectile/automatic/shotgun/bulldog
|
||||
r_hand = /obj/item/weapon/gun/ballistic/automatic/shotgun/bulldog
|
||||
backpack_contents = list(/obj/item/weapon/storage/box/syndie=1,\
|
||||
/obj/item/weapon/tank/jetpack/oxygen/harness=1,\
|
||||
/obj/item/weapon/gun/projectile/automatic/pistol=1)
|
||||
|
||||
/datum/outfit/syndicate/full/post_equip(mob/living/carbon/human/H)
|
||||
..()
|
||||
|
||||
|
||||
var/obj/item/clothing/suit/space/hardsuit/syndi/suit = H.wear_suit
|
||||
suit.ToggleHelmet()
|
||||
|
||||
H.internal = H.r_store
|
||||
/obj/item/weapon/gun/ballistic/automatic/pistol=1)
|
||||
|
||||
@@ -10,24 +10,42 @@
|
||||
desc = "Use to send a declaration of hostilities to the target, delaying your shuttle departure for 20 minutes while they prepare for your assault. \
|
||||
Such a brazen move will attract the attention of powerful benefactors within the Syndicate, who will supply your team with a massive amount of bonus telecrystals. \
|
||||
Must be used within five minutes, or your benefactors will lose interest."
|
||||
var/declaring_war = 0
|
||||
var/declaring_war = FALSE
|
||||
|
||||
/obj/item/device/nuclear_challenge/attack_self(mob/living/user)
|
||||
if(!check_allowed(user))
|
||||
return
|
||||
|
||||
declaring_war = 1
|
||||
var/are_you_sure = alert(user, "Consult your team carefully before you declare war on [station_name()]]. Are you sure you want to alert the enemy crew?", "Declare war?", "Yes", "No")
|
||||
declaring_war = 0
|
||||
if(are_you_sure == "No")
|
||||
user << "On second thought, the element of surprise isn't so bad after all."
|
||||
return
|
||||
declaring_war = TRUE
|
||||
var/are_you_sure = alert(user, "Consult your team carefully before you declare war on [station_name()]]. Are you sure you want to alert the enemy crew? You have [-round((world.time-round_start_time - CHALLENGE_TIME_LIMIT)/10)] seconds to decide", "Declare war?", "Yes", "No")
|
||||
declaring_war = FALSE
|
||||
|
||||
if(!check_allowed(user))
|
||||
return
|
||||
|
||||
declaring_war = 1
|
||||
if(are_you_sure == "No")
|
||||
user << "On second thought, the element of surprise isn't so bad after all."
|
||||
return
|
||||
|
||||
var/war_declaration = "[user.real_name] has declared his intent to utterly destroy [station_name()] with a nuclear device, and dares the crew to try and stop them."
|
||||
|
||||
declaring_war = TRUE
|
||||
var/custom_threat = alert(user, "Do you want to customize your declaration?", "Customize?", "Yes", "No")
|
||||
declaring_war = FALSE
|
||||
|
||||
if(!check_allowed(user))
|
||||
return
|
||||
|
||||
if(custom_threat == "Yes")
|
||||
declaring_war = TRUE
|
||||
war_declaration = stripped_input(user, "Insert your custom declaration", "Declaration")
|
||||
declaring_war = FALSE
|
||||
|
||||
if(!check_allowed(user) || !war_declaration)
|
||||
return
|
||||
|
||||
priority_announce(war_declaration, title = "Declaration of War", sound = 'sound/machines/Alarm.ogg')
|
||||
|
||||
user << "You've attracted the attention of powerful forces within the syndicate. A bonus bundle of telecrystals has been granted to your team. Great things await you if you complete the mission."
|
||||
|
||||
for(var/V in syndicate_shuttle_boards)
|
||||
@@ -37,12 +55,13 @@
|
||||
var/obj/item/device/radio/uplink/nuclear/U = new(get_turf(user))
|
||||
U.hidden_uplink.owner = "[user.key]"
|
||||
U.hidden_uplink.telecrystals = CHALLENGE_TELECRYSTALS
|
||||
U.hidden_uplink.gamemode = /datum/game_mode/nuclear
|
||||
U.hidden_uplink.set_gamemode(/datum/game_mode/nuclear)
|
||||
config.shuttle_refuel_delay = max(config.shuttle_refuel_delay, CHALLENGE_SHUTTLE_DELAY)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/device/nuclear_challenge/proc/check_allowed(mob/living/user)
|
||||
if(declaring_war)
|
||||
user << "You are already in the process of declaring war! Make your mind up."
|
||||
return 0
|
||||
if(player_list.len < CHALLENGE_MIN_PLAYERS)
|
||||
user << "The enemy crew is too small to be worth declaring war on."
|
||||
|
||||
@@ -18,17 +18,24 @@ var/bomb_set
|
||||
icon = 'icons/obj/machines/nuke.dmi'
|
||||
icon_state = "nuclearbomb_base"
|
||||
density = 1
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
|
||||
var/timeleft = 60
|
||||
var/timing = 0
|
||||
var/timer_set = 60
|
||||
var/default_timer_set = 90
|
||||
var/minimum_timer_set = 90
|
||||
var/maximum_timer_set = 3600
|
||||
var/ui_style = "nanotrasen"
|
||||
|
||||
var/numeric_input = ""
|
||||
var/timing = FALSE
|
||||
var/exploding = FALSE
|
||||
var/detonation_timer = null
|
||||
var/r_code = "ADMIN"
|
||||
var/code = ""
|
||||
var/yes_code = 0
|
||||
var/safety = 1
|
||||
var/yes_code = FALSE
|
||||
var/safety = TRUE
|
||||
var/obj/item/weapon/disk/nuclear/auth = null
|
||||
use_power = 0
|
||||
var/previous_level = ""
|
||||
var/lastentered = ""
|
||||
var/obj/item/nuke_core/core = null
|
||||
var/deconstruction_state = NUKESTATE_INTACT
|
||||
var/image/lights = null
|
||||
@@ -48,19 +55,29 @@ var/bomb_set
|
||||
/obj/machinery/nuclearbomb/Destroy()
|
||||
poi_list -= src
|
||||
nuke_list -= src
|
||||
qdel(countdown)
|
||||
if(countdown)
|
||||
qdel(countdown)
|
||||
countdown = null
|
||||
. = ..()
|
||||
|
||||
/obj/machinery/nuclearbomb/examine(mob/user)
|
||||
. = ..()
|
||||
if(exploding)
|
||||
user << "It is in the process of exploding. Perhaps reviewing your \
|
||||
affairs is in order."
|
||||
if(timing)
|
||||
user << "There are [get_time_left()] seconds until \
|
||||
detonation."
|
||||
|
||||
/obj/machinery/nuclearbomb/selfdestruct
|
||||
name = "station self-destruct terminal"
|
||||
desc = "For when it all gets too much to bear. Do not taunt."
|
||||
icon = 'icons/obj/machines/nuke_terminal.dmi'
|
||||
icon_state = "nuclearbomb_base"
|
||||
anchored = 1 //stops it being moved
|
||||
layer = MOB_LAYER
|
||||
anchored = TRUE //stops it being moved
|
||||
|
||||
/obj/machinery/nuclearbomb/syndicate
|
||||
//ui_style = "syndicate" // actually the nuke op bomb is a stole nt bomb
|
||||
|
||||
/obj/machinery/nuclearbomb/syndicate/New()
|
||||
var/obj/machinery/nuclearbomb/existing = locate("syndienuke")
|
||||
@@ -75,7 +92,7 @@ var/bomb_set
|
||||
if (istype(I, /obj/item/weapon/disk/nuclear))
|
||||
if(!user.drop_item())
|
||||
return
|
||||
I.loc = src
|
||||
I.forceMove(src)
|
||||
auth = I
|
||||
add_fingerprint(user)
|
||||
return
|
||||
@@ -85,7 +102,7 @@ var/bomb_set
|
||||
if(istype(I, /obj/item/weapon/screwdriver/nuke))
|
||||
playsound(loc, I.usesound, 100, 1)
|
||||
user << "<span class='notice'>You start removing [src]'s front panel's screws...</span>"
|
||||
if(do_after(user, 60/I.toolspeed,target=src))
|
||||
if(do_after(user, 60*I.toolspeed,target=src))
|
||||
deconstruction_state = NUKESTATE_UNSCREWED
|
||||
user << "<span class='notice'>You remove the screws from [src]'s front panel.</span>"
|
||||
update_icon()
|
||||
@@ -94,7 +111,7 @@ var/bomb_set
|
||||
if(istype(I, /obj/item/weapon/crowbar))
|
||||
user << "<span class='notice'>You start removing [src]'s front panel...</span>"
|
||||
playsound(loc, I.usesound, 100, 1)
|
||||
if(do_after(user,30/I.toolspeed,target=src))
|
||||
if(do_after(user,30*I.toolspeed,target=src))
|
||||
user << "<span class='notice'>You remove [src]'s front panel.</span>"
|
||||
deconstruction_state = NUKESTATE_PANEL_REMOVED
|
||||
update_icon()
|
||||
@@ -105,7 +122,7 @@ var/bomb_set
|
||||
playsound(loc, I.usesound, 100, 1)
|
||||
user << "<span class='notice'>You start cutting [src]'s inner plate...</span>"
|
||||
if(welder.remove_fuel(1,user))
|
||||
if(do_after(user,80/I.toolspeed,target=src))
|
||||
if(do_after(user,80*I.toolspeed,target=src))
|
||||
user << "<span class='notice'>You cut [src]'s inner plate.</span>"
|
||||
deconstruction_state = NUKESTATE_WELDED
|
||||
update_icon()
|
||||
@@ -114,7 +131,7 @@ var/bomb_set
|
||||
if(istype(I, /obj/item/weapon/crowbar))
|
||||
user << "<span class='notice'>You start prying off [src]'s inner plate...</span>"
|
||||
playsound(loc, I.usesound, 100, 1)
|
||||
if(do_after(user,50/I.toolspeed,target=src))
|
||||
if(do_after(user,50*I.toolspeed,target=src))
|
||||
user << "<span class='notice'>You pry off [src]'s inner plate. You can see the core's green glow!</span>"
|
||||
deconstruction_state = NUKESTATE_CORE_EXPOSED
|
||||
update_icon()
|
||||
@@ -148,12 +165,12 @@ var/bomb_set
|
||||
else
|
||||
user << "<span class='warning'>You need more metal to do that!</span>"
|
||||
return
|
||||
return ..()
|
||||
. = ..()
|
||||
|
||||
/obj/machinery/nuclearbomb/proc/get_nuke_state()
|
||||
if(timing < 0)
|
||||
if(exploding)
|
||||
return NUKE_ON_EXPLODING
|
||||
if(timing > 0)
|
||||
if(timing)
|
||||
return NUKE_ON_TIMING
|
||||
if(safety)
|
||||
return NUKE_OFF_LOCKED
|
||||
@@ -209,102 +226,127 @@ var/bomb_set
|
||||
add_overlay(lights)
|
||||
|
||||
/obj/machinery/nuclearbomb/process()
|
||||
if (timing > 0)
|
||||
countdown.start()
|
||||
bomb_set = 1 //So long as there is one nuke timing, it means one nuke is armed.
|
||||
timeleft--
|
||||
if (timeleft <= 0)
|
||||
if(timing && !exploding)
|
||||
bomb_set = TRUE
|
||||
if(detonation_timer < world.time)
|
||||
explode()
|
||||
else
|
||||
var/volume = (timeleft <= 20 ? 30 : 5)
|
||||
var/volume = (get_time_left() <= 20 ? 30 : 5)
|
||||
playsound(loc, 'sound/items/timer.ogg', volume, 0)
|
||||
for(var/mob/M in viewers(1, src))
|
||||
if ((M.client && M.machine == src))
|
||||
attack_hand(M)
|
||||
else
|
||||
countdown.stop()
|
||||
|
||||
/obj/machinery/nuclearbomb/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/machinery/nuclearbomb/attack_ai(mob/user)
|
||||
return
|
||||
/obj/machinery/nuclearbomb/ui_interact(mob/user, ui_key="main", datum/tgui/ui=null, force_open=0, datum/tgui/master_ui=null, datum/ui_state/state=default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "nuclear_bomb", name, 500, 600, master_ui, state)
|
||||
ui.set_style(ui_style)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/nuclearbomb/attack_hand(mob/user)
|
||||
user.set_machine(src)
|
||||
var/dat = text("<TT>\nAuth. Disk: <A href='?src=\ref[];auth=1'>[]</A><HR>", src, (auth ? "++++++++++" : "----------"))
|
||||
if (auth)
|
||||
if (yes_code)
|
||||
dat += text("\n<B>Status</B>: []-[]<BR>\n<B>Timer</B>: []<BR>\n<BR>\nTimer: [] <A href='?src=\ref[];timer=1'>Toggle</A><BR>\nTime: <A href='?src=\ref[];time=-10'>-</A> <A href='?src=\ref[];time=-1'>-</A> [] <A href='?src=\ref[];time=1'>+</A> <A href='?src=\ref[];time=10'>+</A><BR>\n<BR>\nSafety: [] <A href='?src=\ref[];safety=1'>Toggle</A><BR>\nAnchor: [] <A href='?src=\ref[];anchor=1'>Toggle</A><BR>\n", (timing ? "Func/Set" : "Functional"), (safety ? "Safe" : "Engaged"), timeleft, (timing ? "On" : "Off"), src, src, src, timeleft, src, src, (safety ? "On" : "Off"), src, (anchored ? "Engaged" : "Off"), src)
|
||||
/obj/machinery/nuclearbomb/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["disk_present"] = auth
|
||||
data["code_approved"] = yes_code
|
||||
var/first_status
|
||||
if(auth)
|
||||
if(yes_code)
|
||||
first_status = timing ? "Func/Set" : "Functional"
|
||||
else
|
||||
dat += text("\n<B>Status</B>: Auth. S2-[]<BR>\n<B>Timer</B>: []<BR>\n<BR>\nTimer: [] Toggle<BR>\nTime: - - [] + +<BR>\n<BR>\n[] Safety: Toggle<BR>\nAnchor: [] Toggle<BR>\n", (safety ? "Safe" : "Engaged"), timeleft, (timing ? "On" : "Off"), timeleft, (safety ? "On" : "Off"), (anchored ? "Engaged" : "Off"))
|
||||
first_status = "Auth S2."
|
||||
else
|
||||
if (timing)
|
||||
dat += text("\n<B>Status</B>: Set-[]<BR>\n<B>Timer</B>: []<BR>\n<BR>\nTimer: [] Toggle<BR>\nTime: - - [] + +<BR>\n<BR>\nSafety: [] Toggle<BR>\nAnchor: [] Toggle<BR>\n", (safety ? "Safe" : "Engaged"), timeleft, (timing ? "On" : "Off"), timeleft, (safety ? "On" : "Off"), (anchored ? "Engaged" : "Off"))
|
||||
if(timing)
|
||||
first_status = "Set"
|
||||
else
|
||||
dat += text("\n<B>Status</B>: Auth. S1-[]<BR>\n<B>Timer</B>: []<BR>\n<BR>\nTimer: [] Toggle<BR>\nTime: - - [] + +<BR>\n<BR>\nSafety: [] Toggle<BR>\nAnchor: [] Toggle<BR>\n", (safety ? "Safe" : "Engaged"), timeleft, (timing ? "On" : "Off"), timeleft, (safety ? "On" : "Off"), (anchored ? "Engaged" : "Off"))
|
||||
var/message = "AUTH"
|
||||
if (auth)
|
||||
message = text("[]", code)
|
||||
if (yes_code)
|
||||
message = "*****"
|
||||
dat += text("<HR>\n>[]<BR>\n<A href='?src=\ref[];type=1'>1</A><A href='?src=\ref[];type=2'>2</A><A href='?src=\ref[];type=3'>3</A><BR>\n<A href='?src=\ref[];type=4'>4</A><A href='?src=\ref[];type=5'>5</A><A href='?src=\ref[];type=6'>6</A><BR>\n<A href='?src=\ref[];type=7'>7</A><A href='?src=\ref[];type=8'>8</A><A href='?src=\ref[];type=9'>9</A><BR>\n<A href='?src=\ref[];type=R'>R</A><A href='?src=\ref[];type=0'>0</A><A href='?src=\ref[];type=E'>E</A><BR>\n</TT>", message, src, src, src, src, src, src, src, src, src, src, src, src)
|
||||
var/datum/browser/popup = new(user, "nuclearbomb", name, 300, 400)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
first_status = "Auth S1."
|
||||
var/second_status = safety ? "Safe" : "Engaged"
|
||||
data["status1"] = first_status
|
||||
data["status2"] = second_status
|
||||
data["anchored"] = anchored
|
||||
data["safety"] = safety
|
||||
data["timing"] = timing
|
||||
data["time_left"] = get_time_left()
|
||||
|
||||
/obj/machinery/nuclearbomb/Topic(href, href_list)
|
||||
data["timer_set"] = timer_set
|
||||
data["timer_is_not_default"] = timer_set != default_timer_set
|
||||
data["timer_is_not_min"] = timer_set != minimum_timer_set
|
||||
data["timer_is_not_max"] = timer_set != maximum_timer_set
|
||||
|
||||
var/message = "AUTH"
|
||||
if(auth)
|
||||
message = "[numeric_input]"
|
||||
if(yes_code)
|
||||
message = "*****"
|
||||
data["message"] = message
|
||||
|
||||
return data
|
||||
|
||||
/obj/machinery/nuclearbomb/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
usr.set_machine(src)
|
||||
if (href_list["auth"])
|
||||
if (auth)
|
||||
auth.loc = loc
|
||||
yes_code = 0
|
||||
auth = null
|
||||
else
|
||||
var/obj/item/I = usr.get_active_hand()
|
||||
if (istype(I, /obj/item/weapon/disk/nuclear))
|
||||
usr.drop_item()
|
||||
I.loc = src
|
||||
auth = I
|
||||
if (auth)
|
||||
if (href_list["type"])
|
||||
if (href_list["type"] == "E")
|
||||
if (code == r_code)
|
||||
yes_code = 1
|
||||
code = null
|
||||
else
|
||||
code = "ERROR"
|
||||
else
|
||||
if (href_list["type"] == "R")
|
||||
yes_code = 0
|
||||
code = null
|
||||
else
|
||||
lastentered = text("[]", href_list["type"])
|
||||
if (text2num(lastentered) == null)
|
||||
var/turf/LOC = get_turf(usr)
|
||||
message_admins("[key_name_admin(usr)] (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[usr]'>FLW</A>) tried to exploit a nuclear bomb by entering non-numerical codes: <a href='?_src_=vars;Vars=\ref[src]'>[lastentered]</a> ! ([LOC ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[LOC.x];Y=[LOC.y];Z=[LOC.z]'>JMP</a>" : "null"])", 0)
|
||||
log_admin("EXPLOIT : [key_name(usr)] tried to exploit a nuclear bomb by entering non-numerical codes: [lastentered] !")
|
||||
else
|
||||
code += lastentered
|
||||
if (length(code) > 5)
|
||||
code = "ERROR"
|
||||
if (yes_code)
|
||||
if (href_list["time"])
|
||||
var/time = text2num(href_list["time"])
|
||||
timeleft += time
|
||||
timeleft = min(max(round(timeleft), 60), 600)
|
||||
if (href_list["timer"])
|
||||
set_active()
|
||||
if (href_list["safety"])
|
||||
switch(action)
|
||||
if("eject_disk")
|
||||
if(auth && auth.loc == src)
|
||||
auth.forceMove(get_turf(src))
|
||||
auth = null
|
||||
. = TRUE
|
||||
if("insert_disk")
|
||||
if(!auth)
|
||||
var/obj/item/I = usr.get_active_held_item()
|
||||
if(istype(I, /obj/item/weapon/disk/nuclear))
|
||||
usr.drop_item()
|
||||
I.forceMove(src)
|
||||
auth = I
|
||||
. = TRUE
|
||||
if("keypad")
|
||||
if(auth)
|
||||
var/digit = params["digit"]
|
||||
switch(digit)
|
||||
if("R")
|
||||
numeric_input = ""
|
||||
yes_code = FALSE
|
||||
. = TRUE
|
||||
if("E")
|
||||
if(numeric_input == r_code)
|
||||
numeric_input = ""
|
||||
yes_code = TRUE
|
||||
. = TRUE
|
||||
else
|
||||
numeric_input = "ERROR"
|
||||
if("0","1","2","3","4","5","6","7","8","9")
|
||||
if(numeric_input != "ERROR")
|
||||
numeric_input += digit
|
||||
if(length(numeric_input) > 5)
|
||||
numeric_input = "ERROR"
|
||||
. = TRUE
|
||||
if("timer")
|
||||
if(auth && yes_code)
|
||||
var/change = params["change"]
|
||||
if(change == "reset")
|
||||
timer_set = default_timer_set
|
||||
else if(change == "decrease")
|
||||
timer_set = max(minimum_timer_set, timer_set - 10)
|
||||
else if(change == "increase")
|
||||
timer_set = min(maximum_timer_set, timer_set + 10)
|
||||
else if(change == "input")
|
||||
var/user_input = input(usr, "Set time to detonation.", name) as null|num
|
||||
if(!user_input)
|
||||
return
|
||||
var/N = text2num(user_input)
|
||||
if(!N)
|
||||
return
|
||||
timer_set = Clamp(N,minimum_timer_set,maximum_timer_set)
|
||||
. = TRUE
|
||||
if("safety")
|
||||
if(auth && yes_code)
|
||||
set_safety()
|
||||
if (href_list["anchor"])
|
||||
if("anchor")
|
||||
if(auth && yes_code)
|
||||
set_anchor()
|
||||
add_fingerprint(usr)
|
||||
for(var/mob/M in viewers(1, src))
|
||||
if ((M.client && M.machine == src))
|
||||
attack_hand(M)
|
||||
if("toggle_timer")
|
||||
if(auth && yes_code && !safety)
|
||||
set_active()
|
||||
|
||||
|
||||
/obj/machinery/nuclearbomb/proc/set_anchor()
|
||||
if(!isinspace())
|
||||
@@ -317,8 +359,13 @@ var/bomb_set
|
||||
if(safety)
|
||||
if(timing)
|
||||
set_security_level(previous_level)
|
||||
timing = 0
|
||||
bomb_set = 0
|
||||
for(var/obj/item/weapon/pinpointer/syndicate/S in pinpointer_list)
|
||||
S.switch_mode_to(initial(S.mode))
|
||||
S.nuke_warning = FALSE
|
||||
timing = FALSE
|
||||
bomb_set = TRUE
|
||||
detonation_timer = null
|
||||
countdown.stop()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/nuclearbomb/proc/set_active()
|
||||
@@ -328,41 +375,56 @@ var/bomb_set
|
||||
timing = !timing
|
||||
if(timing)
|
||||
previous_level = get_security_level()
|
||||
bomb_set = 1
|
||||
bomb_set = TRUE
|
||||
set_security_level("delta")
|
||||
detonation_timer = world.time + (timer_set * 10)
|
||||
for(var/obj/item/weapon/pinpointer/syndicate/S in pinpointer_list)
|
||||
S.switch_mode_to(TRACK_INFILTRATOR)
|
||||
countdown.start()
|
||||
else
|
||||
bomb_set = 0
|
||||
bomb_set = FALSE
|
||||
detonation_timer = null
|
||||
set_security_level(previous_level)
|
||||
for(var/obj/item/weapon/pinpointer/syndicate/S in pinpointer_list)
|
||||
S.switch_mode_to(initial(S.mode))
|
||||
S.nuke_warning = FALSE
|
||||
countdown.stop()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/nuclearbomb/ex_act(severity, target)
|
||||
return
|
||||
|
||||
/obj/machinery/nuclearbomb/blob_act(obj/effect/blob/B)
|
||||
if (timing == -1)
|
||||
return
|
||||
/obj/machinery/nuclearbomb/proc/get_time_left()
|
||||
if(timing)
|
||||
. = round(max(0, detonation_timer - world.time) / 10, 1)
|
||||
else
|
||||
return ..()
|
||||
. = timer_set
|
||||
|
||||
/obj/machinery/nuclearbomb/blob_act(obj/structure/blob/B)
|
||||
if(exploding)
|
||||
return
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/nuclearbomb/tesla_act(power, explosive)
|
||||
..()
|
||||
if(explosive)
|
||||
qdel(src)//like the singulo, tesla deletes it. stops it from exploding over and over
|
||||
|
||||
#define NUKERANGE 127
|
||||
/obj/machinery/nuclearbomb/proc/explode()
|
||||
if (safety)
|
||||
timing = 0
|
||||
if(safety)
|
||||
timing = FALSE
|
||||
return
|
||||
|
||||
timing = -1
|
||||
yes_code = 0
|
||||
safety = 1
|
||||
exploding = TRUE
|
||||
yes_code = FALSE
|
||||
safety = TRUE
|
||||
update_icon()
|
||||
for(var/mob/M in player_list)
|
||||
M << 'sound/machines/Alarm.ogg'
|
||||
if (ticker && ticker.mode)
|
||||
if(ticker && ticker.mode)
|
||||
ticker.mode.explosion_in_progress = 1
|
||||
sleep(100)
|
||||
|
||||
if(!core)
|
||||
ticker.station_explosion_cinematic(3,"no_core")
|
||||
ticker.station_explosion_cinematic(3,"no_core",src)
|
||||
ticker.mode.explosion_in_progress = 0
|
||||
return
|
||||
|
||||
@@ -370,28 +432,28 @@ var/bomb_set
|
||||
|
||||
var/off_station = 0
|
||||
var/turf/bomb_location = get_turf(src)
|
||||
var/area/A = get_area(bomb_location)
|
||||
if(bomb_location && (bomb_location.z == ZLEVEL_STATION))
|
||||
var/area/A = get_area(bomb_location)
|
||||
if(istype(A, /area/space))
|
||||
off_station = 1
|
||||
off_station = NUKE_MISS_STATION
|
||||
if((bomb_location.x < (128-NUKERANGE)) || (bomb_location.x > (128+NUKERANGE)) || (bomb_location.y < (128-NUKERANGE)) || (bomb_location.y > (128+NUKERANGE)))
|
||||
off_station = 1
|
||||
off_station = NUKE_MISS_STATION
|
||||
else if(istype(A, /area/syndicate_mothership) || (istype(A,/area/shuttle/syndicate) && bomb_location.z == ZLEVEL_CENTCOM))
|
||||
off_station = NUKE_SYNDICATE_BASE
|
||||
else
|
||||
off_station = 2
|
||||
off_station = NUKE_NEAR_MISS
|
||||
|
||||
if(ticker.mode && ticker.mode.name == "nuclear emergency")
|
||||
if(istype(ticker.mode, /datum/game_mode/nuclear))
|
||||
var/obj/docking_port/mobile/Shuttle = SSshuttle.getShuttle("syndicate")
|
||||
ticker.mode:syndies_didnt_escape = (Shuttle && Shuttle.z == ZLEVEL_CENTCOM) ? 0 : 1
|
||||
ticker.mode:nuke_off_station = off_station
|
||||
ticker.station_explosion_cinematic(off_station,null)
|
||||
var/datum/game_mode/nuclear/NM = ticker.mode
|
||||
NM.syndies_didnt_escape = (Shuttle && Shuttle.z == ZLEVEL_CENTCOM) ? 0 : 1
|
||||
NM.nuke_off_station = off_station
|
||||
|
||||
ticker.station_explosion_cinematic(off_station,null,src)
|
||||
if(ticker.mode)
|
||||
ticker.mode.explosion_in_progress = 0
|
||||
if(ticker.mode.name == "nuclear emergency")
|
||||
ticker.mode:nukes_left --
|
||||
else
|
||||
world << "<B>The station was destoyed by the nuclear blast!</B>"
|
||||
ticker.mode.station_was_nuked = (off_station<2) //offstation==1 is a draw. the station becomes irradiated and needs to be evacuated.
|
||||
//kinda shit but I couldn't get permission to do what I wanted to do.
|
||||
if(istype(ticker.mode, /datum/game_mode/nuclear))
|
||||
var/datum/game_mode/nuclear/NM = ticker.mode
|
||||
NM.nukes_left --
|
||||
if(!ticker.mode.check_finished())//If the mode does not deal with the nuke going off so just reboot because everyone is stuck as is
|
||||
spawn()
|
||||
world.Reboot("Station destroyed by Nuclear Device.", "end_error", "nuke - unhandled ending")
|
||||
@@ -401,27 +463,27 @@ var/bomb_set
|
||||
This is here to make the tiles around the station mininuke change when it's armed.
|
||||
*/
|
||||
|
||||
/obj/machinery/nuclearbomb/selfdestruct/proc/SetTurfs()
|
||||
if(loc == initial(loc))
|
||||
for(var/N in nuke_tiles)
|
||||
var/turf/open/floor/T = N
|
||||
T.icon_state = (timing ? "rcircuitanim" : T.icon_regular_floor)
|
||||
|
||||
/obj/machinery/nuclearbomb/selfdestruct/set_anchor()
|
||||
return
|
||||
|
||||
/obj/machinery/nuclearbomb/selfdestruct/set_active()
|
||||
..()
|
||||
SetTurfs()
|
||||
if(timing)
|
||||
SSmapping.add_nuke_threat(src)
|
||||
else
|
||||
SSmapping.remove_nuke_threat(src)
|
||||
|
||||
/obj/machinery/nuclearbomb/selfdestruct/set_safety()
|
||||
..()
|
||||
SetTurfs()
|
||||
if(timing)
|
||||
SSmapping.add_nuke_threat(src)
|
||||
else
|
||||
SSmapping.remove_nuke_threat(src)
|
||||
|
||||
//==========DAT FUKKEN DISK===============
|
||||
/obj/item/weapon/disk
|
||||
icon = 'icons/obj/module.dmi'
|
||||
w_class = 1
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
item_state = "card-id"
|
||||
icon_state = "datadisk0"
|
||||
|
||||
@@ -429,26 +491,47 @@ This is here to make the tiles around the station mininuke change when it's arme
|
||||
name = "nuclear authentication disk"
|
||||
desc = "Better keep this safe."
|
||||
icon_state = "nucleardisk"
|
||||
persistence_replacement = /obj/item/weapon/disk/fakenucleardisk
|
||||
obj_integrity = 250
|
||||
max_integrity = 250
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 30, bio = 0, rad = 0, fire = 100, acid = 100)
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/weapon/disk/nuclear/New()
|
||||
..()
|
||||
poi_list |= src
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/weapon/disk/nuclear/attackby(obj/item/I, mob/living/user, params)
|
||||
if(istype(I, /obj/item/weapon/claymore/highlander))
|
||||
var/obj/item/weapon/claymore/highlander/H = I
|
||||
if(H.nuke_disk)
|
||||
user << "<span class='notice'>Wait... what?</span>"
|
||||
qdel(H.nuke_disk)
|
||||
H.nuke_disk = null
|
||||
return
|
||||
user.visible_message("<span class='warning'>[user] captures [src]!</span>", "<span class='userdanger'>You've got the disk! Defend it with your life!</span>")
|
||||
loc = H
|
||||
H.nuke_disk = src
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/disk/nuclear/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is \
|
||||
going delta! It looks like they're comitting suicide.</span>")
|
||||
user.visible_message("<span class='suicide'>[user] is going delta! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
playsound(user.loc, 'sound/machines/Alarm.ogg', 50, -1, 1)
|
||||
var/end_time = world.time + 100
|
||||
var/orig_color = user.color
|
||||
var/newcolor = "#00FF00"
|
||||
while(world.time < end_time)
|
||||
if(!user)
|
||||
return
|
||||
user.color = RANDOM_COLOUR
|
||||
if(newcolor == "#FF0000")
|
||||
newcolor = "#00FF00"
|
||||
else
|
||||
newcolor = "#FF0000"
|
||||
user.add_atom_colour(newcolor, ADMIN_COLOUR_PRIORITY)
|
||||
sleep(1)
|
||||
user.color = orig_color
|
||||
user.visible_message("<span class='suicide'>[user] was destroyed \
|
||||
by the nuclear blast!</span>")
|
||||
user.remove_atom_colour(ADMIN_COLOUR_PRIORITY)
|
||||
user.visible_message("<span class='suicide'>[user] was destroyed by the nuclear blast!</span>")
|
||||
return OXYLOSS
|
||||
|
||||
/obj/item/weapon/disk/nuclear/process()
|
||||
@@ -458,8 +541,11 @@ This is here to make the tiles around the station mininuke change when it's arme
|
||||
else
|
||||
get(src, /mob) << "<span class='danger'>You can't help but feel that you just lost something back there...</span>"
|
||||
var/turf/targetturf = relocate()
|
||||
message_admins("[src] has been moved out of bounds in ([diskturf ? "[diskturf.x], [diskturf.y] ,[diskturf.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[diskturf.x];Y=[diskturf.y];Z=[diskturf.z]'>JMP</a>":"nonexistent location"]). Moving it to ([targetturf.x], [targetturf.y], [targetturf.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[targetturf.x];Y=[targetturf.y];Z=[targetturf.z]'>JMP</a>).")
|
||||
log_game("[src] has been moved out of bounds in ([diskturf ? "[diskturf.x], [diskturf.y] ,[diskturf.z]":"nonexistent location"]). Moving it to ([targetturf.x], [targetturf.y], [targetturf.z]).")
|
||||
message_admins("[src] has been moved out of bounds in \
|
||||
[ADMIN_COORDJMP(diskturf)]. Moving it to \
|
||||
[ADMIN_COORDJMP(targetturf)].")
|
||||
log_game("[src] has been moved out of bounds in [COORD(diskturf)]. \
|
||||
Moving it to [COORD(targetturf)].")
|
||||
|
||||
/obj/item/weapon/disk/nuclear/proc/relocate()
|
||||
var/targetturf = find_safe_turf(ZLEVEL_STATION)
|
||||
@@ -471,25 +557,34 @@ This is here to make the tiles around the station mininuke change when it's arme
|
||||
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
M.remove_from_mob(src)
|
||||
if(istype(loc, /obj/item/weapon/storage))
|
||||
M.transferItemToLoc(src, targetturf, TRUE) //nodrops disks when?
|
||||
else if(istype(loc, /obj/item/weapon/storage))
|
||||
var/obj/item/weapon/storage/S = loc
|
||||
S.remove_from_storage(src, targetturf)
|
||||
else
|
||||
forceMove(targetturf)
|
||||
// move the disc, so ghosts remain orbiting it even if it's "destroyed"
|
||||
forceMove(targetturf)
|
||||
return targetturf
|
||||
|
||||
/obj/item/weapon/disk/nuclear/Destroy(force)
|
||||
var/turf/diskturf = get_turf(src)
|
||||
|
||||
if(force)
|
||||
message_admins("[src] has been !!force deleted!! in ([diskturf ? "[diskturf.x], [diskturf.y] ,[diskturf.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[diskturf.x];Y=[diskturf.y];Z=[diskturf.z]'>JMP</a>":"nonexistent location"]).")
|
||||
log_game("[src] has been !!force deleted!! in ([diskturf ? "[diskturf.x], [diskturf.y] ,[diskturf.z]":"nonexistent location"]).")
|
||||
message_admins("[src] has been !!force deleted!! in \
|
||||
[ADMIN_COORDJMP(diskturf)].")
|
||||
log_game("[src] has been !!force deleted!! in [COORD(diskturf)].")
|
||||
poi_list -= src
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
var/turf/targetturf = relocate()
|
||||
message_admins("[src] has been destroyed in ([diskturf ? "[diskturf.x], [diskturf.y] ,[diskturf.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[diskturf.x];Y=[diskturf.y];Z=[diskturf.z]'>JMP</a>":"nonexistent location"]). Moving it to ([targetturf.x], [targetturf.y], [targetturf.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[targetturf.x];Y=[targetturf.y];Z=[targetturf.z]'>JMP</a>).")
|
||||
log_game("[src] has been destroyed in ([diskturf ? "[diskturf.x], [diskturf.y] ,[diskturf.z]":"nonexistent location"]). Moving it to ([targetturf.x], [targetturf.y], [targetturf.z]).")
|
||||
message_admins("[src] has been destroyed in [ADMIN_COORDJMP(diskturf)]. \
|
||||
Moving it to [ADMIN_COORDJMP(targetturf)].")
|
||||
log_game("[src] has been destroyed in [COORD(diskturf)]. Moving it to \
|
||||
[COORD(targetturf)].")
|
||||
return QDEL_HINT_LETMELIVE //Cancel destruction unless forced
|
||||
|
||||
/obj/item/weapon/disk/fakenucleardisk
|
||||
name = "cheap plastic imitation of the nuclear authentication disk"
|
||||
desc = "Broken dreams and a faint odor of cheese."
|
||||
icon_state = "nucleardisk"
|
||||
|
||||
@@ -1,297 +1,172 @@
|
||||
//Pinpointers are used to track atoms from a distance as long as they're on the same z-level. The captain and nuke ops have ones that track the nuclear authentication disk.
|
||||
/obj/item/weapon/pinpointer
|
||||
name = "pinpointer"
|
||||
desc = "A handheld tracking device that locks onto certain signals."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "pinoff"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = 2
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
item_state = "electronic"
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL=500)
|
||||
var/obj/item/weapon/disk/nuclear/the_disk = null
|
||||
var/active = 0
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 250)
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
var/active = FALSE
|
||||
var/atom/movable/target = null //The thing we're searching for
|
||||
var/atom/movable/constant_target = null //The thing we're always focused on, if we're in the right mode
|
||||
var/target_x = 0 //The target coordinates if we're tracking those
|
||||
var/target_y = 0
|
||||
var/nuke_warning = FALSE // If we've set off a miniature alarm about an armed nuke
|
||||
var/mode = TRACK_NUKE_DISK //What are we looking for?
|
||||
|
||||
/obj/item/weapon/pinpointer/New()
|
||||
..()
|
||||
pinpointer_list += src
|
||||
|
||||
/obj/item/weapon/pinpointer/Destroy()
|
||||
active = 0
|
||||
pinpointer_list -= src
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/pinpointer/attack_self()
|
||||
if(!active)
|
||||
active = 1
|
||||
workdisk()
|
||||
usr << "<span class='notice'>You activate the pinpointer.</span>"
|
||||
/obj/item/weapon/pinpointer/attack_self(mob/living/user)
|
||||
active = !active
|
||||
user.visible_message("<span class='notice'>[user] [active ? "" : "de"]activates their pinpointer.</span>", "<span class='notice'>You [active ? "" : "de"]activate your pinpointer.</span>")
|
||||
playsound(user, 'sound/items/Screwdriver2.ogg', 50, 1)
|
||||
icon_state = "pin[active ? "onnull" : "off"]"
|
||||
if(active)
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
else
|
||||
active = 0
|
||||
icon_state = "pinoff"
|
||||
usr << "<span class='notice'>You deactivate the pinpointer.</span>"
|
||||
target = null //Restarting the pinpointer forces a target reset
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
|
||||
/obj/item/weapon/pinpointer/proc/scandisk()
|
||||
if(!the_disk)
|
||||
the_disk = locate()
|
||||
|
||||
/obj/item/weapon/pinpointer/proc/point_at(atom/target, spawnself = 1)
|
||||
if(!active)
|
||||
return
|
||||
if(!target)
|
||||
icon_state = "pinonnull"
|
||||
return
|
||||
|
||||
var/turf/T = get_turf(target)
|
||||
var/turf/L = get_turf(src)
|
||||
|
||||
if(T.z != L.z)
|
||||
icon_state = "pinonnull"
|
||||
else
|
||||
setDir(get_dir(L, T))
|
||||
switch(get_dist(L, T))
|
||||
if(-1)
|
||||
icon_state = "pinondirect"
|
||||
if(1 to 8)
|
||||
icon_state = "pinonclose"
|
||||
if(9 to 16)
|
||||
icon_state = "pinonmedium"
|
||||
if(16 to INFINITY)
|
||||
icon_state = "pinonfar"
|
||||
if(spawnself)
|
||||
spawn(5)
|
||||
.()
|
||||
|
||||
/obj/item/weapon/pinpointer/proc/workdisk()
|
||||
scandisk()
|
||||
point_at(the_disk, 0)
|
||||
spawn(5)
|
||||
.()
|
||||
/obj/item/weapon/pinpointer/attackby(obj/item/I, mob/living/user, params)
|
||||
if(mode != TRACK_ATOM)
|
||||
return ..()
|
||||
user.visible_message("<span class='notice'>[user] tunes [src] to [I].</span>", "<span class='notice'>You fine-tune [src]'s tracking to track [I].</span>")
|
||||
playsound(src, 'sound/machines/click.ogg', 50, 1)
|
||||
constant_target = I
|
||||
|
||||
/obj/item/weapon/pinpointer/examine(mob/user)
|
||||
..()
|
||||
var/msg = "Its tracking indicator reads "
|
||||
switch(mode)
|
||||
if(TRACK_NUKE_DISK)
|
||||
msg += "\"nuclear_disk\"."
|
||||
if(TRACK_MALF_AI)
|
||||
msg += "\"01000001 01001001\"."
|
||||
if(TRACK_INFILTRATOR)
|
||||
msg += "\"vasvygengbefuvc\"."
|
||||
if(TRACK_OPERATIVES)
|
||||
msg += "\"[target ? "Operative [target]" : "friends"]\"."
|
||||
if(TRACK_ATOM)
|
||||
msg += "\"[initial(constant_target.name)]\"."
|
||||
if(TRACK_COORDINATES)
|
||||
msg += "\"([target_x], [target_y])\"."
|
||||
else
|
||||
msg = "Its tracking indicator is blank."
|
||||
user << msg
|
||||
for(var/obj/machinery/nuclearbomb/bomb in machines)
|
||||
if(bomb.timing)
|
||||
user << "Extreme danger. Arming signal detected. Time remaining: [bomb.timeleft]"
|
||||
user << "Extreme danger. Arming signal detected. Time remaining: [bomb.get_time_left()]"
|
||||
|
||||
|
||||
/obj/item/weapon/pinpointer/advpinpointer
|
||||
name = "advanced pinpointer"
|
||||
icon = 'icons/obj/device.dmi'
|
||||
desc = "A larger version of the normal pinpointer, this unit features a helpful quantum entanglement detection system to locate various objects that do not broadcast a locator signal."
|
||||
var/mode = 0 // Mode 0 locates disk, mode 1 locates coordinates.
|
||||
var/turf/location = null
|
||||
var/obj/target = null
|
||||
|
||||
/obj/item/weapon/pinpointer/advpinpointer/attack_self()
|
||||
/obj/item/weapon/pinpointer/process()
|
||||
if(!active)
|
||||
active = 1
|
||||
if(mode == 0)
|
||||
workdisk()
|
||||
if(mode == 1)
|
||||
point_at(location)
|
||||
if(mode == 2)
|
||||
point_at(target)
|
||||
usr << "<span class='notice'>You activate the pinpointer.</span>"
|
||||
else
|
||||
active = 0
|
||||
icon_state = "pinoff"
|
||||
usr << "<span class='notice'>You deactivate the pinpointer.</span>"
|
||||
|
||||
|
||||
/obj/item/weapon/pinpointer/advpinpointer/verb/toggle_mode()
|
||||
set category = "Object"
|
||||
set name = "Toggle Pinpointer Mode"
|
||||
set src in view(1)
|
||||
|
||||
if(usr.stat || usr.restrained() || !usr.canmove)
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
return
|
||||
scan_for_target()
|
||||
point_to_target()
|
||||
my_god_jc_a_bomb()
|
||||
addtimer(CALLBACK(src, .proc/refresh_target), 50, TIMER_UNIQUE)
|
||||
|
||||
active = 0
|
||||
icon_state = "pinoff"
|
||||
target=null
|
||||
location = null
|
||||
|
||||
switch(alert("Please select the mode you want to put the pinpointer in.", "Pinpointer Mode Select", "Location", "Disk Recovery", "Other Signature"))
|
||||
if("Location")
|
||||
mode = 1
|
||||
|
||||
var/locationx = input(usr, "Please input the x coordinate to search for.", "Location?" , "") as num
|
||||
if(!locationx || !(usr in view(1,src)))
|
||||
return
|
||||
var/locationy = input(usr, "Please input the y coordinate to search for.", "Location?" , "") as num
|
||||
if(!locationy || !(usr in view(1,src)))
|
||||
return
|
||||
|
||||
var/turf/Z = get_turf(src)
|
||||
|
||||
location = locate(locationx,locationy,Z.z)
|
||||
|
||||
usr << "<span class='notice'>You set the pinpointer to locate [locationx],[locationy]</span>"
|
||||
|
||||
|
||||
return attack_self()
|
||||
|
||||
if("Disk Recovery")
|
||||
mode = 0
|
||||
return attack_self()
|
||||
|
||||
if("Other Signature")
|
||||
mode = 2
|
||||
switch(alert("Search for item signature or DNA fragment?" , "Signature Mode Select" , "" , "Item" , "DNA"))
|
||||
if("Item")
|
||||
var/targetitem = input("Select item to search for.", "Item Mode Select","") as null|anything in possible_items
|
||||
if(!targetitem)
|
||||
return
|
||||
target=locate(possible_items[targetitem])
|
||||
if(!target)
|
||||
usr << "<span class='warning'>Failed to locate [targetitem]!</span>"
|
||||
return
|
||||
usr << "<span class='notice'>You set the pinpointer to locate [targetitem].</span>"
|
||||
if("DNA")
|
||||
var/DNAstring = input("Input DNA string to search for." , "Please Enter String." , "")
|
||||
if(!DNAstring)
|
||||
return
|
||||
for(var/mob/living/carbon/C in mob_list)
|
||||
if(!C.dna)
|
||||
continue
|
||||
if(C.dna.unique_enzymes == DNAstring)
|
||||
target = C
|
||||
break
|
||||
|
||||
return attack_self()
|
||||
|
||||
|
||||
///////////////////////
|
||||
//nuke op pinpointers//
|
||||
///////////////////////
|
||||
|
||||
|
||||
/obj/item/weapon/pinpointer/nukeop
|
||||
var/mode = 0 //Mode 0 locates disk, mode 1 locates the shuttle
|
||||
var/obj/docking_port/mobile/home
|
||||
|
||||
|
||||
/obj/item/weapon/pinpointer/nukeop/attack_self(mob/user)
|
||||
if(!active)
|
||||
active = 1
|
||||
var/mode_text = "Authentication Disk Locator mode"
|
||||
if(!mode)
|
||||
workdisk()
|
||||
else
|
||||
mode_text = "Shuttle Locator mode"
|
||||
worklocation()
|
||||
user << "<span class='notice'>You activate the pinpointer([mode_text]).</span>"
|
||||
else
|
||||
active = 0
|
||||
icon_state = "pinoff"
|
||||
user << "<span class='notice'>You deactivate the pinpointer.</span>"
|
||||
|
||||
|
||||
/obj/item/weapon/pinpointer/nukeop/workdisk()
|
||||
if(!active) return
|
||||
if(mode) //Check in case the mode changes while operating
|
||||
worklocation()
|
||||
/obj/item/weapon/pinpointer/proc/scan_for_target() //Looks for whatever it's tracking
|
||||
if(target)
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
if(L.stat == DEAD)
|
||||
target = null
|
||||
return
|
||||
if(bomb_set) //If the bomb is set, lead to the shuttle
|
||||
mode = 1 //Ensures worklocation() continues to work
|
||||
worklocation()
|
||||
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1) //Plays a beep
|
||||
visible_message("Shuttle Locator mode actived.") //Lets the mob holding it know that the mode has changed
|
||||
return //Get outta here
|
||||
scandisk()
|
||||
if(!the_disk)
|
||||
icon_state = "pinonnull"
|
||||
return
|
||||
setDir(get_dir(src, the_disk))
|
||||
switch(get_dist(src, the_disk))
|
||||
if(0)
|
||||
icon_state = "pinondirect"
|
||||
if(1 to 8)
|
||||
icon_state = "pinonclose"
|
||||
if(9 to 16)
|
||||
icon_state = "pinonmedium"
|
||||
if(16 to INFINITY)
|
||||
icon_state = "pinonfar"
|
||||
switch(mode)
|
||||
if(TRACK_NUKE_DISK)
|
||||
var/obj/item/weapon/disk/nuclear/N = locate()
|
||||
target = N
|
||||
if(TRACK_MALF_AI)
|
||||
for(var/V in ai_list)
|
||||
var/mob/living/silicon/ai/A = V
|
||||
if(A.nuking)
|
||||
target = A
|
||||
for(var/V in apcs_list)
|
||||
var/obj/machinery/power/apc/A = V
|
||||
if(A.malfhack && A.occupier)
|
||||
target = A
|
||||
if(TRACK_INFILTRATOR)
|
||||
target = SSshuttle.getShuttle("syndicate")
|
||||
if(TRACK_OPERATIVES)
|
||||
var/list/possible_targets = list()
|
||||
var/turf/here = get_turf(src)
|
||||
for(var/V in ticker.mode.syndicates)
|
||||
var/datum/mind/M = V
|
||||
if(M.current && M.current.stat != DEAD)
|
||||
possible_targets |= M.current
|
||||
var/mob/living/closest_operative = get_closest_atom(/mob/living/carbon/human, possible_targets, here)
|
||||
if(closest_operative)
|
||||
target = closest_operative
|
||||
if(TRACK_ATOM)
|
||||
if(constant_target)
|
||||
target = constant_target
|
||||
if(TRACK_COORDINATES)
|
||||
var/turf/T = get_turf(src)
|
||||
target = locate(target_x, target_y, T.z)
|
||||
|
||||
spawn(5) .()
|
||||
|
||||
|
||||
/obj/item/weapon/pinpointer/nukeop/proc/worklocation()
|
||||
/obj/item/weapon/pinpointer/proc/point_to_target() //If we found what we're looking for, show the distance and direction
|
||||
if(!active)
|
||||
return
|
||||
if(!mode)
|
||||
workdisk()
|
||||
if(!target || (mode == TRACK_ATOM && !constant_target))
|
||||
icon_state = "pinon[nuke_warning ? "alert" : ""]null"
|
||||
return
|
||||
if(!bomb_set)
|
||||
mode = 0
|
||||
workdisk()
|
||||
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
visible_message("<span class='notice'>Authentication Disk Locator mode actived.</span>")
|
||||
var/turf/here = get_turf(src)
|
||||
var/turf/there = get_turf(target)
|
||||
if(here.z != there.z)
|
||||
icon_state = "pinon[nuke_warning ? "alert" : ""]null"
|
||||
return
|
||||
if(!home)
|
||||
home = SSshuttle.getShuttle("syndicate")
|
||||
if(!home)
|
||||
icon_state = "pinonnull"
|
||||
return
|
||||
if(loc.z != home.z) //If you are on a different z-level from the shuttle
|
||||
icon_state = "pinonnull"
|
||||
if(here == there)
|
||||
icon_state = "pinon[nuke_warning ? "alert" : ""]direct"
|
||||
else
|
||||
setDir(get_dir(src, home))
|
||||
switch(get_dist(src, home))
|
||||
if(0)
|
||||
icon_state = "pinondirect"
|
||||
setDir(get_dir(here, there))
|
||||
switch(get_dist(here, there))
|
||||
if(1 to 8)
|
||||
icon_state = "pinonclose"
|
||||
icon_state = "pinon[nuke_warning ? "alert" : "close"]"
|
||||
if(9 to 16)
|
||||
icon_state = "pinonmedium"
|
||||
icon_state = "pinon[nuke_warning ? "alert" : "medium"]"
|
||||
if(16 to INFINITY)
|
||||
icon_state = "pinonfar"
|
||||
icon_state = "pinon[nuke_warning ? "alert" : "far"]"
|
||||
|
||||
spawn(5)
|
||||
.()
|
||||
/obj/item/weapon/pinpointer/proc/my_god_jc_a_bomb() //If we should get the hell back to the ship
|
||||
for(var/obj/machinery/nuclearbomb/bomb in nuke_list)
|
||||
if(bomb.timing)
|
||||
if(!nuke_warning)
|
||||
nuke_warning = TRUE
|
||||
playsound(src, 'sound/items/Nuke_toy_lowpower.ogg', 50, 0)
|
||||
if(isliving(loc))
|
||||
var/mob/living/L = loc
|
||||
L << "<span class='userdanger'>Your [name] vibrates and lets out a tinny alarm. Uh oh.</span>"
|
||||
|
||||
/obj/item/weapon/pinpointer/operative
|
||||
name = "operative pinpointer"
|
||||
icon = 'icons/obj/device.dmi'
|
||||
desc = "A pinpointer that leads to the first Syndicate operative detected."
|
||||
var/mob/living/carbon/nearest_op = null
|
||||
/obj/item/weapon/pinpointer/proc/switch_mode_to(new_mode) //If we shouldn't be tracking what we are
|
||||
if(isliving(loc))
|
||||
var/mob/living/L = loc
|
||||
L << "<span class='userdanger'>Your [name] beeps as it reconfigures its tracking algorithms.</span>"
|
||||
playsound(L, 'sound/machines/triple_beep.ogg', 50, 1)
|
||||
mode = new_mode
|
||||
target = null //Switch modes so we can find the new target
|
||||
|
||||
/obj/item/weapon/pinpointer/operative/attack_self()
|
||||
if(!usr.mind || !(usr.mind in ticker.mode.syndicates))
|
||||
usr << "<span class='danger'>AUTHENTICATION FAILURE. ACCESS DENIED.</span>"
|
||||
return 0
|
||||
if(!active)
|
||||
active = 1
|
||||
workop()
|
||||
usr << "<span class='notice'>You activate the pinpointer.</span>"
|
||||
else
|
||||
active = 0
|
||||
icon_state = "pinoff"
|
||||
usr << "<span class='notice'>You deactivate the pinpointer.</span>"
|
||||
/obj/item/weapon/pinpointer/proc/refresh_target() //Periodically removes the target to allow the pinpointer to update (i.e. malf AI shunts, an operative dies)
|
||||
target = null
|
||||
|
||||
/obj/item/weapon/pinpointer/operative/proc/scan_for_ops()
|
||||
if(active)
|
||||
nearest_op = null //Resets nearest_op every time it scans
|
||||
var/closest_distance = 1000
|
||||
for(var/mob/living/carbon/M in mob_list)
|
||||
if(M.mind && (M.mind in ticker.mode.syndicates))
|
||||
if(get_dist(M, get_turf(src)) < closest_distance) //Actually points toward the nearest op, instead of a random one like it used to
|
||||
nearest_op = M
|
||||
/obj/item/weapon/pinpointer/syndicate //Syndicate pinpointers automatically point towards the infiltrator once the nuke is active.
|
||||
name = "syndicate pinpointer"
|
||||
desc = "A handheld tracking device that locks onto certain signals. It's configured to switch tracking modes once it detects the activation signal of a nuclear device."
|
||||
|
||||
/obj/item/weapon/pinpointer/operative/proc/workop()
|
||||
if(active)
|
||||
scan_for_ops()
|
||||
point_at(nearest_op, 0)
|
||||
spawn(5)
|
||||
.()
|
||||
else
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/pinpointer/operative/examine(mob/user)
|
||||
..()
|
||||
if(active)
|
||||
if(nearest_op)
|
||||
user << "Nearest operative detected is <i>[nearest_op.real_name].</i>"
|
||||
else
|
||||
user << "No operatives detected within scanning range."
|
||||
/obj/item/weapon/pinpointer/syndicate/cyborg //Cyborg pinpointers just look for a random operative.
|
||||
name = "cyborg syndicate pinpointer"
|
||||
desc = "An integrated tracking device, jury-rigged to search for living Syndicate operatives."
|
||||
mode = TRACK_OPERATIVES
|
||||
flags = NODROP
|
||||
|
||||
Reference in New Issue
Block a user